Habololy Forum
Habololy Concepts => Turn Undead Abilities => Topic started by: whitesword on March 14, 2012, 09:15:37 PM
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Drunbarr? Hmmm I would have sworn he had something else.
Mouser would be a no.
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For Drunnbar, a power to Nullify spells?
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I was thinking SR
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I like SR for him but SR is so powerful. I would go with an ability to nullify a magic item for a short period of time or something like that.
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If we are looking for abilities that are usable a number of times per day, then a constatn SR would be out. Although granting SR for a round wouldn't be bad.
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If we are looking for abilities that are usable a number of times per day, then a constatn SR would be out. Although granting SR for a round wouldn't be bad.
Maybe you can use it as an immediate action in response to a spell and it only last for 1 round and can be used a # of times per day equal to turn undead ability. I would make it 12+ your cleric level. I think the spell uses 12 + your caster level.
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Maybe you can use it as an immediate action in response to a spell and it only last for 1 round and can be used a # of times per day equal to turn undead ability. I would make it 12+ your cleric level. I think the spell uses 12 + your caster level.
+ wisdom modifier?
I think spell level comes into it somewhere.
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I checked the spell and it uses 12 + caster level that seems good to me.
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Would it be cool to make it in line with the turn undead check.
2d6 + your cleric level + your Charisma modifier
OR
1d20 + Charisma modifier
SR lasts for one round per use
Usable a number of times per day that the cleric would otherwise be able to Turn Undead.
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Null Field: As a free action, the cleric can activate an arcane null field around him with a 10 foot radius. Once in the next round, the cleric can attempt to end or negate the effects of one arcane spell. A roll is made in a similar way to a dispel, where the cleric must roll 2d6 + cleric level + Charisma modifier against 11+caster level of the targeted spell. The cleric must be conscious and aware of the spell in order to negate it.
Thoughts?
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Would it be cool to make it in line with the turn undead check.
2d6 + your cleric level + your Charisma modifier
OR
1d20 + Charisma modifier
SR lasts for one round per use
Usable a number of times per day that the cleric would otherwise be able to Turn Undead.
I would just keep it simple and use the 12+ Caster Level like the spell. There is no need to add the 2d6. The only think we need is the amount of times it can be used based on the turned undead ability so it can properly be used with divine feats.
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Null Field: As a free action, the cleric can activate an arcane null field around him with a 10 foot radius. Once in the next round, the cleric can attempt to end or negate the effects of one arcane spell. A roll is made in a similar way to a dispel, where the cleric must roll 2d6 + cleric level + Charisma modifier against 11+caster level of the targeted spell. The cleric must be conscious and aware of the spell in order to negate it.
Thoughts?
Again I would just use the dispel check either modified by Wis or Cha and have it be used a number of times perday equal to a turn check.
I think both abilities are fine but as you already noted in the description we would only let this be used on one spell at a time (per turn undead spent) and not like a normal dispel which can dispel multiple spells of the same target.
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Null Field: As a free action, the cleric can activate an arcane null field around him with a 10 foot radius. Once in the next round, the cleric can attempt to end or negate the effects of one arcane spell. A roll is made in a similar way to a dispel, where the cleric must roll 2d6 + cleric level + Charisma modifier against 11+caster level of the targeted spell. The cleric must be conscious and aware of the spell in order to negate it.
Thoughts?
I like this right where it is.
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How about good old fashioned Spell Turning.
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How about good old fashioned Spell Turning.
Not a bad idea but we would have to be careful since it is a powerful effect.
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Null Field: As a free action, the cleric can activate an arcane null field around him with a 10 foot radius. Once in the next round, the cleric can attempt to end or negate the effects of one arcane spell. A roll is made in a similar way to a dispel, where the cleric must roll 2d6 + cleric level + Charisma modifier against 11+caster level of the targeted spell. The cleric must be conscious and aware of the spell in order to negate it.
Unless anyone has any complaints, this is what we will go with.
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Null Field: As a free action, the cleric can activate an arcane null field around him with a 10 foot radius. Once in the next round, the cleric can attempt to end or negate the effects of one arcane spell. A roll is made in a similar way to a dispel, where the cleric must roll 2d6 + cleric level + Charisma modifier against 11+caster level of the targeted spell. The cleric must be conscious and aware of the spell in order to negate it.
Unless anyone has any complaints, this is what we will go with.
I would say the radius should increase a foot every level?
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Null Field: As a free action, the cleric can activate an arcane null field around him with a radius of 5 feet per cleric level. Once in the next round, the cleric can attempt to end or negate the effects of one arcane spell. A roll is made in a similar way to a dispel, where the cleric must roll 2d6 + cleric level + Charisma modifier against 11 + caster level of the targeted spell. The cleric must be conscious and aware of the spell in order to negate it. The cleric may use this ability 3 + his Charisma modifier times per day.