Habololy Forum

Great Forest Campaign => A Year of Near War => Topic started by: Asinjin on January 24, 2014, 12:05:01 AM

Title: Into the Jaws of the Mad Beast
Post by: Asinjin on January 24, 2014, 12:05:01 AM
A place for you to plot and plan.
Title: Re: Into the Jaws of the Mad Beast
Post by: Asinjin on January 24, 2014, 09:20:58 AM
What we need before the session:

- A list of spells cast the night before that will last
- A list of spells cast that day in advance
- Spells lists each caster is readying for that day
- A Plan

Barlett has no spells and it appears little in the way of magical items.  At least he has no shiny rings or fancy weapons or armor.  He has a backpack that he has been carrying that has basic needs.  He mainly talks to Grant and Haas, and to a lesser extent Lennie and Valizar.  He 'prays' with all of the clerics of Tyrogatore, and during those prayers, it is clear the is execution is flawless, but he is slow.  He can tell that he still has great strength for a elderly halfling, but nothing compared to Lennie or Valizar.
Title: Re: Into the Jaws of the Mad Beast
Post by: Zunder on January 24, 2014, 09:44:28 AM
When we set out point of ambush on the marrow i'll use 5 of my Spike Stones spells to  try to slow down the beast and  whatever is coming with the beast.   I believe the scouts said they are flanking it 30' feet away, so I will place 1 80' cube in front of the beast's path.  I will then place another 80' cube (4 X 20') fifty feet flanking the first cube to the left by 30'  (starting at 30' to the left and going the 80' outwards for a total of 110' outside of the path of the beast) repeating to the right.  Then 100' behind the end of those another set of cubes, that are outside of the beasts path by another 30'.


I doubt it will slow the beast, but it will slow down any invisible dark fey that are travelling with it.
Title: Re: Into the Jaws of the Mad Beast
Post by: Windblade on January 24, 2014, 10:07:58 AM
Shadow says:  I can go after the Fey.  I think my attacks will work better on them then they would on the Mad Beast but I would be happy to fight either.



 OOC:  Has Lennie or Haas... who are we kidding has Haas found out what types of magic work on fairy invisibility in the year that we have been here and can Claude or haas bless shadow with them so he can fight the fey better
Title: Re: Into the Jaws of the Mad Beast
Post by: Asinjin on January 24, 2014, 10:13:12 AM

 OOC:  Has Lennie or Haas... who are we kidding has Haas found out what types of magic work on fairy invisibility in the year that we have been here and can Claude or haas bless shadow with them so he can fight the fey better

The fey invisibility is somewhere more powerful the improved invisibility and less powerful than superior invisibility.
Title: Re: Into the Jaws of the Mad Beast
Post by: Asinjin on January 24, 2014, 10:13:33 AM
When we set out point of ambush on the marrow i'll use 5 of my Spike Stones spells to  try to slow down the beast and  whatever is coming with the beast.   I believe the scouts said they are flanking it 30' feet away, so I will place 1 80' cube in front of the beast's path.  I will then place another 80' cube (4 X 20') fifty feet flanking the first cube to the left by 30'  (starting at 30' to the left and going the 80' outwards for a total of 110' outside of the path of the beast) repeating to the right.  Then 100' behind the end of those another set of cubes, that are outside of the beasts path by another 30'.


I doubt it will slow the beast, but it will slow down any invisible dark fey that are travelling with it.

Barlett nods, "I like that idea."
Title: Re: Into the Jaws of the Mad Beast
Post by: Valdis on January 24, 2014, 11:03:20 AM



 OOC:  Has Lennie or Haas... who are we kidding has Haas found out what types of magic work on fairy invisibility in the year that we have been here and can Claude or haas bless shadow with them so he can fight the fey better

Blindsight will let you see them no matter how invisible they are, as long as they are within 60ft.  Grant can cast Greater Blindsight on Ash before the battle begins.  It will last for 11 minutes
Title: Re: Into the Jaws of the Mad Beast
Post by: Valdis on January 24, 2014, 11:08:48 AM
Here is Grant's current Spell list:
----| Cleric Level 0 +-----
Detect Magic
Light
Cure Minor Wounds
Purify Food and Drink
Resistance
Detect Poison
----¦ Cleric Level 1 +----
Comprehend Languages
Detect Evil
Protection from Evil
Shield of Faith
Bless
Deathwatch
Mighty Wallop
----¦ Cleric Level 2 +----
Aid
Freedom of Breath
Resist Energy
Bull's Strength
Fell the Greatest Foe
----¦ Cleric Level 3 +----
Weapon of Impact
Prayer
Invisibility Purge
Cloak of Bravery
----¦ Cleric Level 4 +----
Freedom of Movement
Moon Bolt
Good Hope


