Druid | 0 | | Animal Trick (3.0) | Animal companion performs a trick. |
Druid | 0 | | Candlelight (3.0) | You cause an object to glow like a candle, shedding light in a 5-foot radius |
Druid | 0 | | Create Water | Creates 2 gallons/level of pure water. |
Druid | 0 | | Cure Minor Wounds | Cures 1 point of damage. |
Druid | 0 | | Darkseed (3.0) | Slow-kills plants. |
Druid | 0 | | Dawn | Sleeping/unconscious creatures in area awaken. |
Druid | 0 | | Daze Animal (3.0) | Animal loses one action. |
Druid | 0 | | Detect Crossroads (3.0) | Detects fey crossroads within 60 ft. |
Druid | 0 | | Detect Ghost (3.0) | Reveals ghosts within 60 ft. |
Druid | 0 | | Detect Magic | Detects spells and magic items within 60 ft. |
Druid | 0 | | Detect Poison | Detects poison in one creature or object. |
Druid | 0 | | Fire Eyes (3.0) | You see through natural fire, smoke, and fog. |
Druid | 0 | | Flare | Dazzles one creature (-1 penalty on attack rolls). |
Druid | 0 | | Guidance | +1 on one attack roll, saving throw, or skill check. |
Druid | 0 | | Know Direction | You discern north. |
Druid | 0 | | Light | Object shines like a torch. |
Druid | 0 | | Mending | Makes minor repairs on an object. |
Druid | 0 | | Naturewatch | As deathwatch, but only for animals and plants. |
Druid | 0 | | Preserve Organ (3.0) | Protects one detached organ from decay for 24 hours. |
Druid | 0 | | Purify Food and Drink | Purifies 1 cu. ft./level of food or water. |
Druid | 0 | | Read Magic | Read scrolls and spellbooks. |
Druid | 0 | | Resistance | Subject gains +1 bonus on saving throws. |
Druid | 0 | | Scarecrow (3.0) | Animal becomes shaken. |
Druid | 0 | | Virtue | Subject gains 1 temporary hp. |
Druid | 1 | | Animate Fire | Turn campfire into Small elemental. |
Druid | 1 | | Animate Water | Turn Small or smaller quantity of water into animated object. |
Druid | 1 | | Animate Wood | Turn Small or smaller wooden item into animated object. |
Druid | 1 | | Aquatic Escape | Take the form of a fish. |
Druid | 1 | | Aspect of the Wolf | You change into a wolf and gain some of its abilities. |
Druid | 1 | | Aura Against Flame | Ignores 10 fire damage/round and extinguishes fires. |
Druid | 1 | | Babau Slime | Secrete a body-covering acid that damages foes weapons. |
Druid | 1 | | Barlens Crabwalk | Touched creature gains bonus while charging. |
Druid | 1 | | Beast Claws | Your hands become slashing natural weapons. |
Druid | 1 | | Beastland Ferocity | Subject fights without penalty while disabled or dying. |
Druid | 1 | | Beget Bogun | You create a Tiny nature servant. |
Druid | 1 | | Blockade | Fill 5-ft. square with enormous block of wood. |
Druid | 1 | | Branch to Branch | You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. |
Druid | 1 | | Breath of the Jungle | Fog makes poison and diseases harder to resist. |
Druid | 1 | | Buoyant Lifting | Underwater creatures rise to surface. |
Druid | 1 | | Calm Animals | Calms (2d4 + level) HD of animals. |
Druid | 1 | | Camouflage | +10 bonus on Hide checks. |
Druid | 1 | | Charm Animal | Makes one animal your friend. |
Druid | 1 | | Claws of the Bear | Your hands become weapons that deal 1d8 damage. |
Druid | 1 | | Climb Walls | Touched creature gains increased climbing ability. |
Druid | 1 | | Climbing Tree | Temporarily grow a tall tree for use as a ladder. |
Druid | 1 | | Cloak of Shade | Touched creature gains protection from heat and sun. |
Druid | 1 | | Cloudburst | Hampers vision and ranged attacks, puts out normal fires. |
Druid | 1 | | Cold Fire | Fire becomes blue and white, emits cold. |
Druid | 1 | | Conjure Ice Beast I | Conjures ice creature to fight for you. |
Druid | 1 | | Crunchy Snow | 20 penalty on Move Silently checks in area. |
Druid | 1 | | Cure Light Wounds | Cures 1d8 damage +1/level (max +5). |
Druid | 1 | | Darssons Cooling Breeze | Create light breeze that travels in one direction. |
Druid | 1 | | Deep Breath | Your lungs are filled with air. |
Druid | 1 | | Delay Disease | Ravages of disease staved off for a day. |
Druid | 1 | | Detect Animals or Plants | Detects kinds of animals or plants. |
Druid | 1 | | Detect Snares and Pits | Reveals natural or primitive traps. |
Druid | 1 | | Ease of Breath | +20 inherent bonus on Fortitude saves to resist altitude sickness. |
Druid | 1 | | Endure Elements | Exist comfortably in hot or cold environments. |
Druid | 1 | | Enrage Animal | Animal rages like barbarian, not fatigued. |
Druid | 1 | | Entangle | Plants entangle everyone in 40-ft.-radius. |
Druid | 1 | | Extend Shifting | Extend duration of shifting ability by 4 rounds. |
Druid | 1 | | Extract Drug (3.0) | Creates drug from inanimate object. |
Druid | 1 | | Eyes of the Avoral | Subject gets +8 on Spot checks. |
Druid | 1 | | Faerie Fire | Outlines subjects with light, canceling blur, concealment, and the like. |
Druid | 1 | | Foundation of Stone | +2 AC, +4 bonus to resist bull rush and trip attacks. |
Druid | 1 | | Goodberry | 2d4 berries each cure 1 hp (max 8 hp/24 hours). |
Druid | 1 | | Handfire | Your hand glows and can make a touch attack dealing 1d4 +1/level, more against undead. |
Druid | 1 | | Hawkeye | Increase range increments by 50%, +5 on Spot checks. |
Druid | 1 | | Healthful Rest | Subjects heal at twice the normal rate. |
Druid | 1 | | Hide from Animals | Animals cant perceive one subject/level. |
Druid | 1 | | Horrible Taste | Touched creature or object nauseates biting or swallowing foes. |
Druid | 1 | | Ice Skate | While on ice, your speed increases by 60 feet. |
Druid | 1 | | Impede Suns Brilliance | Diminishes the heat and light of the sun in an area. |
Druid | 1 | | Impeding Stones | Earthen ground and cobblestones crack and shift, hampering foes. |
Druid | 1 | | Instant of Power | Grant ally a brief +4 bonus on attacks, saves, or damage, even when it is not your turn. |
Druid | 1 | | Invisibility to Animals (3.0) | You are invisible to animals |
Druid | 1 | | Ivory Flesh | Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice. |
Druid | 1 | | Jump | Subject gets bonus on Jump checks. |
Druid | 1 | | Kuo-Toa Skin | Subject gains +8 on Escape Artist checks and cannot be snared by webs. |
Druid | 1 | | Locate Touchstone | Find nearest planar touchstone on the plane you currently inhabit. |
Druid | 1 | | Locate Water | Reveals location, size, and quality of water sources. |
Druid | 1 | | Longstrider | Your speed increases by 10 ft. |
Druid | 1 | | Low-Light Vision | See twice as far as a human in poor illumination. |
Druid | 1 | | Magic Fang | One natural weapon of subject creature gets +1 on attack and damage rolls. |
Druid | 1 | | Magic Stone | Three stones gain +1 on attack rolls, deal 1d6+1 damage. |
Druid | 1 | | Obscuring Mist | Fog surrounds you. |
Druid | 1 | | Omen of Peril | You know how dangerous the future will be. |
Druid | 1 | | Pass without Trace | One subject/level leaves no tracks. |
Druid | 1 | | Path of Frost | Create a frozen path on the ground that slows movement and deals cold damage. |
Druid | 1 | | Power Sight (3.0) | Determines a creatures HD or level. |
Druid | 1 | | Produce Flame | 1d6 damage +1/level, touch or thrown. |
Druid | 1 | | Protection from Winged Flyers | Like protection from evil, but benefits apply to winged flyers. |
Druid | 1 | | Quickswim | Your swim speed increases by 10 ft. |
Druid | 1 | | Raging Flame | Fires burn twice as hot, half as long. |
Druid | 1 | | Rams Might | Gain +2 to Strength and your unarmed attacks deal normal damage. |
Druid | 1 | | Rapid Burrowing | +20 ft. to subjects burrow speed. |
Druid | 1 | | Raptors Sight | Gain +5 on Spot checks; range increment penalty halved. |
Druid | 1 | | Remove Scent | Hides touched creatures scent. |
Druid | 1 | | Resist Planar Alignment | Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. |
Druid | 1 | | Ride of the Valenar | Gain +5 bonus on Ride for 10 min./level. |
Druid | 1 | | Rot of Ages | Cloud of rotting debris sickens or nauseates one creature, provides concealment for others. |
Druid | 1 | | Sandblast | You fire hot sand that deals 1d6 non-lethal damage, stuns enemies. |
Druid | 1 | | Shifter Prowess | Shifter racial bonuses to skills increase by +8. |
Druid | 1 | | Shillelagh | Cudgel or quarterstaff becomes +1 weapon and deals damage as if two sizes larger. |
Druid | 1 | | Silvered Claws | One creatures natural attacks are treated as silvered weapons. |
