Habololy Forum

Habololy Concepts => Domain => Topic started by: Asinjin on February 28, 2012, 09:03:16 AM

Title: Repose Domain
Post by: Asinjin on February 28, 2012, 09:03:16 AM
I don't like the death touch as the granted ability with where we are going with this domain.  Zunder, what are some of the anti-undead powers you've seen in other domains?

1st - Hide from Undead
2nd - Gentle Repose
3rd - Speak with Undead
4th - Death Ward
5th ??
6th - Undeath to Death
7th ??
8th ??
9th ??

Thoughts?
Title: Re: Repose Domain
Post by: Zunder on February 28, 2012, 09:39:53 AM

- Extra Turning, 
- Extra HD to Turning,
- If you destroy a undead you can absorb it's HD levels and use them to power spells
Just what I can remember off the top of my head.

I don't like the death touch as the granted ability with where we are going with this domain.  Zunder, what are some of the anti-undead powers you've seen in other domains?

1st - Hide from Undead
2nd - Gentle Repose
3rd - Speak with Undead
4th - Death Ward
5th ??
6th - Undeath to Death
7th ??
8th ??
9th ??

Thoughts?
Title: Re: Repose Domain
Post by: whitesword on February 28, 2012, 11:41:01 AM
I agree. We should distinguish it from the Glory ability.
Title: Re: Repose Domain
Post by: Asinjin on February 28, 2012, 11:47:07 AM
I think the using destroyed undead to power spells is appropriate for Falan and different from Glory.  Where is that ability found?
Title: Re: Repose Domain
Post by: whitesword on February 28, 2012, 03:20:11 PM
Sorry, I meant I agree it should not use the Death Touch. You could give them a positive energy touch that destroys/harms undead and heals living creatures as the paladin lay on hands ability.
Title: Re: Repose Domain
Post by: Zunder on February 28, 2012, 03:33:26 PM
I think the using destroyed undead to power spells is appropriate for Falan and different from Glory.  Where is that ability found?

hahah, I can't remember, i'll have to talk a look around.  I believe it was in Libre Mortis, but I could be wrong.

I believe it was something like this. 
 - If you destroy  undead, you can absorb the HD as spell levels and use them to power any spell you have.  The total HD of the undead destroyed must be equal to or greater then the spell being cast.   
   - I believe it was only good for the next round
   - I don't think you needed the spell prepared.. Just something in your spell book.
   - if you used to to cast something you had memorized, you still retain that spell
Title: Re: Repose Domain
Post by: Asinjin on February 29, 2012, 01:37:32 PM
Keep looking, need it by next Tuesday.

Title: Re: Repose Domain
Post by: Hero on February 29, 2012, 10:01:34 PM
For the domain power, how about the ability to critically strike undead?
Title: Re: Repose Domain
Post by: whitesword on February 29, 2012, 10:40:19 PM
No one likes my Life Touch?
Title: Re: Repose Domain
Post by: Zunder on February 29, 2012, 10:44:04 PM
For the domain power, how about the ability to critically strike undead?


Many cleric's aren't going to be fighter based.
Title: Re: Repose Domain
Post by: Asinjin on February 29, 2012, 10:55:21 PM
No one likes my Life Touch?
I passed over it at first.  It is good.
Title: Re: Repose Domain
Post by: Zunder on February 29, 2012, 11:24:37 PM

Not bad!!

I passed over it at first.  It is good.
Title: Re: Repose Domain
Post by: Hero on March 01, 2012, 07:38:54 AM

Many cleric's aren't going to be fighter based.
By design, clerics are intended to be melee fighters. They are given armor and shield prof, decent hp, good BAB. Lots of cleric spells augment personal combat abilities (righteous might, divine favor, divine power), often making them better fighters then true fighters. Examples: Koth, Haas, Nathan, Monteron, Kovar. Maybe not Harrick or Claude, but still the majority.
Title: Re: Repose Domain
Post by: Zunder on March 01, 2012, 08:23:17 AM
By design, clerics are intended to be melee fighters. They are given armor and shield prof, decent hp, good BAB. Lots of cleric spells augment personal combat abilities (righteous might, divine favor, divine power), often making them better fighters then true fighters. Examples: Koth, Haas, Nathan, Monteron, Kovar. Maybe not Harrick or Claude, but still the majority.


While that might be true.  They mostly don't have good critical strike abilities. That's the domain *wink* of fighters.
Title: Re: Repose Domain
Post by: Asinjin on March 02, 2012, 10:29:48 PM
1st - Hide from Undead
2nd - Gentle Repose
3rd - Speak with Dead
4th - Death Ward
5th - Dispel Possession (Ghostwalk)
6th - Undeath to Death
7th - Spark of Life (LM)
8th - Mass Death Ward
9th - Surelife (Ghostwalk)
Title: Re: Repose Domain
Post by: Asinjin on March 04, 2012, 07:04:33 PM
For the ability, we need to decide between:

Using HD of destroyed undead to power spells

OR

Life touch to heal or destroy undead.

