Author Topic: Half Goes Well, Half Not So Well  (Read 7100 times)

Offline Windblade

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Re: Half Goes Well, Half Not So Well
« Reply #15 on: June 07, 2013, 04:47:29 PM »
You switched the letters around. So nope.

Offline Windblade

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Re: Half Goes Well, Half Not So Well
« Reply #16 on: June 07, 2013, 11:32:11 PM »
The house sounds good for storage.  I think at tomorrow's  meeting we should talk to Ayva and see how quicly she can sell the stuff and if she thinks the constables can track it. 

OOC:  Asinjin let me know when Ayva can talk.

Offline Asinjin

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Re: Half Goes Well, Half Not So Well
« Reply #17 on: June 08, 2013, 12:45:02 AM »
I need to know what Remy does.  Maxim and Natsu have already told me what they do, and the rest of you are together and planning where to store the gems.
The hand that rolls the Dice rules the world.

Offline Windblade

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Re: Half Goes Well, Half Not So Well
« Reply #18 on: June 08, 2013, 12:52:20 AM »
Vincent says store it in the house and then contact Ayva and seel it all as soon as possible. 

Offline whitesword

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Re: Half Goes Well, Half Not So Well
« Reply #19 on: June 08, 2013, 04:40:19 PM »
You switched the letters around. So nope.
I Va?

Offline Windblade

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Re: Half Goes Well, Half Not So Well
« Reply #20 on: June 08, 2013, 11:21:20 PM »
I Va?

You said "Should it be Av YA?"   I said know because you are spelling it wrong.  It is spelled Ayva.  "Ay" is prounced like you would when spelling stay.  So you have AYva.

Offline Valdis

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Re: Half Goes Well, Half Not So Well
« Reply #21 on: June 09, 2013, 01:27:02 PM »
You said "Should it be Av YA?"   I said know because you are spelling it wrong.  It is spelled Ayva.  "Ay" is prounced like you would when spelling stay.  So you have AYva.

How about we call it even and go with Slutty and Stumpy respectively

Offline Valdis

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Re: Half Goes Well, Half Not So Well
« Reply #22 on: June 10, 2013, 09:07:26 PM »
If there are no objections, Tragorum goes to scout out Vit's house, using his Earthsense ability to make sure he is not being followed and to make sure that Vit's house is empty.  He'll double back over his route just to make sure h'e not being followed.

Offline Zunder

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Re: Half Goes Well, Half Not So Well
« Reply #23 on: June 10, 2013, 11:08:39 PM »
If there are no objections, Tragorum goes to scout out Vit's house, using his Earthsense ability to make sure he is not being followed and to make sure that Vit's house is empty.  He'll double back over his route just to make sure h'e not being followed.


I think we shouldn't go there again.  Seeing as if we return to the scene of the crime someone might connect us to thing.

Offline Valdis

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Re: Half Goes Well, Half Not So Well
« Reply #24 on: June 10, 2013, 11:49:27 PM »

I think we shouldn't go there again.  Seeing as if we return to the scene of the crime someone might connect us to thing.

"Fair enough.  But, I'm not going to spend any longer than I have to on this boat.  If we can't decide where to take them soon, we will sink them and come back for them later."

Offline Malchia

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Re: Half Goes Well, Half Not So Well
« Reply #25 on: June 11, 2013, 03:32:24 PM »
I still think Ganshuk's methane warehouse is the safest place.  It's not too far from the guild house, there's plenty of space, and nobody wants to be within 1000 feet of it. 

Offline Zunder

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Re: Half Goes Well, Half Not So Well
« Reply #26 on: June 11, 2013, 10:23:58 PM »
I still think Ganshuk's methane warehouse is the safest place.  It's not too far from the guild house, there's plenty of space, and nobody wants to be within 1000 feet of it.


Yes, many places to hide things I have.. Methane Factory!