Habololy Forum

Seas of Habololy => Setting Sail Again => Topic started by: Asinjin on November 13, 2015, 12:02:45 AM

Title: Staking Out an Island
Post by: Asinjin on November 13, 2015, 12:02:45 AM
Falcon and Chase to search and discuss the island.  Others plan out what to do when you arrive. 
Title: Re: Staking Out an Island
Post by: Asinjin on November 13, 2015, 09:45:56 AM
Keeth's body is never found after the incident.  When the captain returns, he holds a short ceremony for the human seaman.  He becomes the 3rd death on the voyage.  He was a nimble human from Plateau, but not on the plateau or Port Talp.  There is sadness, but also great relief that Claude saved everyone else from a similar fate.
Title: Re: Staking Out an Island
Post by: Asinjin on November 13, 2015, 09:47:43 AM
The crew remains in good spirits for the month waiting.  Weather is nice and food is plentiful.  Everyone is very happy to find the tuna, which are a delicacy and generally sold by the Horarians.  With the current state of relations, deep sea fisherman have not been coming to Port Talp to sell their fish and it has been months since much was delivered.  That which is delivered is bought up by the very wealthy.
Title: Re: Staking Out an Island
Post by: Asinjin on November 13, 2015, 09:49:47 AM
You spot several dozen islands of various sizes (but none larger than five miles across) on your month sailing around.  No bases, no pirate ships (although you are trying to avoid them at this point).  The captain orders long range observation, but does not want to get too close for fear of being delayed getting back.
Title: Re: Staking Out an Island
Post by: Asinjin on November 13, 2015, 09:51:09 AM
Veronica is ordered to make thirty sacks to be put over pirates heads so that they can breath but not see, in case lots of prisoners are taken.

The crew is trained and separated at times to prepare for the possibility that you may have to crew two ships away from the island.
Title: Re: Staking Out an Island
Post by: Zunder on November 13, 2015, 02:28:36 PM
Tsunami asked me to leave this here:


https://www.youtube.com/watch?v=G7WGIH35JBE


Fast forward to .28 seconds...
Title: Re: Staking Out an Island
Post by: Asinjin on November 14, 2015, 11:37:30 AM
For Chase and Falcon; here is what you find on the island:

There are ten small shelters, Gilligan's Island style.  It looks like if they were left unattended for too long, the foliage and weather would probably destroy them.  There are no stones or large trees on the island to make more sturdy shelters.  The shelters are not locked or trapped.  Clearly, it is not expected that anyone would be here other than the Shelleshe.  The area around the shelters has been cleared enough to allow easy moment around the camp, which runs along the edge of the constructed lagoon.

The lagoon is about 200 feet across and the canal leading to it is about 50 feet wide.  It is clear from your investigation that it is man made, possibly with magic, possibly by hand.  There is a pier made of large wood board and pillars leading out into the lagoon.  Those materials must have been brought from off island.

The only useful things you find in the shelters are arrows and tools.  There is enough here that workers could not bring anything and continue to work on similar shelters and enlarging the lagoon.  You also find a plow.
Title: Re: Staking Out an Island
Post by: Asinjin on November 14, 2015, 01:53:38 PM
The island has lots of small plants and trees.  It is sub tropical and even if the long nights it does not drop below 50 degrees, although sometimes a strong wind and make it feel colder.  There are lots of birds, rodents, lizards, snakes, and other small animals.  Birds fly to and from the island, indicating there are other islands nearby.  Fish and shellfish are plentiful.
Title: Re: Staking Out an Island
Post by: Asinjin on November 14, 2015, 01:56:19 PM
The day that Lander sends the animal messenger that the Shelleshe have returned is the 23rd day of the 11th month.  That is 55 days after you left Port Talp.  There is currently just under 3 hours of sunlight per day, along with 12 hours of moonlight.
Title: Re: Staking Out an Island
Post by: Malchia on November 14, 2015, 05:04:44 PM
"Falcon, have you any skill in designing or preparing traps?  It may be wise to install pit traps in each of these huts/shelters in order to trap whoever should return to them.  If we dig far enough down, say under the entrance to each hut, we could get to the sludgy sand closer to the water.  It will act as quicksand and hold them in place if they were to fall through our trap.  It's nothing fancy should be pretty easy to set up.  6 feet down ought to do the trick.  It would seem Tfop is smiling upon us since they left us a bountiful supply of tools, arrows, and even a plow.  All these items should help us prepare the traps."

