Habololy Forum
Icefian Campaign => Reluctant Heroes => Topic started by: whitesword on September 10, 2014, 12:40:46 AM
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You all won initiative so feel free to post your first round action.
Note that the high level sessions will use this thread, not the constables.
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Kerkly casts Resurgence through the Greater Stasus on Benlin...who rolls a 11 for a total of 25 on his Will save. Let me know if that is sufficient to make the save.
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So they I don't forget, here is what is active:
Greater Status (Benlin, Ari, Tomas, Shar, and Rubius)
Repel Vermin (10 foot radius from Kerkly)
Interplanar Telepathic Bind (Kerkly, Benlin, Ari, Tomas, Shar, Rubius, and Wake)
Good Hope (Kerkly, Benlin, Ari, Tomas, Shar, Rubius, Wake, Parker, Robin, Astrek, Wake, Toppy, Karp, Helo, and Apel) which is +2 morale bonus on basically every roll type
Magic Circle Against Evil (10 feet radius from Kerkly)
Celestial Brilliance
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Robyn casts Cat's Grace and draws her weapons
Parker casts Haste on Himself, Robyn, Thadeus, Rubius, Ari, Astrik, Shar, Kerkly, Brenlin, and 2 of the Lantern Archons.
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A note that the Archons can speak to everyone through use of tongues. It does not say they use Telepathy, but it would make more sense than sound.
They have an Aura of menace, so anyone that attacks us (from within 20 feet of an Archon) has to make a DC12 save or be at -2 penalties to a lot of things.
In round 1, they all focus on the visible creature and attack with their lights rays. That's five +2 ranged touch attacks and three +4 ranged touch attacks.
Benlin, after recovering, moves back and casts Elation (80 foot spread so everyone is in it), and everyone gets +2 Dex, +2 Str, and +5 feet move. These are morale bonuses, so they stack with you ability increasing items.
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Robyn casts Cat's Grace and draws her weapons
Parker casts Haste on Himself, Robyn, Thadeus, Rubius, Ari, Astrik, Shar, Kerkly, Brenlin, and 2 of the Lantern Archons.
Let's call that Toppy and Karp, since they have the Good Hope as well. Keeping track of Archons as well as my familiar and two halflings is going to be a challenge.
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After PArker casts his spell, he smacks himself on the head, puts away the bastard sword and pulls out a mace.
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Before we entered (I didn't to not waste time last night), Kerkly asks, "Who has magic which deflects attacks typically active?"
In other words, who has a constant deflection bonus to armor class?
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A correction, the Luminous Armor Benlin has is stronger than the one you have seen around Asinjin.
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Before we entered (I didn't to not waste time last night), Kerkly asks, "Who has magic which deflects attacks typically active?"
In other words, who has a constant deflection bonus to armor class?
Parker raises his hand
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In other words, who has a constant deflection bonus to armor class?
I do.
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A note that the Archons can speak to everyone through use of tongues. It does not say they use Telepathy, but it would make more sense than sound.
They have an Aura of menace, so anyone that attacks us (from within 20 feet of an Archon) has to make a DC12 save or be at -2 penalties to a lot of things.
In round 1, they all focus on the visible creature and attack with their lights rays. That's five +2 ranged touch attacks and three +4 ranged touch attacks.
Benlin, after recovering, moves back and casts Elation (80 foot spread so everyone is in it), and everyone gets +2 Dex, +2 Str, and +5 feet move. These are morale bonuses, so they stack with you ability increasing items.
Benlin makes the save and will go at the end of the round. The archons can only see the one on the ground.
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After PArker casts his spell, he smacks himself on the head, puts away the bastard sword and pulls out a mace.
The mace does not assist you.
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I neglected to mention something:
While you were outside waiting for the eyes you could hear a dull thud sound from somewhere in the palace. It was more clear and accompanied by a subtle vibration when you were in the grand entrance way and the room with the glowing crystal. You could not hear or feel anything in the room with the bugs. Before your current battle began both were either stronger or more perceptible in the kitchen. There is no discernible pattern.
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Before we entered (I didn't to not waste time last night), Kerkly asks, "Who has magic which deflects attacks typically active?"
In other words, who has a constant deflection bonus to armor class?
Tomas does..
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In the first round Tomas will activate one of the powers of his belt, quick draw his short sword and a dagger, and move if there is a spot where he thinks he can get a better view of the room.
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The room is extremely cluttered and there is a huge butcher's block (4x8') in the center. The broken walls of the pantry, cold room and midden are all over the floor along with pots and ceramic ware.
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The mace does not assist you.
i'll Power attack this guy, then "Spring" back to the protect the little ones.
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The archons can only see the one on the ground.
Then that is the one they target.
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I won't attack the remaining constable since I suspect he's under the influence of psionic ooze. There may be a way to save him. Instead, I'll target the creature on the ground with the holy bow.
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I won't attack the remaining constable since I suspect he's under the influence of psionic ooze. There may be a way to save him. Instead, I'll target the creature on the ground with the holy bow.
Sh'aar speaks harshly at you all, not understanding your hesitation. "This is life or death, we can't wallow with decisions like children. Either way they mean to harm you, either way they need to be stopped. Act like the routine of the Lord Governor that you are. "
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Since the room is so cluttered I will either stay near enough to reach the one on the ground with a 5 foot step or move to the table if it allows me to reach the other creature with 5' step
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Since the room is so cluttered I will either stay near enough to reach the one on the ground with a 5 foot step or move to the table if it allows me to reach the other creature with 5' step
You can reach the second one with a five foot step but you will be flanked by them.
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Ari activates sacred vitality, then moves into the room as far as he can, drawing his weapons as he moves. Astrek remains in the hallway and watches our backs.
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Ari activates sacred vitality, then moves into the room as far as he can, drawing his weapons as he moves. Astrek remains in the hallway and watches our backs.
If he passes me, then I move to protect him. Silly man.. doesn't know what's good for him.
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If he passes me, then I move to protect him. Silly man.. doesn't know what's good for him.
Stay.
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Stay.
She rolls her eyes at you, and moves next to you.
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Ari, Sha'ar, any deflection bonuses?
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Ari, Sha'ar, any deflection bonuses?
none..
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Ari, Sha'ar, any deflection bonuses?
Yes.
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Creature lore check = 14+16 =30. What do I know about these things?
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4 of five of you have that, so I will try a different spell.