Habololy Forum

Seas of Habololy => First Voyage of the Guardian of the Tide => Topic started by: Asinjin on April 06, 2018, 12:25:26 AM

Title: Execute Plan A
Post by: Asinjin on April 06, 2018, 12:25:26 AM
Experience for the night:

Sas, Chase, and Nathan each get 1500 for helping escape whatever tried to get you.
Title: Re: Execute Plan A
Post by: Asinjin on April 06, 2018, 12:37:51 AM
You reach the port on the 12th day of the 11th month.
Title: Re: Execute Plan A
Post by: Windblade on April 06, 2018, 09:07:31 AM
Are we going to talk about what we do with the Pirates on the boards or are we going to wait to play that out in game.
Title: Re: Execute Plan A
Post by: Asinjin on April 06, 2018, 10:07:07 AM
Are we going to talk about what we do with the Pirates on the boards or are we going to wait to play that out in game.

You can discuss here.
Title: Re: Execute Plan A
Post by: Asinjin on April 06, 2018, 10:07:21 AM
XP for a recap of the session.
Title: Re: Execute Plan A
Post by: Windblade on April 06, 2018, 10:24:40 AM
Whenever we get a change to sit down and talk to the republic officer.  I explain to him what our mission was and that we have pirate captives on the ship.   We would like to turn them over to the authorities here but understand if it is not a good time.
Title: Re: Execute Plan A
Post by: Asinjin on April 06, 2018, 10:33:52 AM
The two men that came out to greet you on the beach are:

Arch Lieutenant Tompsin, who was dressed in standard Destroytian military garb with broad sword and chain shirt.

Marshall of the 3rd (I misspoke and called him Magister last night) Vemlin is dressed in the dark blue hard collared, sleeved cloak.
Title: Re: Execute Plan A
Post by: Asinjin on April 06, 2018, 10:45:34 AM
The city of Pearsmout, as you walk into it, is an old style city when compared to Port Talp.  Its level of technology and magical sophistication are well below your home port.

It is made of dark grey stone and dark wood and everything appears sturdy.  Buildings are stout and wide and not tall.  Things are organized nicely on streets and there appears to be a lot of pride taken in the city's maintenance.

There are fewer people milling about then you would expect for mid to late morning, but you learn that much of the city (whose population you guess to be under 50,000) is avoiding the beach and closest city sections to it.
Title: Re: Execute Plan A
Post by: Malchia on April 06, 2018, 10:51:52 AM
XP for a recap of the session.
The crews on both ships sailed forth to the Destroytian Republic with the Servant in tow.  While en route, the Guardian was stopped in mid-sail and the Servant nearly crashed into the Guardian, but a collision was averted by quick thinking on Nathan's part with a control water spell.

As we assessed the situation, a high-pitched voice came from the fog and clouds demanding we give up the Guardian and "The Cleric of Tfop."  Our current clerics started to panic a bit, but the rest of the crew figured out the creature was referring to Claude.  We were given 1 minute to prepare, so we began to cast buff spells and think of alternatives.

Nathan donned the crown, transformed into a bear, and dove into the water to asses the threat.  He determined there was something down there, but couldn't figure out exactly what it was before his magic was snuffed out and the crown ceased to function.  On deck, our seasoned sailors determined that something was physically holding our ship back and that it wasn't magical. 

After the minute passed and we refused to surrender, the Servant started to slowly capsize.  We freed the prisoners, woke up those sleeping, and Chase cast a Dark Way spell to allow everyone to cross over to the Guardian safely. 

We were then hit with a Rogue Wave that knocked two of the pirates overboard and rattled everyone else.  Sas dove in and retrieved one of them, but the other was killed.  The officers then decided it would be best to regroup and fall back.  Once Sas was back on board, the captain activated the teleporter and we jumped out of there about 1 mile closer to our destination.  We licked our wounds and analyzed the damage.  The Guardian was unharmed, but we left the Servant behind when we teleported.  We decided not to go back for the Servant.

Once we counted heads, we realized that there was 2 more pirates missing from our original count.  Not sure what happened, but most likely died during the siege of the Servant.  We decided to continue onward to the Republic, drop the pirates off, and sell some of the loot we got to pay the crew.

When we got within 10 miles of port, Chase noticed a huge warship at a dead stop pointing towards the city.  We decided to keep our distance and sailed away a bit.  We then sent an away team to the city to try and figure out if it was safe to dock.  Nathan, Sas, Chase, and some of the lizardfolk swam to shore and approached the guard station for entry.  The guards questioned us, but didn't put up a fight.  Sas introduced Nathan as the former High Cleric of Lakius.  They gathered clerics and military officers to cast spells to determine that Nathan was who he said he was.  Once proven true, we were allowed entrance into the city.  We were told that the Iottians were magically holding the warship in place, but that there was no active battles occurring at the moment.  We explained what we wanted to do with the pirates and started up a dialogue with the officials we met with, but that's pretty much where we left off.

