Poll

Valizar's crusade:

Doesn't actually happen
1 (14.3%)
Gets defeated in its first battle
1 (14.3%)
Wins a few and takes control of the southern forest
1 (14.3%)
Succeeds in wiping out opposition in the forest and kills Greenfellow
3 (42.9%)
Destroys the world
1 (14.3%)

Total Members Voted: 7

Author Topic: Tales of the Heroes  (Read 42979 times)

Offline Hero

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Re: Tales of the Heroes
« Reply #60 on: January 08, 2021, 10:20:44 AM »
Eating the brain of a Quasi deity has to be the top way for a mindflayer to go out.
That’s a good way to go for any character, really.

Offline Hero

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Re: Tales of the Heroes
« Reply #61 on: January 08, 2021, 10:26:27 AM »
Yikes

Double Yikes!!

whitesword’s characters are having a rough time here.

I really need to know what happened during the 816 Counsil meeting.

Offline Windblade

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Re: Tales of the Heroes
« Reply #62 on: January 08, 2021, 10:51:45 AM »
Eating the brain of a Quasi deity has to be the top way for a mindflayer to go out.

I also like this ending because it gives more meaning to Solaris's action of redeeming a mindflayer because now this creature that he helped to redeem was an integral part of destroying a evil deity of disease.

Offline whitesword

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Re: Tales of the Heroes
« Reply #63 on: January 08, 2021, 11:07:25 AM »
18hrs without a post. I’m starting to get the DT’s.

Offline Asinjin

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Re: Tales of the Heroes
« Reply #64 on: January 08, 2021, 11:18:19 AM »
18hrs without a post. I’m starting to get the DT’s.

My apologies, the Kingpin's Criminal Syndicate had to kidnap a bunch of civilian's from Terrorshard's Guardians of the Galaxy for four hours last night.
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Offline Asinjin

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Re: Tales of the Heroes
« Reply #65 on: January 08, 2021, 11:27:02 AM »
Thadyus Glintock (Master Po, Icefia)

The out of time hero was at first eager to be in the new era, a place far better than the one where he lived most of his life.  But time took its toll.  Strange things began to occur and he could never put his finger on the problem.  He was left often found aiding those that he had accompanied on his journey through time.  No where to be seen during the battles at Degalas and Portet, there was first concern and eventually he began to be forgotten.  By the time of the Day of Broken Magic, he had been erased and forgotten, eliminating much of what could be known about the future from which he came.
« Last Edit: January 08, 2021, 12:44:23 PM by Asinjin »
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Offline Windblade

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Re: Tales of the Heroes
« Reply #66 on: January 08, 2021, 11:39:56 AM »
If it is not too much can you let us know who the player was for the PC and what campaign. For example: Wilham (Windblade, Mounted)

Offline Asinjin

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Re: Tales of the Heroes
« Reply #67 on: January 08, 2021, 12:01:15 PM »
Ward Butcher (Terrorshard, Palumbton)

The son of Palumbton never saw eye to eye with Koth, and when he became the defacto leader of their homeland, Ward was relegated to his simple yet important task of slaughtering animals.  He had dreams of becoming a great huntsman, but the loss of an eye ended those hopes.  He was skilled at what he did and earned a living in the family business.

Fate smiled upon him during the plagues, by which time Ward in his middle age with family and children.  Palumbton was spared many of the plagues, as it interacted little with the rest of the world, despite efforts to build a meaningful port.  It already dealt with most of life's difficulties in mundane ways and therein lay Ward's luck.  One plague that struck was that on animals, specifically goats and sheep.  In Palumbton, that plague seemed not to have an effect.  The plague didn't kill the animals in meaningful number, but it did spread from the to consumers.

A merchant from Icefia passed through the port one cold day in 809 and lingered long enough to see sheep and goats.  Shocked, he asked to buy some meat and was directed to the butcher.  The two struck up a long conversation, that started mainly over price.  By the end, the merchant, an overweight human who was a purchaser of uncommon items for another unnamed noble of Icefia; said he would return.

Months later, the merchant did return and Ward was paid a large sum to sail to Icefia, along with a shepherd that tended the animals.  Taken to the bardic college, out of his element, Ward wanted to run.  Coin kept him there and the result was four months of experiments.  Finally, a breakthrough occurred, as these things often do, by chance.  Helping in Luigi's Pantry, a specialized eatery offshoot of the main restaurant, Ward was trading tips with the head chef.  The two were butchering when the chef, who also happened to be a burly human as the nipits that had run the place had fled with Luigi some years prior, was confused by Ward's process. 

