Author Topic: Half Way out  (Read 13393 times)

Offline Asinjin

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Re: Half Way out
« Reply #45 on: April 06, 2012, 05:54:07 PM »
Do you still have the bracers in the cask?
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Offline Zunder

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Re: Half Way out
« Reply #46 on: April 07, 2012, 12:34:54 AM »
Do you still have the bracers in the cask?


Bracers are in the cask, the cask is in the non-detect wagon.

Offline Windblade

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Re: Half Way out
« Reply #47 on: April 07, 2012, 08:54:15 AM »

Bracers are in the cask, the cask is in the non-detect wagon.

The bracers clean the caber. 

Offline Asinjin

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Re: Half Way out
« Reply #48 on: April 09, 2012, 09:48:43 PM »
So we have three dazed undead lyncanthrope wererats standing in the street.

The wagon and all of you also in the street.

A crowd gathered in the inn.

All waiting for the constables, who have been called.
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: Half Way out
« Reply #49 on: April 09, 2012, 09:54:38 PM »
Are we starting with the arrival of a) the constables (we should be so lucky), b) more bad guys (probably the whole Yorbone team with our luck) or c) rescue (never going to happen but wouldn't it be great, Clement, my cousin, the planetar . . .)?

Offline Asinjin

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Re: Half Way out
« Reply #50 on: April 09, 2012, 09:57:48 PM »
If its b), then Yorboned.
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Offline Zunder

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Re: Half Way out
« Reply #51 on: April 09, 2012, 11:18:15 PM »
we need to tie up the undead before they come out of it.

Offline Asinjin

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Re: Half Way out
« Reply #52 on: April 10, 2012, 02:20:56 PM »
posting xp:

Artemus - 30

Harrick - 35

Bandrig and Marston - 20 each

Gnevil - 25
The hand that rolls the Dice rules the world.