Habololy Forum

Rogues of Port Talp => Esme's 11 => Topic started by: Asinjin on June 28, 2013, 12:11:57 AM

Title: The Dirty Things Rogues do
Post by: Asinjin on June 28, 2013, 12:11:57 AM
Discuss plans
Title: Re: The Dirty Things Rogues do
Post by: Hero on June 28, 2013, 12:17:41 AM
What do I know about Tyradins? Know(religion) check = 24
Title: Re: The Dirty Things Rogues do
Post by: Asinjin on June 28, 2013, 12:33:16 AM
They are devoted to either Gruweas or Sutyr.

They are dedicated to subjugation and control.

They are holy warriors that smite good.

They command and inflict pain.
Title: Re: The Dirty Things Rogues do
Post by: Asinjin on June 28, 2013, 09:39:56 AM
A list of what you collected from the sailors' guild members:

From the three in front of the house:

Scroll of Floating Disc (5th level)
Three potions of healing (1d8+1)

From the two behind (who I assume you search):

Two potions of healing (1d8+1 and 2d8+3)
A magical sponge (To be identified)

You have a total of 8 batons (clubs) and four daggers, and about 20 feet of rope.  I will assume you didn't peel off their armor and boots.

Note that these clubs do have a small value as they are crafted, not just big tree branches.

Title: Re: The Dirty Things Rogues do
Post by: Asinjin on June 28, 2013, 09:59:36 AM
I believe I have sent xp to everyone, let me know if you didn't get a message.

Also, email or message me if you got a level.
Title: Re: The Dirty Things Rogues do
Post by: Asinjin on June 28, 2013, 11:59:11 AM
It is currently midday on the 12th of Mafeeti (27 days after you all first gathered) .
Title: Re: The Dirty Things Rogues do
Post by: Zunder on June 28, 2013, 04:15:29 PM
Do we have the layout of the house yet? 


I suggest a mixture of direct assault, and why they try to deal with Forza, we hit them where it counts.  In the Tryaddin.
Title: Re: The Dirty Things Rogues do
Post by: Asinjin on June 28, 2013, 05:18:38 PM
Other than location, you have nothing about it.
Title: Re: The Dirty Things Rogues do
Post by: Hero on June 28, 2013, 10:14:27 PM
They are devoted to either Gruweas or Sutyr.

They are dedicated to subjugation and control.

They are holy warriors that smite good.

They command and inflict pain.
Well, I assume that the "smite good" thing isn't going to be much of an issue. "Command" could be a problem though. I suggest we pick up some protection from evil potions. They will protect against mental control from an evil source.
Title: Re: The Dirty Things Rogues do
Post by: whitesword on June 28, 2013, 10:33:16 PM
Do we have the layout of the house yet? 


I suggest a mixture of direct assault, and why they try to deal with Forza, we hit them where it counts.  In the Tryaddin.
Are we planning on trying this before they take the Tyradin to the escort/ransomers ?  That doesn't seem like a great idea if we're trying to rob (burglarize) the place. If we wait for him to go chances are the numbers of guards will go down substantially and be of lower quality.
Title: Re: The Dirty Things Rogues do
Post by: Windblade on June 28, 2013, 10:35:33 PM
Vincent agress with Max.  I thought we were waiting until they started to escort him away and then let Rayjen deal with him and the guards.  While we rob the place.
Title: Re: The Dirty Things Rogues do
Post by: Hero on June 28, 2013, 10:51:10 PM
The primary target is the tyradin's items. He leaves, items go with him.

What's the point of targeting this place if we wait for the major score to leave?
Title: Re: The Dirty Things Rogues do
Post by: whitesword on June 28, 2013, 11:29:56 PM
The primary target is the tyradin's items. He leaves, items go with him.

What's the point of targeting this place if we wait for the major score to leave?
I thought Esme said the place should be full of loot?

I have no problem with going for one or the other but a frontal assault to get in and kidnap him seems like a suicide mission.