Some of the 1st level ones may be swapped out, but the rest are pretty set
Title: Re: Into the Jaws of the Mad Beast
Post by: Windblade on January 24, 2014, 12:26:54 PM
Does See invisibility work?
Title: Re: Into the Jaws of the Mad Beast
Post by: whitesword on January 24, 2014, 01:21:52 PM
Somewhere Ajax and Acyll are sad.
Title: Re: Into the Jaws of the Mad Beast
Post by: Valdis on January 24, 2014, 01:26:42 PM
Does See invisibility work?
Yes, but they can hide  as well. And I think they get bonuses to hide in the forrest
Title: Re: Into the Jaws of the Mad Beast
Post by: Zunder on January 24, 2014, 03:19:28 PM
Yes, but they can hide  as well. And I think they get bonuses to hide in the forrest


"I can sometimes feel invisible and hiding creatures through the tremors they make on the ground.  With the thrashing of the Beast.. I not sure if I can be relied upon through.  I will definitely be more effective against the Fey, as my Brass Knuckles are Magic User Bane, and I believe most Fey cast spells.  .....I would take great pleasure in helping them adjust their attitudes towards us"
Title: Re: Into the Jaws of the Mad Beast
Post by: Asinjin on January 24, 2014, 03:21:25 PM
Bartlet says, "I will be better fighting the beast."
Title: Re: Into the Jaws of the Mad Beast
Post by: Asinjin on January 25, 2014, 05:31:23 PM
A listing of what enhancements from the basket everyone got would be good.
Title: Re: Into the Jaws of the Mad Beast
Post by: Malchia on January 25, 2014, 07:01:33 PM
A listing of what enhancements from the basket everyone got would be good.
Valizar got the spinach of +4 epic strength.
Title: Re: Into the Jaws of the Mad Beast
Post by: Valdis on January 27, 2014, 11:09:49 AM
A listing of what enhancements from the basket everyone got would be good.
Grant got the Peanuts: +10 HP
Title: Re: Into the Jaws of the Mad Beast
Post by: Asinjin on January 27, 2014, 04:37:22 PM
It occurs to me that every character can cast spells.  More spell lists please.
Title: Re: Into the Jaws of the Mad Beast
Post by: Zunder on January 27, 2014, 11:55:25 PM
It occurs to me that every character can cast spells.  More spell lists please.


I have the 4 earth domain spell.. and potato bonus (+4 AC)
Title: Re: Into the Jaws of the Mad Beast
Post by: master po on January 28, 2014, 09:09:50 AM
Claude got the Lucky Bananas +1.  Will do spell list tonight...I hope.
Title: Re: Into the Jaws of the Mad Beast
Post by: Asinjin on January 28, 2014, 10:29:36 AM
A correction on timeline, I said the beast was last seen and defeated 60 years ago, it was 48 years to be precise.

As you walk, Bartlett tells you a bit more.  The Mad Beast was dispatched to kill Juno after he declared war on Scalehome.  However, the beast is a rampaging monster, and once set out it took little care for what is destroyed while searching for Juno.  A group of heroes of the forest banded together to defeat it.  as previously mentioned, that included Juno, Claude's grandfather, a since killed additional slayer, Bartlett, Maris Bradtree (father of Martin), Timothy Bearton and Ganme Falls (halfling warriors from the Wooddukes), and several Fey whose names Bartlett can't remember.  Bartlett says there was also a Vass and Gnolls, but before they fought the beast, the two groups got into a fight.  The gnolls left because of an argument and the Vass later left, having been bribed.  There was also an elven and a Nipit spellcaster who did not come with them, but gave support from afar.  He doesn't remember their names either, but seems to have a low opinion of them.

