Habololy Forum

Habololy Concepts => Turn Undead Abilities => Topic started by: whitesword on March 14, 2012, 09:15:37 PM

Title: Drunnbar Anti-Magic
Post by: whitesword on March 14, 2012, 09:15:37 PM
Drunbarr?  Hmmm I would have sworn he had something else.

Mouser would be a no.
Title: Re: Drunnbar Anti-Magic
Post by: Asinjin on March 14, 2012, 09:32:02 PM
For Drunnbar, a power to Nullify spells?
Title: Re: Drunnbar Anti-Magic
Post by: whitesword on March 14, 2012, 09:43:04 PM
I was thinking SR
Title: Re: Drunnbar Anti-Magic
Post by: Windblade on March 14, 2012, 10:22:17 PM
I like SR for him but SR is so powerful.  I would go with an ability to nullify a magic item for a short period of time or something like that.
Title: Re: Drunnbar Anti-Magic
Post by: Asinjin on March 14, 2012, 10:59:26 PM
If we are looking for abilities that are usable a number of times per day, then a constatn SR would be out.  Although granting SR for a round wouldn't be bad.
Title: Re: Drunnbar Anti-Magic
Post by: Windblade on March 14, 2012, 11:40:44 PM
If we are looking for abilities that are usable a number of times per day, then a constatn SR would be out.  Although granting SR for a round wouldn't be bad.

Maybe you can use it as an immediate action in response to a spell and it only last for 1 round and can be used a # of times per day equal to turn undead ability.  I would make it 12+ your cleric level.  I think the spell uses 12 + your caster level.
Title: Re: Drunnbar Anti-Magic
Post by: Zunder on March 15, 2012, 10:13:50 AM
Maybe you can use it as an immediate action in response to a spell and it only last for 1 round and can be used a # of times per day equal to turn undead ability.  I would make it 12+ your cleric level.  I think the spell uses 12 + your caster level.


 + wisdom modifier?


I think spell level comes into it somewhere.
Title: Re: Drunnbar Anti-Magic
Post by: Windblade on March 15, 2012, 10:28:00 AM
I checked the spell and it uses 12 + caster level that seems good to me.
Title: Re: Drunnbar Anti-Magic
Post by: Asinjin on March 15, 2012, 10:46:57 AM
Would it be cool to make it in line with the turn undead check.

2d6 + your cleric level + your Charisma modifier

OR

1d20 + Charisma modifier

SR lasts for one round per use

Usable a number of times per day that the cleric would otherwise be able to Turn Undead.
Title: Re: Drunnbar Anti-Magic
Post by: Asinjin on March 15, 2012, 10:56:22 AM
Null Field: As a free action, the cleric can activate an arcane null field around him with a 10 foot radius.  Once in the next round, the cleric can attempt to end or negate the effects of one arcane spell.  A roll is made in a similar way to a dispel, where the cleric must roll 2d6 + cleric level + Charisma modifier against 11+caster level of the targeted spell.  The cleric must be conscious and aware of the spell in order to negate it.

Thoughts?
Title: Re: Drunnbar Anti-Magic
Post by: Windblade on March 15, 2012, 11:28:55 AM
Would it be cool to make it in line with the turn undead check.

2d6 + your cleric level + your Charisma modifier

OR

1d20 + Charisma modifier

SR lasts for one round per use

Usable a number of times per day that the cleric would otherwise be able to Turn Undead.

I would just keep it simple and use the 12+ Caster Level like the spell.  There is no need to add the 2d6.  The only think we need is the amount of times it can be used based on the turned undead ability so it can properly be used with divine feats.
Title: Re: Drunnbar Anti-Magic
Post by: Windblade on March 15, 2012, 11:34:39 AM
Null Field: As a free action, the cleric can activate an arcane null field around him with a 10 foot radius.  Once in the next round, the cleric can attempt to end or negate the effects of one arcane spell.  A roll is made in a similar way to a dispel, where the cleric must roll 2d6 + cleric level + Charisma modifier against 11+caster level of the targeted spell.  The cleric must be conscious and aware of the spell in order to negate it.

Thoughts?

Again I would just use the dispel check either modified by Wis or Cha and have it be used a number of times perday equal to a turn check. 

I think both abilities are fine but as you already noted in the description we would only let this be used on one spell at a time (per turn undead spent) and not like a normal dispel which can dispel multiple spells of the same target.
Title: Re: Drunnbar Anti-Magic
Post by: Zunder on March 15, 2012, 02:07:17 PM
Null Field: As a free action, the cleric can activate an arcane null field around him with a 10 foot radius.  Once in the next round, the cleric can attempt to end or negate the effects of one arcane spell.  A roll is made in a similar way to a dispel, where the cleric must roll 2d6 + cleric level + Charisma modifier against 11+caster level of the targeted spell.  The cleric must be conscious and aware of the spell in order to negate it.

Thoughts?


I like this right where it is.
Title: Re: Drunnbar Anti-Magic
Post by: whitesword on April 01, 2012, 09:49:46 PM
How about good old fashioned Spell Turning.
Title: Re: Drunnbar Anti-Magic
Post by: Windblade on April 01, 2012, 10:22:39 PM
How about good old fashioned Spell Turning.

Not a bad idea but we would have to be careful since it is a powerful effect.
Title: Re: Drunnbar Anti-Magic
Post by: Asinjin on July 27, 2012, 11:09:45 PM
Null Field: As a free action, the cleric can activate an arcane null field around him with a 10 foot radius.  Once in the next round, the cleric can attempt to end or negate the effects of one arcane spell.  A roll is made in a similar way to a dispel, where the cleric must roll 2d6 + cleric level + Charisma modifier against 11+caster level of the targeted spell.  The cleric must be conscious and aware of the spell in order to negate it.

Unless anyone has any complaints, this is what we will go with.
Title: Re: Drunnbar Anti-Magic
Post by: Zunder on July 27, 2012, 11:51:12 PM
Null Field: As a free action, the cleric can activate an arcane null field around him with a 10 foot radius.  Once in the next round, the cleric can attempt to end or negate the effects of one arcane spell.  A roll is made in a similar way to a dispel, where the cleric must roll 2d6 + cleric level + Charisma modifier against 11+caster level of the targeted spell.  The cleric must be conscious and aware of the spell in order to negate it.

Unless anyone has any complaints, this is what we will go with.


I would say the radius should increase a foot every level?
Title: Re: Drunnbar Anti-Magic
Post by: Asinjin on September 13, 2012, 01:42:02 PM
Null Field: As a free action, the cleric can activate an arcane null field around him with a radius of 5 feet per cleric level.  Once in the next round, the cleric can attempt to end or negate the effects of one arcane spell.  A roll is made in a similar way to a dispel, where the cleric must roll 2d6 + cleric level + Charisma modifier against 11 + caster level of the targeted spell.  The cleric must be conscious and aware of the spell in order to negate it.  The cleric may use this ability 3 + his Charisma modifier times per day.