Vision Domain
Vision Domain Spells
Cleric Level Spell
1st Guiding Bolt
3rd See Invisibility
5th Conjure Barrage
7th Arcane Eye
9th Conjure Volley
Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency all ranged weapons as well as the Perception skill check. If you already have proficiency in Perception, then the bonus you receive for those checks involving vision doubles.
See in the Dark
Also at 1st level, you gain dark vision. If you already have dark vision, the range of that vision is doubled.
Channel Divinity: Hit Anything You See
At 2nd level, you can use your Channel Divinity to take a ranged shot with no range penalties. In addition, you may add you Perception skill check for vision bonus to your attack roll.
Indestructible Eye
At 6th level, your greatest asset is protected by the power of your deity. You are immune to any magical effect that would blind you or hinder your vision. This does not allow you to see through walls, or fog, or prevent your eyes from being plucked out.
Divine Strike
At 8th level, you gain the ability to infuse your ranged strikes with divine energy. Once on each of your turns when you hit a creature with a ranged weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
See All
At 17th level, you gain Truesight out to 60 feet.