Seas of Habololy > Setting Sail Again

Staking Out an Island

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Zunder:
Tsunami asked me to leave this here:


https://www.youtube.com/watch?v=G7WGIH35JBE


Fast forward to .28 seconds...

Asinjin:
For Chase and Falcon; here is what you find on the island:

There are ten small shelters, Gilligan's Island style.  It looks like if they were left unattended for too long, the foliage and weather would probably destroy them.  There are no stones or large trees on the island to make more sturdy shelters.  The shelters are not locked or trapped.  Clearly, it is not expected that anyone would be here other than the Shelleshe.  The area around the shelters has been cleared enough to allow easy moment around the camp, which runs along the edge of the constructed lagoon.

The lagoon is about 200 feet across and the canal leading to it is about 50 feet wide.  It is clear from your investigation that it is man made, possibly with magic, possibly by hand.  There is a pier made of large wood board and pillars leading out into the lagoon.  Those materials must have been brought from off island.

The only useful things you find in the shelters are arrows and tools.  There is enough here that workers could not bring anything and continue to work on similar shelters and enlarging the lagoon.  You also find a plow.

Asinjin:
The island has lots of small plants and trees.  It is sub tropical and even if the long nights it does not drop below 50 degrees, although sometimes a strong wind and make it feel colder.  There are lots of birds, rodents, lizards, snakes, and other small animals.  Birds fly to and from the island, indicating there are other islands nearby.  Fish and shellfish are plentiful.

Asinjin:
The day that Lander sends the animal messenger that the Shelleshe have returned is the 23rd day of the 11th month.  That is 55 days after you left Port Talp.  There is currently just under 3 hours of sunlight per day, along with 12 hours of moonlight.

Malchia:
"Falcon, have you any skill in designing or preparing traps?  It may be wise to install pit traps in each of these huts/shelters in order to trap whoever should return to them.  If we dig far enough down, say under the entrance to each hut, we could get to the sludgy sand closer to the water.  It will act as quicksand and hold them in place if they were to fall through our trap.  It's nothing fancy should be pretty easy to set up.  6 feet down ought to do the trick.  It would seem Tfop is smiling upon us since they left us a bountiful supply of tools, arrows, and even a plow.  All these items should help us prepare the traps."

"It may be wise to rig the pier as well.  If we could mount some spears or fishing hooks under the water by the docking area, it may cause enough damage under their hull to break their rudder or even poke some holes large enough for their boat to start taking on water.  This wouldn't kill them; it would simply prevent them from escaping and telling anyone else we're here."
(OOC: imagine the security spikes at a parking garage that let you ride over them, but prevent you from backing up without puncturing your tires)

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