Author Topic: Whip-it Good!  (Read 4440 times)

Offline Malchia

  • Hero Member
  • *****
  • Posts: 2050
    • View Profile
Re: Whip-it Good!
« Reply #15 on: September 04, 2018, 02:56:15 PM »
Dissa is game to try this
Saewurg will stand next to Dissa when she casts her spells in case he needs to cast Immediate Assistance on Razilav.  He can do this 5 more times today before having to rest. 

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9390
    • View Profile
    • Habololy
Re: Whip-it Good!
« Reply #16 on: September 04, 2018, 04:08:54 PM »
My five modified rolls: 3, 15, 16, 5, 22.  DM, let me know if the 22 succeeds.
The hand that rolls the Dice rules the world.

Offline Malchia

  • Hero Member
  • *****
  • Posts: 2050
    • View Profile
Re: Whip-it Good!
« Reply #17 on: September 04, 2018, 04:18:08 PM »
My five modified rolls: 3, 15, 16, 5, 22.  DM, let me know if the 22 succeeds.
I can cast Immediate Assistance on your 3 and 5. 

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9390
    • View Profile
    • Habololy
Re: Whip-it Good!
« Reply #18 on: September 04, 2018, 04:41:55 PM »
I can cast Immediate Assistance on your 3 and 5.

What does that do?
The hand that rolls the Dice rules the world.

Offline Malchia

  • Hero Member
  • *****
  • Posts: 2050
    • View Profile
Re: Whip-it Good!
« Reply #19 on: September 04, 2018, 04:53:21 PM »
What does that do?
Actually, scrap that idea.  After reading it again (see below), it's only good for rerolling skill checks and not saves.  Oh well, I was going on memory and thought it was good for either.  I guess we have to let the dice decide. 

Components: V,
Casting Time: 1 immediate action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One willing creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

As you speak the arcane words, you feel the laws of reality bending around your companion, undoing his failure.
You grant the subject the chance to reroll a skill check.
You must cast this spell after the skill check has been rolled, but before success or failure has been determined.
The subject makes the new check immediately and must abide by the results of the second roll.
The subject can't take 10 or 20 on this reroll.