On a side note, the drama with Chase and Camille continues.  The officers met without Chase to discuss his tactics and contributions to the crew.  After much debate, the captain presented Chase with some choices; tone down his scare tactics and use Blasphemous Utterance only when authorized by the owners, continue to be employed by the Guardian as a freelance agent at Port Talp, or leave altogether.  Chase decided to be respectful of the officers' wishes and not use his scare tactics while on the ship, but he hasn't fully decided what he plans to do after this tour of duty.         
Title: Re: Execute Plan A
Post by: Windblade on April 06, 2018, 11:18:47 AM
Chase decided to be respectful of the officers' wishes and not use his scare tactics while on the ship, but he hasn't fully decided what he plans to do after this tour of duty.         

Try to let us know right before we reach talp so we know what to do with Camile.
Title: Re: Execute Plan A
Post by: Asinjin on April 06, 2018, 12:50:58 PM
The crews on both ships sailed forth to the Destroytian Republic with the Servant in tow.  While en route, the Guardian was stopped in mid-sail and the Servant nearly crashed into the Guardian, but a collision was averted by quick thinking on Nathan's part with a control water spell.

As we assessed the situation, a high-pitched voice came from the fog and clouds demanding we give up the Guardian and "The Cleric of Tfop."  Our current clerics started to panic a bit, but the rest of the crew figured out the creature was referring to Claude.  We were given 1 minute to prepare, so we began to cast buff spells and think of alternatives.

Nathan donned the crown, transformed into a bear, and dove into the water to asses the threat.  He determined there was something down there, but couldn't figure out exactly what it was before his magic was snuffed out and the crown ceased to function.  On deck, our seasoned sailors determined that something was physically holding our ship back and that it wasn't magical. 

After the minute passed and we refused to surrender, the Servant started to slowly capsize.  We freed the prisoners, woke up those sleeping, and Chase cast a Dark Way spell to allow everyone to cross over to the Guardian safely. 

We were then hit with a Rogue Wave that knocked two of the pirates overboard and rattled everyone else.  Sas dove in and retrieved one of them, but the other was killed.  The officers then decided it would be best to regroup and fall back.  Once Sas was back on board, the captain activated the teleporter and we jumped out of there about 1 mile closer to our destination.  We licked our wounds and analyzed the damage.  The Guardian was unharmed, but we left the Servant behind when we teleported.  We decided not to go back for the Servant.

Once we counted heads, we realized that there was 2 more pirates missing from our original count.  Not sure what happened, but most likely died during the siege of the Servant.  We decided to continue onward to the Republic, drop the pirates off, and sell some of the loot we got to pay the crew.

When we got within 10 miles of port, Chase noticed a huge warship at a dead stop pointing towards the city.  We decided to keep our distance and sailed away a bit.  We then sent an away team to the city to try and figure out if it was safe to dock.  Nathan, Sas, Chase, and some of the lizardfolk swam to shore and approached the guard station for entry.  The guards questioned us, but didn't put up a fight.  Sas introduced Nathan as the former High Cleric of Lakius.  They gathered clerics and military officers to cast spells to determine that Nathan was who he said he was.  Once proven true, we were allowed entrance into the city.  We were told that the Iottians were magically holding the warship in place, but that there was no active battles occurring at the moment.  We explained what we wanted to do with the pirates and started up a dialogue with the officials we met with, but that's pretty much where we left off.

On a side note, the drama with Chase and Camille continues.  The officers met without Chase to discuss his tactics and contributions to the crew.  After much debate, the captain presented Chase with some choices; tone down his scare tactics and use Blasphemous Utterance only when authorized by the owners, continue to be employed by the Guardian as a freelance agent at Port Talp, or leave altogether.  Chase decided to be respectful of the officers' wishes and not use his scare tactics while on the ship, but he hasn't fully decided what he plans to do after this tour of duty.         

Well done, 50xp
Title: Re: Execute Plan A
Post by: Asinjin on April 06, 2018, 12:51:42 PM
The officer asks, "Where would you like us to take you first?"
Title: Re: Execute Plan A
Post by: Windblade on April 06, 2018, 01:21:03 PM
Whenever we get a change to sit down and talk to the republic officer.  I explain to him what our mission was and that we have pirate captives on the ship.   We would like to turn them over to the authorities here but understand if it is not a good time.

