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Habololy Books => Guide to Psionics => Topic started by: Asinjin on February 16, 2019, 09:59:16 PM

Title: Powers
Post by: Asinjin on February 16, 2019, 09:59:16 PM
This thread is to list 3rd edition powers and whether or not we will use them.

A strike through indicates a power we are getting rid of.

Green will indicate a power we have placed in a discipline as a devotion or science.

Blue will indicate a power we are using as a discipline concentration effect.

Orange will indicate a power that exists, but is not in a discipline.  Not sure how we will fit these into the scheme of things.
Title: Re: Powers
Post by: Asinjin on February 16, 2019, 10:12:38 PM
1st Level Powers:

Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
Attraction: Subject has an attraction you specify.
Bolt: You create a few enhanced short-lived bolts, arrows, or bullets.
Call to Mind: Gain additional Knowledge check with +4 competence bonus.
Catfall: Instantly save yourself from a fall.
Conceal Thoughts: You conceal your motives.
Control Flames: Take control of nearby open flame.
Control Light: Adjust ambient light levels.
Create Sound: Create the sound you desire.
Crystal Shard: Ranged touch attack for 1d6 points of piercing damage.
Daze, Psionic: Humanoid creature of 4 HD or less loses next action.
Deceleration: Target’s speed is halved.
Déjà Vu: Your target repeats his last action.
Demoralize: Enemies become shaken.
Detect Psionics: You detect the presence of psionics.
Disable: Subjects incorrectly believe they are disabled.
Dissipating Touch: Touch deals 1d6 damage.
Distract: Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.
Ecto Protection: An astral construct gains bonus against dismiss ectoplasm.
Empathy: You know the subject’s surface emotions.
Empty Mind: You gain +2 on Will saves until your next action.
Energy Ray: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
Entangling Ectoplasm: You entangle a foe in sticky goo.
Far Hand: Move small objects at a limited distance.
Float: You buoy yourself in water or other liquid.
Force Screen: Invisible disc provides +4 shield bonus to AC.
Grease, Psionic: Makes 10-ft. square or one object slippery.
Hammer: Melee touch attack deals 1d8/round.
Inertial Armor: Tangible field of force provides you with +4 armor bonus to AC.
Know Direction and Location: You discover where you are and what direction you face.
Matter Agitation: You heat a creature or object.
Mind Thrust: Deal 1d10 damage.
Missive: Send a one-way telepathic message to subject.
My Light: Your eyes emit 20-ft. cone of light.
Precognition, Defensive: Gain +1 insight bonus to AC and saving throws.
Precognition, Offensive: Gain +1 insight bonus on your attack rolls.
Prescience, Offensive: Gain +2 insight bonus on your damage rolls.
Sense Link: You sense what the subject senses (single sense).
Skate: Subject slides skillfully along the ground.
Synesthete: You receive one kind of sense when another sense is stimulated.
Telempathic Projection: Alter the subject’s mood.
Vigor: Gain 5 temporary hit points.
Title: Re: Powers
Post by: Asinjin on February 16, 2019, 10:17:43 PM
2nd level

Bestow Power: Subject receives 2 power points.
Biofeedback: Gain damage reduction 2/-.
Body Equilibrium: You can walk on nonsolid surfaces.
Cloud Mind: You erase knowledge of your presence from target’s mind.
Concealing Amorpha: Quasi-real membrane grants you concealment.
Concussion Blast: Deal 1d6 force damage to target.
Control Sound: Create very specific sounds.
Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
Ego Whip: Deal 1d4 Cha damage and daze for 1 round.
Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
Energy Adaptation, Specified A: Gain resistance 10 against one energy type.
Energy Push: Deal 2d6 damage and knock subject back.
Energy Stun: Deal 1d6 damage and stun target if it fails both saves.
Feat Leech: Borrow another’s psionic or metapsionic feats.
Id Insinuation: Swift tendrils of thought disrupt and confuse your target.
Identify, Psionic: Learn the properties of a psionic item.
Inflict Pain: Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save.
Knock, Psionic: Opens locked or psionically sealed door.
Levitate, Psionic: Subject moves up and down at your direction.
Mental Disruption: Daze creatures within 10 feet for 1 round.
Missive, Mass: You send a one-way telepathic message to an area.
Psionic Lock: Secure a door, chest, or portal.
Recall Agony: Foe takes 2d6 damage.
Sense Link, Forced: Sense what subject senses.
Share Pain: Willing subject takes some of your damage.
Sustenance: Go without food and water for one day.
Swarm of Crystals: Crystal shards are sprayed forth doing 3d4 slashing damage.
Thought Shield: Gain PR 13 against mind-affecting powers.
Tongues, Psionic: You can communicate with intelligent creatures.
Title: Re: Powers
Post by: Asinjin on February 16, 2019, 10:26:56 PM
3rd level:

Body Adjustment A: You heal 1d12 damage.
Body Purification: You restore 2 points of ability damage.
Danger Sense: You gain +4 bonus against traps.
Darkvision, Psionic: See 60 ft. in total darkness.
Dismiss Ectoplasm: Dissipates ectoplasmic targets and effects.
Dispel Psionics: Cancels psionic powers and effects.
Energy Bolt: Deal 5d6 energy damage in 120-ft. line.
Energy Burst: Deal 5d6 energy damage in 40-ft. burst.
Energy Retort: Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
Energy Wall: Create wall of your chosen energy type.
Eradicate Invisibility A: Negate invisibility in 50-ft. burst.
Keen Edge, Psionic: Doubles normal weapon’s threat range.
Mental Barrier: Gain +4 deflection bonus to AC until your next action.
Mind Trap: Drain 1d6 power points from anyone who attacks you with a telepathy power.
Psionic Blast: Stun creatures in 30-ft. cone for 1 round.
Share Pain, Forced: Unwilling subject takes some of your damage.
Solicit Psicrystal: Your psicrystal takes over your concentration power.
Telekinetic Force: Move an object with the sustained force of your mind.
Telekinetic Thrust: Hurl objects with the force of your mind.
Time Hop: Subject hops forward in time 1 round/level.
Touchsight: Your telekinetic field tells you where everything is.
Ubiquitous Vision: You have all-around vision.
Title: Re: Powers
Post by: Asinjin on February 16, 2019, 10:27:16 PM
4th level:

Aura Sight: Reveals creatures, objects, powers, or spells of selected alignment axis.
Correspond: Hold mental conversation with another creature at any distance.
Death Urge: Implant a self-destructive compulsion.
Detect Remote Viewing: You know when others spy on you remotely.
Dimension Door, Psionic: Teleports you short distance.
Divination, Psionic: Provides useful advice for specific proposed action.
Empathic Feedback: When you are hit in melee, your attacker takes damage.
Energy Adaptation: Your body converts energy to harmless light.
Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile.
Intellect Fortress: Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
Mindwipe: Subject’s recent experiences wiped away, bestowing negative levels.
Personality Parasite: Subject’s mind calves self-antagonistic splinter personality for 1 round/level.
Power Leech: Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
Psychic Reformation X: Subject can choose skills, feats, and powers anew for previous levels.
Telekinetic Maneuver: Telekinetically bull rush, disarm, grapple, or trip your target.
Trace Teleport: Learn destination of subject’s teleport.
Wall of Ectoplasm: You create a protective barrier.
Title: Re: Powers
Post by: Asinjin on February 16, 2019, 10:27:49 PM
5th level:

Adapt Body: Your body automatically adapts to hostile environments.
Catapsi: Psychic static inhibits power manifestation.
Ectoplasmic Shambler: Foglike predator deals 1 point of damage/two levels each round to an area.
Incarnate X: Make some powers permanent.
Leech Field: Leech power points each time you make a saving throw.
Major Creation, Psionic: As psionic minor creation, plus stone and metal.
Plane Shift, Psionic: Travel to other planes.
Power Resistance: Grant PR equal to 12 + level.
Psychic Crush: Brutally crush subject’s mental essence, reducing subject to -1 hit points.
Shatter Mind Blank: Cancels target’s mind blank effect.
Tower of Iron Will: Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
True Seeing, Psionic: See all things as they really are.
Title: Re: Powers
Post by: Asinjin on February 16, 2019, 11:10:28 PM
6th level:

Breath of the Black Dragon A: Breathe acid for 11d6 damage.
Cloud Mind, Mass: Erase knowledge of your presence from the minds of one creature/level.
Contingency, Psionic X: Sets trigger condition for another power.
Co-opt Concentration: Take control of foe’s concentration power.
Disintegrate, Psionic: Turn one creature or object to dust.
Fuse Flesh: Fuse subject’s flesh, creating a helpless mass.
Overland Flight, Psionic: You fly at a speed of 40 ft. and can hustle over long distances.
Remote View Trap: Deal 8d6 points electricity damage to those who seek to view you at a distance.
Retrieve: Teleport to your hand an item you can see.
Suspend Life: Put yourself in a state akin to suspended animation.
Temporal Acceleration: Your time frame accelerates for 1 round.
Title: Re: Powers
Post by: Asinjin on February 16, 2019, 11:11:16 PM
7th level:

Decerebrate: Remove portion of subject’s brain stem.
Divert Teleport: Choose destination for another’s teleport.
Energy Conversion: Offensively channel energy you’ve absorbed.
Energy Wave: Deal 13d4 damage of your chosen energy type in 120-ft. cone.
Evade Burst: You take no damage from a burst on a successful Reflex save.
Insanity: Subject is permanently confused.
Mind Blank, Personal: You are immune to scrying and mental effects.
Moment of Prescience, Psionic: You gain insight bonus on single attack roll, check, or save.
Oak Body: Your body becomes as hard as oak.
Phase Door, Psionic: Invisible passage through wood or stone.
Sequester, Psionic X: Subject invisible to sight and remote viewing; renders subject comatose.
Ultrablast: Deal 13d6 damage in 15-ft. radius.
Title: Re: Powers
Post by: Asinjin on February 16, 2019, 11:11:59 PM
8th level:

Bend Reality X: Alters reality within power limits.
Iron Body, Psionic: Your body becomes living iron.
Matter Manipulation X: Increase or decrease an object’s base hardness by 5.
Mind Blank, Psionic: Subject immune to mental/emotional effects, scrying, and remote viewing.
Recall Death: Subject dies or takes 5d6 damage.
Shadow Body: You become a living shadow (not the creature).
Teleport, Psionic Greater: As psionic teleport, but no range limit and no off-target arrival.
True Metabolism: You regenerate 10 hit points/round.
Title: Re: Powers
Post by: Asinjin on February 16, 2019, 11:12:38 PM
9th level:

Affinity Field: Effects that affect you also affect others.
Apopsi X: You delete target’s psionic powers.
Assimilate: Incorporate creature into your own body.
Etherealness, Psionic: Become ethereal for 1 min./level.
Microcosm: Creature or creature lives forevermore in world of his own imagination.
Reality Revision X: As bend reality, but fewer limits.
Timeless Body: Ignore all harmful, and helpful, effects for 1 round.
Title: Re: Powers
Post by: Asinjin on February 16, 2019, 11:18:29 PM
Telepath:

Charm, Psionic: Makes one person your friend.
Mindlink: You forge a limited mental bond with another creature.
Aversion: Subject has aversion you specify.
Brain Lock: Subject cannot move or take any mental actions.
Read Thoughts: Detect surface thoughts of creatures in range.
Suggestion, Psionic: Compels subject to follow stated course of action.
Crisis of Breath: Disrupt subject’s breathing.
Empathic Transfer, Hostile: Your touch transfers your hurt to another.
False Sensory Input: Subject sees what isn’t there.
Dominate, Psionic: Control target telepathically.
Mindlink, Thieving: Borrow knowledge of a subject’s power.
Modify Memory, Psionic: Changes 5 minutes of subject’s memories.
Schism: Your partitioned mind can manifest lower level powers.
Metaconcert: Mental concert of two or more increases the total power of the participants.
Mind Probe: You discover the subject’s secret thoughts.
Mind Switch X: You switch minds with another.
Crisis of Life : Stop subject’s heart.
Mind Seed X: Subject slowly becomes you.
Mind Switch, True X: A permanent brain swap.
Psychic Chirurgery X: You repair psychic damage or impart knowledge of new powers.
Title: Re: Powers
Post by: Asinjin on February 16, 2019, 11:25:47 PM
Psychoportation:

Burst: Gain +10 ft. to speed this round.
Detect Teleportation: Know when teleportation powers are used in close range.
Dimension Swap: You and ally or two allies switch positions.
Levitate, Psionic: Subject moves up and down at your direction.
Astral Caravan: You lead astral traveler-enabled group to a planar destination.
Dimensional Anchor, Psionic: Bars extra dimensional movement.
Dismissal, Psionic: Forces a creature to return to its native plane.
Fly, Psionic: You fly at a speed of 60 ft.
Baleful Teleport: Destructive teleport deals 9d6 damage.
Teleport, Psionic: Instantly transports you as far as 100 miles/level.
Teleport Trigger: Predetermined event triggers teleport.
Banishment, Psionic: Banishes extraplanar creatures.
Dream Travel: Travel to other places through dreams.
Ethereal Jaunt, Psionic: Become ethereal for 1 round/level.
Time Hop, Mass: Willing subjects hop forward in time.
Teleportation Circle, Psionic: Circle teleports any creatures inside to designated spot.
Time Regression X: Relive the last round.
Title: Re: Powers
Post by: Asinjin on February 21, 2019, 01:11:14 PM
Some powers will exist outside of the disciplines.  My current idea is that you can take two of these 'wild talents' instead of a discipline.
Title: Re: Powers
Post by: Asinjin on March 04, 2019, 09:05:17 PM
Psychometabolic:

Thicken Skin: Gain +1 enhancement bonus to your AC for 10 min./level.
Animal Affinity: Gain +4 enhancement to one ability.
Chameleon: Gain +10 enhancement bonus on Hide checks.
Empathic Transfer: Transfer another’s wounds to yourself.
Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly.
Hustle: Instantly gain a move action.
Metamorphosis: Assume shape of creature or object.
Psychic Vampire: Touch attack drains 2 power points/level from foe.
Psionic Revivify X: Return the dead to life before the psyche leaves the corpse.
Psychofeedback: Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.
Restore Extremity: Return a lost digit, limb, or other appendage to subject.
Restoration, Psionic: Restores level and ability score drains.
Fission: You briefly duplicate yourself.
Fusion X: You combine your abilities and form with another.
Metamorphosis, Greater X: Assume shape of any nonunique creature or object each round.
Title: Re: Powers
Post by: Asinjin on March 06, 2019, 11:00:54 PM
Psychokinesis:

Control Object: Telekinetically animate a small object.
Control Air: You have control over wind speed and direction.
Energy Missile: Deal 3d6 energy damage to up to five subjects.
Energy Cone: Deal 5d6 energy damage in 60-ft. cone.
Control Body: Take rudimentary control of your foe’s limbs.
Energy Ball: Deal 7d6 energy damage in 20-ft. radius.
Inertial Barrier: Gain DR 5/-.
Energy Current: Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
Fiery Discorporation: Cheat death by discorporating into nearby fire for one day.
Dispelling Buffer: Subject is buffered from one dispel psionics effect.
Null Psionics Field: Create a field where psionic power does not function.
Reddopsi: Powers targeting you rebound on manifester.
Telekinetic Sphere, Psionic: Mobile force globe encapsulates creature and moves it.
Tornado Blast: Vortex of air subjects your foes to 17d6 damage and moves them.
Title: Re: Powers
Post by: Asinjin on March 07, 2019, 12:43:40 PM
Clairsentience

Destiny Dissonance: Your dissonant touch sickens a foe.
Precognition: Gain +2 insight bonus to one roll.
Clairvoyant Sense: See and hear a distant location.
Object Reading: Learn details about an object’s previous owner.
Sensitivity to Psychic Impressions: You can find out about an area’s past.
Escape Detection: You become difficult to detect with clairsentience powers.
Fate Link A: You link the fates of two targets.
Anchored Navigation: Establish a mishap-free teleport beacon.
Remote Viewing X: See, hear, and potentially interact with subjects at a distance.
Clairtangent Hand: Emulate far hand at a distance.
Second Chance: Gain a reroll.
Precognition, Greater: Gain +4 insight bonus to one roll.
Fate of One: Reroll any roll you just failed.
Hypercognition: You can deduce almost anything.
Metafaculty X: You learn details about any one creature.
Title: Re: Powers
Post by: Asinjin on March 09, 2019, 06:47:59 PM
Metacreativity

Astral Construct: Creates astral construct to fight for you.
Minor Creation, Psionic: Creates one cloth or wood object.
Psionic Repair Damage: Repairs construct of 3d8 hit points +1 hp/level.
Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.
Ectoplasmic Cocoon A: You encapsulate a foe so it can’t move.
Fabricate, Psionic: Transforms raw goods to finished items.
Quintessence: You collapse a bit of time into a physical substance.
Hail of Crystals: A crystal explodes in an area, dealing 9d4 slashing damage.
Crystallize: Turn subject permanently to crystal.
Fabricate, Greater Psionic: Transforms a lot of raw goods to finished items.
Ectoplasmic Cocoon, Mass A: You encapsulate all foes in a 20-ft. radius.
Astral Seed: You plant the seed of your rebirth from the Astral Plane.
Genesis X: You instigate a new demiplane on the Astral Plane.
True Creation X: As psionic major creation, except items are completely real.
Title: Re: Powers
Post by: Asinjin on March 16, 2019, 09:33:09 PM
1st-Level Psychic Warrior Powers

Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
Biofeedback: Gain DR 2/-.
Bite of the Wolf: Gain bite attack for 1d8 damage.
Burst: Gain +10ft. to speed this round.
Call Weaponry: Create temporary weapon.
Catfall: Instantly save yourself from a fall.
Chameleon: Gain +10 enhancement bonus on Hide checks.
Claws of the Beast: Your hands become deadly claws.
Compression: You grow smaller.
Conceal Thoughts: You conceal your motives.
Detect Psionics: You detect the presence of psionics.
Dissipating Touch: Touch deals 1d6 damage.
Distract: Subject gets -4 on Listen, Search, Sense Motive, and Spot checks.
Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
Empty Mind: Gain +2 on Will saves until your next action.
Expansion: Become one size category larger.
Float: Buoy yourself in water or other liquid.
Force Screen: Invisible disc provides +4 shield bonus to AC.
Grip of Iron: Your iron grip gives +4 bonus on grapple checks.
Hammer: Melee touch attack deals 1d8/round.
Inertial Armor: Tangible field of force provides you with +4 armor bonus to AC.
Metaphysical Claw: Your natural weapon gains +1 bonus.
Metaphysical Weapon: Weapon gains +1 bonus.
My Light: Your eyes emit 20-ft. cone of light.
Precognition, Defensive: Gain +1 insight bonus to AC and saving throws.
Precognition, Offensive: Gain +1 insight bonus on your attack rolls.
Prescience, Offensive: Gain +2 insight bonus on your damage rolls.
Prevenom: Your claws gain a poison coating.
Prevenom Weapon: Your weapon is mildly venomous.
Skate: Subject slides skillfully along the ground.
Stomp: Subjects fall prone and take 1d4 nonlethal damage.
Synesthete: You receive one kind of sense when another sense is stimulated.
Thicken Skin: Gain +1 enhancement bonus to your AC for 10 min./level.
Vigor: Gain 5 temporary hit points.
Title: Re: Powers
Post by: Asinjin on March 16, 2019, 09:33:26 PM
2nd-Level Psychic Warrior Powers

Animal Affinity: Gain +4 enhancement to one ability.
Body Adjustment: Heal 1d12 damage.
Body Equilibrium: You can walk on nonsolid surfaces.
Body Purification: Restore 2 points of ability damage.
Concealing Amorpha: Quasi-real membrane grants you concealment.
Darkvision, Psionic: See 60 ft. in total darkness.
Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
Dimension Swap: You and an ally switch positions.
Dissolving Touch: Your touch deals 4d6 acid damage.
Dissolving Weapon: Your weapon deals 4d6 acid damage.
Empathic Transfer: Transfer another’s wounds to yourself.
Energy Adaptation, Specified A: Gain resistance 10 to one energy type.
Feat Leech: Borrow another’s psionic or metapsionic feats.
Hustle: Instantly gain a move action.
Levitate, Psionic: Subject moves up and down at your direction.
Painful Strike: Your natural weapons deal an extra 1d6 nonlethal damage.
Prowess: Instantly gain another attack of opportunity.
Psionic Lion’s Charge: You can make full attack in same round you charge.
Psionic Scent: Gain the scent ability.
Strength of My Enemy A: Siphon away your enemy’s strength and grow stronger.
Sustenance: You can go without food and water for one day.
Thought Shield: Gain PR 13 against mind-affecting powers.
Wall Walker: Grants ability to walk on walls and ceilings.
Title: Re: Powers
Post by: Asinjin on March 16, 2019, 09:33:44 PM
3rd-Level Psychic Warrior Powers

Claws of the Vampire: Heal half of your claw’s base damage.
Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.
Danger Sense A: Gain +4 bonus against traps.
Dimension Slide A: Teleports you very short distance.
Duodimensional Claw: Increases your natural weapon’s threat range.
Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly.
Empathic Feedback: When you are hit in melee, your attacker takes damage.
Empathic Transfer, Hostile: Your touch transfers your hurt to another.
Escape Detection: You become difficult to detect with clairsentience powers.
Evade Burst: You take no damage from a burst on a successful Reflex save.
Exhalation of the Black Dragon: Your acid breath deals 3d6 damage to a close target.
Graft Weapon: Your hand is replaced seamlessly by your weapon.
Keen Edge, Psionic: Doubles normal weapon’s threat range.
Mental Barrier: Gain +4 deflection bonus to AC until your next action.
Ubiquitous Vision: You have all-around vision.
Vampiric Blade: You heal half of your base weapon damage.
Title: Re: Powers
Post by: Asinjin on March 16, 2019, 09:34:01 PM
4th-Level Psychic Warrior Powers