Druid | 1 | | Skunk Scent | Spit a stream of sickening fluid. |
Druid | 1 | | Slow Burn | Fires burn twice as long. |
Druid | 1 | | Snakes Swiftness | Subject immediately makes one attack. |
Druid | 1 | | Snowdrift | Forms existing snow into another shape. |
Druid | 1 | | Snowshoes | Subject walks easily on ice and snow. |
Druid | 1 | | Snowsight | Normal vision in winter weather conditions. |
Druid | 1 | | Speak with Animals | You can communicate with animals. |
Druid | 1 | | Speed Swim (3.0) | Target gains swim speed 30. |
Druid | 1 | | Spider Hand (3.0) | Casters hand becomes a Small monstrous spider. |
Druid | 1 | | Spore Field | Mushrooms grow from ground, slowing movement and sickening living creatures. |
Druid | 1 | | Summon Desert Ally I | Calls dust form creature to fight. |
Druid | 1 | | Summon Natures Ally I | Calls creature to fight. |
Druid | 1 | | Sunstroke | Target takes 2d6 non-lethal damage and is fatigued. |
Druid | 1 | | Surefooted Stride | You can move over rubble as easily as you can over open ground. |
Druid | 1 | | Suspend Disease (3.0) | Keeps disease from harming creature for 24 hours. |
Druid | 1 | | Thunderhead | Small lightning bolts deal 1d6 damage/ round. |
Druid | 1 | | Transference | You can transfer xps to other creatures for the purpose of making magic items. |
Druid | 1 | | Travelers Mount | Creature moves faster but cant attack. |
Druid | 1 | | Updraft | Column of wind lifts you aloft. |
Druid | 1 | | Vigor, Lesser | Creature heals 1 hp/round (max 15 rounds). |
Druid | 1 | | Vine Strike | Swift. You can sneak attack plant creatures for 1 round. |
Druid | 1 | | Wall of Smoke | Wall of black smoke obscures vision and nauseates those who pass through. |
Druid | 1 | | Waste Strider | Move through the wasteland without penalties. |
Druid | 1 | | Webfoot | Target gains +4 on Swim and is less hindered by bog terrain. |
Druid | 1 | | Winged Watcher | Take the form of a bird. |
Druid | 1 | | Wings of the Sea | +30 ft. to subjects swim speed. |
Druid | 1 | | Winter Chill | Creature takes 1d6 cold damage and is fatigued. |
Druid | 1 | | Wood Wose | Summon minor nature spirit. |
Druid | 1 | | Woodwisp Arrow | Enables a masterwork arrow or bolt to pass through wood. |
Druid | 2 | | Adrenaline Surge (3.0) | Grants each of your summoned creatures +4 Str. |
Druid | 2 | | Alicorn Lance (3.0) | You create a horn on your head that you can launch for 3d6 force damage. |
Druid | 2 | | Align Fang | Natural weapon becomes good, evil, lawful, or chaotic. |
Druid | 2 | | Animal Messenger | Sends a Tiny animal to a specific place. |
Druid | 2 | | Animal Reduction (3.0) | Animal shrinks in size. |
Druid | 2 | | Animal Spirit | Subject can activate scent, low-light vision, and bonus on Wis-based checks for 1 minute. |
Druid | 2 | | Animal Trance | Fascinates 2d6 HD of animals. |
Druid | 2 | | Animalistic Power | Subject gains +2 bonus to Str, Dex, and Con. |
Druid | 2 | | Augment Truefriend | Subject gains +2 to Str, Dex, and Con for 1 min./level. |
Druid | 2 | | Avoid Planar Effects | Provides temporary protection against overtly damaging planar traits. |
Druid | 2 | | Balancing Lorecall | You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance. |
Druid | 2 | | Barkskin | Grants +2 (or higher) enhancement to natural armor. |
Druid | 2 | | Bears Endurance | Subject gains +4 to Con for 1 min./level. |
Druid | 2 | | Beastmask (3.0) | Animals and beasts think subject is one of them. |
Druid | 2 | | Binding Winds | Air prevents subject from moving, hinders ranged attacks. |
Druid | 2 | | Bite of the Wererat | You gain the Dexterity and attacks of a wererat. |
Druid | 2 | | Blackrot | Deal damage to plant creatures, or use wooden weapon to sicken foes. |
Druid | 2 | | Blaze of Light | 60-ft. cone of light dazzles creatures. |
Druid | 2 | | Blinding Spittle | Ranged touch attack blinds subject. |
Druid | 2 | | Blood Frenzy | Grants extra use of rage. |
Druid | 2 | | Blood Snow | Area of fallen snow drains 1d2 points of Con/round and causes nausea. |
Druid | 2 | | Body of the Sun | Your body emanates fire, dealing 1d4 fire damage/2 levels. |
Druid | 2 | | Body Ward | Subject is protected against 5 points of ability damage to Strength, Dexterity, or Constitution. |
Druid | 2 | | Brambles | Blunt wooden weapon +1 attack, +1/level damage (max +10). |
Druid | 2 | | Briar Web | As entangle, but thorns deal damage each round. |
Druid | 2 | | Brumal Stiffening | Brittle weapons hardness reduced by 5. |
Druid | 2 | | Bulls Strength | Subject gains +4 to Str for 1 min./level. |
Druid | 2 | | Burrow | Subject can burrow with a speed of 30 feet. |
Druid | 2 | | Camouflage, Mass | As camouflage, but multiple subjects. |
Druid | 2 | | Cats Grace | Subject gains +4 to Dex for 1 min./level. |
Druid | 2 | | Chill Metal | Cold metal damages those who touch it. |
Druid | 2 | | Circle of Nausea (3.0) | Foes are denied all actions or take 2 penalty on attacks, saving throws, and skill checks. |
Druid | 2 | | Cloud Wings | +30 ft. to subjects fly speed. |
Druid | 2 | | Conjure Ice Beast II | Conjures ice creature to fight for you. |
Druid | 2 | | Conjure Ice Object | Conjures an object made of ice. |
Druid | 2 | | Countermoon | Forces lycanthrope to its natural form. |
Druid | 2 | | Creeping Cold | Deals progressive damage from cold (+1d6/round). |
Druid | 2 | | Daggerspell Stance | You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action. |
Druid | 2 | | Decomposition | Wounds deal 3 extra points of damage each round. |
Druid | 2 | | Delay Poison | Stops poison from harming subject for 1 hour/level. |
Druid | 2 | | Desiccate | Deals 1d6/2 levels desiccation damage and dehydrates living creature. |
Druid | 2 | | Detect Aberration | Detect the presence of aberrations. |
Druid | 2 | | Dispel Fog | Cancels natural and magical fogs in affected area. |
Druid | 2 | | Divine Presence | Gain a +5, +10, or +15 bonus on Intimidate checks against those who don't worship your deity. |
Druid | 2 | | Drifts of the Shalm | Create difficult terrain made of snow, leaves, or ash. |
Druid | 2 | | Earthbind | Subject creature cant fly. |
Druid | 2 | | Earthen Grace | Subject takes only non-lethal damage from stone and earth. |
Druid | 2 | | Earthfast | Doubles the hit points of stone structure or rock formation and increases hardness to 10. |
Druid | 2 | | Easy Trail | Create safe passage through overgrown areas and hide your back trail. |
Druid | 2 | | Embrace the Wild | You gain an animals senses for 10 min./level. |
Druid | 2 | | Estannas Stew | Conjures stew that heals 1d6+1 per serving (one serving/two caster levels). |
Druid | 2 | | Evergreen | Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold. |
Druid | 2 | | Filter (3.0) | Creates a bubble of air that filters out toxic elements in the air. |
Druid | 2 | | Fins to Feet | Transforms tails, tentacles, or finned extremities into humanoid legs and feet. |
Druid | 2 | | Fire Trap | Opened object deals 1d4 +1/level damage. |
Druid | 2 | | Flame Blade | Touch attack deals 1d8 +1/two levels damage. |
Druid | 2 | | Flaming Sphere | Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. |
Druid | 2 | | Flash-Freeze | Earth, stone, and water become frozen. |
Druid | 2 | | Fog Cloud | Fog obscures vision. |
Druid | 2 | | Freedom of Breath | Protects against suffocation and dangerous vapors. |
Druid | 2 | | Frost Breath | Icy breath deals 1d4 damage/2 levels. |
Druid | 2 | | Frost Weapon | Weapon gains frost special ability, +1d6 cold damage. |
Druid | 2 | | Gaze Screen | You are partially shielded against gaze attacks. |
Druid | 2 | | Ghost Companion (3.0) | Animal companion, familiar, or special mount temporarily becomes a ghost. |
Druid | 2 | | Green Blockade (3.0) | Creates a wall of vegetable matter. |
Druid | 2 | | Gust of Wind | Blows away or knocks down smaller creatures. |
Druid | 2 | | Halo of Sand | Swirling sand grants +1 deflection bonus/3 levels. |
Druid | 2 | | Healing Lorecall | If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. |
Druid | 2 | | Healing Sting | Touch deals 1d12 damage +1/level; caster gains damage as hp. |
Druid | 2 | | Heart of Air | Gain +10 on Jump checks, +10 ft. to fly speed, feather fall once. |
Druid | 2 | | Heartfire | Subjects outlined by fire, take 1d4 damage/ round. |
Druid | 2 | | Heat Metal | Make metal so hot it damages those who touch it. |
