Habololy Forum

Rogues of Port Talp => Take the Treasure and Run => Topic started by: Asinjin on February 14, 2020, 12:09:01 AM

Title: At the Edge of Borkondof
Post by: Asinjin on February 14, 2020, 12:09:01 AM
Vincent, Natsu, Profit, and Istvan get 1000

Avya and Shurke get 800

Ghansuhk and Forza get 600

Gnickle gets 400
Title: Re: At the Edge of Borkondof
Post by: Asinjin on February 14, 2020, 12:09:21 AM
XP for posting a recap of the last session and a half for Remy.
Title: Re: At the Edge of Borkondof
Post by: Asinjin on February 14, 2020, 12:09:55 AM
The day that you scout Cleeve is the 20th day of the 2nd months of 790.
Title: Re: At the Edge of Borkondof
Post by: Malchia on February 14, 2020, 06:55:56 AM
XP for posting a recap of the last session and a half for Remy.
After laying low and quietly growing the organization over many months, Esme summons the group for a potentially lucrative job.  This includes Forza who was recently released from prison.  A wizard from Iott named Manfred offers to hire our guild to locate and retrieve an ancient artifact of the Orcs and Bugbears somewhere in Borkondoff.  This artifact is named City Cleaver and is reportedly buried with Borkon the Rusted himself.  It is a mighty stone great sword capable of leveling cities' defenses.  He offers $50K to each guild member who helps collect the item and return it to Manfred.  We all agree to accept the job.

After some negotiation with Manfred, shopping, and prep work, we set about our task.  First was to find out who else was interested in the City Cleaver and to scout out any potential competition.  Our information network discovered there is one rival of note named Parker.  This Parker is apparently a foppish Bard type bathed in privilege who is extremely well funded and surrounds himself with powerful allies.  He is looking for City Cleaver but we don't know if he has any leads or any hired associates in Borkondoff at the moment.  We approach the situation by acting quickly in the hopes we can beat him to the punch.  Ayva also puts out feelers and calls in a couple favors to find out all we can about the politics and economy of Borkondoff.  We discover that they're not at war with anyone at the moment, they mainly barter for food and supplies using mined minerals, and they have a thriving slave trade.  We use this intel to disguise our group appropriately.  The Kobalds and some of our merchants go as slaves and the rest dress up as slavers or generic Drow merchants.

The trip to Borkondoff would take us three months by caravan so we convince Manfred to supply us with Greater Teleport scrolls.  He agrees and we use the scrolls to get us about 20 miles east of the capital city of Cleeve.  We split up into groups to do some recon while the rest of the group slowly approaches the city.  Vincent sneaks in while Istvan, Remy, and Profit make their way in disguised as traders with their Kobald slave. 

Vincent makes his way in pretty easily using stealth, but on the way to Cleeve, Istvan, Remy, and Profit encounter a number of natives.  They first pass through a Kobald ghetto and are quickly approached by Hobgoblin enforcers.  When confronted, Istvan and Profit quickly create a cover story that they are potion traders and wish to do business in the city.  Profit assumes the role of slave translator.  The enforcers use a Kobald translator of their own to try to extort potions from us, but Istvan snuffs out their attempts by putting on a firearms display at the expense of a random Kobald passerby.  The Hobgoblins quickly withdraw their threats and instead offer to be our guides into the city.  We agree and make our way to the city.  Once in the town, we realize how disorganized and chaotic everything is.  No street signs, cut off roads to nowhere, dilapidated mud huts and overcrowded conditions.  The guides prove very useful and they get us to a potions shop.  The shop has nothing impressive to offer, so we leave and head towards the city proper guided by tall spires as landmarks.  It's slow going and difficult to make any progress.  We eventually spot an angry Orc shoving his way through the crowd and walking determinedly towards the outskirts.  We follow him to discover he's a prize fighter who was late for a pit fight.  He ends up winning and Istvan tries to get info from him.  He isn't very smart, but a Kobald lackey who works for the fight promoter approaches us and we hire him as our new guide.  He speaks six languages and can get us around a little quicker. 