"It may be wise to rig the pier as well.  If we could mount some spears or fishing hooks under the water by the docking area, it may cause enough damage under their hull to break their rudder or even poke some holes large enough for their boat to start taking on water.  This wouldn't kill them; it would simply prevent them from escaping and telling anyone else we're here."
(OOC: imagine the security spikes at a parking garage that let you ride over them, but prevent you from backing up without puncturing your tires)
Title: Re: Staking Out an Island
Post by: Asinjin on November 14, 2015, 06:01:58 PM
Lander says, "We have to be careful not to alert them before the Pride is near enough to help us."
Title: Re: Staking Out an Island
Post by: Malchia on November 14, 2015, 06:57:48 PM
Lander says, "We have to be careful not to alert them before the Pride is near enough to help us."
"True, but we could dig the pit traps quietly enough without attracting too much attention.  Rigging the pier would be real close to the surface and slightly below it, so that shouldn't be too conspicuous.  If you have any suggestions, I'm happy to listen.  I'm no expert in these matters." 
Title: Re: Staking Out an Island
Post by: Valdis on November 15, 2015, 10:49:41 AM
Nothing so obvious I think. We might do better by keeping them busy. With as rundown as this campsite is, if we help nature along a bit, a cracked beam here, loose that ching there. If to catch my drift
Title: Re: Staking Out an Island
Post by: Malchia on November 15, 2015, 10:57:15 AM
Nothing so obvious I think. We might do better by keeping them busy. With as rundown as this campsite is, if we help nature along a bit, a cracked beam here, loose that ching there. If to catch my drift
That sounds reasonable.
Title: Re: Staking Out an Island
Post by: Asinjin on November 15, 2015, 11:38:45 AM
Lander says, "I can cause plants to grow more, nothing extreme, but enough to delay and annoy them.  I could also try to have the animals do more damage."
Title: Re: Staking Out an Island
Post by: Malchia on November 15, 2015, 11:59:30 AM
Lander says, "I can cause plants to grow more, nothing extreme, but enough to delay and annoy them.  I could also try to have the animals do more damage."
That also sounds reasonable.  Have we received word from the "Pride" yet?  Any idea how long before they get here?
Title: Re: Staking Out an Island
Post by: Asinjin on November 15, 2015, 12:16:23 PM
Felji is someone despondent for the first week or so, but then he perks up and becomes more helpful.  He is a reddish haired half elf that lost his arm to the cannonball in the battle with the Viper Fleet.  He is young, although being a half elf, still nearly thirty.  He has freckles and his accent is non-Talpan Plateauian.  He skills are that of a ranger.
Title: Re: Staking Out an Island
Post by: Asinjin on November 15, 2015, 12:16:57 PM
That also sounds reasonable.  Have we received word from the "Pride" yet?  Any idea how long before they get here?

They respond to every messenger you send over the four weeks.
Title: Re: Staking Out an Island
Post by: Malchia on November 15, 2015, 12:20:10 PM
They respond to every messenger you send over the four weeks.
Do they report their ETA during any of their messages?  If not, I request an ETA when we send out the next message.
Title: Re: Staking Out an Island
Post by: Asinjin on November 15, 2015, 12:34:06 PM
Do they report their ETA during any of their messages?  If not, I request an ETA when we send out the next message.

After your message telling them that the Shelleshe have returned, they respond that they are one day away, but they will await your plan and instruction for where to arrive and exactly when.
Title: Re: Staking Out an Island
Post by: Valdis on November 16, 2015, 10:44:39 AM
Lander says, "I can cause plants to grow more, nothing extreme, but enough to delay and annoy them.  I could also try to have the animals do more damage."

That is a good start.  We can also fray the lashings that keep the thatch in place so that a decent wind or movement will cause the thatching to fall off.  We can do the same to the hut structures and beds. If there are any cisterns or water barrels, loosen the joints or put holes in them so most of the water leaks out.  If it looks like they are using the plants on the island as a food source, we can strip the edible food bare or ruin it. 

Maybe we can do something to the path up from the cove.  I don't mean set any traps, that would be too obvious, but make the path harder to traverse.

Falcon will take a look around at the campsite to see just what can be done to make life aggravating for the pirates.  Also, he will take a look at the path(s) down to the cove and see what can be done there
Title: Re: Staking Out an Island
Post by: Asinjin on November 16, 2015, 12:55:19 PM
Felji says, "We just have to be careful nothing we do is obvious or makes them flee before unloading."
Title: Re: Staking Out an Island
Post by: Valdis on November 16, 2015, 01:19:41 PM
Felji says, "We just have to be careful nothing we do is obvious or makes them flee before unloading."
"Exactly."
Title: Re: Staking Out an Island
Post by: Asinjin on November 16, 2015, 03:08:31 PM
To summarize so far, it seems as if you are going to use plant growth and animals to make the camp a bit more run down than it would be.  You are going to loosen construction so that it is not broken and might easily come apart.

You are not stealing any tools or items.

You are considering whether to set any traps.
Title: Re: Staking Out an Island
Post by: Valdis on November 17, 2015, 09:04:11 AM
To summarize so far, it seems as if you are going to use plant growth and animals to make the camp a bit more run down than it would be.  You are going to loosen construction so that it is not broken and might easily come apart.

You are not stealing any tools or items.

You are considering whether to set any traps.

Falcon argues against setting traps, we don't want them to know anyone has been here.  We can move the tools and items around a bit, as if they have been misplaced or dragged around by animals.  But otherwise, yes
Title: Re: Staking Out an Island
Post by: Malchia on November 17, 2015, 10:18:43 AM
Falcon argues against setting traps, we don't want them to know anyone has been here.  We can move the tools and items around a bit, as if they have been misplaced or dragged around by animals.  But otherwise, yes
Chase has no problems with that.  He defers to Falcon's expertise.
Title: Re: Staking Out an Island
Post by: Asinjin on November 17, 2015, 10:53:09 AM
Chase has no problems with that.  He defers to Falcon's expertise.

Lander says, "I may be able to create some mist and rain when they arrive.  That may slow them down."
Title: Re: Staking Out an Island
Post by: Malchia on November 17, 2015, 06:44:14 PM
Lander says, "I may be able to create some mist and rain when they arrive.  That may slow them down."
I too may be able to manipulate the weather a bit.  Good thinking Lander; that is a sound strategy.
Title: Re: Staking Out an Island
Post by: Asinjin on November 20, 2015, 09:00:14 AM
Lander's weather spells are limited to fog and small rainstorms.
Title: Re: Staking Out an Island
Post by: Asinjin on December 03, 2015, 11:52:49 AM
Posting, email, and message xp from the past two:

Claude - 55

Valdis - 30

Chase - 30

Rin - 5