A place that we can sit down and discuss the above.
Title: Re: Execute Plan A
Post by: Asinjin on April 06, 2018, 02:42:10 PM
A place that we can sit down and discuss the above.

Arch Lieutenant Tompsin says, "We have a meeting room for visitors near here."

The two lead you all to a guard post, made of stone and within sight of the docks; which are on the river coast, not the sea coast.  The building is stone, sturdy and on a hill.  It takes you about five minutes to walk to it.

Guards on the roof where there is a watch tower salute, as does a guard inside the building.  It is warm inside, but cramped with all of you in one room.  A boy spends a few minutes arranging things and bringing in water and the equivalent of granola bars in for all of you.
Title: Re: Execute Plan A
Post by: Asinjin on April 07, 2018, 03:24:01 PM
Throughout the entry into the city and the building, Kassis Esslik, your noble Vass sailor is intervening and using proper protocol and the correct responses.  He appears to make the process smoother and you guess makes the Destroytians more comfortable.  The vass appears to take both pleasure and pride in the fact that he knows exactly what to do.
Title: Re: Execute Plan A
Post by: Asinjin on April 07, 2018, 03:27:15 PM
Whenever we get a change to sit down and talk to the republic officer.  I explain to him what our mission was and that we have pirate captives on the ship.   We would like to turn them over to the authorities here but understand if it is not a good time.

When you do finally sit to talk, about an hour and a half after your first met soldiers on the beach, Nathan and the rest detail what has happened, leaving some events out I assume.

Arch Lieutenant Tompsin responds to your query about the pirates.  "We will accept the pirates from you and give them a fair hearing.  Because the war between Kathow and the Republic is officially over, we cannot offer you any compensation for them."
Title: Re: Execute Plan A
Post by: Windblade on April 09, 2018, 01:12:57 PM
That sounds great.  We will hand the pirates over here.  I think we just wait to sell the items. Most of them are useful to us anyway.  We can just pay the crew back in Talp. 

Now we just need to decide what pirates we hand over and who we keep.
Title: Re: Execute Plan A
Post by: Asinjin on April 10, 2018, 09:52:40 AM
Vemlin, who after sitting down removed his high collared sleeved cloak and is wearing a dress shirt which appears to magically adjust to fit he as he sits and moves, asks, "How do you plan on getting them to the city?"

Seeing his face in full now, you can see that he is around 30 years old and a human.  He he a thin brown mustache and beard with flat brown hair.  He is wearing five rings between his two hands, all of which are nondescript bands of gold, silver, or platinum.  He is also wearing rune covered bracers of various metals.
Title: Re: Execute Plan A
Post by: Windblade on April 10, 2018, 10:04:29 AM
Now knowing that the ship of the line is being held in place, is there any reason we can just sail into dock?
Title: Re: Execute Plan A
Post by: Asinjin on April 10, 2018, 10:21:03 AM
Now knowing that the ship of the line is being held in place, is there any reason we can just sail into dock?

It can still fire its cannon.
Title: Re: Execute Plan A
Post by: Malchia on April 10, 2018, 10:59:12 AM
It can still fire its cannon.
Does anyone know if that ship is capable of detecting invisibility?

To our crew and not aloud: We could sneak in with the ship cloaked, drop off the pirates, then get out of there.
Title: Re: Execute Plan A
Post by: Asinjin on April 10, 2018, 11:21:42 AM
Vemlin replies, "The Rescued is home to more than one thousand crew.  It is heavily cloaked by magic and can withstand an assault from Iott's forces for now, and for the last month and more.  It can see invisibility."
Title: Re: Execute Plan A
Post by: Malchia on April 10, 2018, 11:56:23 AM
To our crew: Is there anywhere else we can drop them off?  It may not be in our best interest to get entangled in this standoff. 
Title: Re: Execute Plan A
Post by: Asinjin on April 10, 2018, 12:26:54 PM
- Swim under magically pulled by Tsu?

- Let them swim it on their own, and if they die, oh well - from pirate haters

- Give them a row boat and maybe the Rescued won't shoot at it

- Sail ten miles down the coast and walk them in
Title: Re: Execute Plan A
Post by: Malchia on April 10, 2018, 12:37:09 PM
- Swim under magically pulled by Tsu?

- Let them swim it on their own, and if they die, oh well - from pirate haters

- Give them a row boat and maybe the Rescued won't shoot at it

- Sail ten miles down the coast and walk them in
If we sail down the coast, are there other ships in our way that may pose an issue or is it clear sailing?  If clear, that may be our best bet. 

