Habololy Forum
Habololy Concepts => Domain => Topic started by: whitesword on February 26, 2012, 12:17:24 PM
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1 Bane
2 Scare
3 Rage
4 Fear
5 Crushing Despair
6 Aura of Terror
7 Eye Bite
8 Antipathy
9 Weird
Power: You have the Frightful Presence ability. The ability affects only those that you attack in combat, including touch spells, or Intimidate. The save DC is based only on your Cleric levels. If you already have the Frightful Presence ability from another source you add your Wisdom modifier to the save DC.
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1 Bane
2 Scare
3 Rage
4 Fear
5 Crushing Despair
6 Aura of Terror
7 Eye Bite
8 Antipathy
9 Weird
Power: You have the Frightful Presence ability. The ability affects only those that you attack in combat, including touch spells, or Intimidate. The save DC is based only on your Cleric levels. If you already have the Frightful Presence ability from another source you add your Wisdom modifier to the save DC.
The save can't be based just on cleric level because you would almost never miss the save. I would make it like stunning fist. 10 +1/2 your cleric level + your wis modifier (or you could do Cha mod if you want). If you already have Frightful Presence then add +2 to the DC of this check.
I like all the spell choices except rage in the 3rd level slot. I will try to see if I can come up with some suggestions.
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I agree with Windblade's power comment.
For 1st level, Cause Fear is another option. Thoughts?
For 2nd level, Horror of the Spoken Name from Tome of Magic. Thoughts?
I like moving Fear to 3rd level and for 4th Manifest Nightmare from Heroes of Horror. Thoughts?
I have no problems with 5th through 9th.
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The power is normally based on total HD + ability modifier. If you think half- cleric level + modifier works better that is fine with me, I just didn't think it should be based on character level as it would be for a monster.
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Even at 20th level, the half level plus 10 plus modifier would be 26ish.
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I just looked into the how the mechanics of the saving throw. I have no idea how powerful the ability actually is. I probably should have checked that before offering a saving throw suggestion.
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I forgot to mention: when i used the Tools site all of the Eberon pages came up empty. I was searching by rulebook. All the lists I have posted therefore were made without considering those spells. If you see some that look good feel free to chime in. I also only gave OA a cursory look.
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1 Cause Fear
2 Horror of the Spoken Name (Tome of Magic)
3 Fear
4 Sphere of Terror (Dragon 333)
5 Crushing Despair
6 Aura of Terror
7 Eye Bite
8 Antipathy
9 Weird
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I like my original list with the exception of #3 better
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1 Bane OR Cause Fear
2 Scare OR Horror of the Spoken Name
3 Fear
4 Sphere of Terror
5 Crushing Despair
6 Aura of Terror
7 Eye Bite
8 Antipathy
9 Weird
We needs some votes on 1st and 2nd level.
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1 Bane OR Cause Fear
2 Scare OR Horror of the Spoken Name
3 Fear
4 Sphere of Terror
5 Crushing Despair
6 Aura of Terror
7 Eye Bite
8 Antipathy
9 Weird
We needs some votes on 1st and 2nd level.
Sorry, I just realized you moved Fear up to 3. I don't know what Horror does. I like Bane at first better because its a little different. Otherwise 1-3 are pretty much the same spell.
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I don't like horror of the spoken name because it uses true name magic which we haven't really used to the best of my knowledge. I am not a big fan of Bane but I think it is better then horror of the spoken name.
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oops I thought bane and horror of the spoken name where the same level. I vote for cause fear and scare.
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Fear: Cone, 1 round/lvl, Will or panic, otherwise shaken
Scare: 1 per 3 lvls, Will or frightened, only 6HD and under
Cause Fear: 1 creature, Will or panic, otherwise shaken, 5HD or under, 1d4 rounds
They are similar, but all fitting. Do we give up appropriateness for variety?
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Fear: Cone, 1 round/lvl, Will or panic, otherwise shaken
Scare: 1 per 3 lvls, Will or frightened, only 6HD and under
Cause Fear: 1 creature, Will or panic, otherwise shaken, 5HD or under, 1d4 rounds
They are similar, but all fitting. Do we give up appropriateness for variety?
I don't think we need variety those 3 seem fine to me.
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Keep in mind Bane is a Fear spell.
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I actually read bane again and I like its effects. I agree with Whitesword to put that at 1st. I think the name of the spell doesn't really fit with the effect so I assumed it was a different.
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1 Bane
2 Scare
3 Fear
4 Sphere of Terror
5 Crushing Despair
6 Aura of Terror
7 Eye Bite
8 Antipathy
9 Weird
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Any more thoughts on this before I lock it? I'm looking at Master Po and Malchia, both with clerics of Dedestroyt who could take this domain.
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I'm not familiar with Sphere of Terror, but everything else seems like it'll work. For the granted power, would it be too much to allow a +2 bonus to Intimidate checks in addition to Frightful Presence?
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I don't see a problem with it, but I don't think its necessary. Few domains have multiple granted abilities, and I think we should only do that if the ability is clearly weaker than others. Frightful Presence is a strong enough ability not to require an additional one.
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I don't see a problem with it, but I don't think its necessary. Few domains have multiple granted abilities, and I think we should only do that if the ability is clearly weaker than others. Frightful Presence is a strong enough ability not to require an additional one.
FP is already better than Intimidate.
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Fair enough, just thought I'd throw it out there.
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1 Bane
2 Scare
3 Fear
4 Sphere of Terror
5 Crushing Despair
6 Aura of Terror
7 Eye Bite
8 Antipathy
9 Weird
Granted Power: Frightening Presence
And this one is done
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Granted Power: The cleric gains the Frightful Presence ability. This special quality makes a creature’s very presence unsettling to foes. It takes effect automatically when the cleric attacks, charges, or casts an offensive spell. Opponents within range who witness the action may become panicked if they have 4 combined hit dice or level or less; or shaken if they have 5 or more hit dice and levels combined. The range is 5 feet per two combined levels and hit dice of the cleric, and the duration is 4d6 rounds. This ability affects only opponents with fewer Hit Dice or levels than the cleric has. An affected opponent can resist the effects with a successful Will save (DC 10 + ½ cleric’s character level + cleric’s Charisma modifier). An opponent that succeeds on the saving throw is immune to that same creature’s frightful presence for 24 hours.