"Ah, I don't think there's enough time in all the multiverse to get into that. We Fought against a stone golem powered by the fractured soul of a Pit Fiend. You may have heard of him, Belarik? Anyway, We need to get back to Habololy as fast as possible. We were in the middle of a battle when we were forcefully brought here against our will."
“That accursed fiend. I hope you put an end to him. I cannot send you directly home. The Habololian powers frown upon our interference. But I can send you to Stasis’ realm and from there you can easily make your way to Habololy.†He gestures to the great door.
As you pass the door it takes a moment to adjust. The interior of the hall is so vast you can’t take it all in. It is covered in art, ornate carvings and trophies. There is a center aisle ending in an empty head table, flanked by countless communal tables. As you proceed up the aisle, out of the corner of your eyes on either side you see hundreds of thousands of beings of every race feasting and engaging in contests, but if you look to either side they disappear. Martine unconsciously grasps his sword.
Sharkandrik says: “As long as you mean no harm they cannot interact with you.â€
He leads you out to a patio with half a dozen winding staircases, each leading up to an arch that stands unsupported on a landing.
“Ordinarily my lord would expect you to climb and given what I sense from each of you it would likely be a day or more of hard going. But, as your errand is important, I’ll send you to the top. Safe journey home. Enjoy Palladia, even if your visit is short.â€
You emerge into a room made of stone but covered in the same symbols and art as the hall you just left. A woman and a dwarf eating at a table are startled by your arrival. She is armed as a shield maiden and the dwarf has a heavy warhammer. “What’s your business here?†Says the woman.