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Messages - Windblade

Pages: 1 ... 96 97 [98]
1456
I don't know if he will wipe the memories but I am not going to ignore divine intervention.  If they get us we won't even get a chance to be on the run.  We will be arrested and that will be the end of it.  Is there a law saying that undead are illegal?  We can't prove there were shadows and he made them attack us.  Right now we assaulted the owner of the tavern in his basement and if there are not laws against the undead then we are going to have trouble making a case.  I would't be surprised that the eternal might have found away to give rights to the undead.

1457
The spellwights are undead that can function without greater more powerful undead as their masters.  They are almost a lesser lich but will never be able to achieve the spell casting power of the lich.  As Artermus is speaking.  He suddenlty seems very distracted.  Then he says.  I think it is very important we leave right now before the clerics get here.  If not then our mission will be cut short.  I have this feeling like the the hand of Falan has reached out and is trying to pull us away from here.

1458
16 again.   Zunder you can do a character profile for your character which is the description of the characters on the website.

1459
General Discussion / Re: DND tools
« on: January 29, 2012, 12:12:33 PM »
I needed a site like this ever since Crystal Keep got shut down.

1460
The Rescue of Emmerick / Re: A Falanic cause
« on: January 25, 2012, 11:11:32 PM »
Atermus has 5 ranks in merchant if you use him for any of your rolls.  d20=16

1461
The Rescue of Emmerick / Re: That's not what festooned means....
« on: January 18, 2012, 04:14:01 PM »
While back in Grimhold I ask Artemus: "We need to figure out what tools we should bring before we leave. Should travel light, I suppose, but I know that whatever we leave behind I'm going to wish I had.  Perhaps Graham can provide some magical means of storage for our equipment? Could be worth asking."

I agree that we should travel light but we also must make sure we have enough supplies to keep our clickers working.  I think we will need a several repair kits,  maybe some black powder,  bullets for the epbuls,  maybe a multi-tool... (Artemus goes on for a few minutes naming items) ...  Hmmmm.  Maybe a tinker can't not travel lightly.

1462
Guide to Crafters / Re: List of Crafts
« on: September 28, 2011, 03:27:53 PM »
I think this might be more of a profession that uses different crafts but I am sure you could also say it was a craft.

1463
Subdual Unconscious / Re: What can you do when..
« on: September 15, 2011, 11:05:46 PM »
Looks like we have been basically doing it right except for the very rare instance so I say we just do what the SRD says.  So I guess put me down for changing it.

1464
Guide to Crafters / Re: Area of Expertise
« on: August 29, 2011, 09:48:28 AM »
I agree that the arts need to broken down.

1465
Massive Damage / Re: Massive Damage
« on: August 28, 2011, 11:24:37 PM »
I am in favor of changing what triggers the save but I am not sure what would work best.  I am also ok with testing out the new rule and see if meets our needs.

1466
Massive Damage / Re: Massive Damage
« on: August 28, 2011, 11:22:34 PM »
I agree with hero and that is what intended to say with my post although I didn't make it clear.

1467
Massive Damage / Re: Massive Damage
« on: August 28, 2011, 01:04:39 PM »
Since it is our rule I feel it is ok to make a little complicated to fit our needs.  How about you don't automatically miss on a 1.  Also if the hit does more then 50% of your HP then you die if your miss your save.  If the hit does less then 50% of your HP but still causes you to make a massive damage save then you are only reduced to -1.

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