Author Topic: Strange Encounters on a Long Trip  (Read 1053 times)

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9431
    • View Profile
    • Habololy
Strange Encounters on a Long Trip
« on: September 12, 2023, 11:58:32 PM »
Lantern Archons, a Brontosaurus and a Mephit marching band.
The hand that rolls the Dice rules the world.

Offline whitesword

  • Moderator
  • Hero Member
  • *****
  • Posts: 2792
    • View Profile
Re: Strange Encounters on a Long Trip
« Reply #1 on: September 13, 2023, 10:58:32 PM »
After the battle the cleric heals you to the best of her abilities. Captain Krieek and a group of clearly terrified sailors arrive with makeshift weapons. He tells you that your departure can be delayed until the next high tide but another full day would be risky as the season is changing and by the time you are able to reach the Sea of Jewels (not the Emerald Sea as I was calling it last night) the weather could be against you.

All you have to do on the boards is decide if you are capturing and interrogating the giant or letting him succumb to his wounds.

Offline Malchia

  • Hero Member
  • *****
  • Posts: 2060
    • View Profile
Re: Strange Encounters on a Long Trip
« Reply #2 on: September 13, 2023, 11:00:57 PM »
Godric is reasonable and will allow questioning before dispatching the evil giant.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9431
    • View Profile
    • Habololy
Re: Strange Encounters on a Long Trip
« Reply #3 on: September 13, 2023, 11:27:04 PM »
Capture and question.  We use his chain to bind him.
The hand that rolls the Dice rules the world.

Offline Hero

  • Hero Member
  • *****
  • Posts: 2412
    • View Profile
Re: Strange Encounters on a Long Trip
« Reply #4 on: September 14, 2023, 10:58:04 AM »
“Thank you, my friends, for standing by my side. I am honored and humbled that you would risk your lives for me in a fight that wasn’t yours. I owe you all a debt of gratitude.

I agree with conducting an interrogation. I’m curious to know how this piece of soot located me.”

Offline whitesword

  • Moderator
  • Hero Member
  • *****
  • Posts: 2792
    • View Profile
Re: Strange Encounters on a Long Trip
« Reply #5 on: September 14, 2023, 06:02:46 PM »
Godric is reasonable and will allow questioning before dispatching the evil giant.

Might have to put aside your inner Valizar, for while anti-fire giantism is rampant in Icefia, killing a defenseless, sentient (non undead/fiend etc) being would definitely get you a paladin strike.
« Last Edit: September 14, 2023, 06:06:00 PM by whitesword »

Offline whitesword

  • Moderator
  • Hero Member
  • *****
  • Posts: 2792
    • View Profile
Re: Strange Encounters on a Long Trip
« Reply #6 on: September 14, 2023, 06:03:56 PM »
Capture and question.  We use his chain to bind him.

The chain is long enough to bind his hands or feet but not both. It’s not flexible enough to hog tie him either. It stops flaming after laying on the ground for a few (18) seconds.

Offline Hero

  • Hero Member
  • *****
  • Posts: 2412
    • View Profile
Re: Strange Encounters on a Long Trip
« Reply #7 on: September 14, 2023, 06:35:13 PM »
The chain is long enough to bind his hands or feet but not both. It’s not flexible enough to hog tie him either. It stops flaming after laying on the ground for a few (18) seconds.
Could Krieek lend us some rope so we can pin the giant down like in Gulliver’s Travels?

Metamagic question: if I use the searing flame metamagic feat on a spell that sets things on fire (like ray of flame), does the resulting secondary fire also bypass fire resistance?

Offline whitesword

  • Moderator
  • Hero Member
  • *****
  • Posts: 2792
    • View Profile
Re: Strange Encounters on a Long Trip
« Reply #8 on: September 14, 2023, 06:45:53 PM »
Could Krieek lend us some rope so we can pin the giant down like in Gulliver’s Travels?

Metamagic question: if I use the searing flame metamagic feat on a spell that sets things on fire (like ray of flame), does the resulting secondary fire also bypass fire resistance?

Yes on Q1. They hustle off and bring back stout nets and belaying pins to use as pegs.

I defer on Q2 to the uber DM.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9431
    • View Profile
    • Habololy
Re: Strange Encounters on a Long Trip
« Reply #9 on: September 14, 2023, 06:54:52 PM »
The chain is long enough to bind his hands or feet but not both. It’s not flexible enough to hog tie him either. It stops flaming after laying on the ground for a few (18) seconds.

Can we drag him to the water and sit him waist deep.  Bet he can't swim.
The hand that rolls the Dice rules the world.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9431
    • View Profile
    • Habololy
Re: Strange Encounters on a Long Trip
« Reply #10 on: September 14, 2023, 06:55:34 PM »
Metamagic question: if I use the searing flame metamagic feat on a spell that sets things on fire (like ray of flame), does the resulting secondary fire also bypass fire resistance?

No
The hand that rolls the Dice rules the world.

Offline Hero

  • Hero Member
  • *****
  • Posts: 2412
    • View Profile
Re: Strange Encounters on a Long Trip
« Reply #11 on: September 14, 2023, 06:56:53 PM »
No
Bummer. I wanted to make an interrogation torch.

Offline Hero

  • Hero Member
  • *****
  • Posts: 2412
    • View Profile
Re: Strange Encounters on a Long Trip
« Reply #12 on: September 14, 2023, 07:20:59 PM »
Uther casts detect magic and strips any items from the giant.

Offline whitesword

  • Moderator
  • Hero Member
  • *****
  • Posts: 2792
    • View Profile
Re: Strange Encounters on a Long Trip
« Reply #13 on: September 14, 2023, 07:55:51 PM »
The flaming chain is magical and evil. When you strip him you find his boots, belt and a ring are magical. His muscles shrink a bit when you take the belt off.

As most if not all of you have seen fire giants, at least at a distance, you now get the impression he is very young, possibly an adolescent.

Offline Malchia

  • Hero Member
  • *****
  • Posts: 2060
    • View Profile
Re: Strange Encounters on a Long Trip
« Reply #14 on: September 14, 2023, 09:08:19 PM »
The flaming chain is magical and evil. When you strip him you find his boots, belt and a ring are magical. His muscles shrink a bit when you take the belt off.

As most if not all of you have seen fire giants, at least at a distance, you now get the impression he is very young, possibly an adolescent.
Dibs on the belt.

I'll activate my Frightful Presence ability once he regains consciousness and before we interrogate him.