Author Topic: Sailing . . . To the Rescue? OR Refusing to Taste the Rainbow!  (Read 2187 times)

Offline Malchia

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Re: Sailing . . . To the Rescue? OR Refusing to Taste the Rainbow!
« Reply #30 on: September 21, 2023, 11:19:08 AM »
I believe Seige Weapons is a Weapon Feat not a skill.
What if we have someone touch the siege weapon, then cast this?

https://dndtools.org/spells/spell-compendium--86/masters-touch--4546/

Even better...cast this after the first spell for a serious pummeling.

https://dndtools.org/spells/players-handbook-v35--6/true-strike--2521/
« Last Edit: September 21, 2023, 11:22:33 AM by Malchia »

Offline Asinjin

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Re: Sailing . . . To the Rescue? OR Refusing to Taste the Rainbow!
« Reply #31 on: September 21, 2023, 12:33:17 PM »
What if we have someone touch the siege weapon, then cast this?

https://dndtools.org/spells/spell-compendium--86/masters-touch--4546/

Even better...cast this after the first spell for a serious pummeling.

https://dndtools.org/spells/players-handbook-v35--6/true-strike--2521/

That would work, if we had a spellcaster with those spells.
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: Sailing . . . To the Rescue? OR Refusing to Taste the Rainbow!
« Reply #32 on: September 21, 2023, 02:07:01 PM »
That would work, if we had a spellcaster with those spells.
Perhaps one of the casters in town has them available.  We can ask around.

Offline Hero

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Re: Sailing . . . To the Rescue? OR Refusing to Taste the Rainbow!
« Reply #33 on: September 21, 2023, 04:03:27 PM »
I believe Seige Weapons is a Weapon Feat not a skill.
Rules are in Heroes of Battle, uses the Profession(siege engineer) skill to aim catapults and the like, while ballista require an attack roll to aim and a feat (Ballista Proficiency) to eliminate the -4 penalty:
https://www.realmshelps.net/adventuring/combat/siegeengines.shtml

See middle of the page in the text box with beige shading. 

There are feats that give bonuses (Expert Siege Engineer) to rolls.

So sounds like Wieldskill will work for catapults and masters touch for ballista.

My 3rd era halfling grovetender Finn had goblin followers at his plantation focusing on siege engines in case Vestillion ever attacked. They’re probably dead undead now.
« Last Edit: September 21, 2023, 04:07:52 PM by Hero »

Offline whitesword

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Re: Sailing . . . To the Rescue? OR Refusing to Taste the Rainbow!
« Reply #34 on: September 21, 2023, 07:52:06 PM »
How far is the enemy line from the wall?

The enemy lines are about 400 yards from the outer defenses and 550 from the walls. They have been digging trenches at a rate of 75 yards a day.

Offline whitesword

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Re: Sailing . . . To the Rescue? OR Refusing to Taste the Rainbow!
« Reply #35 on: September 21, 2023, 07:57:52 PM »
Either the doom knight or the general they mentioned.

The general, Sacran, is fairly easy to spot. He has a retinue with him at all times and the bloody axe standard of Maglubiyet accompanies him. After a little searching you spot a medium sized tent with a black banner, but that day you do not see anyone exit.

Offline whitesword

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Re: Sailing . . . To the Rescue? OR Refusing to Taste the Rainbow!
« Reply #36 on: September 21, 2023, 08:09:03 PM »
How are the different humanoid groups arrayed against us?  Kobalds all together and separate or mixed in?

Other than the spotting wyverns, what other monsters do they have to help them?

The catamaran is still here.  Can we pay it to do lots of fishing to help?

Can the illusionist make other invisible, the in the improved way?

Does our friend the gnome have a rifle?

Have they used illusion to infiltrate the enemy to get some intelligence?

How well is the gate fortified, how many are there?

Have they ever attacked from the sea?

Do they have any ships?

Have they used any strong magic, divine or arcane?

Have they summoned any magical creatures?
How are the different humanoid groups arrayed against us?  Kobalds all together and separate or mixed in?  The kobolds are digging and screening the diggers. The goblins and hobgoblins are out of range of the siege weapons in company sized groups.

Other than the spotting wyverns, what other monsters do they have to help them? There are a few ogres

The catamaran is still here.  Can we pay it to do lots of fishing to help? They can’t stay very long, there’s no where for them to safely get fresh water. There’s also no way they can catch enough fish to sustain 28000 people.