Claw of Energy: Your claws deal additional energy damage.
Dimension Door, Psionic: Teleports you short distance.
Energy Adaptation: Your body converts energy to harmless light.
Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile.
Immovability: You are almost impossible to move and gain DR 15/-.
Inertial Barrier: Gain DR 5/-.
Psychic Vampire: Touch attack drains 2 power points/level from foe.
Steadfast Perception: Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
Truevenom: Your natural weapons are covered in horrible poison.
Truevenom Weapon: Your weapon is horribly poisonous.
Weapon of Energy: Weapon deals additional energy damage.
Title: Re: Powers
Post by: Asinjin on March 16, 2019, 09:34:15 PM
5th-Level Psychic Warrior Powers

Adapt Body: Your body automatically adapts to hostile environments.
Catapsi: Psychic static inhibits power manifestation.
Metaconcert: Mental concert of two or more increases the total power of the participants.
Oak Body A: Your body becomes as hard as oak.
Psychofeedback: Boost Str, Dex, or Con at the expense of one or more other scores.
Title: Re: Powers
Post by: Asinjin on March 16, 2019, 09:34:49 PM
6th-Level Psychic Warrior Powers

Breath of the Black Dragon: Breathe acid for 11d6 damage.
Dispelling Buffer: You are buffered from one dispel psionics effect.
Form of Doom: You transform into a frightening tentacled beast.
Mind Blank, Personal: You are immune to scrying and mental effects.
Suspend Life: Put yourself into a state akin to suspended animation.
Title: Re: Powers
Post by: Valdis on December 03, 2020, 09:31:25 AM
Complete Psion Power List

1ST-LEVEL PSION/WILDER POWERS

Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
AttractionA: Subject has an attraction you specify.
BoltA: You create a few enhanced short-lived bolts, arrows, or bullets.
Call to Mind: Gain additional Knowledge check with +4 competence bonus.
CatfallA: Instantly save yourself from a fall.
Conceal Thoughts: You conceal your motives.
Control FlamesA: Take control of nearby open flame.
Control Light: Adjust ambient light levels.
Create Sound: Create the sound you desire.
Crystal ShardA: Ranged touch attack for 1d6 points of piercing damage.
Daze, PsionicA: Humanoid creature of 4 HD or fewer loses next action.
DecelerationA: Target's speed is halved.
Deflection Field*: Manipulate a field of energy to protect you from attacks.
Deja VuA: Your target repeats his last action.
DemoralizeA: Enemies become shaken.
Detect Psionics: You detect the presence of psionics.
DisableA: Subjects incorrectly believe they are disabled.
Dissipating TouchA: Touch deals 1d6 damage.
Distract: Target has –4 penalty on Listen, Search, Sense Motive, and Spot checks.
Ecto ProtectionA: An astral construct gains bonus against dismiss ectoplasm.
Eidetic Lock*A: Memorize an image or passage completely.
EmpathyA: You know the subject's surface emotions.
Empty MindA: You gain +2 on Will saves until your next action.
Endure Elements, Psionic*: Exist comfortably in hot or cold environments.
Energy Arc*A: Energy of a type you choose shoots from your outstretched fingertips in a short cone.

Energy RayA: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
Entangling Ectoplasm: You entangle a foe in sticky goo.
Far HandA: Move small objects from a limited distance.
FloatA: You buoy yourself in water or other liquid.
Force ScreenA: Invisible disc provides +4 shield bonus to AC.
Grease, Psionic: Makes 10-ft. square or one object slippery.
HammerA: Melee touch attack deals 1d8/round.
Inertial ArmorA: Tangible field of force provides you with +4 armor bonus to AC.
Know Direction and Location: You discover where you are and what direction you face.
Matter Agitation: You heat a creature or object.
Mind ThrustA: Deal 1d10 damage.
MissiveA: Send a one-way telepathic message to subject.
My LightA: Your eyes emit 20-ft. cone of light.
Precognition, DefensiveA: Gain +1 insight bonus to AC and saving throws.
Precognition, OffensiveA: Gain +1 insight bonus on your attack rolls.
Prescience, OffensiveA: Gain +2 insight bonus on your damage rolls.
Primal Fear*A: Target is shaken for 1 round.
Sense LinkA: You sense what the subject senses (single sense).
Slow Breathing*A: Gain a +4 competence bonus on saving throws against altitude sickness.
Skate: Subject slides skillfully along the ground.
Stone Mind*A: Gain bonuses on Search checks while standing on stone or earth.
Stygian Discernment*: Gain insight to act against detected undead and negative energy auras.
Synchronicity*A: Ready an action and use it when you choose.

Synesthete: You receive one kind of sense when another sense is stimulated.
Telempathic Projection: Alter the subject's mood.
Urban Strider*A: Move across uneven surfaces or through crowds with ease.
VigorA: Gain 5 temporary hit points.
Title: Re: Powers
Post by: Valdis on December 03, 2020, 09:34:32 AM
Complete Psion Powers (continued)

2ND-LEVEL PSION/WILDER POWERS

Bestow PowerA: Subject receives 2 power points.
BiofeedbackA: Gain damage reduction 2/–.
Body Equilibrium: You can walk on nonsolid surfaces.
Cloud Mind: You erase knowledge of your presence from target's mind.
Concealing Amorpha: Quasi-real membrane grants you concealment.
Concussion BlastA: Deal 1d6 force damage to target.
Control Sound: Create very specific sounds.
Crystalstorm*A: Crystal spray deals 2d4 damage + 1d4 Con damage.
Damp Power*A: Variable numeric effects of enemy powers are minimized against you.

Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
Earth Walk*A: Move easily in all directions while on earthen surfaces.
Ego WhipA: Deal 1d4 Cha damage and daze for 1 round.
Elemental Steward*A: Summon a small psionic elemental to protect and serve you.
Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
Energy Adaptation, SpecifiedA: Gain resistance 10 against one energy type.
Energy Emanation*A: Deal 1d6 points of chosen energy damage to surrounding creatures.
Energy PushA: Deal 2d6 damage and knock subject back.
Energy Stun*A: Deal 1d6 damage and stun target if it fails both saves.
Feat LeechA: Borrow another's psionic or metapsionic feats.
Id InsinuationA: Swift tendrils of thought disrupt and confuse your target.
Identify, Psionic: Learn the properties of a psionic item.
Inflict PainA: Telepathic stab gives your foe –4 on attack rolls, or –2 if he makes the save.
Knock, Psionic: Opens locked or psionically sealed door.
Larval Flayers*A: Summon 1d4+1 larval flayers to aid you.
Levitate, Psionic: You move up and down, forward and back via mental support.
Mental DisruptionA: Daze creatures within 10 feet for 1 round.
Missive, MassA: You send a one-way telepathic message to an area.
Psionic Lock: Secure a door, chest, or portal.
Psychic Scimitar*A: Create scimitar of the mind that attacks foes.
Psychoportive Shelter*A: Create an extradimensional shelter.