Would Vemlin be able to provide some guards to sail with us so that the pirates don't make a run for it once we get to shore?  I'd rather not get into a bloodbath once on land.  A peaceful walk to the city under guard will do nicely.  Once we hand the pirates over, we set sail for Talp to regroup and sell/distribute loot.   
Title: Re: Execute Plan A
Post by: Asinjin on April 10, 2018, 12:50:51 PM
If we sail down the coast, are there other ships in our way that may pose an issue or is it clear sailing?  If clear, that may be our best bet. 

Would Vemlin be able to provide some guards to sail with us so that the pirates don't make a run for it once we get to shore?  I'd rather not get into a bloodbath once on land.  A peaceful walk to the city under guard will do nicely.  Once we hand the pirates over, we set sail for Talp to regroup and sell/distribute loot.   

There are no ships between you and the coast ten miles down, nor do Vemlin or Tompsin think you will have any issue getting to the coast.

Vemlin says, "I have no guards to provide, Iott does not have soldiers here."

Tompsin says, "The town is in a state of siege, I cannot send out soldiers to escort the prisoners.  Once they reach the wall, we will take them."
Title: Re: Execute Plan A
Post by: Malchia on April 10, 2018, 12:57:37 PM
There are no ships between you and the coast ten miles down, nor do Vemlin or Tompsin think you will have any issue getting to the coast.

Vemlin says, "I have no guards to provide, Iott does not have soldiers here."

Tompsin says, "The town is in a state of siege, I cannot send out soldiers to escort the prisoners.  Once they reach the wall, we will take them."
I'll wait for everyone else to chime in, but my vote is to sail 10 miles down coast and walk them to the wall where Tompsin's soldiers can take them.
Title: Re: Execute Plan A
Post by: Valdis on April 10, 2018, 04:06:53 PM
I'll wait for everyone else to chime in, but my vote is to sail 10 miles down coast and walk them to the wall where Tompsin's soldiers can take them.

Is Valdis there?  or did he stay on the ship?
Title: Re: Execute Plan A
Post by: Asinjin on April 10, 2018, 05:15:23 PM
Is Valdis there?  or did he stay on the ship?

He is on the ship, but they have to come back to the ship to make a decision, so feel free to respond.
Title: Re: Execute Plan A
Post by: Valdis on April 10, 2018, 08:46:48 PM
I'll wait for everyone else to chime in, but my vote is to sail 10 miles down coast and walk them to the wall where Tompsin's soldiers can take them.
Valdis chimes in, "So wait, that ship is being held there magically?  As in 'can't move or turn'?  What's stopping us from sailing up to it from it's weakest side and turning out cannons on it until it sinks or they surrender? 
Title: Re: Execute Plan A
Post by: Malchia on April 10, 2018, 09:02:39 PM
Valdis chimes in, "So wait, that ship is being held there magically?  As in 'can't move or turn'?  What's stopping us from sailing up to it from it's weakest side and turning out cannons on it until it sinks or they surrender?
I believe that class of warship has 240 cannons that are roughly 3x more powerful than ours.  They still function.  After the fight, I'm pretty sure we'd be at the bottom of the ocean.  On the bright side, Tsunami would finally have a shipwreck to look into.
Title: Re: Execute Plan A
Post by: Windblade on April 11, 2018, 11:19:03 AM
I believe that class of warship has 240 cannons that are roughly 3x more powerful than ours.  They still function.  After the fight, I'm pretty sure we'd be at the bottom of the ocean.  On the bright side, Tsunami would finally have a shipwreck to look into.

Also the Iotian force can't bring it down which is why they are holding it.
Title: Re: Execute Plan A
Post by: Windblade on April 11, 2018, 12:25:03 PM
I think it is a good idea to go a bit up the coast and then walk the prisoners back to city.  Let’s start to make arrangements with the town on how best to do that.
Title: Re: Execute Plan A
Post by: Asinjin on April 11, 2018, 03:53:59 PM
I think it is a good idea to go a bit up the coast and then walk the prisoners back to city.  Let’s start to make arrangements with the town on how best to do that.

Tompsin says, "A couple ships have done the same thing, so it won't be a problem.  You could hire a guide from the town to set a marker on the coast for you to make it easier and safer."
Title: Re: Execute Plan A
Post by: Asinjin on April 12, 2018, 04:16:29 PM
There are 51 remaining crew from the Servant.  All 11 that were belligerent are still alive.

The first mate, Winsu, is among the belligerent.  The ship sorcerer has been willing to help and remain on the ship, although you may have kept him imprisoned.

Teridsu, the owner of the magical cutlass, was helping to sail the servant.

Atusu, the ship's master was also being helpful.