Druid | 2 | | Hold Animal | Paralyzes one animal for 1 round/level. |
Druid | 2 | | Hydrate | Heals desiccation damage. |
Druid | 2 | | Ignite Dragonmark | Target takes 1d6/level fire damage, has dragonmarked powers temporarily suppressed. |
Druid | 2 | | Interfaith Blessing | Subjects gain combat benefits based on their individual deities. |
Druid | 2 | | Invoke the Cerulean Sign | Aberrations become sickened, nauseated, dazed, or stunned. |
Druid | 2 | | Jaws of the Moray | Subject gains a bite attack. |
Druid | 2 | | Kelpstrand | Strands of kelp grapple foes. |
Druid | 2 | | Lava Missile | 1d4 missile that never misses and sets things on fire. |
Druid | 2 | | Leap Into Animal | Merge with animal and control its actions. |
Druid | 2 | | Linked Perception | Allies gain +2 bonus/ally in spell area on Listen and Spot checks. |
Druid | 2 | | Listening Lorecall | You gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. |
Druid | 2 | | Local Tremor | Light tremor shakes in a 30-ft. line. |
Druid | 2 | | Locate Node | Finds closest earth node in 1 mile/level radius. |
Druid | 2 | | Mark of the Outcast | Subject takes 5 penalty on Bluff and Diplomacy checks and 2 penalty to AC. |
Druid | 2 | | Master Air | You sprout insubstantial wings and can fly. |
Druid | 2 | | Metal Fang | One of subject's natural weapons becomes cold iron or silvered and counts as magical for overcoming DR. |
Druid | 2 | | Might of the Oak (3.0) | Grants +4 Str, 2 Dex. |
Druid | 2 | | Mountain Stance | Subject becomes hard to move. |
Druid | 2 | | Natures Favor | Animal touched gains luck bonus on attack and damage rolls of +1/3 levels. |
Druid | 2 | | Numbing Sphere | Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1 round/level. |
Druid | 2 | | Obscuring Snow | Obscures sight in a 30-ft. radius around the caster. |
Druid | 2 | | One with the Land | Link with nature gives a +2 bonus on nature-related skill checks. |
Druid | 2 | | Owls Wisdom | Subject gains +4 to Wis for 1 min./level. |
Druid | 2 | | Peaceful Serenity of Io | Grant subject +4 bonus on Concentration checks and against compulsions and fear effects. |
Druid | 2 | | Persistence of the Waves (3.0) | Grants +4 Con, 2 Str. |
Druid | 2 | | Portal Well | Creates a extradimensional space in a portal to hide in and observe from. |
Druid | 2 | | Predators Cry | Emit a terrifying bellow that panics animals. |
Druid | 2 | | Pressure Sphere | Water pressure deals 4d6 damage to submerged targets. |
Druid | 2 | | Primal Hunter | Gain a +5 bonus on Climb, Jump, and Swim checks. |
Druid | 2 | | Protection from Desiccation | Absorb 10 points/level of desiccation damage. |
Druid | 2 | | Razorscales | Your Scales become razor sharp and your grappling does lethal damage. |
Druid | 2 | | Reachwalkers Wariness | Automatically locate aberrations within 30 ft. |
Druid | 2 | | Reduce Animal | Shrinks one willing animal. |
Druid | 2 | | Remove Addiction | Cures target of drug addictions. |
Druid | 2 | | Resist Energy | Ignores 10 (or more) points of damage/attack from specified energy type. |
Druid | 2 | | Restoration, Lesser | Dispels magical ability penalty or repairs 1d4 ability damage. |
Druid | 2 | | Rockburst | Cause stone object to explode, dealing 1d4 damage +1 point/level. |
Druid | 2 | | Saltray | Ray deals 1d6 damage/2 levels and stuns. |
Druid | 2 | | Scent | Grants the scent special ability. |
Druid | 2 | | Scimitar of Sand | Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated. |
Druid | 2 | | Share Husk | See and hear through the senses of a touched animal. |
Druid | 2 | | Smoke Stairs | Walk up a column of smoke as if it were solid. |
Druid | 2 | | Snakes Swiftness, Mass | Allies each immediately make one attack. |
Druid | 2 | | Snow Walk | Increase your speed and walk effortlessly on top of snow without leaving tracks or scent. |
Druid | 2 | | Soften Earth and Stone | Turns stone to clay or dirt to sand or mud. |
Druid | 2 | | Soul Ward | Subject is protected against 5 points of ability damage to Intelligence, Wisdom, or Charisma; repeated use for different scores also increases damage absorbed. |
Druid | 2 | | Speed of the Wind (3.0) | Grants +4 Dex, 2 Con. |
Druid | 2 | | Spider Climb | Grants ability to walk on walls and ceilings. |
Druid | 2 | | Splinterbolt | 4d6 piercing damage to subjects hit by ranged attack. |
Druid | 2 | | Summon Desert Ally II | Calls dust form creature to fight. |
Druid | 2 | | Summon Dire Hawk | Summons dire hawk to serve you. |
Druid | 2 | | Summon Natures Ally II | Calls creature to fight. |
Druid | 2 | | Summon Swarm | Summons swarm of bats, rats, or spiders. |
Druid | 2 | | Sweet Water (3.0) | Creates a well to fresh water up to 100 ft. down. |
Druid | 2 | | Swim | Subject gains swim speed, +8 bonus on Swim checks. |
Druid | 2 | | Terns Persistence | Subject can travel overland 50% longer without fatigue. |
Druid | 2 | | Thaw | Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice. |
Druid | 2 | | Thin Air | Creatures suffer from altitude sickness. |
Druid | 2 | | Tigers Tooth | One natural weapon of subject gets +1/4 levels on attack rolls and damage rolls (max +5) for 1 round. |
Druid | 2 | | Tojanida Sight | Gain all-around vision. |
Druid | 2 | | Train Animal | Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level. |
Druid | 2 | | Tree Shape | You look exactly like a tree for 1 hour/level. |
Druid | 2 | | Trip Vine | Plants trip creatures entering area. |
Druid | 2 | | Urchins Spines | Target grows spines that damage opponents. |
Druid | 2 | | Warp Wood | Bends wood (shaft, handle, door, plank). |
Druid | 2 | | Whip of Thorns | Create a thorny whip that can damage or entangle opponents. |
Druid | 2 | | Whispering Flame | Instant communication between two candles. |
Druid | 2 | | Wild Instincts | You gain +10 bonus on Listen and Spot checks and retain Dex bonus to AC when flat-footed. |
Druid | 2 | | Wings of Air | Subjects flight maneuverability improves by one step. |
Druid | 2 | | Winters Embrace | Creature takes 1d8 cold damage/ round and might become exhausted. |
Druid | 2 | | Wood Shape | Rearranges wooden objects to suit you. |
Druid | 2 | | Woodland Veil | Blend unobtrusively into natural surroundings, along with your friends. |
Druid | 2 | | Wracking Touch | Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. |
Druid | 2 | | Zone of Glacial Cold | Deals 1d6 cold damage to all creatures in area. |
Druid | 3 | | Affliction | Infects evil subject with chosen affliction. |
Druid | 3 | | Air Breathing | Subjects can breathe air freely. |
Druid | 3 | | Align Fang, Mass | Allies natural weapons become good, evil, lawful, or chaotic. |
Druid | 3 | | Alter Fortune | Cause one creature to reroll any die roll. |
Druid | 3 | | Arctic Haze | Fog obscures vision and deals 4 cold damage/ round. |
Druid | 3 | | Attune Form | Grant creature temporary protection against overtly damaging planar traits. |
Druid | 3 | | Augment Object (3.0) | +20 to the break DC of the object and doubles its hardness and hit points. |
Druid | 3 | | Aura of Cold, Lesser | Intense cold deals 1d6 damage to creatures within 5 ft. |
Druid | 3 | | Binding Snow | Snow freezes, impeding movement. |
Druid | 3 | | Bite of the Werewolf | You gain the Strength and attacks of a werewolf. |
Druid | 3 | | Blindsight | Subject gains blindsight 30 ft. for 1 minute/ level. |
Druid | 3 | | Bottle of Smoke | Uncorking bottle creates fast horse made of smoke. |
Druid | 3 | | Brittleskin | Subject's natural armor becomes brittle, causing weapon attacks against it to deal more damage. |
Druid | 3 | | Call Lightning | Calls down lightning bolts (3d6 per bolt) from sky. |
Druid | 3 | | Capricious Zephyr | Gale-force winds push creatures. |
Druid | 3 | | Charge of the Triceratops | Subject grows horns and skull plate, gains gore attack. |
Druid | 3 | | Circle Dance | Indicates direction to known target. |
Druid | 3 | | Column of Ice | Column of ice erupts from ground, lifting anything in its area into the air. |
Druid | 3 | | Conjure Ice Beast III | Conjures ice creature to fight for you. |
Druid | 3 | | Contagion | Infects subject with chosen disease. |
Druid | 3 | | Control Sand | Raise or lower the level of sand. |
Druid | 3 | | Control Temperature | Raise or lower temperature by one band/5 levels. |
Druid | 3 | | Coral Growth | cause living Coral to Grown into shape you desire. |
Druid | 3 | | Corona of Cold | Aura of cold protects you, damages others. |