Recall AgonyA: Foe takes 2d6 damage.
Sense Link, Forced: Sense what subject senses.
Serenity*A: Pacify a creature and stop it from fighting.
Share Pain: Willing subject takes some of your damage.
Stygian Ray*: Bestow a negative level on foe for 1 round.
Sustenance: Go without food and water for one day.
Swarm of CrystalsA: Crystal shards spray forth, dealing 3d4 slashing damage.
Thought ShieldA: Gain PR 13 against mind-affecting powers.
Tongues, Psionic: You can communicate with intelligent creatures.
Zone of Alertness*A: Gain advantages and Spot and Listen bonus equal to number of allies in area.
Title: Re: Powers
Post by: Valdis on December 03, 2020, 09:37:08 AM
Complete Psion powers (Continued)

3RD-LEVEL PSION/WILDER POWERS

Body AdjustmentA: You heal 1d12 points of damage.
Body PurificationA: You restore 2 points of ability damage.
Cerebral Phantasm*A: Terrifying internal horrors take shape and attack your opponent.
Danger SenseA: You gain +4 bonus against traps.
Darkvision, Psionic: See 60 ft. in total darkness.
Dimension Twister*A: Teleports foe short distance and deals 5d6 damage.
Dismiss Ectoplasm: Dissipates ectoplasmic targets and effects.
Dispel PsionicsA: Cancels psionic powers and effects.
Energy BoltA: Deal 5d6 energy damage in 120-ft. line.
Energy BurstA: Deal 5d6 energy damage in 40-ft. burst.
Energy Lance*A: Lance of energy deals 5d6 hp + secondary effect based on energy type.
Energy RetortA: Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
Energy Wall: Create wall of your chosen energy type.
Eradicate InvisibilityA: Negate invisibility in 50-ft. burst.
Exhalation of the Bronze Dragon*A: Exhale a cone of gas that unsettles your enemies for 1d4 rounds.
Glyph of Warding, Psionic*A: Set a psionic trap to protect a chosen area or opening.
Heavy Earth*A: Alter gravity locally.

Keen Edge, Psionic: Doubles normal weapon's threat range.
Mental BarrierA: Gain +4 deflection bonus to AC until your next action.
Mindfire*A: You inflict the disease mindfire upon your foe.
Mind TrapA: Drain 1d6 power points from anyone who attacks you with a telepathy power.
Psionic Blast: Stun creatures in 30-ft. cone for 1 round.
Psychic Containment*A: Temporarily disallow the use of psionics for a single creature.
Realized Potential*: Target gains +1 on attacks and saves and +2 on trained skill checks.

Share Pain, ForcedA: Unwilling subject takes some of your damage.
Solicit PsicrystalA: Your psicrystal takes over your concentration power.
Telekinetic ForceA: Move an object with the sustained force of your mind.
Telekinetic ThrustA: Hurl objects with the force of your mind.
Time HopA: Subject hops forward in time 1 round/level.
TouchsightA: Your telekinetic field tells you where everything is.
Ubiquitous Vision: You have all-around vision.
Title: Re: Powers
Post by: Valdis on December 03, 2020, 09:39:28 AM
Complete Psion powers (Continued)

4TH-LEVEL PSION/WILDER POWERS

Aura SightA: Reveals creatures, objects, powers, or spells of selected alignment axis.
Correspond: Hold mental conversation with another creature at any distance.
Death UrgeA: Implant a self-destructive compulsion.
Detect Remote Viewing: You know when others spy on you remotely.
Dimension Door, Psionic*A: Teleports you a short distance.
Divination, Psionic: Provides useful advice for specific proposed action.
Ectoplasmic Swarm*A: Summon a swarm of crystalline spiders.
Empathic FeedbackA: When you are hit in melee, your attacker takes damage.
Energy AdaptationA: Your body converts energy to harmless light.
Energy Flash*A: Touch deals 5d6 of chosen energy damage to foe.
Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile.
Intellect FortressA: Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
MindwipeA: Subject's recent experiences wiped away, bestowing negative levels.
Personality Parasite: Subject's mind calves self-antagonistic splinter personality for 1 round/level.
Planar Apotheosis*A: Temporarily become celestial or fiendish.
Power Leech: Drain 1d6 power points/round while you maintain concentration; gain 1 point/round.
Psychic ReformationX: Subject can choose skills, feats, and powers anew for previous levels.
Shadow Eft*A: Summon a shadow eft to aid you.
Suggestion, Implanted*A: Plant suggestion to be triggered later.

Telekinetic ManeuverA: Telekinetically bull rush, disarm, grapple, or trip your target.
Trace TeleportA: Learn destination of subject's teleport.
Wall of Ectoplasm: You create a protective barrier.
Title: Re: Powers
Post by: Valdis on December 03, 2020, 09:42:03 AM
Complete Psion powers (Continued)

5TH-LEVEL PSION/WILDER POWERS

Adapt Body: Your body automatically adapts to hostile environments.
Anticipatory Strike*: Take your action out of initiative order.
CatapsiA: Psychic static inhibits power manifestation.
Celestial Conduit*A: Launch a bolt of ectoplasm-mediated positive energy from your fingertips.
Cranial Deluge*A: Massive physical damage can cause your opponent's head to explode.
Detain Ectoplasm*: Dismiss constructs and use liberated ectoplasm to bolster your metacreativity powers.

Ectoplasmic Shambler: Foglike predator deals 1 point of damage/two levels each round to an area.
Ethereal Agent*: Create a psionic sensor that watches the Material Plane from the Ethereal Plane.
IncarnateX: Make some powers permanent.
Leech FieldA: Leech power points each time you make a saving throw.
Major Creation, Psionic: As psionic minor creation, plus stone and metal.
Plane Shift, Psionic: Travel to other planes.
Power Resistance: Grant PR equal to 12 + level.
Psychic CrushA: Brutally crush subject's mental essence, reducing subject to –1 hit points.
Psychotic Break*A: Targets viciously attack closest creature.
Shatter Mind Blank: Cancels target's mind blank effect.
Stomp, Greater*A: Psychokinetic shock wave deals damage and knocks creatures down.
Stygian Dominion*A: Assume control over the body of a mindless undead creature.
Suppress Schism*A: Block dual minds and schisms.
Telekinetic Buffer*A: Use telekinesis to force creatures away from you.

Tower of Iron WillA: Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
True Seeing, Psionic: See all things as they really are.
Title: Re: Powers
Post by: Valdis on December 03, 2020, 09:46:32 AM
Complete Psion powers (Continued)

6TH-LEVEL PSION/WILDER POWERS

Aura AlterationA: Repairs psyche or makes subject seem to be something it is not.
Breath of the Black DragonA: Breathe acid for 11d6 damage.
Cloud Mind, Mass: Erase knowledge of your presence from the minds of one creature/level.
Contingency, PsionicX: Sets trigger condition for another power.
Co-opt Concentration: Take control of foe's concentration power.
Disintegrate, PsionicA: Turn one creature or object to dust.
Energy Barrage*A: Decimate foes with a barrage of energy explosions.
Energy Nullification Field*A: Suppresses psionic powers with chosen energy descriptor.
Ethereal Abduction*A: Force another creature onto the Ethereal Plane.

Fuse FleshA: Fuse subject's flesh, creating a helpless mass.
Inconstant Location*A: Make swift instantaneous moves in combat.
Mind over Energy*: Gain brief immunity to chosen energy type.

