Author Topic: The Characters of the Guild  (Read 26188 times)

Offline Windblade

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Re: The Characters of the Guild
« Reply #45 on: February 27, 2013, 05:33:32 PM »

Ewwwwwwwwwwwwww... ok, so I have a Pig Farm..., under the precedence of making methane!  "Not Shit.... Energy!!!"


How many movie quotes can i work into one character!!!!

If you take ranks in profession (pig farmer) that would be awesome and for more movie reference name them Wilbur and Babe.   Seriously though you should take ranks in this :)
« Last Edit: February 27, 2013, 05:41:35 PM by Windblade »

Offline Asinjin

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Re: The Characters of the Guild
« Reply #46 on: February 27, 2013, 05:46:48 PM »
Ranks in Pig Farmer = serious magic item DM consideration.
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Offline Valdis

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Re: The Characters of the Guild
« Reply #47 on: February 27, 2013, 06:02:20 PM »
Excuse me but Parker and Rathos are characters in my campaign at this time. You will need a release to play them here.
How many times to I have to remind you, Parker has no Bard levels....

Offline Hero

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Re: The Characters of the Guild
« Reply #48 on: February 27, 2013, 08:32:05 PM »

Ewwwwwwwwwwwwww... ok, so I have a Pig Farm..., under the precedence of making methane!  "Not Shit.... Energy!!!"


How many movie quotes can i work into one character!!!!
If you plan on harvesting biogas, you're going to need a few levels in tinker to build the anaerobic digester.

Offline Hero

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Re: The Characters of the Guild
« Reply #49 on: February 27, 2013, 08:33:09 PM »
Based on the characters proposed so far, I am closer to determining the guild's origins.

What you have so far are:

- Cleaner
- Politician
- Intimidater
- Enforcer
- Planner
- Shadow
- Grifter
- Marksman
- Burgler
- 2nd Burgler
- Merchant

Six different races so far.
Who's got what?

Offline Windblade

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Re: The Characters of the Guild
« Reply #50 on: February 27, 2013, 08:36:04 PM »
I have the merchant and my warlock is on of the burglars.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #51 on: February 28, 2013, 10:50:56 PM »
To expand on faiths in the city.  Since it is such as massive city, and the law is not what it is in Hertoplowis, there are a number of quasi deities with shrines:

Arsenal
Melodi
Mouser
Lansin
Spinnar
Tepfershot


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Offline whitesword

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Re: The Characters of the Guild
« Reply #52 on: March 01, 2013, 12:03:55 PM »
How many times to I have to remind you, Parker has no Bard levels....
No one believes him.

Offline Zunder

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Re: The Characters of the Guild
« Reply #53 on: March 01, 2013, 03:04:54 PM »
If you plan on harvesting biogas, you're going to need a few levels in tinker to build the anaerobic digester.


I'll have crafter level(s) in chemist.  Since an anaerobic digester is pretty simple ( my sister built them in 7th grade ) i don't see why that shouldn't be enough.  I can make money selling gas, I can make money selling high quality fertilizer. Wow.. maybe i should go legit

Offline Hero

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Re: The Characters of the Guild
« Reply #54 on: March 01, 2013, 11:07:17 PM »

I'll have crafter level(s) in chemist.  Since an anaerobic digester is pretty simple ( my sister built them in 7th grade ) i don't see why that shouldn't be enough.  I can make money selling gas, I can make money selling high quality fertilizer. Wow.. maybe i should go legit
A bench top reactor is simple enough to make with a bucket an tubing, but if you want to generate marketable quantities scale-up becomes your enemy. Need to account for storage, compression, and distribution of the gas. Not to mention transportation of waste slurry. Very well suited for localized use, but it gets tricky pretty quick. Need to partner up with a tinker...

Offline Hero

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Re: The Characters of the Guild
« Reply #55 on: March 01, 2013, 11:07:59 PM »
And for the record, that is probably the most ridiculous d&d post I've ever written.

Offline Malchia

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Re: The Characters of the Guild
« Reply #56 on: March 01, 2013, 11:21:03 PM »
Master Blaster would be proud, but if you guys end up creating a Habololian Thunderdome, things are going to get weird. 

Offline Asinjin

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Re: The Characters of the Guild
« Reply #57 on: March 01, 2013, 11:25:59 PM »
You can detail all of the basic equipment your characters have.  Once everyone has their ideas to me, I will divvy out magic items and other wealth based on story.
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Offline Windblade

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Re: The Characters of the Guild
« Reply #58 on: March 01, 2013, 11:29:37 PM »
How many more character ideas do you need before you outline the guild.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #59 on: March 01, 2013, 11:30:19 PM »
There are two left outstanding.
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