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Magic of Habololy / Re: New Spells
« Last post by Malchia on May 05, 2024, 08:25:40 PM »
I think level 0 is appropriate given the benefit. It has limited utility and is on par with spells like detect magic, light, mending, prestidigitation. It’s probably less useful than any of those in game. If was going to be a higher level, it should do something extra, I think (but I don’t know what).
I agree, cantrip seems appropriate, although I think the verbiage needs work.

"Upon casting this spell, you immediately learn the precise time of day to the nearest second and the date, as well as the elapsed time since your last casting of this spell ended. On your turn while the spell is active you may spend a move action to learn the current time and date, as well as the elapsed time since this spell was cast."

It says upon casting you instantly get all the info, much like Know Direction, but are you saying you can get another check as a move action any time within the one hour duration? Just want to make sure I'm interpreting this correctly. And by the way, nice touch with the addition of elapsed time on additional checks. Does that apply to additional castings? If it's cast once, then cast again three hours later, would the spell tell you it's been three hours since you cast it last, or more importantly, would it tell you if something was amiss such as four hours actually passed?
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Magic of Habololy / Re: New Spells
« Last post by Hero on May 05, 2024, 07:54:58 PM »
I think level 0 is appropriate given the benefit. It has limited utility and is on par with spells like detect magic, light, mending, prestidigitation. It’s probably less useful than any of those in game. If was going to be a higher level, it should do something extra, I think (but I don’t know what).
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Magic of Habololy / Re: New Spells
« Last post by Zunder on May 03, 2024, 09:52:28 AM »
I was thinking a higher level spells was a timer.  Let me know what 5 minutes etc has passed.
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Out Into the World / Re: Did the fireball annihilation make it better worse?
« Last post by Malchia on May 02, 2024, 09:49:52 PM »
Hopefully it will work in this place.
Agreed. No telling what to expect in this world. Oz will place everyone under his care, and if that doesn't work, hopefully the quasi-Horarians will have something to restore us.
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Out Into the World / Re: Did the fireball annihilation make it better worse?
« Last post by Windblade on May 02, 2024, 07:11:27 AM »
Hopefully it will work in this place.
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Magic of Habololy / Re: New Spells
« Last post by Windblade on May 02, 2024, 07:10:29 AM »
That a makes sense.  I agree.
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Magic of Habololy / Re: New Spells
« Last post by Hero on May 01, 2024, 10:00:56 PM »
To the 'learn current time and date', I think that may require a higher level version of the spell, or some added restrictions about where you are.  Alternatively, a DM discretion about it simply not being powerful enough to answer based on factors.
Doesn’t seem like the date and time would generally be that meaningful to warrant a higher level slot. I wrote it specifically to be useful for keeping track of time during interplanar travel (which was before our current alternate reality shenanigans started). So I vote we keep it and utilize DM fiat for special circumstances.
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Out Into the World / Re: Did the fireball annihilation make it better worse?
« Last post by Hero on May 01, 2024, 09:36:49 PM »
When we rest we get 1 ability point back correct?
Or 2 if placed under someone’s care with a Heal check. And it’s to each damaged ability score. So with a night’s rest, some heal checks, and 9 or 10 lesser restorations, we should be fully recovered.
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Out Into the World / Re: Did the fireball annihilation make it better worse?
« Last post by Asinjin on April 28, 2024, 10:23:22 AM »
When we rest we get 1 ability point back correct?

Typically
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Out Into the World / Re: Did the fireball annihilation make it better worse?
« Last post by Windblade on April 28, 2024, 12:58:52 AM »
When we rest we get 1 ability point back correct?
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