Author Topic: Half Way out  (Read 13340 times)

Offline Asinjin

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Half Way out
« on: April 04, 2012, 01:01:34 AM »
To start with xp:

Gnevil gets 1800

Everyone else gets 1500
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Offline Asinjin

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Re: Half Way out
« Reply #1 on: April 04, 2012, 01:02:13 AM »
It is the 4th going into 5th day of the 12th month, Baston Sun.
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Offline Windblade

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Re: Half Way out
« Reply #2 on: April 04, 2012, 01:30:35 AM »
To start with xp:

Gnevil gets 1800

Everyone else gets 1500

You will slowly earn back that 4000 you missed since you are lower level.

Offline Asinjin

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Re: Half Way out
« Reply #3 on: April 04, 2012, 08:36:24 AM »
Harrick quickly scans the area after the 'cleric' is killed.  The only magic other that what you all have are four auras coming from him, and two from the inn.

Harrick also scans the area with a detect undead and finds no other undead in the area.
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Offline Asinjin

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Re: Half Way out
« Reply #4 on: April 04, 2012, 08:36:47 AM »
It is just after midnight.
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Offline Asinjin

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Re: Half Way out
« Reply #5 on: April 04, 2012, 08:58:46 AM »
It suddenly occurs to everyone that there are still 5 undead wererats.  Three are standing motionless and two are fighting each other.
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Offline Zunder

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Re: Half Way out
« Reply #6 on: April 04, 2012, 09:22:25 AM »
First, as I said last night, i check in and around the stable so I can see if anyone else was there.  If there is nothing else ( I think you said that last night ) then I collect the 3 magical items you saw on the dead, undead guy.


I suggest.." Maybe we should let emmorik stay in the inn with someone.  If they are truely after him.  We can get a large cloak with a hood so that he not to obvious"

Offline Asinjin

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Re: Half Way out
« Reply #7 on: April 04, 2012, 09:36:23 AM »
Emitz helps you search the stable.

His cloak, sword, and a ring are magical.  There is also a lingering aura of magic on him.

Note there are still those undead.
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Offline Zunder

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Re: Half Way out
« Reply #8 on: April 04, 2012, 10:13:23 AM »
Emitz helps you search the stable.

His cloak, sword, and a ring are magical.  There is also a lingering aura of magic on him.

Note there are still those undead.


After I collect the items .. I use my ring of shooting stars to launch a ball lightening at the two fighting undead (2 at 3D6 dmg each)




Offline Asinjin

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Re: Half Way out
« Reply #9 on: April 04, 2012, 10:40:41 AM »
As you cast your spell, you notice there is a magical aura around all of the zombies, including the destroyed ones.

The Ball Lightning blows the two fighting ones to pieces.
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Offline Asinjin

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Re: Half Way out
« Reply #10 on: April 04, 2012, 11:13:08 AM »
Was it Artemus that got hit with the negative level?
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Offline whitesword

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Re: Half Way out
« Reply #11 on: April 04, 2012, 11:48:23 AM »
After we have Emmerick back in the wagon I raise the hue and cry for the constables. I tell the others: leave those held zombies alone. The more evidence we have the fewer questions there will be.

Offline Asinjin

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Re: Half Way out
« Reply #12 on: April 04, 2012, 12:00:30 PM »
People from the inn, called the Eastpath Sword Inn (named for the closest intersection), are beginning to come to the common room and look out at the scene.
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Offline Asinjin

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Re: Half Way out
« Reply #13 on: April 04, 2012, 12:52:59 PM »
There is a thick trail of blood that leads from the stable to where the creature was destroyed.  There are three horses in the stable, with one wagon.  The horses are jittery.
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Offline Asinjin

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Re: Half Way out
« Reply #14 on: April 04, 2012, 12:55:08 PM »
Emitx says, "After you barraged him, I gutted him.  He was dead.  I started to look him over.  Symbol of Falan, constable badge, sword, ring.  Looked human."  He peers over at the body, "Doesn't look like anything now."
The hand that rolls the Dice rules the world.