Habololy Forum
Falan / Pacyr Campaign => The Rescue of Emmerick => Topic started by: Asinjin on February 08, 2012, 12:31:39 AM
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Start with xp
Bandrig - for navigating the hostile interrogation of the clerics of Everentual - 2750
Harrick - for playing the bone fiddle - 2050
Manston - for the deadliest shot - 2100
Gnevil and Artemus - for tinkering around and still making it to the game - 2050
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We have 30 Platinum, magical boots, armor, bracers, dagger, and baton.
When I have time, I identify all the items.
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The identify spell requires a 100gc pearl that you drink with each casting.
Emitx says, if you have the coin, it won't be difficult to get a sufficient gem to cast the spell at a shop.
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It is the 14th day of the 11th month.
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The inn you stay at the night after the attempted robbery is called the Celetal Street Far Inn. It is an average size inn, with large eating room. You are the only people eating when you get there, but there are clearly others staying at the inn, which looks to have twenty rooms.
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The identify spell requires a 100gc pearl that you drink with each casting.
Emitx says, if you have the coin, it won't be difficult to get a sufficient gem to cast the spell at a shop.
Holy shit... I give him 20 of the platinum and ask him to get me a pearl. Everyone else gets 2 platinum. What should I do first?
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armor, boots, bracers, dagger, then baton.
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Who will the armor fit and who can/will use it? I'd put that last unless its calling one of your names.
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It is sized for a lean tall human. It will not fit Harrick. Possibly Marston or Artemus.
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Harrick says "I don't want the armor it would effect my spells. I'm going to guess the boots are something roguish, which means we probably shouldn't wear them until we identify them, as it's probably against the law. The dagger and the bracers probably have the most use. But I will go with the consensus of the group. We can always sell the things we don't want."
he turns to the drow... "is the magic item market here good?"
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It doesn't matter that much too me. I really interested in the bracers so they might be worth identifying first especially if they give you a better ability to shoot with ranged weapons.
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It doesn't matter that much too me. I really interested in the bracers so they might be worth identifying first especially if they give you a better ability to shoot with ranged weapons.
"Anyone else?"
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Emitx says, "The market is great for arcane items, less so for divine. As far as I know, as long as they aren't cultist items, they are legal. I'll take anything you want to give me. Not the baton."
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The Bracers, Boots, and Armor all give off a Transmutation magic glow when analyzed with Detect Magic, the weapons give off nothing specific.
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Harrick says... "Alright, let me know when the pearl arrives. I'll identify the Bracers, as they seem to have the most interest. Does anyone want to use the other items? They aren't divine so there is no danger they are cultist. They might help someone. Or does someone have interest in buying the pearls to identify an item. I'll make a deal.. if I want the item, and no-one else does, I'll pay you back! But i figure the chances that these are useful for me are low."
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Emitx returns around 9pm with the pearl. How do you know they are not divine?
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Emitx returns around 9pm with the pearl. How do you know they are not divine?
OOC: Transmutation isn't divine is it? I guess the weapons could be, but he wasn't interested in them
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Although divine spells aren't separated by school, they still have one for detection and other purposes.
Note that there are spells that you can cast divinely that will tell you if an item is divine or arcane. I believe it is 2nd level, but I will have to look for it.
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I already have boots and no use for armor. I'm most curious about the bracers.
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Although divine spells aren't separated by school, they still have one for detection and other purposes.
Note that there are spells that you can cast divinely that will tell you if an item is divine or arcane. I believe it is 2nd level, but I will have to look for it.
Detect Blessing. Magic of Habololy. Level 0. Detects divine magic auras. With various know(religion) checks you can determine the deity's alignment, Council status, and power (greater god, quasi-deity, etc).
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I vote we identify the bracers and boots for our own use, then armor so we could sell it knowledgeably.
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Does someone cast Detect Blessing?
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Does someone cast Detect Blessing?
I'll need to cast it tomorrow.. don't have it memorized. I do have Identify memorized (only Magic Domain 2nd level)
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You don't have to have 0-level spells memorized, you can cast them like a sorcerer casts all spells.
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You don't have to have 0-level spells memorized, you can cast them like a sorcerer casts all spells.
alrighty!!! I'll cast it.
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The boots give no reading, so they must be arcane. Each of the others are divine. I need three Knowledge (Religion) rolls for each for you to determine more information about them.
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I assume Detect blessing is also a 0 level cleric spell. I also cast it to help out Harrick. I have a +11 to my religion check. I have Identify memorized also for the same reason Harrick does. So if we have enough money we can cast it on the other items. I would have discussed this most likely before Emits left so he would come back with 2 pearls if possible.
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It is a 0 level cleric and 1st level paladin spell. You collected a total of 30 platinum, I believe, from the men. That's enough for one pearl with 50 left over. Let me know if anyone wants to contribute to the second pearl.
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Harrick casts his identify on the bracers and discovers that they improve the wearer's ranged attacks (+1 to hit), allow you to reload as a move equivalent instead of standard action (or one step faster for crossbows and firearms), and allow you to sneak attack with a ranged weapon out to a short distance (probably 30 feet).
When I get the three rolls, I will tell you what you get from the Detect Blessing. Harrick, add a +2 to the rolls because of Artemus' help.
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Unless I have a higher religion check then he could help me. Let me know.
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Unless I have a higher religion check then he could help me. Let me know.
Not sure what mine is, I believe around a 9 or so.
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Random.org - 11
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Random.org - 12
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Random.org - 13 - starting to think random.org isn't as good
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The bracers give off that they are blessing by a True Neutral Lesser Deity of the Counsil.
