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Topics - Malchia

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Out Into the World / New Character For The New World
« on: June 12, 2021, 08:13:03 PM »
What are the rules for the new characters? 
Race restrictions? 
Class restrictions? 
What part of the world can we be from?
What level should we start at?
Will the new powers being introduced to Habololy be known to the new characters?  If so, can we represent them in PC form?
Do we need to have them completed by the time we play again?  If not, what's the timeline look like?

General Discussion / Real Life Magic
« on: August 02, 2020, 06:42:04 PM »
So, I realize it's silly, but I was just thinking about what spells I would choose to have in real life.  I was outside in the heat and thought it would be nice to have Endure Elements right about now.  I'm curious what spells all of you would choose. 

The rules are simple; you can choose any spell from any spell list at any level.  For example, you could have Hindsight be your 9th level slot or 6th since Bards and Wizards can select that spell at different levels.  You could cast each spell once per day, plus bonuses based on theoretical ability scores, with the exception of your cantrip.  This can be used at will like 5th edition rules.

Here's my list.

0 - Prestidigitation
1 - Endure Elements
2 - Make Whole
3 - Water Breathing
4 - Tongues
5 - Hidden Lodge
6 - Heal
7 - Greater Teleport
8 - Discern Location
9 - Miracle

Subdual Unconscious / Subdual Damage
« on: November 14, 2019, 02:37:43 PM »
I don't recall seeing this on the Massive Damage thread, and since it's locked, I can't add to it. 

Can subdual damage force a massive damage save or just lethal?

Magic of Habololy / Mind Blank
« on: November 06, 2019, 04:23:09 PM »
Can someone under the effects of a Mind Blank spell still communicate with a Familiar or summoned creature?  The spell description doesn't say you can't.  I was just curious if there's a house rule on this.

Magic of Habololy / Chain Spell
« on: December 19, 2017, 10:38:41 AM »
Haas' 18th level feat choice got me thinking...

So, could you chain a chain missile spell to hit multiple primary targets and use the secondary missiles to bounce continuously off each target for multiple hits?

Example: A 20th level caster like Haas chains a chain missile at a wizard and his 10 cohorts.  The wizard takes 10d4+10 and his cohorts each take 1d4+1.  He chains the spell to hit the other 10 cohorts, so do they all take 10d4+10 plus an additional 1d4+1 for each new primary target?  If I'm doing the math right, couldn't you conceivably use that spell and that feat to do 100d4+100 to all 10 opponents?

Rule Changes / 5th Edition Supplements
« on: September 01, 2017, 12:06:43 AM »
I know we're not really planning on going back to Astilan, but this book looks fun.

Of Religions and Cults / Deity/Faith Representation
« on: August 10, 2017, 04:31:09 PM »
Could we get a list of Deities that have never been represented/worshipped by a PC? 

It would be nice to have a list to help plan for future characters.  I'd like to create a Paladin variant at some point, but would like to represent an obscure Deity. 

I realize this is a metagame question, but would it be possible to be a Cleric, Paladin, Monk, Deity Sorcerer, or Ranger of the God of Lost Knowledge? 

What domains would he have, or would we all just forget? 

Are there any hidden prestige classes, feats, spells, or magic items floating around that are dedicated to him?   

Guide to Nobles / Noble Thoughts
« on: June 20, 2017, 11:55:03 AM »
Does anyone think it would make sense to have different types of Nobles, sort of the way all other Habololian base classes are (Fighters, Monks, Rangers, Sorcerers etc.)?  For instance, would it make sense to have sub classes that get different starting abilities or class skills?  I was thinking politician, lawyer, noble family, criminal mastermind, etc. 

It may be easier just to cater your character as you see fit with custom feats and cross-classing, but I just thought I'd throw the idea out there to see what everyone thinks.

Magic of Habololy / Ranger Spells
« on: October 14, 2016, 09:36:54 AM »
Something that came up last night among us Rangers is the topic of Ranger spell lists.  The way I understand it is that Habololian Rangers are limited to the spell lists available to them in the Ranger Handbook.  Each type of Ranger has a spell list attached to it that differs from the universal list available in the PHB. 

The question is: Are those the only spells a Haboloian Ranger can cast or are there other spell lists to choose from?   

Errata /
« on: August 09, 2015, 01:53:10 PM »
Is anyone else getting an internal server error when trying to navigate through the Habololy site?  I actually noticed it about a week ago when trying to look up some feats, but figured I'd just try again sometime since it was around the time the forum was experiencing issues.  Valdis, have you any insight into these issues?  I defer to your expertise.   

General Discussion / Forgotten Realms Site
« on: November 29, 2014, 02:20:05 AM »
The next best thing compared to DnD Tools.

General Discussion / DnD Tools
« on: November 19, 2014, 07:02:24 PM »
I'm sad to report that DnD Tools is officially on borrowed time.  Below is the latest commentary pasted straight from their site.

End of an era...

Nov. 19, 2014

Bad news my fellow gamers…

Wizards of the Coast has sent us a Cease and Desist order.

As a non-profit all volunteer we have neither the means nor the know-how to properly fight this litigation. As it stands we are in the process of shutting down the site.

We will no longer be adding any new information so please do not send us any more comments to fix pages or requests to join our contribution team.

Unfortunately, we do not have a specific date when the site will be shut-down, but it will happen.

Best regards,

DndTools Team

General Discussion / Spell Variants
« on: March 29, 2013, 08:16:29 PM »
When researching a spell to take or using one you have in your arsenal, what is the definitive version of the spell we should be using in Habololy?  For example, spell "X" is listed in one of the "Complete" books, a Forgotten Realms supplement, and in the Spell Compendium.  Which do we use?  Are there house rules for such decisions?

Epic Handbook / BAB
« on: March 01, 2013, 06:11:07 PM »
This may be printed somewhere, but I don't feel like looking it up, so does anyone know if base attack bonus increases at epic levels?  I'm pretty sure a character can't have more than 4 base attacks without using feats, spells, special abilities, or flurry, but does the actual number ever go up?  For instance, does an epic fighter have +21/+16/+11/+6 at 21st level or does it cap?   

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