At this point, the sun sets and the Drow and Trogladytes come out of hiding.  The crowds clear out of the streets, but not completely.  We approach Cleeve with caution as our new guide/translator leads the way.         
Title: Re: At the Edge of Borkondof
Post by: Hero on February 14, 2020, 08:04:19 AM
...a Kobald lackey who works for the fight promoter approaches us and we hire him as our new guide.  He speaks six languages and can get us around a little quicker.         
We named our new Kobald friend Egon.
Title: Re: At the Edge of Borkondof
Post by: Hero on February 14, 2020, 08:17:57 AM
Side note, Natsu has a portable hole and is using it to transport his rhino-man bodyguard construct (the heavily armored, Mountain sized rhek effigy he has named “Vault”).

There is enough extra storage space in there for Ghansuhk to stow his manti-boar, too, if he wants to bring it. No charge.
Title: Re: At the Edge of Borkondof
Post by: Windblade on February 14, 2020, 09:34:18 AM
We dont believe parker is looking for this item yet but the lore that was presented to us is that we must not say the name of the item or parker would then some how be notified of its existence and then come to look for it
Title: Re: At the Edge of Borkondof
Post by: Zunder on February 14, 2020, 10:28:45 AM
I hold up a silver piece to Egon.

 " I have a request.  If you fulfill this to my satisfaction, you get this.  Go into the center of the city, I need the location and name of the nicest hotel in the place to stay in, and I want my slaves with me.  I need the name of the best, high end potion seller.  And  I mean real potions, magical.  And maybe the names of some of the most important people who live here.   I will pay you 3 coppers a day to be my guide and translator.  Get all this done overnight, and come back to this location ( the camp) at dawn tomorrow morning, before it gets too crowded to guide is to the hotel."

Title: Re: At the Edge of Borkondof
Post by: Asinjin on February 14, 2020, 11:31:48 AM
I hold up a silver piece to Egon.

 " I have a request.  If you fulfill this to my satisfaction, you get this.  Go into the center of the city, I need the location and name of the nicest hotel in the place to stay in, and I want my slaves with me.  I need the name of the best, high end potion seller.  And  I mean real potions, magical.  And maybe the names of some of the most important people who live here.   I will pay you 3 coppers a day to be my guide and translator.  Get all this done overnight, and come back to this location ( the camp) at dawn tomorrow morning, before it gets too crowded to guide is to the hotel."

You have to explain what a hotel is and he says nothing like that exists.  You have to pay someone to use their property to stay in.

He also he needs more time, two days.
Title: Re: At the Edge of Borkondof
Post by: Zunder on February 14, 2020, 01:47:36 PM
You have to explain what a hotel is and he says nothing like that exists.  You have to pay someone to use their property to stay in.

He also he needs more time, two days.


Fine, should we just make camp here, outside of the city where we are easier to defend?  How long of a walk is it to the spires?
Title: Re: At the Edge of Borkondof
Post by: Asinjin on February 14, 2020, 05:51:15 PM

Fine, should we just make camp here, outside of the city where we are easier to defend?  How long of a walk is it to the spires?

Through the city is hard to judge, but if you didn't stop, about two hours.
Title: Re: At the Edge of Borkondof
Post by: Malchia on February 16, 2020, 08:23:51 PM
XP for posting a recap of the last session and a half for Remy.
XP?
Title: Re: At the Edge of Borkondof
Post by: Asinjin on February 16, 2020, 10:36:56 PM
I hold up a silver piece to Egon.

 "I need the name of the best, high end potion seller.  And  I mean real potions, magical.  And maybe the names of some of the most important people who live here. "

He can do these things.
Title: Re: At the Edge of Borkondof
Post by: Asinjin on February 16, 2020, 10:37:52 PM
XP?

