Seas of Habololy > Setting Sail Again

The Pirates Are on to the Plan

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Asinjin:
Any questions about the ship or crew?

Asinjin:
The morning that you see the pirates ships (Duo-tio-Shelleshe) is the 8th day of the 10th month (Napay) of 787.

Asinjin:
Captain Ispolis - What you learn about him in the week and day day you have known is so far is that he is energetic and easy going, for the captain of a ship.  You have yet to see him cast a spell or wear armor.  The only time you have seen him carrying a weapon is when the squid came near the ship, and he had a small rapier.  He always dresses nicely, although the clothing is not always the finest quality.  He often wears a bandanna.  He speaks several languages well (common, elven, and gnomish at least).  He is nimble and appears to be able to do all of the ship tasks at proficiently, but not expertly.  He speaks with Karven the Navigator and Lander the Prelate more than the others when not on duty.  They appear to have known each other for a while.  He spends time teaching the midshipemen, Chase and Kel, when nothing else pressing is happening.  Every night, he shares a bottle of wine with the officers and one lucky non-officer.

Asinjin:
Ship Mage Eric - A young human from Port Talp, his accent is tricky for anyone not used to it.  He sounds like an untraveled Claude, and he is as young as Claude when he started.  He hair is a mop and whatever money he ever had was likely spent learning the magical arts and buying materials to practice it.  He talks of having older siblings and being left with few choices other than to learn magic.  He is forthcoming and friendly, and it worries most that he might be the most effective arcane caster on the ship.  His sailing skills are minimal, but he knows his way around the ship and understands the lingo.  He is of average height and thin, but neither clumsy nor weak.  He can operate a crossbow well enough.  He is most comfortable and spends most of his time with the other Talpans.  He is often looking to help out with basic ship activities even though he is not required.

Asinjin:
Master's Mate Thermon - The hulking ship enforcer is either in his sling or walking near Sal the master at arms.  He will talk to anyone who approaches, but answers nothing about his past if asked.  He often just watches the sea from his sling, half asleep.  When called, he comes to help with any heavy task, although with Valdis able to do many of the same things and more able to get around, the need is lessened.  There has yet to have been an instance where his authority has been required.  He has little in the way of belongings, only two shirts that you have seen on board fit him.  He wears sandals, the only crewman you see with that footwear.  Tucked into the deck is both the massive spear and a huge axe.  If he were smaller, he would be a much greater help, and many think he is sad and bored staring into the water.

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