 If we want to try and take him on the move we have to wait until they clear the city limits so that the whole canton doesn't come down on us. It would help if we knew the meeting place because some of you would have to stay pretty far back, like another canton for Forza, not to get spotted if we try to trail them.
Title: Re: The Dirty Things Rogues do
Post by: Asinjin on June 30, 2013, 09:06:51 AM
Esme asks, "How will we know when Raygen goes after the group from Baenrl?  We need to time it well."
Title: Re: The Dirty Things Rogues do
Post by: Asinjin on June 30, 2013, 11:23:04 AM
She adds, "If we can find a way to pin this on some other group, the hit on the safe house I mean, then we should do that too."
Title: Re: The Dirty Things Rogues do
Post by: whitesword on June 30, 2013, 02:53:23 PM
Esme asks, "How will we know when Raygen goes after the group from Baenrl?  We need to time it well."
Since we can communicate over a distance one or two of us can stake out the safe house and call the others after they leave with him. If we can find out where the meeting is we could stake out that location instead.
Title: Re: The Dirty Things Rogues do
Post by: Zunder on June 30, 2013, 08:06:14 PM
Vincent agress with Max.  I thought we were waiting until they started to escort him away and then let Rayjen deal with him and the guards.  While we rob the place.


Istvan says.." If I had something hidden in the city, i knew most of the city was looking after.  I would have more guards around when I go to move it, then if I throught it was stashed away in a secure location.  I believe they will gather the maximum force of their guild when they move him for two reasons.  One.. to protect their treasure; and two as a show of strength.  Dissuading the group from  the other city from trying anything silly.  Or maybe a show of force that they are a guild worth partnering with.  We should hit them before they move him.   Use Raygen as a distraction to claim what we can from both the safe house, and the Tyradin.  I say we shoot as high as we can, and reduce the scope of our attack as the situation prompts."
Title: Re: The Dirty Things Rogues do
Post by: whitesword on June 30, 2013, 10:36:29 PM

Istvan says.." If I had something hidden in the city, i knew most of the city was looking after.  I would have more guards around when I go to move it, then if I throught it was stashed away in a secure location.  I believe they will gather the maximum force of their guild when they move him for two reasons.  One.. to protect their treasure; and two as a show of strength.  Dissuading the group from  the other city from trying anything silly.  Or maybe a show of force that they are a guild worth partnering with.  We should hit them before they move him.   Use Raygen as a distraction to claim what we can from both the safe house, and the Tyradin.  I say we shoot as high as we can, and reduce the scope of our attack as the situation prompts."
So, you're saying we should hit them at their strongest? Is drow logic like opposite logic? I know I got the brain eating thing wrong but I think I'm ok on this one.
Title: Re: The Dirty Things Rogues do
Post by: Zunder on July 01, 2013, 12:21:10 PM
So, you're saying we should hit them at their strongest? Is drow logic like opposite logic? I know I got the brain eating thing wrong but I think I'm ok on this one.


No, gnome.. listen. I believe they with gather their strength before moving him.  Therefore if we hit him before that happens we will be hitting them at a low.
Title: Re: The Dirty Things Rogues do
Post by: whitesword on July 01, 2013, 02:36:54 PM

No, gnome.. listen. I believe they with gather their strength before moving him.  Therefore if we hit him before that happens we will be hitting them at a low.
Oh I see, the old before before. So how do we know how much before to go before before so we don't end up after before or after after before?
Title: Re: The Dirty Things Rogues do
Post by: Zunder on July 01, 2013, 03:40:28 PM
Oh I see, the old before before. So how do we know how much before to go before before so we don't end up after before or after after before?


Ganshuk says.. "Now.. Just now.. go now.. and hope it's before"


Istvan rolls his eyes...
Title: Re: The Dirty Things Rogues do
Post by: Malchia on July 01, 2013, 03:52:13 PM
Oh I see, the old before before. So how do we know how much before to go before before so we don't end up after before or after after before?
Each word that escapes Max's lips causes Forza to make a Will save to prevent him from attacking him...
Title: Re: The Dirty Things Rogues do
Post by: whitesword on July 01, 2013, 04:05:46 PM
Each word that escapes Max's lips causes Forza to make a Will save to prevent him from attacking him...
Could I get you some prunes? Something else with fiber?
Title: Re: The Dirty Things Rogues do
Post by: Malchia on July 01, 2013, 04:46:16 PM
Could I get you some prunes? Something else with fiber?
Urge to kill...rising...
Title: Re: The Dirty Things Rogues do
Post by: Hero on July 01, 2013, 11:12:16 PM
I'll cast an augury: "Will robbing the Tyradin yield high quality magic items for our collection?"
Title: Re: The Dirty Things Rogues do
Post by: Asinjin on July 01, 2013, 11:50:40 PM
That will only work within a half an hour of the action to be taken.
Title: Re: The Dirty Things Rogues do
Post by: Hero on July 02, 2013, 06:19:27 AM
I know. The answer should still be the same regardless of whether we hit him now or in a few days.
Title: Re: The Dirty Things Rogues do
Post by: Asinjin on July 02, 2013, 09:32:17 AM
Good point, the answer is 'nothing'.
Title: Re: The Dirty Things Rogues do
Post by: Hero on July 02, 2013, 12:03:37 PM

