Author Topic: Lingering Gets You Into Trouble  (Read 12885 times)

Offline Asinjin

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Lingering Gets You Into Trouble
« on: August 09, 2013, 01:33:28 AM »
Discuss
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Lingering Gets You Into Trouble
« Reply #1 on: August 09, 2013, 09:00:40 AM »
The date of the meeting after the hit on the Street Fisher safe house (three days later) is the 23rd of Napay.  That is two months and 8 days after you all gathered for the first time.
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Offline Asinjin

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Re: Lingering Gets You Into Trouble
« Reply #2 on: August 09, 2013, 09:01:03 AM »
Biggest issue to resolve is getting Tragorum back.
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Offline Valdis

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Re: Lingering Gets You Into Trouble
« Reply #3 on: August 09, 2013, 09:37:37 AM »
When he is able to see, Tragorum will survey his surroundings, then examine his loot

Offline Asinjin

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Re: Lingering Gets You Into Trouble
« Reply #4 on: August 09, 2013, 09:58:22 AM »
When he is able to see, Tragorum will survey his surroundings, then examine his loot

The next next is cloudy and drizzling.  You can't see that far with the rain.  It is chilly and breezy out here, it is now late October.  You see nothing but water and some other rocks jutted out of the water around you.
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Offline Valdis

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Re: Lingering Gets You Into Trouble
« Reply #5 on: August 09, 2013, 10:27:25 AM »
The next next is cloudy and drizzling.  You can't see that far with the rain.  It is chilly and breezy out here, it is now late October.  You see nothing but water and some other rocks jutted out of the water around you.

Tragorum will see if any of the other rock protrusions offer better protection from the rain/shelter
He'll use his short spear and Astral constructs to try to fish for food.  And use Energy Ray to cook anything he catches and heat his rock as necessary.

Offline Hero

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Re: Lingering Gets You Into Trouble
« Reply #6 on: August 09, 2013, 11:30:45 AM »
I get Esme to activate the farspeaking amulet, and tell Tragorum to stay put, help is coming.

I am going since I expect I am the only one able to locate the psion. Any other volunteers?

Natsu memorizes 3 circle dances, eyes of the avoral, and 4 alter selfs, then goes to the docks before sunrise along with anyone else who wants to come. I hire out a small (minimal crew) fishing boat for the day to take me 6 hours out. Direction to be determined by the circle dance spells. I use the first one once we are out of the harbor.

I offer 50 gc from the guild funds and adjust up as necessary based on the reaction I receive.

I bring the farspeaking amulet so we can communicate with Tragorum and try to zoom in on his location.

Offline Asinjin

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Re: Lingering Gets You Into Trouble
« Reply #7 on: August 09, 2013, 11:34:32 AM »
Tragorum will see if any of the other rock protrusions offer better protection from the rain/shelter
He'll use his short spear and Astral constructs to try to fish for food.  And use Energy Ray to cook anything he catches and heat his rock as necessary.

No other rocks are anything more than this one, about 10 sq feet barely above the waves.  If the waves pick up much, you will be in for it.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Lingering Gets You Into Trouble
« Reply #8 on: August 09, 2013, 11:36:05 AM »
I get Esme to activate the farspeaking amulet, and tell Tragorum to stay put, help is coming.

I am going since I expect I am the only one able to locate the psion. Any other volunteers?

Natsu memorizes 3 circle dances, eyes of the avoral, and 4 alter selfs, then goes to the docks before sunrise along with anyone else who wants to come. I hire out a small (minimal crew) fishing boat for the day to take me 6 hours out. Direction to be determined by the circle dance spells. I use the first one once we are out of the harbor.

I offer 50 gc from the guild funds and adjust up as necessary based on the reaction I receive.

I bring the farspeaking amulet so we can communicate with Tragorum and try to zoom in on his location.

You get Vincent, Esme is still not back.

50gc is enough to get the fishing boat of Horarians up and running in no time.
The hand that rolls the Dice rules the world.

Offline Valdis

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Re: Lingering Gets You Into Trouble
« Reply #9 on: August 09, 2013, 11:51:09 AM »
No other rocks are anything more than this one, about 10 sq feet barely above the waves.  If the waves pick up much, you will be in for it.

I sit on my rock, waiting for someone to activate the amulet to let them know where I am/ what happened and quietly reflect on my life choices.

Offline whitesword

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Re: Lingering Gets You Into Trouble
« Reply #10 on: August 09, 2013, 01:47:18 PM »
I fall asleep on a rooftop for an hour or two and I miss everything. Sheesh.

Offline Asinjin

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Re: Lingering Gets You Into Trouble
« Reply #11 on: August 09, 2013, 02:05:37 PM »
Max was watching, but there wasn't much he could do.


He was, however, almost the one nominated to swim out.
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Offline Zunder

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Re: Lingering Gets You Into Trouble
« Reply #12 on: August 10, 2013, 12:39:42 AM »
Max was watching, but there wasn't much he could do.

He was, however, almost the one nominated to swim out.


Istvan remarks. " I don't swim, sorry "


Gansuhk says.. " I can go.. if you need help."

Offline Hero

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Re: Lingering Gets You Into Trouble
« Reply #13 on: August 11, 2013, 04:12:37 PM »

Istvan remarks. " I don't swim, sorry "


Gansuhk says.. " I can go.. if you need help."
Probably better if I go alone, in an effort to minimize someone being able to associate us with each other.

DM, let me know if I need to detail my recovery plan any further than I already did.


Offline whitesword

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Re: Lingering Gets You Into Trouble
« Reply #14 on: August 11, 2013, 04:25:14 PM »
Could someone let me know what is happening?