Can the illusionist make other invisible, the in the improved way? Yes 1x a day

Does our friend the gnome have a rifle? No

Have they used illusion to infiltrate the enemy to get some intelligence? Yes, as the army approached but not since the start of the siege.

How well is the gate fortified, how many are there?  There is only one gate and it is stout. It is also currently blocked inside with crates full of stones and wood, doused in oil.

Have they ever attacked from the sea? Neither side has attacked from the sea.

Do they have any ships? The enemy does not have any ships.

Have they used any strong magic, divine or arcane? No.

Have they summoned any magical creatures? No.

Offline Asinjin

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Re: Sailing . . . To the Rescue? OR Refusing to Taste the Rainbow!
« Reply #37 on: September 21, 2023, 08:21:47 PM »
The enemy lines are about 400 yards from the outer defenses and 550 from the walls. They have been digging trenches at a rate of 75 yards a day.

75 yards closer to the wall each day?
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Offline Asinjin

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Re: Sailing . . . To the Rescue? OR Refusing to Taste the Rainbow!
« Reply #38 on: September 21, 2023, 08:24:23 PM »
The general, Sacran, is fairly easy to spot. He has a retinue with him at all times and the bloody axe standard of Maglubiyet accompanies him. After a little searching you spot a medium sized tent with a black banner, but that day you do not see anyone exit.

Nevermind, I have to be much closer to get this to work.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Sailing . . . To the Rescue? OR Refusing to Taste the Rainbow!
« Reply #39 on: September 21, 2023, 08:26:27 PM »
Other than the spotting wyverns, what other monsters do they have to help them? There are a few ogres

Where are they located?  I think we should try to eliminate them.
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: Sailing . . . To the Rescue? OR Refusing to Taste the Rainbow!
« Reply #40 on: September 21, 2023, 08:33:41 PM »
75 yards closer to the wall each day?
Yes. There are four active trenches and three others that they have abandoned for now.

Offline whitesword

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Re: Sailing . . . To the Rescue? OR Refusing to Taste the Rainbow!
« Reply #41 on: September 21, 2023, 08:35:27 PM »
Where are they located?  I think we should try to eliminate them.
They are just sitting around in the rear. You can see two large battering rams. One has a shelter and wheels. The other is just carried.

Offline Asinjin

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Re: Sailing . . . To the Rescue? OR Refusing to Taste the Rainbow!
« Reply #42 on: September 21, 2023, 08:40:50 PM »
I suggest that the illusionist make me invisible and I go out and do some electric psionic damage.  I have been training to create energy attacks and think I can create a ball of lightning at about 210 yards distance.  I suggest we start this right away.  I can skate out invisible, moving swiftly and damaging their front lines.  I will put the cursed boots back on and once out there will be moving quickly (55ft).  I will blast a section filled with humanoids (20ft. radius).

It deals 7d6 damage, DC 19 to everyone in the radius.  I look to see how the first one goes before unleashing a 2nd.
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: Sailing . . . To the Rescue? OR Refusing to Taste the Rainbow!
« Reply #43 on: September 21, 2023, 09:28:09 PM »
I suggest that the illusionist make me invisible and I go out and do some electric psionic damage.  I have been training to create energy attacks and think I can create a ball of lightning at about 210 yards distance.  I suggest we start this right away.  I can skate out invisible, moving swiftly and damaging their front lines.  I will put the cursed boots back on and once out there will be moving quickly (55ft).  I will blast a section filled with humanoids (20ft. radius).

It deals 7d6 damage, DC 19 to everyone in the radius.  I look to see how the first one goes before unleashing a 2nd.

Check my math-The enemy is 400 yards away but you have a 210 yard range. So you need to move 570’ to get into range.  55’ a round it will take you 11 rounds (get down the wall)?

Offline Hero

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Re: Sailing . . . To the Rescue? OR Refusing to Taste the Rainbow!
« Reply #44 on: September 21, 2023, 10:47:17 PM »
I suggest that the illusionist make me invisible and I go out and do some electric psionic damage.  I have been training to create energy attacks and think I can create a ball of lightning at about 210 yards distance.  I suggest we start this right away.  I can skate out invisible, moving swiftly and damaging their front lines.  I will put the cursed boots back on and once out there will be moving quickly (55ft).  I will blast a section filled with humanoids (20ft. radius).

It deals 7d6 damage, DC 19 to everyone in the radius.  I look to see how the first one goes before unleashing a 2nd.
Might I suggest pairing the attack with an illusion of some other threat to draw attention away from Ruby.
« Last Edit: September 21, 2023, 10:49:50 PM by Hero »