The end of an Era has come. Magic is broken. New Heroes are needed to face the challenges of the new Age!
Total Members Voted: 9
Voting closed: July 17, 2014, 05:04:15 PM
There's also some lax descriptions on some of the spells. For instance, Disintegrate describes what happens to a target on a failed save, but not on a successful save. And another thing...have you noticed that Magic Missile no longer hits unerringly? It doesn't specifically say it doesn't, but nor does it say anywhere in the description that it does. Not cool.
Another thing I came across that I would immediately house rule: there is no xp or ability penalty for being brought back from the dead
There doesn't appear to be an XP cost for anything which I'm a big fan of. Also, they clearly defined Wish as having no negative impact when using it to cast any 8th level spell. Only when trying to acheive greater results do you take necrotic damage. Ability and level drain always bothered me. I'm glad they've been removed from the game.
Energy drain has always been hard to adjudicate and they really watered it down in 3/3.5. Vampires et al used to be really terrifying because of the potential loss. Ability drain has always been easier and I think makes sense. I'm surprised they'd get rid of both and makes me think they're just dumbing a number of things down. I don't like the no XP cost change either.
Has anyone pre-ordered the new books?