Calling in some others, they watched a few times as Ward went about his normal business.  A bardic explosion of excitement occurred and soon the college concluded something they never suspected.  The plague that had caused them to all but wipe out their herds could be avoided by a slaughtering technique that would not allow the plague to be passed to consumers.  Ward was hailed a hero, despite having done little but his normal job to earn the praise.

Returning home after a year, with contracts and wealth, he received the hero's welcome he long wanted.  He lived out the last few years of his life in comfort and peace, dying at what was a normal age in the hardscrabble town on Palumbton.

Crafter 8/Fighter 2/Ranger 2
« Last Edit: January 21, 2021, 11:19:31 PM by Asinjin »
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Offline Asinjin

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Re: Tales of the Heroes
« Reply #68 on: January 08, 2021, 08:56:48 PM »
Sas (Hero, Seas)

Known as the Voice of the Golden Mother, his time is spent using his vast influential powers to keep the dragons in line, to manage relations with Greenfellow and Scalehome, and to negotiate with the seafaring nations.  His arrival at any court is reason for concern.  His visits to new Iron Tower is cause for great trepidation by the residents.  His trip to the not as forgotten island reveals another Draconic Lord with which the world must deal.  His meeting with Lyla is one that none nearby can tolerate as the personal charisma each exudes is so powerful that anyone within one hundred feet collapsed from the weight of it.  The two needn't even speak to communicate their feelings to each other.

Sas and the dragons of the somewhat less unknown did not involve themselves in the Iottian reign or following war.  His effort focused on maintaining order among the dragons and trade with the only nation with which they began to regularly deal, Kathow-tio-Horari.

Shaman 16
« Last Edit: January 21, 2021, 11:20:50 PM by Asinjin »
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Offline Asinjin

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Re: Tales of the Heroes
« Reply #69 on: January 08, 2021, 09:12:04 PM »
Spaz (Windblade, Great Forest)

With his path to Habololy more difficult following the Beast Lands block to Habololy, Spaz travels between the two less frequently.  He continues to ferry fey that can no longer tolerate full time on the prime to the planes, for where they never return to Habololy.  Whenever he makes to the planes, he gives a report collected from his friends in the forest to the fey that once called Habololy home.  But more and more, they forget their time there.

Those that remained on Habololy, unable to draw energy from the planes and mostly unable to make the trip as Spaz can become less fey like in Spaz's eyes.  Undeterred, he bring them news and glad tidings at every visit.

His visits become more hazardous as the 9th century draws on into its 2nd decade.  The plagues that travel the world have a strange effect on the fey, and Spaz is forced to avoid towns when there is word it might be infected.  Other fey towns are drawn into the influence of a forest power neither of Scalehome or the Southern Coalition, one that Spaz looks into but can never get close enough to identify during his visits.

His last visit occurred in 812, when he was almost eaten by a pack of gnolls that were in a town he never expected to have gnolls.  Following that, he vowed to stay away from at least five years.

Fey 4 / Rogue 8
« Last Edit: February 19, 2021, 09:45:26 AM by Asinjin »
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Offline Asinjin

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Re: Tales of the Heroes
« Reply #70 on: January 08, 2021, 09:32:42 PM »
Shondo (Zunder, various)

Many in the forest sought to protect the fey, and Shondo was one of those.  More willing to get into the mix of things, he enspelled numerous groups of hunters or warriors to protect them.  Wugs, Gnolls, Unseelie, Orcs, Giants, whoever; were a target of his castings. 

With magic broken, Shondo found that he was still able to do things that spellcasters were not.  He suspected the reason, but never told anyone, save for Luigi.  Using this power, he was able to frighten and effect more in the forest than he otherwise would have.  For a few years, he became one of the fey's greatest defenders.  Thwarting the efforts of both Haas and Greenfellow from pinning him down, he enjoyed a life of adventure.

But his actions attracted a bad form of attention.  One day, one of his spell combinations went awry.  At first he thought nothing of it, such things happened from time to time.  But this was the one in a thousand chance that left him open, unknowingly at first, to detection.  Within minutes, he was set upon by not one, but two epic spellcasters.  He began to talk, thinking himself trapped, but to his joy, they were not allied, just coincidentally there.

One draped in swirling color and darkness, the other masked by spells of hiding and cloaking.  He got one word out, but it did not work.  Suddenly terrified, he began to cast for aid from Luigi.  Spell awful and terrifying danced over him.  The forest came alive and thoughts tormented his mind.  For the seconds seemed like eternities and he wished for it to end. 