Druid | 3 | | Creaking Cacophony | Sound distracts and makes foes vulnerable to sonic damage. |
Druid | 3 | | Crown of Clarity | +2 to Listen and Spot, discharge spell to gain +8. |
Druid | 3 | | Crumble | You erode building or other structure. |
Druid | 3 | | Cure Moderate Wounds | Cures 2d8 damage +1/level (max +10). |
Druid | 3 | | Daylight | 60-ft. radius of bright light. |
Druid | 3 | | Dehydrate | Deals Con damage to subject. |
Druid | 3 | | Diminish Plants | Reduces size or blights growth of normal plants. |
Druid | 3 | | Dominate Animal | Subject animal obeys silent mental commands. |
Druid | 3 | | Dominate Vermin | Subject vermin obeys psychic commands. |
Druid | 3 | | Downdraft | Flying creatures knocked down. |
Druid | 3 | | Embrace the Wild | You gain an animals senses for 10 min./level. |
Druid | 3 | | Energize Potion | Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst. |
Druid | 3 | | Energy Vortex | Burst of energy centered on you damages nearby creatures. |
Druid | 3 | | Engulfing Terror | Create a single gelatinous cube. |
Druid | 3 | | Enhanced Shifting | Gain bonuses depending on shifter characteristics. |
Druid | 3 | | Entangling Staff | Quarterstaff can grapple and constrict foes. |
Druid | 3 | | Evards Menacing Tentacles | Grow two tentacles with 10-ft. reach that deal 1d8 damage each. |
Druid | 3 | | False Bravado (3.0) | Causes false barbarian rage. |
Druid | 3 | | Favor of Yathagjera (3.0) | You give the target creature large feathered wings. |
Druid | 3 | | Favorable Wind | Produces a strong wind that lasts 10 min./level. |
Druid | 3 | | Fire Wings | Your arms become wings that enable flight, deal 2d6 fire damage. |
Druid | 3 | | Fly, Swift | Gain fly speed of 60 ft. for 1 round. |
Druid | 3 | | Forest Eyes | See through a distant plant. |
Druid | 3 | | Forest Voice | Converse with a creature through a distant plant. |
Druid | 3 | | Forestfold | Gain +10 competence bonus on Hide and Move Silently checks in one type of terrain. |
Druid | 3 | | Ghost Venom (3.0) | As poison, except affecting ectoplasm. |
Druid | 3 | | Giants Wrath | Pebbles you throw become boulders. |
Druid | 3 | | Girallons Blessing | Subject gains one additional pair of arms. |
Druid | 3 | | Greenfire | Each creature in area takes 2d6 acid damage +1/level. |
Druid | 3 | | Haboob | Cloud of dust obscures sight and abrades those passing through it. |
Druid | 3 | | Harrier (3.0) | Summons an incorporeal bird of prey to fight for you. |
Druid | 3 | | Heart of Water | Gain swim speed, ability to breathe water, +5 on Escape Artist checks, freedom of movement once. |
Druid | 3 | | Heatstroke | Subject creature takes non-lethal damage and becomes fatigued. |
Druid | 3 | | Hypothermia | Causes 1d6 cold damage/level, fatigue. |
Druid | 3 | | Ice Shape | Sculpts ice into any shape. |
Druid | 3 | | Icelance | Changes ice into lance, which attacks subject for 6d6 damage and stuns for 1d4 rounds. |
Druid | 3 | | Infestation of Maggots | Touch attack deals 1d4 Con damage/round. |
Druid | 3 | | Jagged Tooth | Doubles the critical threat range of natural weapons. |
Druid | 3 | | Jump, Mass | Many creatures gain bonuses to Jump checks. |
Druid | 3 | | Junglerazer | Fey, vermin, plants, and animals take 1d10 damage/level. |
Druid | 3 | | Lions Charge | You can make a full attack on a charge for 1 round. |
Druid | 3 | | Magic Fang, Greater | One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5). |
Druid | 3 | | Meld into Ice | You and your gear merge with ice. |
Druid | 3 | | Meld into Stone | You and your gear merge with stone. |
Druid | 3 | | Natures Balance | You transfer 4 ability score points to the subject for 10 minutes/level. |
Druid | 3 | | Natures Purity | Ray deals 2d6 force damage to undead and 5d6 to aberrations. |
Druid | 3 | | Natures Rampart | You mold the terrain to provide fortifications. |
Druid | 3 | | Neutralize Poison | Immunizes subject against poison, detoxifies venom in or on subject. |
Druid | 3 | | Node Door | Allows teleportation between any known nodes. |
Druid | 3 | | Phantom Plow (3.0) | Creates a furrow in the earth, knocks creatures in its path prone. |
Druid | 3 | | Plague Carrier (3.0) | As contagion, but target is contagious during incubation period. |
Druid | 3 | | Plant Growth | Grows vegetation, improves crops. |
Druid | 3 | | Poison | Touch deals 1d10 Con damage, repeats in 1 min. |
Druid | 3 | | Prickling Torment | Target is sickened, takes damage whenever it acts. |
Druid | 3 | | Primal Form | You change into elemental, gain some abilities. |
Druid | 3 | | Primal Instinct | Gain a +5 bonus on initiative checks and Survival checks. |
Druid | 3 | | Protection from Energy | Absorb 12 points/level of damage from one kind of energy. |
Druid | 3 | | Quench | Extinguishes non-magical fires or one magic item. |
Druid | 3 | | Quillfire | Your hand sprouts poisonous quills useful for melee or ranged attacks. |
Druid | 3 | | Remove Disease | Cures all diseases affecting subject. |
Druid | 3 | | Resist Energy, Mass | Targeted creatures ignore damage from specified energy type. |
Druid | 3 | | Resist Taint | Bestows +4 bonus on saves against taint. |
Druid | 3 | | Revitalize Legacy, Least | Get extra use of chosen least legacy ability. |
Druid | 3 | | Rusted Blade | Touched weapon delivers filth fever. |
Druid | 3 | | Scales of the Sealord | Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels. |
Druid | 3 | | Sink | Subject sinks in water, must make Swim checks. |
Druid | 3 | | Sleet Storm | Hampers vision and movement. |
Druid | 3 | | Snakebite | Your arm turns into poisonous snake you can use to attack. |
Druid | 3 | | Snare | Creates a magic booby trap. |
Druid | 3 | | Snowshoes, Mass | As snowshoes, affects one creature/ level. |
Druid | 3 | | Soul of the Waste | Meld into surrounding sand. |
Druid | 3 | | Speak with Plants | You can talk to normal plants and plant creatures. |
Druid | 3 | | Spiderskin | Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks. |
Druid | 3 | | Spike Growth | Creatures in area take 1d4 damage, may be slowed. |
Druid | 3 | | Spikes | As brambles, but weapon gains +2 bonus and doubled threat range. |
Druid | 3 | | Spirit Jaws | Ghostly jaws grapple creature, deal 2d6 damage. |
Druid | 3 | | Standing Wave | Magically propels boat or swimming creature. |
Druid | 3 | | Stone Shape | Sculpts stone into any shape. |
Druid | 3 | | Storm Mote | Dust devil of flensing sand. |
Druid | 3 | | Storm Shield | Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft. |
Druid | 3 | | Summon Desert Ally III | Calls dustform creature to fight. |
Druid | 3 | | Summon Natures Ally III | Calls creature to fight. |
Druid | 3 | | Thornskin | Your unarmed attacks deal +1d6 damage; natural and unarmed attacks against you take 5 damage. |
Druid | 3 | | Thunderous Roar | Roar deals 1d6 damage/2 levels, deafens. |
Druid | 3 | | Treasure Scent | You detect valuable metals and gems. |
Druid | 3 | | Tremor | Subjects knocked prone. |
Druid | 3 | | Unicorn Horn | You grow a horn that functions as a natural weapon. |
Druid | 3 | | Venomfire | Subjects venom does 1d6/level acid damage. |
Druid | 3 | | Vigor | As lesser vigor, but 2 hp/round (max 25 rounds). |
Druid | 3 | | Vigor, Mass Lesser | As lesser vigor, but multiple targets (max 25 rounds). |
Druid | 3 | | Vine Mine | Vines grow rapidly, giving various effects. |
Druid | 3 | | Vision of the Omniscient Eye | Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. |
Druid | 3 | | Walk the Mountain Path | You infuse the subject with the strength and power of the earth, granting it great ability to climb, jump, and maneuver through mountain pathways. |
Druid | 3 | | Wall of Vermin | Wall of biting pests provides concealment, attacks anyone passing through. |
Druid | 3 | | Water Breathing | Subjects can breathe underwater. |
Druid | 3 | | Weather Eye | Forecast natural weather for 1 week. |
Druid | 3 | | Whispering Sand | Sand delivers your message. |
Druid | 3 | | Wind Wall | Deflects arrows, smaller creatures, and gases. |
Druid | 3 | | Winds Favor | Create strong wind for 1 hr./level. |
Druid | 3 | | Wingblast | Create wings that can transform into a gust of wind or obscuring mist. |
Druid | 3 | | Wreath of Flames | Flames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage. |