Overland Flight, Psionic: You fly at a speed of 40 ft. and can hustle over long distances.
Psychometry*A: Read psychic impressions from a given location.
Remote View Trap: Deal 8d6 points electricity damage to those who seek to view you at a distance.
RetrieveA: Teleport to your hand an item you can see.
Stygian Bolt*A: Enemies in a 120-ft. line gain 1d4 negative levels.
Suspend Life: Put yourself in a state akin to suspended animation.
Temporal AccelerationA: Your time frame accelerates for 1 round.
Title: Re: Powers
Post by: Valdis on December 03, 2020, 09:47:04 AM
Complete Psion powers (Continued)

7TH-LEVEL PSION/WILDER POWERS

Decerebrate: Remove portion of subject's brain stem.
Divert Teleport: Choose destination for another's teleport.
Energy Claw*A: Create claw of energy that grapples and damages foe.
Energy Conversion: Offensively channel energy you've absorbed.
Energy WaveA: Deal 13d4 damage of your chosen energy type in 120-ft. cone.
Evade BurstA: You take no damage from a burst on a successful Reflex save.
Eyes of the Basilisk*: Turn one creature per round to stone with a glance.
InsanityA: Subject is permanently confused.
Mind Blank, Personal: You are immune to scrying and mental effects.
Moment of Prescience, Psionic: You gain insight bonus on single attack roll, check, or save.
Oak BodyA: Your body becomes as hard as oak.
Phase Door, Psionic: Invisible passage through wood or stone.
Planar Champion*A: Call a good or evil creature to do your bidding.
Sequester, PsionicX: Subject invisible to sight and remote viewing; renders subject comatose.
UltrablastA: Deal 13d6 damage in 15-ft. radius.
Title: Re: Powers
Post by: Valdis on December 03, 2020, 09:47:32 AM
Complete Psion powers (Continued)

8TH-LEVEL PSION/WILDER POWERS

Bend RealityX: Alters reality within power limits.
Iron Body, Psionic: Your body becomes living iron.
Matter ManipulationX: Increase or decrease an object's base hardness by 5.
Mind Blank, Psionic: Subject immune to mental/emotional effects, scrying, and remote viewing.
Planar Embrace*: Temporarily become a half-celestial or half-fiend.
Recall Death: Subject dies or takes 5d6 damage.
Shadow Body: You become a living shadow (not the creature).
Stygian Veil*: You take on traits of the undead type.
Teleport, Psionic Greater: As psionic teleport, but no range limit and no off-target arrival.
True Metabolism: You regenerate 10 hit points/round.
Title: Re: Powers
Post by: Valdis on December 03, 2020, 09:49:17 AM
Complete Psion powers (Continued)

9TH-LEVEL PSION/WILDER POWERS

Affinity Field: Effects that affect you also affect others.
ApopsiX: You delete target's psionic powers.
Assimilate: Incorporate creature into your own body.
Etherealness, Psionic: Become ethereal for 1 min./level.
MicrocosmA: Creature or creatures live forevermore in a world of their own imaginations.
Reality RevisionX: As bend reality, but fewer limits.
Stygian Conflagration*A: Pillar of black flame bestows negative levels on those in its path.
Timeless Body: Ignore all harmful and helpful effects for 1 round.
Urge Extermination*A: Kill one living creature with 90 or fewer hp.
Title: Re: Powers
Post by: Valdis on December 03, 2020, 10:39:14 AM
Complete Psion powers (Continued)

1ST-LEVEL PSYCHIC WARRIOR POWERS

Adrenaline Boost*A: Receive a temporary Str and Dex boost.
Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
BiofeedbackA: Gain damage reduction 2/–.
Bite of the Wolf: Gain bite attack for 1d8 damage.
Burst: Gain +10 ft. to speed this round.
Call Armor*A: Transfer chosen type of armor to your hand.
Call WeaponryA: Create temporary weapon.
CatfallA: Instantly save yourself from a fall.
Chameleon: Gain +10 enhancement bonus on Hide checks.
Claws of the BeastA: Your hands become deadly claws.
CompressionA: You grow smaller.
Conceal Thoughts: You conceal your motives.
Deaden Blow*A: A weapon deals nonlethal damage rather than lethal.
Detect Psionics: You detect the presence of psionics.
Deflection Field*A: Manipulate a field of energy to protect you from attacks.
Dissipating TouchA: Touch deals 1d6 damage.
Distract: Target has –4 penalty on Listen, Search, Sense Motive, and Spot checks.
Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
Empty Mind: Gain +2 on Will saves until your next action.
Endure Elements, Psionic*: Exist comfortably in hot or cold environments.
ExpansionA: Become one size category larger.
Extend Range*A: Increase the range increment of a ranged or thrown weapon.
FloatA: Buoy yourself in water or other liquid.
Force ScreenA: Invisible disc provides +4 shield bonus to AC.
Grip of IronA: Your iron grip gives +4 bonus on grapple checks.
HammerA: Melee touch attack deals 1d8 DMG/round.
Inertial ArmorA: Tangible field of force provides you with +4 armor bonus to AC.
Inspire Mount*A: Increase the speed of your mount, and its ability to avoid attacks.
Metaphysical ClawA: Your natural weapon gains +1 bonus.
Metaphysical WeaponA: Weapon gains +1 bonus.
Mighty Spring*A: Gain +10 enhancement bonus on your jump this round.
My LightA: Your eyes emit 20-ft. cone of light.
Precognition, DefensiveA: Gain +1 insight bonus to AC and saving throws.
Precognition, OffensiveA: Gain +1 insight bonus on your attack rolls.
Prescience, OffensiveA: Gain +2 insight bonus on your damage rolls.
PrevenomA: Your claws gain a poison coating.
Prevenom WeaponA: Your weapon is mildly venomous.
Primal Fear*A: Target is shaken for 1 round.
Slow Breathing*A: Gain a +4 competence bonus on saving throws against altitude sickness.
Skate: Subject slides skillfully along the ground.
StompA: Subjects fall prone and take 1d4 nonlethal damage.
Stone Mind*A: Gain bonuses to Search checks while standing on stone or earth.
Stygian Discernment*: Gain insight to act against detected undead and negative energy auras.
Synesthete: You receive one kind of sense when another sense is stimulated.
Thicken SkinA: Gain +1 enhancement bonus to your AC for 10 rain./level.
Urban Strider*A: Move across uneven surfaces or through crowds with ease.
VigorA: Gain 5 temporary hit points.
Title: Re: Powers
Post by: Valdis on December 03, 2020, 10:41:52 AM
Complete Psion powers (Continued)

2ND-LEVEL PSYCHIC WARRIOR POWERS

Animal AffinityA: Gain +4 enhancement to one ability.
Body AdjustmentA: Heal 1d12 points of damage.
Body Equilibrium: You can walk on nonsolid surfaces.
Body PurificationA: Restore 2 points of ability damage.
Concealing Amorpha: Quasi-real membrane grants you concealment.
Damp Power*A: Variable numeric effects of enemy powers are minimized against you.
Darkvision, Psionic: See 60 ft. in total darkness.
Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
Dimension SwapA: You and an ally switch positions.
Dissolving TouchA: Your touch deals 4d6 acid damage.
Dissolving WeaponA: Your weapon deals 4d6 acid damage.
Distracting Shout*A: Distract opponents with your powerful shout.
Earth Walk*A: Move easily in all directions while on earthen surfaces.
Empathic TransferA: Transfer another's wounds to yourself.
Energy Adaptation, SpecifiedA: Gain resistance 10 to one energy type.
Energy Emanation*A: Deal 1d6 points of chosen energy damage to surrounding creatures.
Ethereal Volley*: Imbue your missiles with force energy, making them ghost touch weapons.
Extend Reach*A: Shift area your weapon threatens by 5 ft.
Feat LeechA: Borrow another's psionic or metapsionic feats.
Hustle: Instantly gain a move action.
Incite Bravery*A: You and allies near you become immune to fear effects for 1 round/level.
Levitate, Psionic: You move up and down, forward and back, via mental support.
Moment of Insight*A: Briefly ignore the effects of concealment.
Painful StrikeA: Your natural weapons deal an extra 1d6 nonlethal damage.
Perfect Archery*A: Ranged fire does not provoke attacks of opportunity.
Power Claws*A: Your natural weapon deals force damage.
Power Weapon*: Your weapon deals force damage.
Prowess: Instantly gain another attack of opportunity.
Psionic Scent: Gain the scent ability.
Psionic Lion's ChargeA: You can make a full attack in the same round you charge.
Strength of My EnemyA: Siphon away your enemy's strength and grow stronger.
Stygian Erasure*A: Remove negative levels.
Stygian Weapon*: Your weapon is imbued with negative energy.
Sustenance: You can go without food and water for one day.
Thought ShieldA: Gain PR 13 against mind-affecting powers.
Wall Walker: Grants ability to walk on walls and ceilings.
Title: Re: Powers
Post by: Valdis on December 03, 2020, 10:46:03 AM
Complete Psion powers (Continued)