When he awoke, the fey that cared for him never spoke of what happened.  When he would think back to the day, shivers and cold sweat would overcome him.  Comforting messages from his friends would arrive from time to time, but he would rarely see them as he convalesced in his new planar home.

Sorcerer 7 / Wild Caster 10
« Last Edit: January 29, 2021, 06:43:43 PM by Asinjin »
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Offline Asinjin

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Re: Tales of the Heroes
« Reply #71 on: January 08, 2021, 10:07:11 PM »
Looks like I'm about 40% done...  :o
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Offline Asinjin

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Re: Tales of the Heroes
« Reply #72 on: January 09, 2021, 12:14:42 PM »
Shimmi (Zunder, Wizards)

After a brief stint in the service of the great wizard Luigi, Shimmi studied at the bardic college and the traveled.  At first, the cities of Icefia and then the world.  Entrigued by posted of greater arcane teaching, he traveled to Iott and signed up for arcane instruction.  Used to college education, he did well.

After several years, that flew by, Shimmi graduated and got to meet the Marshall herself.  Awarding him his certification as a trained Iottian, he was granted Iottian rights.  When the fools that followed Gneon, the Mechanical Maniac, attempted to break magic, everyone suffered.  Shimmi was tasked with improving moral.  He did a fine job, moving from city to city in Iott entertaining and inspiring.  His impression of the tinker leader, as well as other leaders of the world were spot on and earned him an audience of the elite of Iott where ever he went.

On occasion, he was asked to check in on some of his former companions, such as Luigi, and he was happy to do so.  They were anxious and worried whenever he communicated, but his humor was always well received.  During the plagues, he was again called to service.  This time, Iott asked him to travel the word and bring his humor to the places where plague had hit hard.  Lifting spirits and healing with laughter, he brought Iott to the people of Habololy in its best form.

The only times he ran into trouble was when the circus was in town and thought he was trying to take their business.  On more than one occasion he had to mollify them.  Other than that, the enemies of Iott never seemed to do much to interfere him the entertainer.  After Kallark's destruction at the hand of anti-arcanists, Shimmi was recalled to Iott.  Sad that he no longer got the heal the world, but frightened of what the world would become without magic, he returned.

Bard 4/Sorcerer 6
« Last Edit: January 21, 2021, 11:24:05 PM by Asinjin »
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Offline Zunder

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Re: Tales of the Heroes
« Reply #73 on: January 09, 2021, 04:47:46 PM »
Sad that he no longer got the heal the world.


* tear....

Offline Asinjin

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Re: Tales of the Heroes
« Reply #74 on: January 09, 2021, 08:51:45 PM »
Grognoth the Gentle (Malchia, Seas)

The giant of the seas spent two years sailing them before he landed in Icefia.  Curious about the homeland of Stasis, and having been told about it by his friend Roflander, Grognoth spent a few years visiting the temples and places of Stasis youth.  The time was a wonderful pilgrimage.  He met numerous knights, clerics and heroes of Stasis' faith.

As the world feel into turmoil after the Day that Broke Magic, he thought to travel back to the mountains.  At first, he hoped to go by boat, but few ships were making the trip and fewer wanted to take on a giant for it.  Grognoth was left to make the long polar walk.  Traveling north, he went into Gnarland, where he spent a year he was not expecting to spend.  The gnomes were curious and friendly.

In 798, he began the journey home.  Reaching the mountains he found Roflander.  The kingdom was in turmoil.  The threat of the Siemnewłosy, the giants of dark hair that did not accept Roflander's rule, was ever present.  Nomagrok was at war with Iott and the Dwarves of Smofarf was embroiled as well.  The Grean Republic had also sided with Iott.  Danger on all sides.

From then on, Grognoth was given the task of guardian of the northern path.  He would travel back and forth with merchant caravans to Gnarland and Icefia.  Assigned this task by Roflander, he took it seriously.  Not glorious, but important and necessary, the caravans were began more important with the disruption in magic travel and the questionable reliability of sea travel with the threat of Iott and the Grean navy.

Ninety-nine percent of the trip was uncomfortable and hard, but not dangerous.  Those other one percent of times were life threating for the entire caravan and they were thankful for Grognoth and the other defenders.  When the war ended, and the seas seemed safe again.  Grognoth returned to them.

Monk 5 / Frost Giant 4
« Last Edit: January 28, 2021, 10:25:35 AM by Asinjin »
The hand that rolls the Dice rules the world.