Druid | 4 | | Air Walk | Subject treads on air as if solid (climb at 45-degree angle). |
Druid | 4 | | Antiplant Shell | Keeps animated plants at bay. |
Druid | 4 | | Arc of Lightning | Line of electricity between two creatures (1d6/level damage). |
Druid | 4 | | Armored Vermin | +2 to natural armor of vermin. |
Druid | 4 | | Aspect of the Werebeast | Gain bonuses from hybrid animal form. |
Druid | 4 | | Battlefield Illumination | Improve light in 80-ft.-radius cylinder. |
Druid | 4 | | Bears Heart (3.0) | One ally/level +4 Strength and +1d4/level hit points. |
Druid | 4 | | Bite of the Wereboar | You gain the Strength and attacks of a wereboar. |
Druid | 4 | | Blast of Sand | Cone deals 1d6 damage/level. |
Druid | 4 | | Blight | Withers one plant or deals 1d6/level damage to plant creature. |
Druid | 4 | | Blinding Beauty | You become as beautiful as a nymph, and can blind humanoids who look at you. |
Druid | 4 | | Blindsight, Greater | Subject gains blindsight 60 ft. for 1 minute/level. |
Druid | 4 | | Bloodbriars | Wraps target in invisible briars that deal 1d8 points of damage per round if movement is attempted. |
Druid | 4 | | Boreal Wind | Gust of cold wind deals 1d4 cold damage/ level and knocks creatures back. |
Druid | 4 | | Burrow, Mass | As burrow, but affects 1/level subjects. |
Druid | 4 | | Call of Stone | Slowly turn subject to stone. |
Druid | 4 | | Chain of Eyes | Scrying sensor passed along by touch. |
Druid | 4 | | Claws of the Savage (3.0) | Subject gains claws that deal damage based on size. |
Druid | 4 | | Command Plants | Sway the actions of one or more plant creatures. |
Druid | 4 | | Cone of Euphoria | 20-ft. cone dazes targets for 1d6 rounds. |
Druid | 4 | | Conjure Ice Beast IV | Conjures ice creature to fight for you. |
Druid | 4 | | Contagious Touch | You infect one creature/round with chosen disease. |
Druid | 4 | | Contingent Energy Resistance | Energy damage triggers a resist energy spell. |
Druid | 4 | | Control Currents | Changes current direction and speed. |
Druid | 4 | | Control Water | Raises or lowers bodies of water. |
Druid | 4 | | Creeping Cold, Greater | As creeping cold, but longer duration and more damage. |
Druid | 4 | | Cure Serious Wounds | Cures 3d8 damage +1/level (max +15). |
Druid | 4 | | Dispel Magic | Cancels spells and magical effects. |
Druid | 4 | | Dispel Water | Cancels water spells and effects or dismisses water creatures. |
Druid | 4 | | Enhance Wild Shape | Your wild shape ability gains a bonus. |
Druid | 4 | | Essence of the Raptor | Base speed becomes 60 feet, gain skill bonuses and scent. |
Druid | 4 | | Eye of the Hurricane | Storm pushes creatures, calm at center. |
Druid | 4 | | Feathers (3.0) | Polymorphs willing creature into bird. |
Druid | 4 | | Flame Strike | Smite foes with divine fire (1d6/level damage). |
Druid | 4 | | Freedom of Movement | Subject moves normally despite impediments. |
Druid | 4 | | Freeze Armor | Locks up suits of metal armor and equipment, dealing damage and impeding movement. |
Druid | 4 | | Friendly Fire | Redirect ranged attack against another target within 30 feet. |
Druid | 4 | | Frostfell Slide | Move instantly from one area of frostfell to another. |
Druid | 4 | | Giant Vermin | Turns centipedes, scorpions, or spiders into giant vermin. |
Druid | 4 | | Healing Spirit | Ball of light heals 1d8/round. |
Druid | 4 | | Heart of Earth | Gain temporary hit points; +8 to resist bull rush, overrun, and trip; use stoneskin once. |
Druid | 4 | | Hibernal Healing | You absorb ice, slush, and snow, curing 10 points/level of damage (max 150). |
Druid | 4 | | Hurtling Stone | Stone deals 6d6 damage, knocks targets prone. |
Druid | 4 | | Ice Storm | Hail deals 5d6 damage in cylinder 40 ft. across. |
Druid | 4 | | Iconic Manifestation | Trade one daily use of wild shape to acquire celestial, fiendish, anarchic, or axiomatic template, according to your alignment. |
Druid | 4 | | Infallible Servant | Target is utterly destroyed if slain or captured. |
Druid | 4 | | Jaws of the Wolf | One carving/2 levels turns into a wolf with SR 13 and frightful presence. |
Druid | 4 | | Land Womb | You and one creature/level hide within the earth. |
Druid | 4 | | Languor | Ray slows target and diminishes its Strength. |
Druid | 4 | | Last Breath | Reincarnate recently deceased creature with no level loss. |
Druid | 4 | | Lava Splash | Wave of lava does 1d4/level. Heals fire creatures. |
Druid | 4 | | Lay of the Land | You gain an overview of the geography around you. |
Druid | 4 | | Magic Fang, Superior | Your natural weapons gain +1 enhancement bonus/4 levels. |
Druid | 4 | | Meteoric Strike | Melee attack deals an extra 1d6 damage + 1d6/4 levels; adjacent creatures take half damage. |
Druid | 4 | | Miasma of Entropy | Rot all natural materials in 30-ft. cone-shaped burst. |
Druid | 4 | | Moon Bolt | 1d4 Strength damage/3 levels; undead made helpless. |
Druid | 4 | | Murderous Mist | Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter. |
Druid | 4 | | Passage of the Shifting Sands | Become a swirling sand cloud; gain one use of gust of wind. |
Druid | 4 | | Perinarch | Gain greater control over Limbos morphic essence. |
Druid | 4 | | Phantasmal Wasting | Touch causes foe to believe he has aged and become weaker. |
Druid | 4 | | Planar Tolerance | Provides long-term protection against overtly damaging planar traits. |
Druid | 4 | | Poison Vines | Vines grow and poison creatures stuck within them. |
Druid | 4 | | Primal Senses | Gain low-light vision and a +5 bonus on Listen and Spot checks. |
Druid | 4 | | Raptor Cloud | Avian shadows grant cover, deal damage to attackers, grant bonuses on Jump and Tumble checks. |
Druid | 4 | | Reincarnate | Brings dead subject back in a random body. |
Druid | 4 | | Renewed Vigor | Remove fatigue and +2 bonus to Constitution for 1 round/level. |
Druid | 4 | | Repel Vermin | Insects, spiders, and other vermin stay 10 ft. away. |
Druid | 4 | | Resistance, Greater | Subject gains +3 on saving throws. |
Druid | 4 | | Rushing Waters | Wave makes bull rush attack. |
Druid | 4 | | Rusting Grasp | Your touch corrodes iron and alloys. |
Druid | 4 | | Sandform | You become an ooze-like being of sand. |
Druid | 4 | | Scrying | Spies on subject from a distance. |
Druid | 4 | | Searing Exposure | Target suffers hours of wasteland exposure in a moment. |
Druid | 4 | | Shadowblast | Blast of light stuns and damages natives to the Plane of Shadow. |
Druid | 4 | | Sheltered Vitality | Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. |
Druid | 4 | | Skin of the Cactus | Grants natural armor, thorns, and resistance to dehydration. |
Druid | 4 | | Slipsand | Creates a volume of slipsand. |
Druid | 4 | | Spark of Life | Undead creature loses most immunities. |
Druid | 4 | | Spike Stones | Creatures in area take 1d8 damage, may be slowed. |
Druid | 4 | | Stars of Arvandor | Tiny starbursts each deal 1d8 damage (half non-lethal), or 1d8 damage (all lethal) to evil creatures. |
Druid | 4 | | Starvation | Hunger pangs deal 1d6 damage/level, cause fatigue. |
Druid | 4 | | Stone Metamorphosis | Changes type of stone. |
Druid | 4 | | Sudden Stalagmite | Impaling stalagmite damages and holds foes. |
Druid | 4 | | Summon Desert Ally IV | Calls dustform creature to fight. |
Druid | 4 | | Summon Elementite Swarm | Summon an elementite swarm to follow your commands. |
Druid | 4 | | Summon Natures Ally IV | Calls creature to fight. |
Druid | 4 | | Summon Pest Swarm | Summons swarm of urban animals and vermin. |
Druid | 4 | | Surefooted Stride, Mass | As surefooted stride but multiple subjects. |
Druid | 4 | | Swim, Mass | As swim, but one creature/level. |
Druid | 4 | | Thalassemia | Turns blood to seawater, dealing 1d6/level damage. |
Druid | 4 | | Touchstone Lightning | Use your Planar Touchstone granted higher-order abilities to fuel damaging rays. |
Druid | 4 | | Unholy Beast | Target animal transforms into an unholy minion under your control. |
Druid | 4 | | Vortex of Teeth | 3d8 points of damage due to force per round to all creatures in the area. |
Druid | 4 | | Wake Trailing | You can track a ship across the sea. |
Druid | 4 | | Wall of Salt | Wall of salt that can be shaped. |
Druid | 4 | | Wall of Water | Wall impedes movement and can drown creatures. |
Druid | 4 | | Warp Truename | Gives foe a temporary form thats grotesque and useless. |
Druid | 4 | | Waterball (3.0) | Splash does subdual damage. |