He recalls that the beast did not have any allies in the fight.  It rushed into their midst and they were ready.  Fifty years and thousands of blows to the head have weakened his memory for details, but he relates some parts.  All three slayers survived, as they stayed back and used bows (although Juno later charged into the fray).  Both halflings were killed in its rampage.  "Being small is a huge problem against the beast."  Only one fey survived, but its wings were torn off.  Maris survived, but his leg was never the same.  Barlett thinks his foot was destroyed.  "It chewed on me for a bit, and the arrows of the slayers killed it while I was in its mouth."  He starts to point to come scars, but then gives up, "Too many to be sure where they are from."
Title: Re: Into the Jaws of the Mad Beast
Post by: Asinjin on January 28, 2014, 12:08:17 PM
Shadow has the Saving Plum, Lennie has freedom of movement.
Title: Re: Into the Jaws of the Mad Beast
Post by: Hero on January 28, 2014, 01:13:15 PM
Haas to Bartlett: "Thank you, Grand Master Champion, for sharing your experience so that we may gain wisdom from your victory. You had mentioned that the effectiveness of your strikes was reduced against the Beast...do you recall if your fists were enchanted for the fight? Some creatures are resistant to mundane weaopns and require one with a magical nature to be effective, whether that means it is graced with a divine blessing or an unsavory arcane taint."


To everyone else OOC: who does not have enchanted strikes?

I will post a full spell list when/if I can (this is my 10th consecutive 10+ hour workday, including the weekend), but in case I don't get to it, here's a brain dump.

Everyone will get a delay poison cast the day before at least.

Could also do an greater resistance (extended) on everyone 2 days before...let me know if you already have at least a +3 resistance bonus to saves so I don't waste the slot.

Bartlett and Haas get superior resistance (extended) 2 days before.

Also have 4 energy immunities too that could be done the day before (Haas, Bartlett, Grant and Claude, I think).

Will be preparing mass conviction, mass energy resistance, invisibility purge, bloodwind (extended) knight's move, stone body, freedom of movt, harm, eyes of the avoral (for Ash), Tyro's imposed muscle strain, assay spell resistance, protection from chaos, blindsight, righteous wrath, summon V. And the strength domain spells < 7th. I think I still have room for more.

How do we plan on closing with this thing? Probably has a huge threatened zone. Bloodwind, knight's move would be good ideas to prepare if you can.

Think anti-life shell would be useful to draw it close? Could stage those with energy immunity in the shell out in the open in hopes of drawing it into melee range without dealing with a charge. Would have to conceal everyone else.

Also debating dictum (lawful version of holy word/blasphemy) for succinctly dealing with the fey. Thoughts? Could be harmful to others though.

My plan is to use giant size (7th str domain), stone body, freedom of movt to beat it senseless.

Let me know if anyone has any special spell requests and I will see what I can do.
Title: Re: Into the Jaws of the Mad Beast
Post by: Asinjin on January 28, 2014, 01:16:32 PM
Haas to Bartlett: "Thank you, Grand Master Champion, for sharing your experience so that we may gain wisdom from your victory. You had mentioned that the effectiveness of your strikes was reduced against the Beast...do you recall if your fists were enchanted for the fight? Some creatures are resistant to mundane weapons and require one with a magical nature to be effective, whether that means it is graced with a divine blessing or an unsavory arcane taint."

"They spellcasters did enchant us."
Title: Re: Into the Jaws of the Mad Beast
Post by: Terrorshard on January 28, 2014, 01:54:04 PM
Ash has:

lvl1
Longstrider
Hunter's Mercy

lvl2
Swift Haste

lvl3
Arrow Storm

Title: Re: Into the Jaws of the Mad Beast
Post by: Malchia on January 28, 2014, 05:09:15 PM
To everyone else OOC: who does not have enchanted strikes?  Valizar has magic strikes.

Everyone will get a delay poison cast the day before at least.Nice.

Could also do an greater resistance (extended) on everyone 2 days before...let me know if you already have at least a +3 resistance bonus to saves so I don't waste the slot.Yes, please.

Also have 4 energy immunities too that could be done the day before (Haas, Bartlett, Grant and Claude, I think).Resistance: acid I suspect would be most effective here.  Do you think it would most benefit those who'll be engaged in close combat like oh...say...Valizar?

Will be preparing mass conviction, mass energy resistance, invisibility purge, bloodwind (extended) knight's move, stone body, freedom of movt, harm, eyes of the avoral (for Ash), Tyro's imposed muscle strain, assay spell resistance, protection from chaos, blindsight, righteous wrath, summon V. And the strength domain spells < 7th. I think I still have room for more.

How do we plan on closing with this thing? Probably has a huge threatened zone. Bloodwind, knight's move would be good ideas to prepare if you can.Not sure we'll have a choice.  The Fey will probably scout us out and warn the beast.  The best way to cancel out the creature's threatened area would be by making us equally large.

Also debating dictum (lawful version of holy word/blasphemy) for succinctly dealing with the fey. Thoughts? Could be harmful to others though.Valizar is TN, so that would be bad for me, but I can't speak for the others.