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The bracers give off that they are blessing by a True Neutral Lesser Deity of the Counsil.
Harrick says "bah.. who wants them?"
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If no one is opposed, I could make serious use of those bracers. I'm not greedy though, so if someone else needs them or the group feels it would be wise to sell them, so be it.
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I don't need them.
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You estimate that it will take you another 7 to 8 days to get to the section of the city where Emmerick is located.
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Emitz says, "The bracers wouldn't be useful for me either."
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Harrick casts his identify on the bracers and discovers that they improve the wearer's ranged attacks (+1 to hit), allow you to reload as a move equivalent instead of standard action (or one step faster for crossbows and firearms), and allow you to sneak attack with a ranged weapon out to a short distance (probably 30 feet).
When I get the three rolls, I will tell you what you get from the Detect Blessing. Harrick, add a +2 to the rolls because of Artemus' help.
I thought you can already normally make a ranged sneak attack out to 30 ft?
Sounds like Marsten could best optimize the benefit of the bracers.
Neither of those heavy crossbows were accessible, were they?
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Emitz threw one off the roof. You could have collected that. The other one was left on the roof by the other sniper.
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You are correct about the sneak attack. The bracers extend it an additional 30 feet.
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There is a heavy crossbow on each wagon.
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To get the 2nd identify, someone needs to come up with the 50gc.
Artemus can make his three rolls for Detect Blessing on the boots.
Another note on the bracers, they will change size to fit the wearer.
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Holy shit... I give him 20 of the platinum and ask him to get me a pearl. Everyone else gets 2 platinum. What should I do first?
1 platinum = 10 gold, right? So we can get 2 pearls.
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No, 5 gold = 1 platinum. On Habololy.
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No, 5 gold = 1 platinum. On Habololy.
damn economy!!!!
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Emitz threw one off the roof. You could have collected that. The other one was left on the roof by the other sniper.
I'll recover that crossbow. Never hurts to have an extra. Maybe I can rig it to disguise Marsten's rifle...we could just play it off as a thundering crossbow.
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It is cracked, but not beyond repair.
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It is cracked, but not beyond repair.
It can't be quick fixed?
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I can mend the cracked piece and then he can fix it without having to use new parts.
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A Mending spell and an appropriate DC 10 craft check will do the trick.
Also, still looking for those three rolls from Artemus.
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I thought you got them from Zunder so I didn't roll them. But here they are 13 14 16
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He did them for one of the items, but not the other.
The Boots are blessed by a Neutral Good Greater Deity of the Counsil.
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Those were my roles. I have a +11 check and hopefully +2 from zunder.
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Yes, all of your rolls succeeded, so you got the power, alignment, and status of the deity.
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NG greater deity of the Counsil = Habastly? Know(Religion)=18.
I'll give the boots a test run to see if we can figure out what they do.
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Habastly would fit that description.
Anyone object to Gnevil giving them a test run?
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Anyone object to Gnevil giving them a test run?
Nope... Harrick doesn't care. it's just chaotic enough for me.
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Have at it Gnevil.
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Does Gnevil have any ranks in Use Magic Device?
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No ranks. But I am knowledgeable in scientific method and therefore capable of systematic and methodical evaluation of the boots. Which would-be-thief was wearing them? If it was one of the two who tried running we know they don't grant any sort of teleportation power or flight since they would have used it to escape.
Any markings on them?
I put them on and experiment with mundane movement (to determine if they are continuously active). Jump, run, try to walk up the wall.
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On the inside of the boots, you feel a variety of symbols carved or burnt into the leather. You can't get a good look at them without taking the boots apart.
When you begin to do you tests, you get the sense that when you try to climb and jump that the boots can help you, but you can't get the timing right.
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On the inside of the boots, you feel a variety of symbols carved or burnt into the leather. You can't get a good look at them without taking the boots apart.
When you begin to do you tests, you get the sense that when you try to climb and jump that the boots can help you, but you can't get the timing right.
*cough*... "use a mirror to get a good look at those symbols... might be worth knowing. Or.. i can summon a undead rat to crawl in there, and trace them onto some dirt... if i can find some dirt.. Oh.. we can use the dead thieves ashes!"
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Light and mirrors show you the symbols, Knowledge (Arcana) checks please.
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Light and mirrors show you the symbols, Knowledge (Arcana) checks please.
Random.org = 18 + around 6.. if it's close.. let me know. I have to check on the actual value.
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You are certain the runes are dwarven in origin. There are four, and you believe each one represents a different skill.
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You are certain the runes are dwarven in origin. There are four, and you believe each one represents a different skill.
Harrick Grumbles..."Dwarven Ruins bah...you'll figure it out.. have at it."
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The boots do re size to fit whoever tries the on; which to this point has been Gnevil and Emitx.
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Harrick Grumbles..."Dwarven Ruins bah...you'll figure it out.. have at it."
Give it here before you find a way to blow yourselves up. Do I recognize the runes?
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You in fact do, and you are fairly sure that the runes represent the following: jumping, climbing, running, sneaking, and balance.
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I try them on to see if they work as well as my current pair. I start with just regular movement.
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If you have Use Magic Device, than roll a check.
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If you have Use Magic Device, than roll a check.
23 (Thanks excel)
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You succeed is using the boots and are able to increase your speed as you walk and run (by 5 feet of base speed).
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You discover, through trial and error and scientific method, that each rune can effect the appropriate skill / ability. However, you need to make a UMD check to access each one.
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posting xp:
Harrick - 90
Marston - 15
Bandrig - 30
Artemus - 35
Gnevil - 35