A magical sponge (To be identified)

I'll identify that sponge
Title: Re: The Dirty Things Rogues do
Post by: Asinjin on July 02, 2013, 12:06:13 PM
It absorbs all sound within a ten foot radius for 10 rounds a day.
Title: Re: The Dirty Things Rogues do
Post by: whitesword on July 02, 2013, 12:24:13 PM
It absorbs all sound within a ten foot radius for 10 rounds a day.
Wow. A magic sponge! I've never heard of such a thing. And so useful!  I wonder if they have that power naturally or . .  .  Wait what was I thinking? Oh yeah, so nothing from the Tyradin? Where did we get the idea he was loaded? I wonder if the RPC are keeping his items as like a down payment.

Anyway, I'm back to letting him and the guards leave and then burglarizing the safe house.
Title: Re: The Dirty Things Rogues do
Post by: Zunder on July 02, 2013, 03:44:57 PM
It absorbs all sound within a ten foot radius for 10 rounds a day.
Um.. i want it.  I'll strap it to my gun.
Title: Re: The Dirty Things Rogues do
Post by: Asinjin on July 02, 2013, 04:15:57 PM
Anyway, I'm back to letting him and the guards leave and then burglarizing the safe house.

Esme chimes in, "I am leaning that way as well."
Title: Re: The Dirty Things Rogues do
Post by: Windblade on July 02, 2013, 05:33:03 PM
That is an awesome and very useful for us.  However, the problem I see is that it can be traced.  I say we sell the item and then maybe Natsu can create a similar item.
Title: Re: The Dirty Things Rogues do
Post by: Windblade on July 02, 2013, 05:33:57 PM
Esme chimes in, "I am leaning that way as well."

That is where I am leaning says Vincent.
Title: Re: The Dirty Things Rogues do
Post by: Hero on July 02, 2013, 08:31:41 PM
That is an awesome and very useful for us.  However, the problem I see is that it can be traced.  I say we sell the item and then maybe Natsu can create a similar item.
Those we took it from already know where to find me, so the risk of being discovered is a moot point. This is safe enough to keep, I think.

It will go into the group equipment cache and be assigned to an individual for specific purpose. Until I can make one for each of us.
Title: Re: The Dirty Things Rogues do
Post by: Hero on July 02, 2013, 08:54:42 PM
Oh yeah, so nothing from the Tyradin? Where did we get the idea he was loaded? I wonder if the RPC are keeping his items as like a down payment.

Anyway, I'm back to letting him and the guards leave and then burglarizing the safe house.
The note from the ship mage informed us of the Tyradin's possessions. A questionable source to say the least.

The response of "nothing" from an augury means either the action will bring neither good nor bad results, or the spell failed. The Red Points could be holding his gear, which would register as "nothing". Or he could really have nothing. Or the spell failed and he's actually loaded. Perhaps I can recast and inquire about the safehouse.

We really could use a set of eyes inside the safehouse so we know what's going on in there.
Title: Re: The Dirty Things Rogues do
Post by: Asinjin on July 03, 2013, 09:07:15 AM
That is an awesome and very useful for us.  However, the problem I see is that it can be traced.  I say we sell the item and then maybe Natsu can create a similar item.

Esme says,  "I agreed.  Sell it, but give Natsu time to study it if he wants.  Not too much time though, we need to get rid of it before we raid the safe house, even if that means we let it go for a lower price."     
Title: Re: The Dirty Things Rogues do
Post by: Hero on July 08, 2013, 11:02:08 PM
I do not need time to study it. I believe it is simple enough to make. Sell it if you wish, but I do not believe there is any threat added by keeping it. The Sailor's Guild already knows where it is.

What is our plan regarding the Tyradin and the safehouse?