Minor Energy Psionic Discipline
This discipline allows the psionic to create and direct energy types.
Specialty: Telekinetic
Ability: ? ? ? ? ?
Concentration: As a swift action each round, you can generate fire, electric, sonic or cold energy which deal 1 point of damage of that type to a creature or object which you touch or are touching.
Energy Ray (1): Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
Energy Arc (1): Energy of a type you choose shoots from your outstretched fingertips in a short cone.
Energy Emanation (2): Deal 1d6 points of chosen energy damage to surrounding creatures.