Author Topic: The Fight Continues  (Read 8486 times)

Offline Asinjin

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Re: The Fight Continues
« Reply #15 on: June 23, 2012, 10:37:19 PM »
No one that you see is focused on the roof, they are trying to deal with Haas and Grant, and failing.
The hand that rolls the Dice rules the world.

Offline Valdis

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Re: The Fight Continues
« Reply #16 on: June 24, 2012, 08:46:10 AM »
Grant activates his Robe of the Vengeful Lizard: ( adds another 2d6 fire damage to attacks and now all adjacent foes to his targets take half that fire damage as well(the adjacent foes still get reflex saves to take half of that damage))

"Father Haas, I think it will be prudent, when we finish things here, as we spread the word of the plot against our mighty deity, we also encourage the teachings of combat tactics."

Offline Asinjin

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Re: The Fight Continues
« Reply #17 on: June 24, 2012, 08:58:43 AM »
Spaz and Dovin see the fiery Grant laying waste to Lizardfolk.

In the first five rounds of fighting, Haas and Grnt each take 6 points of damage.
The hand that rolls the Dice rules the world.

Offline Hero

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Re: The Fight Continues
« Reply #18 on: June 25, 2012, 10:38:22 PM »
Not completely out of higher level blessings. Haas throws up a wall of stone across the door and windows on his next action after the Devourer flees.

Assuming Grant can handle the remaining Vass, Haas focuses his efforts on battering down the door to the secret passage. Giant size is still active, as is the anti-life shell.

Offline Valdis

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Re: The Fight Continues
« Reply #19 on: June 25, 2012, 11:14:32 PM »
Seeing Haas move to batter down the door, if it still in place a round after Haas turns his attention to it, Grant will split his attacks like this:

first: Graham's steel chop to the door
all the rest: at the vass

Offline Asinjin

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Re: The Fight Continues
« Reply #20 on: June 26, 2012, 10:16:26 AM »
Grant is swarmed by Vass, and is twenty five feet from the door.  He will have to beat his way through them to get there (should only take two rounds).

What kind of damage does Haas do to the door?
The hand that rolls the Dice rules the world.

Offline Valdis

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Re: The Fight Continues
« Reply #21 on: June 26, 2012, 11:40:53 AM »
Grant takes a round to make another strength in concentration check when it expires (D20 + 28: 7+28=35 total check) That drops his Attack bonus and damage by 1

Offline Asinjin

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Re: The Fight Continues
« Reply #22 on: June 26, 2012, 12:02:29 PM »
Haas could try to just run through the door, it would be faster, but it is less reliable.  It would be a strength check.  The DC of normal sized strong door is 23 with the strength check.

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Offline whitesword

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Re: The Fight Continues
« Reply #23 on: June 26, 2012, 03:53:46 PM »
Dovin drops down behind the hoarde and shouts: enough, your master flees like a coward, showing you his true face. Begone and be thankful the servants of Tyrogatore have been so gentle with you." Someone can roll an intimidate check for me +8. I still have my aura up but it has no damaging effect (unless they are fiends or undead in disguise). If the don't flee I sheathe my sword, fight defensive and join in the pummeling. 2 attacks, d10+2.
« Last Edit: June 26, 2012, 08:46:08 PM by whitesword »

Offline whitesword

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Re: The Fight Continues
« Reply #24 on: June 26, 2012, 08:32:09 PM »
Total of 22 for my intimidate.

Offline Hero

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Re: The Fight Continues
« Reply #25 on: June 26, 2012, 10:57:00 PM »
Can I force the door open with a strength check in hopes of closing it behind us? Strength for this effort is 48. And I think I get a +8 size bonus for breaking stuff for being huge. With a -2 penalty to the check for being sickened.

Offline Hero

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Re: The Fight Continues
« Reply #26 on: June 26, 2012, 10:58:37 PM »
How many Vass are in the room after the wall of stone was put up?

Offline Windblade

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Re: The Fight Continues
« Reply #27 on: June 27, 2012, 12:14:25 AM »
Dwarf Haas,  I know you might not want to here from a Pixie but I do not know if it is prudent to give chase to the Devourer.  He is on the run because you almost killed him.  However, now he is likely being healed and returning to full power.  I believe we have used most of our resources.  You are out of your most powerful blessing.  I do not believe that we can defeat the Devourer after he is healed and your are out of your most powerful blessing.  Hopefully you will take what I have to say into consideration. 

Offline Asinjin

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Re: The Fight Continues
« Reply #28 on: June 27, 2012, 12:20:48 AM »
How many Vass are in the room after the wall of stone was put up?

about 30
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Offline Asinjin

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Re: The Fight Continues
« Reply #29 on: June 27, 2012, 12:22:25 AM »
Can I force the door open with a strength check in hopes of closing it behind us? Strength for this effort is 48. And I think I get a +8 size bonus for breaking stuff for being huge. With a -2 penalty to the check for being sickened.

You could try and lift it, hold it while your allies get through, and then drop it.

That's a pretty high strength.
The hand that rolls the Dice rules the world.