Author Topic: The Characters of the Guild  (Read 25614 times)

Offline Asinjin

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The Characters of the Guild
« on: February 17, 2013, 09:00:46 PM »
We will post here the guild, which with 7 of you playing and 2 characters each, could be pretty big.
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Offline Asinjin

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Re: The Characters of the Guild
« Reply #1 on: February 18, 2013, 12:46:14 PM »
Here are some notes about the character creation process:

-You may have 1 or 2 characters

-If you have 2 characters, one must be an 'action' character and one must be a 'role-playing' character.  For those of you that did the Searfaring Campaign, it is the same idea.  Note that if you have one character, there is a chance you will be left out of some parts, or at least, not effective at some points.

-Your character levels must total 6.  So one character can be 6th level, or two characters can be 5th and 1st, etc.

-The city, as mentioned before, will be Port Talp.  It is a massive city where most races and most classes are represented.

-Alignment has no restriction, but keep in mind you are in a cooperative thieves' guild.

-We will be starting in the 4th month of 786
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Offline Windblade

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Re: The Characters of the Guild
« Reply #2 on: February 19, 2013, 03:50:55 PM »
Here are some of the roles we could fill with the secondary (or maybe primary in some cases) characters .  I will add in more when I think of them.  Feel free to help me.

1. Corrupt defensive Attorney
2. Corrupt city official or politician
3. Merchant who runs the front.
4. Master of disguises.
5. Engineer or crafter to make specialized tools for us.
I know in modern times you would need a corrupt doctor to take care of Gunshots so they do not have to be reported  to the authorities but I am not sure if something like that would be needed in Port Talp.
6.  Maybe a moneycharger or accountant type but this could also be covered by the merchant.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #3 on: February 19, 2013, 06:32:37 PM »
A doctor / healer more still be needed, as you wouldn't want to go to a healer that would report your wounds.
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Offline whitesword

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Re: The Characters of the Guild
« Reply #4 on: February 19, 2013, 08:44:02 PM »
Here are some of the roles we could fill with the secondary (or maybe primary in some cases) characters .  I will add in more when I think of them.  Feel free to help me.

1. Corrupt defensive Attorney
2. Corrupt city official or politician
3. Merchant who runs the front.
4. Master of disguises.
5. Engineer or crafter to make specialized tools for us.
I know in modern times you would need a corrupt doctor to take care of Gunshots so they do not have to be reported  to the authorities but I am not sure if something like that would be needed in Port Talp.
6.  Maybe a moneycharger or accountant type but this could also be covered by the merchant.
No 3 is called a fence. Does the guild do its own leg breaking or is violence hired out?

Offline Asinjin

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Re: The Characters of the Guild
« Reply #5 on: February 19, 2013, 08:58:49 PM »
The bounds of the guild are not yet set.  It will depend on what you all bring to the table character wise.
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Offline Zunder

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Re: The Characters of the Guild
« Reply #6 on: February 20, 2013, 09:17:03 AM »
My secondary character I'm thinking of a Tfopian Cleric to Alchemist. 


with just a little claude in him, supplying posions, potions, and general alchemy, etc. 

« Last Edit: February 20, 2013, 09:18:37 AM by Zunder »

Offline Asinjin

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Re: The Characters of the Guild
« Reply #7 on: February 20, 2013, 11:05:25 AM »
So far, it looks like:

- Mob Alchemist
- Corrupt Politician
- Intimidating Robber
- Charming Swindler
- Flexible Shadow
- Low Profile Planner
- Ranged Assassin
- Business Spy
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Offline Windblade

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Re: The Characters of the Guild
« Reply #8 on: February 20, 2013, 12:32:50 PM »
Some other thoughts on the guild.  I pictured the guild to be only in to stealing high end stuff and just really making a name for themselves by pulling off amazing heist.  I pictured killing someone as taboo because it would just keep the authorities more focused on stopping the guild.  I thought of a guild motto.  "If you kill it or spill it then we won't fill it."  So if you kill somebody, drop treasure or evidence that is used against the guild then guild doesn't profit and in some cases you might not get paid.  I also pictured having a corrupt constable that would help us get rid of evidence and charges against but he couldn't really do anything if we murder anyone.  Anyway just a thought and was curious what others thought about that.

Also add corrupt constable to the list.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #9 on: February 20, 2013, 12:54:36 PM »
Some other ideas, not ones that are currently taken:

- pick pocket
- devotee of greed
- smuggler
- drug dealer
- bootlegger
- thug
- book maker

I should note that gladiator style fights are illegal, but they exist in the shadows.  So a illegal trainer, a pit fighter, or someone who organizes the fights are all possibilities.
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Offline Zunder

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Re: The Characters of the Guild
« Reply #10 on: February 20, 2013, 01:26:24 PM »

We just have to be good at disposing of the bodies!!! To the Mattresses!!!

Some other thoughts on the guild.  I pictured the guild to be only in to stealing high end stuff and just really making a name for themselves by pulling off amazing heist.  I pictured killing someone as taboo because it would just keep the authorities more focused on stopping the guild.  I thought of a guild motto.  "If you kill it or spill it then we won't fill it."  So if you kill somebody, drop treasure or evidence that is used against the guild then guild doesn't profit and in some cases you might not get paid.  I also pictured having a corrupt constable that would help us get rid of evidence and charges against but he couldn't really do anything if we murder anyone.  Anyway just a thought and was curious what others thought about that.

Also add corrupt constable to the list.

Offline Valdis

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Re: The Characters of the Guild
« Reply #11 on: February 20, 2013, 01:36:38 PM »
We just have to be good at disposing of the bodies!!! To the Mattresses!!!

Or framing another guild/religious group

Offline Asinjin

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Re: The Characters of the Guild
« Reply #12 on: February 20, 2013, 02:03:46 PM »
I should note that gladiator style fights are illegal, but they exist in the shadows.  So a illegal trainer, a pit fighter, or someone who organizes the fights are all possibilities.

To expound on this, there is a stadium, which used to hold gladiator style events, still holds exhibitions.  Not long ago, most bloody combats were outlawed.
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Offline Zunder

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Re: The Characters of the Guild
« Reply #13 on: February 20, 2013, 04:26:47 PM »
To expound on this, there is a stadium, which used to hold gladiator style events, still holds exhibitions.  Not long ago, most bloody combats were outlawed.


My arena will be the streets!  Blood of those who oppose us stain the streets red!!!!  No-one will find the bodies!

Offline Zunder

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Re: The Characters of the Guild
« Reply #14 on: February 22, 2013, 01:21:57 PM »
If i was building  rouge guild.. first we need a business plan!!!!


As windblade suggests.. what do we want to accomplish as our guild...


I don't want to be too good.. not killing, just stealing.  We don't get enough time to play characters like this.
I don't want to be too evil...  I don't want to attract the attention of our other characters :P


SOOO... i wanna be Dexter.. so to speak.. Not robbin hood, he is to good


I wanna assassinate the killers, steal from the swindlers, and OUR OWN GAIN...


Sorta Like the A-team meets Dexter...


What does everyone think?