3RD-LEVEL PSYCHIC WARRIOR POWERS

Claws of the Vampire: Heal half of your claw's base damage.
Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.
Danger SenseA: Gain +4 bonus against traps.
Dimension SlideA: Teleports you very short distance.
Duodimensional Claw: Increases your natural weapon's threat range.
Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly.
Empathic FeedbackA: When you are hit in melee, your attacker takes damage.
Empathic Transfer, Hostile*A: Your touch transfers your hurt to another.
Escape Detection: You become difficult to detect with clairsentience powers.
Evade BurstA: You take no damage from a burst on a successful Reflex save.
Exhalation of the Black DragonA: Your acid breath deals 3d6 damage to a close target.
Exhalation of the Bronze Dragon*A: Exhale a cone of gas that unsettles your enemies for 1d4 rounds.
Graft Weapon: Your hand is replaced seamlessly by your weapon.
Keen Edge, Psionic: Doubles normal weapon's threat range.
Mental BarrierA: Gain +4 deflection bonus on AC until your next action.
Stygian Bane*: Your weapon takes on the bane quality.
Telekinetic Boomerang*A: Object returns to your hand immediately.
Ubiquitous Vision: You have all-around vision.
Vampiric Blade: You heal half of your base weapon damage.
Title: Re: Powers
Post by: Valdis on December 03, 2020, 10:46:25 AM
Complete Psion powers (Continued)

4TH-LEVEL PSYCHIC WARRIOR POWERS

Claw of Energy: Your claws deal additional energy damage.
Dimension Door, Psionic*A: Teleports you short distance.
Energy AdaptationA: Your body converts energy to harmless light.
Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile.
ImmovabilityA: You are almost impossible to move and gain DR 15/–.
Inertial Barrier: Gain DR 5/–.
Planar Apotheosis*A: Temporarily become celestial or fiendish.
Psychic Vampire: Touch attack drains 2 power points/ level from foe.
Psychokinetic Weapon*A: Animate a weapon to fight of its own volition.
Steadfast Perception: Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
Stygian Disruption*: Your weapon takes on the undead disruption quality.
Truevenom: Your natural weapons are covered in horrible poison.
Truevenom Weapon: Your weapon is horribly poisonous.
Weapon of Energy: Weapon deals additional energy damage.
Title: Re: Powers
Post by: Valdis on December 03, 2020, 10:46:50 AM
Complete Psion powers (Continued)

5TH-LEVEL PSYCHIC WARRIOR POWERS

Adapt Body: Your body automatically adapts to hostile environments.
CatapsiA: Psychic static inhibits power manifestation.
Empower Weapon*: Store a power in your weapon.
Living Arrow*A: Semisentient arrows can follow foes around corners.
MetaconcertA: Mental concert of two or more increases the total power of the participants.
Oak BodyA: Your body becomes as hard as oak.
Perfect Riposte*A: Make attack of opportunity against creature who just missed you.
Psychofeedback: Boost Str, Dex, or Con at the expense of one or more other scores.
Stomp, Greater*A: Psychokinetic shock wave deals damage and knocks creatures down.
Title: Re: Powers
Post by: Valdis on December 03, 2020, 10:47:19 AM
Complete Psion powers (Continued)


6TH-LEVEL PSYCHIC WARRIOR POWERS

Blackstone Hammer*A: Target weapon petrifies those it strikes.
Breath of the Black DragonA: Breathe acid for 11d6 damage.
Dispelling Buffer: You are buffered from one dispel psionics effect.
Form of DoomA: You transform into a frightening tentacled beast.
Inconstant Location*A: Make swift instantaneous moves in combat.
Mind Blank, Personal: You are immune to scrying and mental effects.
Mind over Energy*: Gain brief immunity to chosen energy type.
Rage of the Remorhaz*A: Your body becomes searing hot, damaging those who touch you.
Stygian Touch*A: Your touch bestows negative levels and transfers life force to you.
Suspend Life: Put yourself into a state akin to suspended animation.
Title: Re: Powers
Post by: Valdis on December 03, 2020, 10:48:37 AM
There are no additions/changes to the Psionic Discipline (Egoist, Psychometabolism, Seer, etc...) list in the Complete Psion
Title: Re: Powers
Post by: Asinjin on December 03, 2020, 11:47:06 AM
I am bolding the ones in the list that are new.
Title: Re: Powers
Post by: Asinjin on December 16, 2020, 09:25:43 AM
Here is a listing of other powers found in the 3.5 ed books:

Alarm, PsionicSoS » Wards an area for 2 hours/level.

Alloyed HideHyper » You gain damage reduction 5/bludgeoning (or DR 5/+2).

Amethyst BurstDrM » Deal 2d6 force damage in 20-ft.-radius spread.

Anchor PlaneFoE »

Animal Messenger, PsionicSoS » Sends a Tiny animal to a specific place.

Animate Rope, PsionicSoS » Makes a rope move at your command.


Apopsic HemorrhageHyper » You delete 4d4 powers from the target (Difficulty Class modifier -10).

AvauntHyper » You gain a +2 bonus on your Intimidate check.

AverHyper » You gain a +2 bonus on your Bluff check.


Blackwater MindStorm »

Blade of LightPGtE »

BoundHyper » You gain a +2 bonus on your Jump check.

Breath BarrierRotD » You create a quasi-real barrier that moves with you.

BrokerHyper » You gain a +2 bonus on your Diplomacy check.

Brutalize WoundsHyper » Your target takes more damage than normal from wounds.

Call Beast of the IdHyper » You summon a specific psionic creature.

Call ItemME »

Calm Animals, PsionicSoS » Calms (2d4 + level) HD of animals.

Causal LoopHyper » The target is doomed to repeat its last action for 1 round per level.

Change FateME »

Channel the Psychic DragonDrM » Gain bonus on skill checks and resistance based on chosen gem dragon.

ChrysalisHyper » You gain damage reduction 1/–.

Circumstance ShieldHyper » You gain a +2 insight bonus on Reflex saves.
Title: Re: Powers
Post by: Asinjin on December 16, 2020, 09:31:38 AM
ClotHyper » You resist bleeding.

Combat TransformationME »

Comprehend Languages, PsionicSoS » You understand all spoken and written languages.

Constrictor's TouchSoS » Target's clothing or armor binds it, dealing damage, penalizing attacks, increasing chance of spell failure.

Construct ToughnessHyper » You are immune to critical hits and bludgeoning damage for 10 minutes per level.

Contrarian UrgeRotW »

Control Weather, PsionicSoS » Changes weather in local area.

