Author Topic: The Characters of the Guild  (Read 26616 times)

Offline Hero

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Re: The Characters of the Guild
« Reply #60 on: March 01, 2013, 11:33:47 PM »
There are two left outstanding.
Me?

Offline Asinjin

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Re: The Characters of the Guild
« Reply #61 on: March 02, 2013, 11:06:25 AM »
Two players have outstanding characters, you are one.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #62 on: March 08, 2013, 11:08:36 AM »
Magic items are starting coin will be determined by your story and build.  I have enough info now, so as soon as you get your background to me, I will work on filling you in on that stuff.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #63 on: March 08, 2013, 02:49:07 PM »
If your character is given information about the city, do not share that with other characters until the season begins.

Each character will have similar but different information.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #64 on: March 10, 2013, 11:18:21 AM »
Potions in the city are less expensive in Port Talp than elsewhere in the world.  It would be expected that every character have some potions.

If anyone takes the anti feat that prevents you from using potions...
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Offline Asinjin

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Re: The Characters of the Guild
« Reply #65 on: March 11, 2013, 02:23:46 PM »
A few things that exist in Port Talp that everyone knows of, even if they have only been in the city a short time:

- A Casino (just one legal)
- A College (just one)
- Secondary Schools (two, one on each side)
- A Bank (just one legal and how you envision modern banks)
The hand that rolls the Dice rules the world.

Online Malchia

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Re: The Characters of the Guild
« Reply #66 on: March 11, 2013, 06:36:36 PM »
A few things that exist in Port Talp that everyone knows of, even if they have only been in the city a short time:

- A Casino (just one legal)
- A College (just one)
- Secondary Schools (two, one on each side)
- A Bank (just one legal and how you envision modern banks)
A casino and a bank...

http://www.pharfruminsain.com/graphics/images/free-MrBurnsExcellent.gif

Offline Windblade

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Re: The Characters of the Guild
« Reply #67 on: March 11, 2013, 08:41:03 PM »
Danny: It's never been tried.
Reuben: Ho, ho... "It's never been tried." It's been tried. A few guys even came close. You know the three most successful robberies in the history of Vegas?
[flashback - the gaming room at the Horseshow, in black-and-white]
Reuben: [voiceover] Number three, the Bronze Medal - pencil-neck grabs a lockbox at the Horseshoe...
[a man grabs a lockbox out of a guard's hand and runs for the door, and six guards instantly tackle him to the floor]
Reuben: He got two steps closer to the door than any living soul before him.
[cut to the present]
Reuben: Second most successful robbery...
[flashback - the gaming room at the Flamingo, in grainy color. A long-haired man is running for the door, clutching a bag]
Reuben: The Flamingo in '71. This guy actually tasted fresh oxygen before they grabbed him.
[the man gets within a few feet of the door, before a guard smashes him across the face with a nightstick]
Reuben: Of course, he was breathing out of a hose for the next three weeks. Goddamn hippy.
[back to the present]
Reuben: And the *closest* any man has ever come to robbing a Las Vegas casino...
[flashback - outside Caesar's Palace, in color. A man runs out, hunched over an armful of cash, followed by three security guards]
Reuben: Was outside of Caesar's in '87. He came, he grabbed...
[the three guards shoot the thief in the back]
Reuben: They conquered.


We have to pull off the casino robbery.

Offline Windblade

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Re: The Characters of the Guild
« Reply #68 on: March 11, 2013, 08:43:30 PM »
Is anyone making poison or I guess alchemy will do.  I want the character to use a knock out drug that you ingest. 

Offline Zunder

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Re: The Characters of the Guild
« Reply #69 on: March 11, 2013, 09:03:59 PM »
Is anyone making poison or I guess alchemy will do.  I want the character to use a knock out drug that you ingest.


The "Cleaner" is primarily a alchemist, he'll be able to help you out.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #70 on: March 12, 2013, 12:28:38 PM »
Apropos of current political debate, firearms and epbuls  with more than 2 shots are illegal.
The hand that rolls the Dice rules the world.

Offline Windblade

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Re: The Characters of the Guild
« Reply #71 on: March 12, 2013, 10:46:11 PM »
It looks like my secondary character will be the official guild merchant because I think I am the only one that took ranks.  I was just wondering what type of shop we want to run. 

My character has changed a little but she is still  a very well known noble in the city and a noble/tinker.  She will specialize in being a merchant and also is a writer for one of the city papers (possibly under a pseudonym but I haven't figured that out yet with DM).  My character well also be a master of disguise and will trick tinkers using her feminine charms and possibly drugging them in order to steal there designs and sell them to other tinkers on the plateau.


I am thinking of the following but would like to hear more ideas:

Pawn (easiest but could put us under some suspicion from the authorities)
Tinker Shop
Alchemist shop (maybe with "The Cleaner"  helping me)

Also if you have a name for the shop that would be awesome because I am terrible at coming up with names.
« Last Edit: March 12, 2013, 10:49:48 PM by Windblade »

Offline Zunder

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Re: The Characters of the Guild
« Reply #72 on: March 13, 2013, 08:24:54 AM »
It looks like my secondary character will be the official guild merchant because I think I am the only one that took ranks.  I was just wondering what type of shop we want to run. 

My character has changed a little but she is still  a very well known noble in the city and a noble/tinker.  She will specialize in being a merchant and also is a writer for one of the city papers (possibly under a pseudonym but I haven't figured that out yet with DM).  My character well also be a master of disguise and will trick tinkers using her feminine charms and possibly drugging them in order to steal there designs and sell them to other tinkers on the plateau.


I am thinking of the following but would like to hear more ideas:

Pawn (easiest but could put us under some suspicion from the authorities)
Tinker Shop
Alchemist shop (maybe with "The Cleaner"  helping me)

Also if you have a name for the shop that would be awesome because I am terrible at coming up with names.


There is a large number of alchemist shops in the city, as well as Tinker shops.  But a pawn shop (that also takes clickers) would be a great front for illegal activities.




Offline Terrorshard

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Re: The Characters of the Guild
« Reply #73 on: March 13, 2013, 11:31:57 AM »
Pawn shop is a great idea.  A bar works for this kind of thing as well.

Cloaks and Daggers

See what  I did there?
« Last Edit: March 13, 2013, 12:23:16 PM by Terrorshard »

Offline Valdis

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Re: The Characters of the Guild
« Reply #74 on: March 13, 2013, 02:19:10 PM »

Also if you have a name for the shop that would be awesome because I am terrible at coming up with names.
White Sun Bazzar
The Mystic Parchment
From Stone to Berry
The Bull's Bazaar
The Phoenix's Arrow
The Steel Pick
The Seven Mace
Blue Harp Orchards
The Electrum House
The Welcoming Sage
Sorcerer's Bridge
Bells & Potions
Lilys & Potions
Three Tune Dispensary
The Paladin's Library
The Stout Wizard
Mug Harp & Cart
The Crossed Quill
Trader's Palace
Trader's Keep
The Blue Mail
The Blue Oyster

No, I don't have a lot of time at work.  I found this:
http://1d8.blogspot.com/2011/03/fantasy-business-name-generator.html