Druid | 4 | | Wild Runner | Change into centaur, gain some abilities. |
Druid | 4 | | Wind at Back | Doubles overland speed of subjects for 12 hours. |
Druid | 4 | | Wings of Air, Greater | Subjects flight maneuverability improves by two steps. |
Druid | 4 | | Wood Rot | Destroy wooden items or deal 3d6 damage + 1/level (max +15) to plant creatures. |
Druid | 5 | | Animal Growth | One animal/two levels doubles in size. |
Druid | 5 | | Anticold Sphere | Sphere hedges out cold creatures and protects you from cold. |
Druid | 5 | | Astral Hospice | While on the Astral Plane, open a portal to a demi-plane so natural healing can occur. |
Druid | 5 | | Atonement | Removes burden of misdeeds from subject. |
Druid | 5 | | Aurils Ice Flowers | Ice and earth deal 1d6 damage/ level. |
Druid | 5 | | Awaken | Animal or tree gains human intellect. |
Druid | 5 | | Baleful Polymorph | Transforms subject into harmless animal. |
Druid | 5 | | Big Sky (3.0) | Sky spirits cause tear. |
Druid | 5 | | Bite of the Weretiger | You gain the Strength and attacks of a weretiger. |
Druid | 5 | | Blackwater Tentacle | Create blackwater tentacle that attacks your foe. |
Druid | 5 | | Bleed | Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves. |
Druid | 5 | | Blizzard | Temperature drops and powerful blizzard reduces visibility to zero. |
Druid | 5 | | Blood Creepers | Vines deal 1/level damage for multiple rounds and entangle one creature. |
Druid | 5 | | Call Avalanche | Avalanche of ice and snow falls from the sky, burying subjects. |
Druid | 5 | | Call Lightning Storm | As call lightning, but 5d6 damage per bolt. |
Druid | 5 | | Choking Sands | Touched creature begins to suffocate on sand. |
Druid | 5 | | Cloak of the Sea | Gain blur, freedom of movement, and water breathing while in water. |
Druid | 5 | | Cold Snap | You lower temperature in area. |
Druid | 5 | | Commune with Earth (3.0) | You gain knowledge of hills, mountains, and underground areas. |
Druid | 5 | | Commune with Nature | Learn about terrain for 1 mile/level. |
Druid | 5 | | Conjure Ice Beast V | Conjures ice creature to fight for you. |
Druid | 5 | | Contagion, Mass | As contagion, but 20-ft. radius. |
Druid | 5 | | Control Winds | Change wind direction and speed. |
Druid | 5 | | Cure Critical Wounds | Cures 4d8 damage +1/level (max +20). |
Druid | 5 | | Dance of the Unicorn | Purifying mist washes the air clean of smoke, dust, and poisons. |
Druid | 5 | | Dancing Web | Energy strands deal 1d6 non-lethal damage per level plus entangles evil creatures for 1d6 rounds. |
Druid | 5 | | Dawn Shroud | You cause the target to glow with the rosy light of the dawn. |
Druid | 5 | | Death Ward | Grants immunity to all death spells and negative energy effects. |
Druid | 5 | | Dire Hunger | Subject grows fangs, attacks creatures near it. |
Druid | 5 | | Druid Grove (3.0) | Trees store spells for days. |
Druid | 5 | | Echo Skull | See, hear, and speak through a prepared animal skull for 1 hour/level. |
Druid | 5 | | Energetic Healing | Target is immune to one energy type and gains 10% of the energy damage as healing. |
Druid | 5 | | Fireward | As quench, but also suppresses magical fire effects in affected area. |
Druid | 5 | | Flaywind Burst | Cone blows away and knocks down smaller creatures and deals 1d6 damage/level. |
Druid | 5 | | Flesh to Salt | Turns creature into a statue of salt. |
Druid | 5 | | Flowsight | You can scry creatures in contact with a body of water. |
Druid | 5 | | Focus Touchstone Energy | Convert unused touchstone abilities into temporary hit points. |
Druid | 5 | | Fuse Sand | Hardens sand and may trap creatures. |
Druid | 5 | | Hallow | Designates location as holy. |
Druid | 5 | | Heal Animal Companion | As heal on your animal companion. |
Druid | 5 | | Heart of Fire | Gain +10 ft. to land speed, resistance to fire 10, use fire shield once. |
Druid | 5 | | Hibernate | Sends subject into state of hibernation for one week/level. |
Druid | 5 | | Ice Shield | Subject gains damage reduction 15/. |
Druid | 5 | | Inferno | Creature bursts into flames and takes 6d6 fire damage per round. |
Druid | 5 | | Insect Plague | Locust swarms attack creatures. |
Druid | 5 | | Jungles Rapture | Curse causes 1d6 Dexterity drain. |
Druid | 5 | | Kiss of Death (3.0) | Creates reusable poison, delivered by touch attack. |
Druid | 5 | | Longstrider, Mass | Allies within 60 ft. gain +10 ft. bonus to speed. |
Druid | 5 | | Magic Convalescence | Spells cast nearby heal you 1 hp/spell level. |
Druid | 5 | | Mantle of the Icy Soul | Touched creature gains the cold subtype. |
Druid | 5 | | Mark of the Wild | Animals do not attack or threaten you. |
Druid | 5 | | Memory Rot | Spores deal 1d6 Int drain to target, plus 1 Int/round. |
Druid | 5 | | Owls Insight | Subject gains Wis bonus equal to half your level for 1 hour. |
Druid | 5 | | Panacea | Removes most afflictions. |
Druid | 5 | | Pass through Ice | Subject can pass through ice or snow like water. |
Druid | 5 | | Phantom Stag | Magic stag appears for 1 hour/level. |
Druid | 5 | | Plant Body | Subjects type changes to plant. |
Druid | 5 | | Poison Thorns | You grow thorns that poison your attackers. |
Druid | 5 | | Quill Blast | You fling quills in spread, dealing damage and imposing penalties. |
Druid | 5 | | Radiance | Creates daylight that dazzles undead. |
Druid | 5 | | Rejuvenation Cocoon | Energy cocoon shields creature, then heals it. |
Druid | 5 | | Revelation | Reveals everything within 20-ft. radius as true seeing spell for 1 round. |
Druid | 5 | | Revitalize Legacy, Lesser | Get extra use of chosen lesser legacy ability. |
Druid | 5 | | Seed of Life | Subject gains fast healing 2 and can invoke a burst of healing. |
Druid | 5 | | Sirines Grace | You gain bonuses to Charisma and Dexterity, AC, and Perform checks, and can breathe water. |
Druid | 5 | | Sleep Mote | Dust devil of magic sand puts foes to sleep. |
Druid | 5 | | Spear of Valarian | Transforms a non-magical weapon into a +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage). |
Druid | 5 | | Spore Cloak (3.0) | Cloud of yellow mold spores gives you concealment, deals 1d6 Con damage to creatures that enter your square. |
Druid | 5 | | Spurn the Supernatural | Suppresses one or more of a foes supernatural abilities. |
Druid | 5 | | Stone Shape, Greater | Sculpts 10 cu. ft. + 10 cu. ft./level of stone into any shape. |
Druid | 5 | | Stoneskin | Ignore 10 points of damage per attack. |
Druid | 5 | | Summon Desert Ally V | Calls dustform creature to fight. |
Druid | 5 | | Summon Natures Ally V | Calls creature to fight. |
Druid | 5 | | Swamp Stride | As tree stride, but with bodies of water. |
Druid | 5 | | Trance, Mass (3.0) | Like Animal Trance, but more targets. |
Druid | 5 | | Transformation of the Deeps | Grant water breathing, darkvision, and pressure immunity to one creature/3 levels. |
Druid | 5 | | Transmute Mud to Rock | Transforms two 10-ft. cubes per level. |
Druid | 5 | | Transmute Rock to Mud | Transforms two 10-ft. cubes per level. |
Druid | 5 | | Transmute Sand to Glass | Transforms two 10-ft. cubes per level. |
Druid | 5 | | Transmute Sand to Stone | Transforms two 10-ft. cubes per level. |
Druid | 5 | | Transmute Stone to Sand | Transforms two 10-ft. cubes per level. |
Druid | 5 | | Tree Stride | Step from one tree to another far away. |
Druid | 5 | | Unhallow | Designates location as unholy. |
Druid | 5 | | Unicorn Blood | Gain immunity to poison, compulsion, charm effects; bestow temporary hp once. |
Druid | 5 | | Vigor, Greater | As lesser vigor, but 4 hp/round. |
Druid | 5 | | Wall of Coldfire | Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level. |
Druid | 5 | | Wall of Dispel Magic | Creatures passing through a transparent wall become subjects of targeted dispel magic. |
Druid | 5 | | Wall of Fire | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
Druid | 5 | | Wall of Sand | Swirling sand blocks ranged attacks, slows movement through. |
Druid | 5 | | Wall of Thorns | Thorns damage anyone who tries to pass. |
Druid | 5 | | Wind Tunnel | Ranged weapons gain +5 bonus and double range increment. |
Druid | 6 | | Anger of the Noonday Sun | Blinds creatures within 20 ft., damages undead. |
Druid | 6 | | Animal Spirit, Mass | One subject/caster level can activate scent, low-light vision, and bonus on Wis-based checks for 1 minute. |