Thoughts?
Title: Re: Repose Domain
Post by: Windblade on March 04, 2012, 07:33:54 PM
I like the second ability.  The first ability channels negative energy and seems more evil (for lack of a better word).
Title: Re: Repose Domain
Post by: Asinjin on March 04, 2012, 08:53:24 PM
Granted power: Once per day, the cleric can deliver a Touch of Repose.  If the cleric touches and undead creature, roll a d6 per cleric level of the caster.  If the total is equal to or greater than the undead's total hit points, it is destroyed.  Alternatively, the cleric can use the touch on a living creature.  The living creature gets healed 1d6 hit points per cleric level.
Title: Re: Repose Domain
Post by: Zunder on March 04, 2012, 11:26:43 PM
Granted power: Once per day, the cleric can deliver a Touch of Repose.  If the cleric touches and undead creature, roll a d6 per cleric level of the caster.  If the total is equal to or greater than the undead's total hit points, it is destroyed.  Alternatively, the cleric can use the touch on a living creature.  The living creature gets healed 1d6 hit points per cleric level.


I like the first one. Channeling evil dark energy for good seems ideal :) 


if we are going with the second one, please make sure a touch doesn't end up in a negative level.
Title: Re: Repose Domain
Post by: Asinjin on March 05, 2012, 12:53:59 AM
We have one vote for each.  There's at least three others who can vote.
Title: Re: Repose Domain
Post by: Asinjin on March 06, 2012, 02:57:38 PM
So far:

2 votes for the 'life touch'

1 vote for the 'spell channel'

Need Malchia, Master Po, Valdis, and Hero to vote.
Title: Re: Repose Domain
Post by: master po on March 06, 2012, 03:05:40 PM
I like the 'life touch' ability.
Title: Re: Repose Domain
Post by: whitesword on March 06, 2012, 03:11:54 PM
My vote has disappeared. Life touch.
Title: Re: Repose Domain
Post by: Asinjin on March 06, 2012, 03:34:33 PM
You voted on the wrong thread.  The count is now 3 to 1, yours included.
Title: Re: Repose Domain
Post by: Valdis on March 06, 2012, 03:42:42 PM
After weighing and considering both options, I'm going with the Life Touch ability.  The 'Spell Power' ability would make them too much like a Sorcerer and I don't want to even think about the overpowered-ness of a Sorcerer/Cleric with this domain should that power prevail
Title: Re: Repose Domain
Post by: Asinjin on March 06, 2012, 04:05:49 PM
It is settled then, the life touch power it is.
Title: Re: Repose Domain
Post by: Zunder on March 06, 2012, 04:11:05 PM
It is settled then, the life touch power it is.


How many times a day, and will you loose a level be touching a nasty?
Title: Re: Repose Domain
Post by: Asinjin on March 06, 2012, 04:28:38 PM
Once per day, to match the death touch.  You do not suffer the effects of another creature's touch attack when you make the touch attack (in 99% of instances)
Title: Re: Repose Domain
Post by: Asinjin on March 07, 2012, 11:39:35 AM
With the ability settled, as well as the spells, I will lock this thread unless anyone has any issues by tomorrow.
Title: Question about Repose Domain
Post by: Windblade on March 21, 2012, 12:15:45 PM
I was thinking after using the ability last night that it might be cool to add that any healing above and beyond your total HP would be added in as temporary HP.   This will make it a little more powerful and at least closer in power to the death touch ability.  Just wanted to see what everyone thinks and also if I missing something that might make this a bad idea.
Title: Re: Question about Repose Domain
Post by: Windblade on March 21, 2012, 12:19:36 PM
I would also add in that the temporary HP only last for a minute per cleric level so somebody couldn't take advantage and use the ability at the beginning of the day just to have more HP.
Title: Re: Repose Domain
Post by: Asinjin on March 23, 2012, 09:54:08 AM
So the cleric gets the amount rolled, and if that takes him over this maximum hit points, those are gained as temporary hit points?  I am okay with that.
Title: Re: Repose Domain
Post by: Windblade on March 23, 2012, 02:43:23 PM
That is what I was considering like I said it seems fine but I didn't want to miss any reason why it might end up not working.
Title: Re: Repose Domain
Post by: Asinjin on March 24, 2012, 11:30:50 AM
Unless anyone has any objections to that, I will add it and lock this domain back up tomorrow.