My plan is to use giant size (7th str domain), stone body, freedom of movt to beat it senseless.The thought of this battle brings a tear to my heavily scarred, reptilian eyes.

Let me know if anyone has any special spell requests and I will see what I can do.Would you be able to cast giant size and freedom of movement on Valizar?  A colossal Valizar would be a game changer.

Spell List
If Haas can cast giant size or, as an alternative, anyone can cast an enlarge person on me that will last longer than my enlarge spell, I'm good.  If not, I'll pray for 1 enlarge person and the rest will be Mighty Wallops.   
Title: Re: Into the Jaws of the Mad Beast
Post by: Asinjin on January 28, 2014, 05:23:59 PM
To answer for Haas, Giant Size is caster only.
Title: Re: Into the Jaws of the Mad Beast
Post by: Hero on January 28, 2014, 05:53:01 PM

Also have 4 energy immunities too that could be done the day before (Haas, Bartlett, Grant and Claude, I think).Resistance: acid I suspect would be most effective here.  Do you think it would most benefit those who'll be engaged in close combat like oh...say...Valizar?

I am preparing a mass energy resistance (acid 30) for everyone else to be cast before we engage. Acid immunity is for the VIPs. And the people without evasion and/or tons of hp.


How do we plan on closing with this thing? Probably has a huge threatened zone. Bloodwind, knight's move would be good ideas to prepare if you can.Not sure we'll have a choice.  The Fey will probably scout us out and warn the beast.  The best way to cancel out the creature's threatened area would be by making us equally large.

We could group up under the anti-life shell, deal with the lead off acid breath, lob a few ranged spells at it, wait for it to charge, laugh as it stops abruptly at the shell, then close with impunity since it couldn't make AoOs.
Title: Re: Into the Jaws of the Mad Beast
Post by: Malchia on January 28, 2014, 07:00:34 PM
To answer for Haas, Giant Size is caster only.
That's a shame.  Well, if anyone would be willing to cast enlarge person on Valizar, I could pray for an extra Mighty Wallop before the fight.
Title: Re: Into the Jaws of the Mad Beast
Post by: Zunder on January 28, 2014, 08:57:29 PM
Kreigbar doesn't not have enchanted strikes normally, I do have brass knuckles, but they reduce my damange, unless your a spell caster.  Kreigbar does not ask for any enchantments.
Title: Re: Into the Jaws of the Mad Beast
Post by: Windblade on January 28, 2014, 10:44:48 PM
Lennie's saves are really poor.   Bartlet's are probably better.  It might be betterh to put the superior resistance on Lennie.  We really don't want lennie to be controlled by the Fey.  Also Lennie needs to have his fist enchanted.
Title: Re: Into the Jaws of the Mad Beast
Post by: Valdis on January 29, 2014, 08:16:09 AM
If Haas wants to free up a spell slot, Grant can lend you his 'Headband of the Knowing Brother'  Which gives the user Greater Status on up to 4 people for 24 hours with a DC:15 Concentration check
Title: Re: Into the Jaws of the Mad Beast
Post by: Valdis on January 29, 2014, 11:01:13 AM
Acid immunity is for the VIPs.
VIPs = Very Important Punchers
Title: Re: Into the Jaws of the Mad Beast
Post by: Hero on January 29, 2014, 07:48:05 PM
My chance of attendance tomorrow is now at 0%. What I needed to finish today I did not even start until 5:30 pm. Sigh.

Good luck. Haas will avenge any and all deaths.
Title: Re: Into the Jaws of the Mad Beast
Post by: Asinjin on January 29, 2014, 08:21:27 PM
Tyrogatore would weep if he did that, instead, he beats someone up in his anger.
Title: Re: Into the Jaws of the Mad Beast
Post by: whitesword on January 29, 2014, 10:49:34 PM
Tyrogatore would weep if he did that, instead, he beats someone up in his anger.

Tyrogatore hates Thursdays.
Title: Re: Into the Jaws of the Mad Beast
Post by: Zunder on January 30, 2014, 12:14:21 AM
Tyrogatore hates Thursdays.


LOL
Title: Re: Into the Jaws of the Mad Beast
Post by: Hero on January 30, 2014, 06:42:12 AM
Tyrogatore hates Thursdays.
Also HAZOPs, scope creep, and high purity water generation.

If Haas wants to free up a spell slot, Grant can lend you his 'Headband of the Knowing Brother'  Which gives the user Greater Status on up to 4 people for 24 hours with a DC:15 Concentration check
Thank you but no. Already wearing a magic item there that is critical to my survival.