Druid | 6 | | Animate Snow | You animate snow to attack foes. |
Druid | 6 | | Antilife Shell | 10-ft.-radius field hedges out living creatures. |
Druid | 6 | | Aspect of the Earth Hunter | Change into bulette and gain some of its abilities. |
Druid | 6 | | Awaken Sand | A region of sand forms into a Huge, sentient creature. |
Druid | 6 | | Bears Endurance, Mass | As bears endurance, affects one subject/ level. |
Druid | 6 | | Bite of the Werebear | You gain the Strength and attacks of a werebear. |
Druid | 6 | | Blood Sirocco | Wind bowls over foes and draws away their blood. |
Druid | 6 | | Bones of the Earth | Create pillars of stone. |
Druid | 6 | | Bulls Strength, Mass | As bulls strength, affects one subject/level. |
Druid | 6 | | Call of the Twilight Defender | Summon a twilight guardian to fight for you. |
Druid | 6 | | Cats Grace, Mass | As cats grace, affects one subject/level. |
Druid | 6 | | Chasing Perfection | Subject gains +4 to all abilities. |
Druid | 6 | | Cometfall | Comet falls atop foes, damaging them and knocking them prone. |
Druid | 6 | | Conjure Ice Beast VI | Conjures ice creature to fight for you. |
Druid | 6 | | Cure Light Wounds, Mass | Cures 1d8 damage +1/level for many creatures. |
Druid | 6 | | Death Hail | Summons a storm of death hail. |
Druid | 6 | | Desiccate, Mass | Desiccates several creatures. |
Druid | 6 | | Dinosaur Stampede | Spectral dinosaurs deal 1d12 damage +1/level. |
Druid | 6 | | Dispel Magic, Greater | As dispel magic, but +20 on check. |
Druid | 6 | | Dragonblood Beast | Target naimal gets improved bite attack, natural armor, wings and fly speed. |
Druid | 6 | | Drown | Subject immediately begins to drown. |
Druid | 6 | | Energy Immunity | Subject and equipment gain immunity to damage of specified energy type. |
Druid | 6 | | Entomb | Captures subjects in blocks of ice, suffocating them. |
Druid | 6 | | Enveloping Cocoon | Entraps target creature and denies save for attached spell. |
Druid | 6 | | Extract Water Elemental | Pulls water from victim, forms water elemental. |
Druid | 6 | | Find the Path | Shows most direct way to a location. |
Druid | 6 | | Fire Seeds | Acorns and berries become grenades and bombs. |
Druid | 6 | | Fires of Purity | Subject bursts into magical flame, becoming a dangerous weapon. |
Druid | 6 | | Freeze | Does 2d6 cold damage and target is immobilized. |
Druid | 6 | | Hidden Truename | Subjects personal truename is hard to discover through research. |
Druid | 6 | | Hide the Path | Area warded against divinations. |
Druid | 6 | | Hungry Gizzard | Gizzard engulfs victim, grapples and deals damage. |
Druid | 6 | | Ice Rift | Intense quake shakes 40-ft. radius spread of ice. |
Druid | 6 | | Ironwood | Magic wood is strong as steel. |
Druid | 6 | | Liveoak | Oak becomes treant guardian. |
Druid | 6 | | Mandragora (3.0) | Deafens those who fail Will saves, grants true seeing to others. |
Druid | 6 | | Mephit Mob | Summons 2d6 mephits of a kind you designate. |
Druid | 6 | | Miasma | Gas fills creatures mouth, suffocating it. |
Druid | 6 | | Move Earth | Digs trenches and builds hills. |
Druid | 6 | | Move Snow and Ice | Digs trenches and builds hills in ice and snow. |
Druid | 6 | | Mudslide | Landslide buries, mires creatures within a 40-ft. radius. |
Druid | 6 | | Mummify | Touched living creature dies and is mummified. |
Druid | 6 | | Owls Wisdom, Mass | As owls wisdom, affects one subject/level. |
Druid | 6 | | Phantasmal Disorientation | Fools creatures sense of direction, making movement difficult. |
Druid | 6 | | Pox | Deals 1d4 Con drain to one creature/level. |
Druid | 6 | | Primal Speed | Gain a +5 bonus on Reflex saves and a +10-ft. bonus to speed. |
Druid | 6 | | Protection from All Elements (3.0) | Reduces the effects of all elemental spells. |
Druid | 6 | | Repel Wood | Pushes away wooden objects. |
Druid | 6 | | Resistance, Superior | Subject gains +6 on saving throws. |
Druid | 6 | | Rusting Fog | Billowing vapors destroy metal items. |
Druid | 6 | | Sandstorm | Creates a controlled dust storm. |
Druid | 6 | | Scalding Mud | Transmute rock or earth into boiling muck. |
Druid | 6 | | Shuffle | Subjects can teleport short distances as move actions. |
Druid | 6 | | Snow Wave | Knocks creatures prone and deals 4d6 crushing damage and 1d6 cold damage. |
Druid | 6 | | Spellstaff | Stores one spell in wooden quarterstaff. |
Druid | 6 | | Stone Metamorphosis, Greater | Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone. |
Druid | 6 | | Stone Tell | Talk to natural or worked stone. |
Druid | 6 | | Stonehold | Stony arm trap grapples and damages creatures. |
Druid | 6 | | Storm of Fire and Ice | Storm provides concealment, slows movement, deals cold and fire damage. |
Druid | 6 | | Stormwalk | Teleport yourself and one creature/2 levels from a storm. |
Druid | 6 | | Summon Desert Ally VI | Calls dustform creature to fight. |
Druid | 6 | | Summon Greater Elemental | Summon a greater elemental to follow your commands. |
Druid | 6 | | Summon Natures Ally VI | Calls creature to fight. |
Druid | 6 | | Thunder Field | Creatures in area take 1d8 sonic damage/ round, knocked prone. |
Druid | 6 | | Tidal Surge | Wave of water deals 1d6/level damage and bull rushes. |
Druid | 6 | | Tortoise Shell | Creature gains +6 natural armor, +1/3 levels above 11th. |
Druid | 6 | | Touch of Adamantine | Weapon gains the properties of an adamantine weapon. |
Druid | 6 | | Transport via Plants | Move instantly from one plant to another of the same kind. |
Druid | 6 | | Vigorous Circle | As mass lesser vigor, but 3 hp/round (max 40 rounds). |
Druid | 6 | | Wall of Magma | Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level. |
Druid | 6 | | Wall of Stone | Creates a stone wall that can be shaped. |
Druid | 6 | | Wooden Blight | Subject turns to wood and takes ld4/ round Dex damage, becoming a wooden statue at 0 Dex. |
Druid | 7 | | Animalistic Power, Mass | As animalistic power, but multiple subjects. |
Druid | 7 | | Animate Plants | One or more plants animate and fight for you. |
Druid | 7 | | As the Frost | Transform into a creature of cold. |
Druid | 7 | | Aura of Cold, Greater | Intense cold deals 2d6 damage to creatures within 10 ft. |
Druid | 7 | | Aura of Vitality | Subjects gain +4 to Str, Dex, and Con. |
Druid | 7 | | Brilliant Blade | Weapon or projectiles shed light, ignore armor. |
Druid | 7 | | Changestaff | Your staff becomes a treant on command. |
Druid | 7 | | Changestones | Prepared stones become liths. |
Druid | 7 | | Cloudwalkers. | Clouds support creatures, allowing flight. |
Druid | 7 | | Conjure Ice Beast VII | Conjures ice creature to fight for you. |
Druid | 7 | | Control Weather | Changes weather in local area. |
Druid | 7 | | Create Crossroads and Backroad (3.0) | Links two locations by magical path. |
Druid | 7 | | Creeping Doom | Swarms of centipedes attack at your command. |
Druid | 7 | | Cure Moderate Wounds, Mass | Cures 2d8 damage +1/level for many creatures. |
Druid | 7 | | Explosive Pinecone | Transform a pinecone into an explosive, shrapnel-hurling weapon. |
Druid | 7 | | Fire Storm | Deals 1d6/level fire damage. |
Druid | 7 | | Flesh to Salt, Mass | Turns several creatures into statues of salt. |
Druid | 7 | | Great Worm of the Earth | Enormous wormlike maw attempts to swallow target. |
Druid | 7 | | Haze of Smoldering Stone | Volcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-ft. cone. |
Druid | 7 | | Heal | Cures 10 points/level of damage, all diseases and mental conditions. |
Druid | 7 | | Incarnum Vigor | Subject gains fast healing; his healing spells cure extra damage. |
Druid | 7 | | Intensify Manifest Zone | You enhance the effects of a manifest zone of a specified plane. |
Druid | 7 | | Mark of the Unfaithful | Mark someone as an enemy of your faith. |
Druid | 7 | | Master Earth | Travel through the earth to any location. |
Druid | 7 | | Pestilence (3.0) | Subject gains a disease, as do all who touch him. |
Druid | 7 | | Plague | One creature/level contracts quickly terminal disease. |
Druid | 7 | | Rain of Roses | Roses fall from the sky; evil creatures take 1d4 Wis damage per round and are sickened. |
Druid | 7 | | Raise Ice Forest | Conjures trees of ice. |
Druid | 7 | | Scry Location | Spy on a distant location. |
Druid | 7 | | Scrying, Greater | As scrying, but faster and longer. |
