Habololy Forum

Seas of Habololy => First Voyage of the Guardian of the Tide => Topic started by: Asinjin on April 20, 2018, 12:21:20 AM

Title: Whooze that on Deck?
Post by: Asinjin on April 20, 2018, 12:21:20 AM
The day on which you get to the location where you think Dark Sea can be found is the 11th day of the 12th month of 788.
Title: Re: Whooze that on Deck?
Post by: Asinjin on April 20, 2018, 12:21:40 AM
Each of the primary characters gets 1,000xp
Title: Re: Whooze that on Deck?
Post by: Asinjin on April 20, 2018, 08:43:11 AM
Message me with any level gains.
Title: Re: Whooze that on Deck?
Post by: Asinjin on April 20, 2018, 08:44:04 AM
Things to do:

- Shopping in Talp
- Investigate the lair
- Locate Dark Sea
Title: Re: Whooze that on Deck?
Post by: Asinjin on April 20, 2018, 08:46:50 AM
Each of the primary characters gets 1,000xp

Also, Claude gets another 375 for defeating the ooze.

Posting an emailing xp for the last several threads will be given right before next session.
Title: Re: Whooze that on Deck?
Post by: Hero on April 22, 2018, 10:44:39 AM
Is there an alchemical (non-magical) option for water-breathing and pressure resistance?

Being dispelled that deep will be a problem.

Title: Re: Whooze that on Deck?
Post by: Hero on April 22, 2018, 10:46:39 AM
Things to do:

- Investigate the lair
Ssaskra will collect recon via spirit travel.
Title: Re: Whooze that on Deck?
Post by: Windblade on May 10, 2018, 11:07:15 AM
As long as everyone agrees the DM agreed to slightly adjust the timeline so that Nathan and Chase will get there items. Before we arrive at Dark Seas location.
Title: Re: Whooze that on Deck?
Post by: Asinjin on May 10, 2018, 12:02:33 PM
It involves having spent five more days in Port Talp.
Title: Re: Whooze that on Deck?
Post by: Zunder on May 10, 2018, 01:08:56 PM
fine with me, I need some magic arrows, and some potions / chemicals.
Title: Re: Whooze that on Deck?
Post by: Valdis on May 10, 2018, 04:13:43 PM
It involves having spent five more days in Port Talp.

That's fine with Valdis. 
Title: Re: Whooze that on Deck?
Post by: Malchia on May 10, 2018, 09:47:42 PM
With us being five days later, do we find the same scenario when we arrive at Dark Seas lair or is the situation different?
Title: Re: Whooze that on Deck?
Post by: Valdis on May 11, 2018, 08:47:01 AM
During those extended 5 days Valdis talks with Amare, Nathan and the rest of the officers.  He has an idea to help with the defense of the ship in the event we are boarded.  He purchases ten 20gp semi-precious gems and turns them into Power Stones (he can do one a day, so only 5 will be ready by the time we leave.  He can do the rest out at sea).  In each gem he will put an Astral Construct that either he or Egndel can activate if needed.  He will have the carpenters fashion small recesses in the wall/railing on the main deck of the ship, evenly spaced on both the Port and Starboard sides.
Title: Re: Whooze that on Deck?
Post by: Asinjin on May 15, 2018, 01:21:13 PM
With us being five days later, do we find the same scenario when we arrive at Dark Seas lair or is the situation different?

The situation is the same, so you can plan away.
Title: Re: Whooze that on Deck?
Post by: Malchia on May 15, 2018, 03:50:40 PM
The situation is the same, so you can plan away.
Okay, I think I'll wait until Ssaskra is done collecting recon via spirit travel before setting a plan in motion. 

The main thing we'll need to do while we wait is form an away team consisting of those who can travel underwater.  The rest will protect the Guardian of the Tide.  At least one of those team members will need to be able to get us out in a hurry in case we run into a dispel situation or, Tfop forbid, a dead magic zone.     
Title: Re: Whooze that on Deck?
Post by: Asinjin on May 15, 2018, 06:17:43 PM
Okay, I think I'll wait until Ssaskra is done collecting recon via spirit travel before setting a plan in motion. 

The main thing we'll need to do while we wait is form an away team consisting of those who can travel underwater.  The rest will protect the Guardian of the Tide.  At least one of those team members will need to be able to get us out in a hurry in case we run into a dispel situation or, Tfop forbid, a dead magic zone.   