50xp
Title: Re: At the Edge of Borkondof
Post by: Hero on February 17, 2020, 07:24:33 PM

Fine, should we just make camp here, outside of the city where we are easier to defend?  How long of a walk is it to the spires?
Before settling down for the night, Natsu goes over to Motrin and says “watch this. I think you’ll appreciate it.” He then pulls out a small, intricately engraved crystal bell from a velvet box. It does not appear to have a clapper. He mutters a few arcane words and make some grand (and you suspect, unnecessary) gestures. There is a soft, high pitched “ding!” as a wave of magical energy gently ripples outward from the bell through the clearing. “This will help warn us of intruders in the clearing while we camp here. It will last until this time tomorrow.” Greater magic alarm, CL6.
Title: Re: At the Edge of Borkondof
Post by: Asinjin on February 17, 2020, 08:06:40 PM
Before settling down for the night, Natsu goes over to Motrin and says “watch this. I think you’ll appreciate it.” He then pulls out a small, intricately engraved crystal bell from a velvet box. It does not appear to have a clapper. He mutters a few arcane words and make some grand (and you suspect, unnecessary) gestures. There is a soft, high pitched “ding!” as a wave of magical energy gently ripples outward from the bell through the clearing. “This will help warn us of intruders in the clearing while we camp here. It will last until this time tomorrow.” Greater magic alarm, CL6.

Modan
Title: Re: At the Edge of Borkondof
Post by: Asinjin on February 17, 2020, 08:07:37 PM
Before settling down for the night, Natsu goes over to Motrin and says “watch this. I think you’ll appreciate it.” He then pulls out a small, intricately engraved crystal bell from a velvet box. It does not appear to have a clapper. He mutters a few arcane words and make some grand (and you suspect, unnecessary) gestures. There is a soft, high pitched “ding!” as a wave of magical energy gently ripples outward from the bell through the clearing. “This will help warn us of intruders in the clearing while we camp here. It will last until this time tomorrow.” Greater magic alarm, CL6.

He does appreciate it and smiles.  "Nice work Nats!"
Title: Re: At the Edge of Borkondof
Post by: Zunder on February 19, 2020, 07:37:25 AM
We'll need watches and shifts.  I can see at night, so I can take one of the night ones.
Title: Re: At the Edge of Borkondof
Post by: Malchia on February 19, 2020, 07:50:17 AM
We'll need watches and shifts.  I can see at night, so I can take one of the night ones.
Forza has low light vision and both Kobalds have darkvision, but it's probably not a good idea to have Profit on watch by himself.  He's too easily distracted.
Title: Re: At the Edge of Borkondof
Post by: Asinjin on February 19, 2020, 09:10:07 AM
We'll need watches and shifts.  I can see at night, so I can take one of the night ones.

It takes a bit for you to all agree on things, as this is not something the rogues have ever done. but eventually you come up with 5 two hour shifts.  Splitting the Kobalds and splitting the drow probably best idea.

Modan and Ayva take one of the shifts.
Title: Re: At the Edge of Borkondof
Post by: Hero on February 19, 2020, 10:12:12 PM
It takes a bit for you to all agree on things, as this is not something the rogues have ever done. but eventually you come up with 5 two hour shifts.  Splitting the Kobalds and splitting the drow probably best idea.

Modan and Ayva take one of the shifts.
Natsu will take the shift with Profit. It will need to be an early one; Natsu needs 8 hrs continuous rest to recharge spells (only 2 hrs of actual sleep though).

During the evenings, Natsu will deploy Vault to assist with guard duties for all shifts. Vault will be heavily cloaked to obscure his fanciness. 
Title: Re: At the Edge of Borkondof
Post by: Asinjin on February 26, 2020, 10:10:33 AM
A reminder to consider shifts for sleeping.
Title: Re: At the Edge of Borkondof
Post by: Zunder on February 27, 2020, 08:46:57 AM
Istvan doesn't have too many spells to worry about, and can see it night, so I can take one in the middle.
Ghantsuk needs normal cleric 8 hours continual.
Title: Re: At the Edge of Borkondof
Post by: Asinjin on February 27, 2020, 11:30:51 AM
1 - Natsu / Profit
2 - Remy / Vincent
3 - Istvan / Forza
4 - Modan / Ayva
5 - Ghantsuk / Gnickle / Schurke

Also keep in mind that its the 2nd months so is dark for all of the hours you are sleeping.