Habololy Forum
Habololy Concepts => Domain => Topic started by: Asinjin on February 28, 2012, 09:03:16 AM
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I don't like the death touch as the granted ability with where we are going with this domain. Zunder, what are some of the anti-undead powers you've seen in other domains?
1st - Hide from Undead
2nd - Gentle Repose
3rd - Speak with Undead
4th - Death Ward
5th ??
6th - Undeath to Death
7th ??
8th ??
9th ??
Thoughts?
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- Extra Turning,
- Extra HD to Turning,
- If you destroy a undead you can absorb it's HD levels and use them to power spells
Just what I can remember off the top of my head.
I don't like the death touch as the granted ability with where we are going with this domain. Zunder, what are some of the anti-undead powers you've seen in other domains?
1st - Hide from Undead
2nd - Gentle Repose
3rd - Speak with Undead
4th - Death Ward
5th ??
6th - Undeath to Death
7th ??
8th ??
9th ??
Thoughts?
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I agree. We should distinguish it from the Glory ability.
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I think the using destroyed undead to power spells is appropriate for Falan and different from Glory. Where is that ability found?
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Sorry, I meant I agree it should not use the Death Touch. You could give them a positive energy touch that destroys/harms undead and heals living creatures as the paladin lay on hands ability.
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I think the using destroyed undead to power spells is appropriate for Falan and different from Glory. Where is that ability found?
hahah, I can't remember, i'll have to talk a look around. I believe it was in Libre Mortis, but I could be wrong.
I believe it was something like this.
- If you destroy undead, you can absorb the HD as spell levels and use them to power any spell you have. The total HD of the undead destroyed must be equal to or greater then the spell being cast.
- I believe it was only good for the next round
- I don't think you needed the spell prepared.. Just something in your spell book.
- if you used to to cast something you had memorized, you still retain that spell
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Keep looking, need it by next Tuesday.
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For the domain power, how about the ability to critically strike undead?
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No one likes my Life Touch?
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For the domain power, how about the ability to critically strike undead?
Many cleric's aren't going to be fighter based.
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No one likes my Life Touch?
I passed over it at first. It is good.
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Not bad!!
I passed over it at first. It is good.
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Many cleric's aren't going to be fighter based.
By design, clerics are intended to be melee fighters. They are given armor and shield prof, decent hp, good BAB. Lots of cleric spells augment personal combat abilities (righteous might, divine favor, divine power), often making them better fighters then true fighters. Examples: Koth, Haas, Nathan, Monteron, Kovar. Maybe not Harrick or Claude, but still the majority.
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By design, clerics are intended to be melee fighters. They are given armor and shield prof, decent hp, good BAB. Lots of cleric spells augment personal combat abilities (righteous might, divine favor, divine power), often making them better fighters then true fighters. Examples: Koth, Haas, Nathan, Monteron, Kovar. Maybe not Harrick or Claude, but still the majority.
While that might be true. They mostly don't have good critical strike abilities. That's the domain *wink* of fighters.
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1st - Hide from Undead
2nd - Gentle Repose
3rd - Speak with Dead
4th - Death Ward
5th - Dispel Possession (Ghostwalk)
6th - Undeath to Death
7th - Spark of Life (LM)
8th - Mass Death Ward
9th - Surelife (Ghostwalk)
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For the ability, we need to decide between:
Using HD of destroyed undead to power spells
OR
Life touch to heal or destroy undead.
Thoughts?
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I like the second ability. The first ability channels negative energy and seems more evil (for lack of a better word).
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Granted power: Once per day, the cleric can deliver a Touch of Repose. If the cleric touches and undead creature, roll a d6 per cleric level of the caster. If the total is equal to or greater than the undead's total hit points, it is destroyed. Alternatively, the cleric can use the touch on a living creature. The living creature gets healed 1d6 hit points per cleric level.
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Granted power: Once per day, the cleric can deliver a Touch of Repose. If the cleric touches and undead creature, roll a d6 per cleric level of the caster. If the total is equal to or greater than the undead's total hit points, it is destroyed. Alternatively, the cleric can use the touch on a living creature. The living creature gets healed 1d6 hit points per cleric level.
I like the first one. Channeling evil dark energy for good seems ideal :)
if we are going with the second one, please make sure a touch doesn't end up in a negative level.
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We have one vote for each. There's at least three others who can vote.
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So far:
2 votes for the 'life touch'
1 vote for the 'spell channel'
Need Malchia, Master Po, Valdis, and Hero to vote.
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I like the 'life touch' ability.
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My vote has disappeared. Life touch.
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You voted on the wrong thread. The count is now 3 to 1, yours included.
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After weighing and considering both options, I'm going with the Life Touch ability. The 'Spell Power' ability would make them too much like a Sorcerer and I don't want to even think about the overpowered-ness of a Sorcerer/Cleric with this domain should that power prevail
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It is settled then, the life touch power it is.
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It is settled then, the life touch power it is.
How many times a day, and will you loose a level be touching a nasty?
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Once per day, to match the death touch. You do not suffer the effects of another creature's touch attack when you make the touch attack (in 99% of instances)
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With the ability settled, as well as the spells, I will lock this thread unless anyone has any issues by tomorrow.
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I was thinking after using the ability last night that it might be cool to add that any healing above and beyond your total HP would be added in as temporary HP. This will make it a little more powerful and at least closer in power to the death touch ability. Just wanted to see what everyone thinks and also if I missing something that might make this a bad idea.
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I would also add in that the temporary HP only last for a minute per cleric level so somebody couldn't take advantage and use the ability at the beginning of the day just to have more HP.
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So the cleric gets the amount rolled, and if that takes him over this maximum hit points, those are gained as temporary hit points? I am okay with that.
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That is what I was considering like I said it seems fine but I didn't want to miss any reason why it might end up not working.
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Unless anyone has any objections to that, I will add it and lock this domain back up tomorrow.