Ritvali asks, "Correct me if I am wrong, but is my stone useless against this creature?"
Title: Re: Whooze that on Deck?
Post by: Asinjin on May 15, 2018, 06:18:23 PM
Jean the new ship mage says, "I can make myself water viable."
Title: Re: Whooze that on Deck?
Post by: Asinjin on May 15, 2018, 06:19:29 PM
While many are not keen on going, Nassissik steps forward, "I have sshown my ssskill at raiding water caves of treasure, I ssshould go."
Title: Re: Whooze that on Deck?
Post by: Windblade on May 15, 2018, 07:16:12 PM
Ritvali asks, "Correct me if I am wrong, but is my stone useless against this creature?"

between the ship's mage and Claude we should be able to figure that out.
Title: Re: Whooze that on Deck?
Post by: Windblade on May 15, 2018, 07:18:41 PM
Nathan will go.
Title: Re: Whooze that on Deck?
Post by: Asinjin on May 15, 2018, 07:23:16 PM
between the ship's mage and Claude we should be able to figure that out.

They don't think it will be useful.
Title: Re: Whooze that on Deck?
Post by: Malchia on May 15, 2018, 07:29:00 PM
Okay, so far we have Nathan, Ritvali (possibly), Nassissik, Jean, Rin, and Chase.  Not sure about Valdis or Claude.
Title: Re: Whooze that on Deck?
Post by: Asinjin on May 15, 2018, 07:48:01 PM
Isyawi, the pirate hating master mariner, says, "Hard pass"
Title: Re: Whooze that on Deck?
Post by: Asinjin on May 15, 2018, 07:48:24 PM
Midiyro says, "I go with Claude."
Title: Re: Whooze that on Deck?
Post by: Windblade on May 15, 2018, 08:36:29 PM
Okay, so far we have Nathan, Ritvali (possibly), Nassissik, Jean, Rin, and Chase.  Not sure about Valdis or Claude.

Claude does not really have an option ;p
Title: Re: Whooze that on Deck?
Post by: Malchia on May 15, 2018, 09:10:12 PM
Claude does not really have an option ;p
Well, I just don't want him to drown.  As long as he has enough potions to survive the trip, then yes, he has no choice. 😜
Title: Re: Whooze that on Deck?
Post by: Hero on May 15, 2018, 09:47:42 PM
Taiji chimes in: "Not to be a killjoy here, but is challenging a creature like this on its home turf a sound strategy? Especially when the turf is so hostile to visitors?"
Title: Re: Whooze that on Deck?
Post by: Asinjin on May 15, 2018, 09:53:22 PM
Tsari'Moti says, "Yes."
Title: Re: Whooze that on Deck?
Post by: Malchia on May 15, 2018, 10:10:43 PM
Taiji chimes in: "Not to be a killjoy here, but is challenging a creature like this on its home turf a sound strategy? Especially when the turf is so hostile to visitors?"
I'm pretty sure the entire sea is his turf, so I'm not sure it matters.  At least here, we know where to find him.  From what Claude says, these things are greedy, so he'll likely be back for his loot.
Title: Re: Whooze that on Deck?
Post by: Hero on May 15, 2018, 10:35:23 PM
I'm pretty sure the entire sea is his turf, so I'm not sure it matters.  At least here, we know where to find him.  From what Claude says, these things are greedy, so he'll likely be back for his loot.
There's a difference between a fight on on the surface and a fight 6 miles under water...perhaps we could try to draw it out to the surface where more than 6 of our crew could contribute.
Title: Re: Whooze that on Deck?
Post by: Malchia on May 15, 2018, 11:00:25 PM
There's a difference between a fight on on the surface and a fight 6 miles under water...perhaps we could try to draw it out to the surface where more than 6 of our crew could contribute.
I never said anything about fighting it under water.  Depending on what Sas finds in spirit form, we'll form a a plan based on that info.  I just wanted to see what's down there in case we need to go down.  More than likely Claude's presence will draw it out to the ship.
Title: Re: Whooze that on Deck?
Post by: Valdis on May 16, 2018, 10:03:25 AM
Okay, so far we have Nathan, Ritvali (possibly), Nassissik, Jean, Rin, and Chase.  Not sure about Valdis or Claude.