Druid | 7 | | Shifting Paths | Illusion hides path, creates false new path. |
Druid | 7 | | Slime Wave | Creates a 15-ft. spread of green slime. |
Druid | 7 | | Storm of Elemental Fury | Magic cloud creates windstorm, then hail of stones, then rainstorm, then flame. |
Druid | 7 | | Storm Tower | Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement. |
Druid | 7 | | Summon Desert Ally VII | Calls dustform creature to fight. |
Druid | 7 | | Summon Natures Ally VII | Calls creature to fight. |
Druid | 7 | | Sunbeam | Beam blinds and deals 4d6 damage. |
Druid | 7 | | Swamp Lung | Water in lungs makes subject helpless, diseased. |
Druid | 7 | | Transmute Metal to Wood | Metal within 40 ft. becomes wood. |
Druid | 7 | | True Seeing | Lets you see all things as they really are. |
Druid | 7 | | Unicorn Heart | Gain speed 60 ft., +4 on Str-, Dex-, and Con based checks; use dimension door once. |
Druid | 7 | | Waterspout | Water rises up into a whirling vortex that deals 3d8 damage and sucks creatures in. |
Druid | 7 | | Whiteout | Snow and wind obscure sight; creatures affected may become lost. |
Druid | 7 | | Wind Walk | You and your allies turn vaporous and travel fast. |
Druid | 7 | | Word of Balance | Kills, paralyzes, weakens, or nauseates non-neutral creatures. |
Druid | 7 | | Wrack Earth | Deals 1d6 damage/level (max 15d6) to creatures in a line and creates a wall of rubble. |
Druid | 8 | | Animal Shapes | One ally/level polymorphs into chosen animal. |
Druid | 8 | | Awaken, Mass | As awaken, but multiple creatures. |
Druid | 8 | | Bombardment | Falling rocks deal 1d8 damage/level and bury subjects. |
Druid | 8 | | Brilliant Aura | Allies glow and their weapons become brilliant energy weapons +1 damage/2 levels. |
Druid | 8 | | Cocoon | Preserves a corpse and reincarnates with no loss of level. |
Druid | 8 | | Conjure Ice Beast VIII | Conjures ice creature to fight for you. |
Druid | 8 | | Control Plants | Control actions of one or more plant creatures. |
Druid | 8 | | Cure Serious Wounds, Mass | Cures 3d8 damage +1/level for many creatures. |
Druid | 8 | | Deadfall | Falling wood causes damage and knocks foes prone. |
Druid | 8 | | Deadly Lahar | Create a wave of molten volcanic rock that sticks to creatures. |
Druid | 8 | | Depthsurge | Water slam deals 2d6 + caster level damage to all within 20-ft. radius, pushes targets back, sinks ships. |
Druid | 8 | | Earth Glide | Grants the ability to glide thru earth like an earth elemental. |
Druid | 8 | | Earthquake | Intense tremor shakes 80-ft.-radius. |
Druid | 8 | | Expunge the Supernatural | Permanently eliminates a foes supernatural ability. |
Druid | 8 | | Fimbulwinter | Creates winter weather for miles around you that lasts for months. |
Druid | 8 | | Finger of Death | Kills one subject. |
Druid | 8 | | Flashflood | Wave of water smashes everything in its path and floods area. |
Druid | 8 | | Forest Child | Create a wooden duplicate of yourself. |
Druid | 8 | | Frostfell | Intense cold turns all subjects in area into ice. |
Druid | 8 | | Glacier | Conjures glaciers that attack your enemies. |
Druid | 8 | | Leonals Roar | Kills, paralyzes, weakens, or dazes non-good subjects, and deals 2d6 points of sonic damage. |
Druid | 8 | | Maelstrom | Water vortex traps and damages creatures and objects. |
Druid | 8 | | Mantle of the Fiery Spirit | Permanently grants one creature the fire subtype. |
Druid | 8 | | Megalodon Empowerment | Gain scent, water breathing, swim speed for 1 hour/level. |
Druid | 8 | | Phantom Wolf | Incorporeal wolf fights for you. |
Druid | 8 | | Red Tide | Creates a surge of tainted water that sickens, weakens, and nauseates. |
Druid | 8 | | Repel Metal or Stone | Pushes away metal and stone. |
Druid | 8 | | Reverse Gravity | Objects and creatures fall upward. |
Druid | 8 | | Ritual of Renaming | You give a creature a new personal truename, expunging the old one. |
Druid | 8 | | Spark of Life | Undead creature loses most immunities. |
Druid | 8 | | Speak with Anything (3.0) | Allows conversation with any creature or object. |
Druid | 8 | | Storm of Elemental Fury | Magic cloud creates windstorm, then hail of stones, then rainstorm, then flame. |
Druid | 8 | | Stormrage | You can fly and fire lightning from your eyes. |
Druid | 8 | | Summon Desert Ally VIII | Calls dustform creature to fight. |
Druid | 8 | | Summon Natures Ally VIII | Calls creature to fight. |
Druid | 8 | | Sunburst | Blinds all within 10 ft., deals 6d6 damage. |
Druid | 8 | | Truename Dispel | Cancels spells and magical effects on a creature whose personal truename you know. |
Druid | 8 | | Unearthly Beauty | As blinding beauty, but creatures must save or die. |
Druid | 8 | | Unyielding Roots | Creature grows roots that keep it stationary and heal it every round. |
Druid | 8 | | Wall of Greater Dispel Magic | Creatures passing through a transparent wall become subjects of targeted greater dispel magic. |
Druid | 8 | | Whirlwind | Cyclone deals damage and can pick up creatures. |
Druid | 8 | | Word of Recall | Teleports you back to designated place. |
Druid | 9 | | Anathema | Break the divine link between your god and lower ranked members of your faith. |
Druid | 9 | | Antipathy | Object or location affected by spell repels certain creatures. |
Druid | 9 | | Cast in Stone | You gain petrifying gaze attack. |
Druid | 9 | | Cometstrike | Three comets per round strike targets, each dealing 3d6 bludgeoning damage and 1d4/level cold damage. |
Druid | 9 | | Conjure Ice Beast IX | Conjures ice creature to fight for you. |
Druid | 9 | | Cure Critical Wounds, Mass | Cures 4d8 damage +1/level for many creatures. |
Druid | 9 | | Death Ward, Mass | As death ward, but more subjects. |
Druid | 9 | | Doom of the Seas | Summons a fiendish kraken under your command. |
Druid | 9 | | Drown, Mass | As drown, but affects multiple subjects. |
Druid | 9 | | Elemental Swarm | Summons multiple elementals. |
Druid | 9 | | Epidemic (3.0) | Infects subject with chosen disease, and subject can infect others. |
Druid | 9 | | Erupt | Lava blast does 10 hp/level for 100 ft/level |
Druid | 9 | | Foresight | Sixth sense warns of impending danger. |
Druid | 9 | | Invulnerability to Elements (3.0) | Grants immunity to energy damage. |
Druid | 9 | | Lookingglass (3.0) | Connects two mirrored surfaces for clairvoyance and transport. |
Druid | 9 | | Natures Avatar | Animal gains +10 on attack rolls and damage rolls, haste, and 1d8 hp/level. |
Druid | 9 | | Perinarch, Planar | Gain control over a small area of any divinely morphic plane. |
Druid | 9 | | Phantom Bear | Incorporeal bear fights for you. |
Druid | 9 | | Rain of Black Tulips | Black tulips fall from the sky; evil creatures take 5d6 damage per round and are nauseated. |
Druid | 9 | | Regenerate | Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35). |
Druid | 9 | | Revitalize Legacy, Greater | Get extra use of chosen greater legacy ability. |
Druid | 9 | | Ring of Fire | Create a spreading area of lava. |
Druid | 9 | | Shadow Landscape | Makes natural terrain more dangerous, creates guardians that you command. |
Druid | 9 | | Shambler | Summons 1d4+2 shambling mounds to fight for you. |
Druid | 9 | | Shapechange | Transforms you into any creature, and change forms once per round. |
Druid | 9 | | Storm of Vengeance | Storm rains acid, lightning, and hail. |
Druid | 9 | | Summon Desert Ally IX | Calls dustform creature to fight. |
Druid | 9 | | Summon Elemental Monolith | Calls powerful elemental creature to fight for you. |
Druid | 9 | | Summon Natures Ally IX | Calls creature to fight. |
Druid | 9 | | Sympathy | Object or location attracts certain creatures. |
Druid | 9 | | Thunderswarm (3.0) | Deals 16d8 points of lightning damage, plus bursts. |
Druid | 9 | | Towering Thunderhead | Clouds provide concealment, block ranged attacks, empower sonic or electricity spells. |
Druid | 9 | | Transmute Rock to Lava | Transforms one 10-ft. cube with subsequent fire damage and effects. |
Druid | 9 | | True Reincarnate (3.0) | As reincarnate, plus remains arent needed and some choice of form exists. |
Druid | 9 | | Tsunami | Massive wave deals 1d6 damage/level. |
Druid | 9 | | Undermaster | You gain earth-related spell-like abilities. |
Druid | 9 | | Were-Doom (3.0) | 1d4 creatures infected with lycanthropy. |
Druid | 9 | | Whirlwind, Greater | As whirlwind, but larger and more destructive. |