Habololy Forum

String Mountain Campaign => The Gree Unwanted => Topic started by: Zunder on August 09, 2017, 08:09:25 AM

Title: A-Gree-gous crimes!
Post by: Zunder on August 09, 2017, 08:09:25 AM
Everyone at second level gets 500xp


those at 1st get 750xp :)


You have two downed grey-vests, and conscious sergeant.   What do you do?
Title: Re: A-Gree-gous crimes!
Post by: Valdis on August 09, 2017, 08:47:56 AM
Disa goes to each of the fallen Gray Vests and does a heal check to make sure they are still alive and will give them a 0 level cure if they need it to stabilize them.  She takes one of the charged shock rods and moves behind the Sargent and says "I told you we shouldn't have come here.  Let's get back to G.R.I.T" and then zaps him to unconsciousness.
Title: Re: A-Gree-gous crimes!
Post by: Hero on August 10, 2017, 04:42:33 AM
Level acquired - Bard 2

Ilya follows behind Disa and searches each Grey Vest. He separates weapons, ammunition, and spell components from them in the event they wake up while we're still here.

I don't take anything (unless there's something really neat...), I just pile them up in a remote location.
Title: Re: A-Gree-gous crimes!
Post by: Hero on August 10, 2017, 04:43:44 AM
Also, nice thread title!
Title: Re: A-Gree-gous crimes!
Post by: Zunder on August 10, 2017, 12:28:52 PM
Disa goes to each of the fallen Gray Vests and does a heal check to make sure they are still alive and will give them a 0 level cure if they need it to stabilize them.  She takes one of the charged shock rods and moves behind the Sargent and says "I told you we shouldn't have come here.  Let's get back to G.R.I.T" and then zaps him to unconsciousness.


The Police Baton requires charging to zap him, but easy enough, you just rotate it while holding it and a weight at it's base spins around the middle rod.  1 round later it's active and zap him, he's out.


I need a bardic knowledge check Hero..


Going through the fallen you notice the following noteworthy items:
  - Mage: a high quality broach with three sections of a triangle in different colors. 120 bucks.  spell book.
  - Sargent:  a custom Epbul carbine and 15 rounds for it.  205 bucks. A odd looking paper wrapped package. police baton (Disa has), grean spark.  standard issue pistol (10 rounds).  Police Investigator Lenses ( thick rimmed glasses held on with a band)
  - private:  12 bucks, a really fine dagger,  standard issue pistol (10 rounds), police baton, grean police spark (flare gun)


Of course they have 3 Gray Vest Armor sets - padded armor / +2 against modern missiles.  (only usable by Gree),
Title: Re: A-Gree-gous crimes!
Post by: Malchia on August 10, 2017, 01:16:32 PM
For the record, Saewurg finishes collecting all the gold, ID's, weapons, and items in the safehouse after I knock out the mage with Power Word Pain.  I cast one more Detect Magic before leaving to make sure I didn't miss anything or in case something was left for us after we left the first time.  I'll then fly down to street level with the rest of the group and help in any way I can.
Title: Re: A-Gree-gous crimes!
Post by: Asinjin on August 10, 2017, 01:16:52 PM
Razilav says, "We should not take any of their belongings."
Title: Re: A-Gree-gous crimes!
Post by: Malchia on August 10, 2017, 01:17:20 PM
Razilav says, "We should not take any of their belongings."
A-Gree'd
Title: Re: A-Gree-gous crimes!
Post by: Zunder on August 10, 2017, 02:04:33 PM
besides the stuff already mentioned, the sergeant's backpack glows faintly to a detect magic.
Title: Re: A-Gree-gous crimes!
Post by: Hero on August 11, 2017, 03:19:06 PM

I need a bardic knowledge check Hero..

d20+10=23
Title: Re: A-Gree-gous crimes!
Post by: Hero on August 11, 2017, 03:20:49 PM
d20+10=23
Wait, that's Ilya's check at 2nd level. At 1st it's d20+7=20
Title: Re: A-Gree-gous crimes!
Post by: Zunder on August 13, 2017, 10:36:14 PM
still good enough as these have been known to be used.

The strangely wrapped package would contain 3 candles of truth, which can be used as a " judge on location" for immediate trial.  One of the more heinous practices used today.
Title: Re: A-Gree-gous crimes!
Post by: Valdis on August 15, 2017, 08:39:27 AM
Just an FYI, the Celestial badger is still with us.  And it will be for the next 24 hours....
Title: Re: A-Gree-gous crimes!
Post by: Malchia on August 15, 2017, 09:25:51 AM
Just an FYI, the Celestial badger is still with us.  And it will be for the next 24 hours....
Can we name it?
Title: Re: A-Gree-gous crimes!
Post by: Valdis on August 15, 2017, 11:05:02 AM
Can we name it?
Disa names the badger 'Pedigree'.  If there is still time, she will have him dig through the ruins and look for anything that may still be intact, like items, bodies, credits, etc...
Title: Re: A-Gree-gous crimes!
Post by: Hero on August 15, 2017, 10:36:06 PM
still good enough as these have been known to be used.

The strangely wrapped package would contain 3 candles of truth, which can be used as a " judge on location" for immediate trial.  One of the more heinous practices used today.
These could be useful. Think I'll hang on to them.
Title: Re: A-Gree-gous crimes!
Post by: Hero on August 15, 2017, 10:43:35 PM
Side note, during our earlier shopping expedition, Ilya would like to purchase a basic epbul pistol, some ammunition, and a whip (because for some inexplicable reason, bards automatically have proficiency in it).
Title: Re: A-Gree-gous crimes!
Post by: Asinjin on August 28, 2017, 10:56:37 PM
Anything we need to get done before Thursday?
Title: Re: A-Gree-gous crimes!
Post by: Malchia on August 29, 2017, 11:59:50 PM
Anything we need to get done before Thursday?
Just hide the unconscious bodies and get out of here.
Title: Re: A-Gree-gous crimes!
Post by: Zunder on August 31, 2017, 01:46:35 PM
Just hide the unconscious bodies and get out of here.


Are you giving you badger time to dig?   Or are you exiting post haste?
Title: Re: A-Gree-gous crimes!
Post by: Malchia on August 31, 2017, 03:04:42 PM
Are you giving you badger time to dig?   Or are you exiting post haste?
I vote for a post-haste retreat, but will wait with the group if they decide to linger.
Title: Re: A-Gree-gous crimes!
Post by: Asinjin on August 31, 2017, 04:21:30 PM
I vote for a post-haste retreat, but will wait with the group if they decide to linger.

I do not linger.
Title: Re: A-Gree-gous crimes!
Post by: Zunder on September 05, 2017, 09:25:39 AM
Ok, in the short time you are there, he does sniff out those 3 spheres of knockout gas Serge hid there the first night


DC-14 sleeping gas spheres.  fills 4 20' cubes, centered on it.  sleeps for 2D4 rnds. 
if you save, you are flatfooted for the first round ( light headed from effects of the gas) but not asleep.
Title: Re: A-Gree-gous crimes!
Post by: Asinjin on September 05, 2017, 10:41:45 AM
Ok, in the short time you are there, he does sniff out those 3 spheres of knockout gas Serge hid there the first night


DC-14 sleeping gas spheres.  fills 4 20' cubes, centered on it.  sleeps for 2D4 rnds. 
if you save, you are flatfooted for the first round ( light headed from effects of the gas) but not asleep.

Is he still with us, and if so does he take them back?