Valdis says he skills are better utilized on the surface.  He'll stay with the ship.
Title: Re: Whooze that on Deck?
Post by: Zunder on May 16, 2018, 01:15:37 PM
Taiji chimes in: "Not to be a killjoy here, but is challenging a creature like this on its home turf a sound strategy? Especially when the turf is so hostile to visitors?"


smart
Title: Re: Whooze that on Deck?
Post by: Asinjin on May 16, 2018, 02:06:57 PM
Amare asks, "How do we lure it out?"
Title: Re: Whooze that on Deck?
Post by: Malchia on May 16, 2018, 03:54:58 PM
Amare asks, "How do we lure it out?"
I was hoping Claude had a way to trigger the beast's senses so that it would recognize a hunter approaches.  If that's not an option, I suggest we steal something from its lair and bring it to the ship.  If it has any means of detecting its items, it may wish to pursue us.  That's why it's important to know who can travel underwater.  A third option, albeit far fetched, may be having Claude whip up a pheromone dust that might attract the beast to us.  We could spread it around the area and hope for the best.   
Title: Re: Whooze that on Deck?
Post by: Asinjin on May 16, 2018, 04:01:39 PM
I was hoping Claude had a way to trigger the beast's senses so that it would recognize a hunter approaches.  If that's not an option, I suggest we steal something from its lair and bring it to the ship.  If it has any means of detecting its items, it may wish to pursue us.  That's why it's important to know who can travel underwater.  A third option, albeit far fetched, may be having Claude whip up a pheromone dust that might attract the beast to us.  We could spread it around the area and hope for the best.   

Thermon asks, "Can we fish for it?"
Title: Re: Whooze that on Deck?
Post by: master po on May 16, 2018, 07:55:15 PM
Sorry.  This ship is amazing and I have been a bit distracted.  I have nothing to help alchemically with the water other than holding your breath for a bit longer. 

I have an item or even spells that help me be in the water but I really don't want to engage this creature down there.   

As far as enticing it to the surface that seems reasonable to me.  Not sure how to do it but seems the safer course.  Most of them really don't like it when you take something of theirs.  That might be worth a shot.
Title: Re: Whooze that on Deck?
Post by: Asinjin on May 17, 2018, 03:07:52 PM
Posting xp:

Master Po - 5xp

Valdis - 25xp

Hero - 85xp

Zunder - 30xp

Windblade - 160xp

Malchia - 90xp
Title: Re: Whooze that on Deck?
Post by: Zunder on May 17, 2018, 04:25:16 PM
A third option, albeit far fetched, may be having Claude whip up a pheromone dust that might attract the beast to us.  We could spread it around the area and hope for the best.   


Rin shakes her head.. " i.. would want nothing to do with fighting a beast that once it gets to the surface, being .. um.. excited in such a manner.. then realizes that his girlfriend is nothing but a crunchy boat filled with people looking to kill it. That is a doom which I'm not sure Treetop could save me from. These are not stupid beasts like the Lob-strosities."


Rin is too scared for the safety of the Traveler of the Seas to summon him to my aid.


I look to buy a quiver full of permanent +3 arrows, and possibly a quiver full of 1 time use +3 as well,  Anything anti-dragon that I can find.



Title: Re: Whooze that on Deck?
Post by: Asinjin on May 17, 2018, 04:38:55 PM

Rin shakes her head.. " i.. would want nothing to do with fighting a beast that once it gets to the surface, being .. um.. excited in such a manner.. then realizes that his girlfriend is nothing but a crunchy boat filled with people looking to kill it. That is a doom which I'm not sure Treetop could save me from. These are not stupid beasts like the Lob-strosities."


Rin is too scared for the safety of the Traveler of the Seas to summon him to my aid.


I look to buy a quiver full of permanent +3 arrows, and possibly a quiver full of 1 time use +3 as well,  Anything anti-dragon that I can find.

Anti dragon are not common and expensive.  That said, you can find ten dragon bane arrows, one shot, +1 and 2d6 damage extra to dragons for 3,000gc.

A quiver full (50) of +3 one shot arrows is 18,000.  A quiver full of permanent ones is far more expensive.  They are 3,000gc each.
Title: Re: Whooze that on Deck?
Post by: Malchia on May 17, 2018, 06:21:58 PM
Rin, what about one of those magnificent bows that Wake has?  It fires unlimited force arrows and is relatively inexpensive for someone of your wealth?