Correspond, PersistentHyper » You engage in ongoing mental conversation with subject.

Crawling CromlechHyper » You create a deadly widening circle bounded by stone slabs.

CrownfireHyper » You ignite a brain-consuming fire in a foe's mind, dealing 9d6 points of damage plus 2 points of permanent Intelligence drain; the mind-fire can spread to other nearby creatures on subsequent rounds.

Crystal BodyDrM » Your body becomes living crystal.

Dark Union of DustHyper » You return your foe to dust, or your foe takes 9d6 points of damage.

Defer FatalityHyper » You avoid death through suspended animation.

Delay Poison, PsionicME »

DesolateHyper » Your touch deals 13d6 points of damage plus 2d6+4 points of temporary Strength damage.

Detect CompulsionHyper » You know if the target is controlled.

Detect Secret Doors, PsionicME » Reveals hidden doors within 60 ft.

Detect Snares and Pits, PsionicME » Reveals natural or primitive traps.

Detect Undead, PsionicSoS » Reveals undead within 60 ft.


Detonate PsicrystalHyper » You detonate your psicrystal to deal 30d6 points of damage in a 20-foot radius.

Dimensional ObstructionHyper » You bar extradimensional movement in an area.

Dimensional PocketME » Transfer object to hidden dimension for safekeeping.

Discern Lies, PsionicSoS » Reveals deliberate falsehoods.

Dissonant TouchPGtE »

Dominate, PsionicHyper » Control target telepathically; augment for “utter thrall” effect.

Double DimensionHyper » You make a space bigger on the inside than on the outside.

Dragon HeartedRotD » You gain an energy immunity and vulnerability depending on your preference for red or white dragons.

Dream Lock, PsionicSoS » Target creature cannot differentiate dream from reality, and is dazed or shaken.

Dream Lock, Psionic MassSoS » As psionic dream lock, but multiple targets.

Dream of the RealHyper » You fashion a tangible dreamself from which you can manifest powers.

Dream PrisonHyper » You imprison a sleeping foe in a Shallows-based dreamscape.

Dream Spirit, PsionicSoS » Incorporeal manifestation attacks your opponents.

Dream's Fatal EmbraceHyper » You push a creature into the Shallows, and it can never return.

Dream, PsionicHyper » You send a message to a sleeping target.
Title: Re: Powers
Post by: Asinjin on December 16, 2020, 09:39:00 AM
Ectoplasmic RepairME »

Empathic Condition ReliefHyper » You relieve a target's condition.

Energy TrapSoS » Explosion of energy deals 5d6 damage, creates lingering effect in area.

Erase PresenceHyper » Enemies forget you and your allies are present for 1 round per level.

Erase, PsionicSoS » Mundane or magical writing vanishes.

Evade BreathRotD » You slide out of range of a breath weapon.

Expunge Psionic CircuitHyper » Foe's loss of psionic tattoo deals it 3d6 points of damage.

Eye of IsolationHyper » You create a visual filter that allows you to gaze on evil treatises without moral harm.

Faint MemoryMoE » Make yourself less noticeable.

Feather WeightME »

Force of MindSoS » 5-pound telekinesis.

Forced DreamMoE » Subject can use dream state to relive a single turn.

ForetellingMoE » Target gains +1 insight bonus on either attack rolls, saving throws, or to AC.

Gemstone BreathDrM » Gain breath weapon usable each round based on chosen gem dragon

Glibness, PsionicSoS » You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.

Hand of IsolationHyper » You create a psionic ward that allows you to touch or wield an evil object without moral harm.

Hardening, PsionicSoS »

Head TripHyper » You trap a foe's mind in a hellish landscape, and the foe's body falls prone.

HelmsmanStorm »

Helmsman, TrueStorm »

Helping Hand, PsionicSoS » Ghostly hand leads subject to you.

Id CascadeHyper » You instantly kill an intelligent creature.

ImpresaHyper » You create a rough duplicate of a creature.

Induce AweMoE » Gain +4 bonus on Diplomacy and Intimidate; opponents might become shaken.

JiggerHyper » You gain a +2 bonus on your Open Lock check.

JudgeHyper » You gain a +2 bonus on your Sense Motive check.


Jump, PsionicSoS » Subject gets bonus on Jump checks.

Living ArrowRotW » Semisentient arrows can follow foes around corners.

Make Whole, PsionicSoS » Repairs an object.

Mental RageME »

MicrokinesisME »

Mind VaultHyper » You store an item in a Shallows dreamscape.

Mind's EyeSoS » Invisible floating eye moves 30 ft./round.

Mindful AuraHyper » Onlookers are shaken with your apparent power and majesty.

MindquakeHyper » You deal 15d6 points of damage to creatures in the area.

Morality of IsolationHyper » You create a mental filter that allows you to manifest evil powers without moral harm.

Nightmare, PsionicHyper » You send a vision that deals 1d10 points of damage and causes fatigue.

Pass Without Trace, PsionicSoS » One subject/level leaves no tracks.

Phantasmal Killer, PsionicHyper » You create a featsome visage that kills a foe or deals 3d6 points of damage.
Title: Re: Powers
Post by: Asinjin on December 16, 2020, 09:44:51 AM
Probability MantleHyper » You gain partial concealment and can reroll once.

Psianimate DeadHyper » You create undead under your mental command.

Psychic BeaconMoE » Know distance and location of marked target.

Psychic BodyguardHyper » You make a target's Will saving throws for it.

Psychic WhipSoS » Ectoplasmic whip makes touch attacks within range.

ReachME »

Remove Fear, PsionicSoS » Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Resistance, PsionicHyper » You gain a +2 resistance bonus on saves for one minute/level.

Secret Page, PsionicSoS » Changes one page to hide its real content.

Secret ScriptSoS » Only intended reader can decipher.

Secret VoiceSoS » Speaks once when triggered.

Sense DangerMoE » Retain Dex bonus to AC when flat-footed, manifest another power as an immediate action during first round of combat.

Sense of the Dragon, PsionicRotD » You gain dragonlike senses.

Sensorineural CascadeHyper » You overwhelm sensory systems of targets for 1 round per level.

Slow LightHyper » Languid movement of light grants the target a 10 percent miss chance.

Sleep, PsionicHyper » You put 4 HD worth of creatures to sleep.

Shatter StormHyper » The target and all within 20 feet take 5d6 points of damage from crystal shrapnel.

Speak with Animals, PsionicSoS » You can communicate with animals.

Spontaneous CombustionME »

Stabilize ConstructHyper » Astral construct remains to serve you.

Steal ItemHyper » Distant or tended objects appear in your grasp.

Suppress CompulsionHyper » You attempt to free a target temporarily from another's control using conflicting signals.

Tail of the DragonSoS » Gain tail slap attack for 1d8 damage.

Teleport AuxiliaryHyper » The target doesn't count toward the limit of teleport.

Temporal ConcussionHyper » Temporally shock creature for 7d6 points of damage and 1d4+2 Intelligence damage.

ThoughtsootheFoE »

TransmigrateHyper » You transmigrate the soul of a dead subject into the body of a living creature.

Throw EctoformHyper » You create weak ectoplasmic duplicates of yourself.

Unleash IdbeastHyper » You gain the idbeast template for 1 round/level.

Unseen Servant, PsionicSoS » Invisible force obeys your commands.

Waking DreamsMoE » Grant +1 morale bonus on target's attack or saving throws, or target creature becomes shaken.

Water-BornStorm »