Lennie's saves are really poor.   Bartlet's are probably better.  It might be betterh to put the superior resistance on Lennie.  We really don't want lennie to be controlled by the Fey.  Also Lennie needs to have his fist enchanted.
Okay. I could probably do "superior" for both.
Title: Re: Into the Jaws of the Mad Beast
Post by: Terrorshard on January 30, 2014, 12:27:31 PM
Correction on spells:

If Ash is on Fey duty lvl 3 is arrow storm

If Ash is on big beasty duty lvl3 is find the gap
Title: Re: Into the Jaws of the Mad Beast
Post by: Valdis on January 30, 2014, 12:36:29 PM
Grant says, "When it comes to fighting this thing, let me engage it first before you leave the protection offered by Master Claud's flag.  Watching me fight will bolster your courage. (Ooc: Everyone within 30' of grant that can see him will receive a +2 to attack/Damage/Fear Saves).  With the blessings that the Mighty Tyrogatore has granted me access to, I should be able to stand in the presence of the monstrosity and not flee like a Quan Yin worshiper.

Grant will cast the following spells that affect everyone within 2 minutes of the start of the battle
Cloak of Bravery: +7 bonus to Fear saves
Prayer: +1 Luck bonus to all rolls
Good Hope: +2 Morale bonus to saves/attack/damage/ability/skill checks
Title: Re: Into the Jaws of the Mad Beast
Post by: master po on January 30, 2014, 01:45:22 PM
Claude can help a  couple be stronger and a couple see the fey etc.   
Title: Re: Into the Jaws of the Mad Beast
Post by: Malchia on January 30, 2014, 02:26:10 PM
My chance of attendance tomorrow is now at 0%. Good luck. Haas will avenge any and all deaths.
Without Haas' morale compass to guide Valizar, he cannot be held accountable for the amount of carnage he plans to inflict upon his enemies. 

You will be missed Haas, but rest assured, Tyrogatorian justice will be served tonight.
Title: Re: Into the Jaws of the Mad Beast
Post by: Malchia on January 30, 2014, 02:28:59 PM
Grant says, "When it comes to fighting this thing, let me engage it first before you leave the protection offered by Master Claud's flag.  Watching me fight will bolster your courage. (Ooc: Everyone within 30' of grant that can see him will receive a +2 to attack/Damage/Fear Saves).  With the blessings that the Mighty Tyrogatore has granted me access to, I should be able to stand in the presence of the monstrosity and not flee like a Quan Yin worshiper.

Grant will cast the following spells that affect everyone within 2 minutes of the start of the battle
Cloak of Bravery: +7 bonus to Fear saves
Prayer: +1 Luck bonus to all rolls
Good Hope: +2 Morale bonus to saves/attack/damage/ability/skill checks
Valizar roars with delight at Grant's proposed prayers.

OOC: Do the bonuses from these spells stack?
Title: Re: Into the Jaws of the Mad Beast
Post by: Asinjin on January 30, 2014, 03:32:15 PM
Without Haas' morale compass to guide Valizar, he cannot be held accountable for the amount of carnage he plans to inflict upon his enemies. 

You will be missed Haas, but rest assured, Tyrogatorian justice will be served tonight.

Haas will be there in spirit.
Title: Re: Into the Jaws of the Mad Beast
Post by: Asinjin on January 30, 2014, 03:33:33 PM
Valizar roars with delight at Grant's proposed prayers.

OOC: Do the bonuses from these spells stack?

The +7 and +2 morale bonuses to Fear saves do not stack.  Otherwise yes.
Title: Re: Into the Jaws of the Mad Beast
Post by: Asinjin on January 30, 2014, 03:34:48 PM
Grant says, "When it comes to fighting this thing, let me engage it first before you leave the protection offered by Master Claud's flag.  Watching me fight will bolster your courage. (Ooc: Everyone within 30' of grant that can see him will receive a +2 to attack/Damage/Fear Saves).  With the blessings that the Mighty Tyrogatore has granted me access to, I should be able to stand in the presence of the monstrosity and not flee like a Quan Yin worshiper.

Grant will cast the following spells that affect everyone within 2 minutes of the start of the battle
Cloak of Bravery: +7 bonus to Fear saves
Prayer: +1 Luck bonus to all rolls
Good Hope: +2 Morale bonus to saves/attack/damage/ability/skill checks

I don't believe Good Hope is a cleric spell.