Druid Spells

ClassLevelSchoolSpell nameShort Description
Druid0Animal Trick (3.0)Animal companion performs a trick.
Druid0Candlelight (3.0) You cause an object to glow like a candle, shedding light in a 5-foot radius
Druid0Create WaterCreates 2 gallons/level of pure water.
Druid0Cure Minor WoundsCures 1 point of damage.
Druid0Darkseed (3.0)Slow-kills plants.
Druid0DawnSleeping/unconscious creatures in area awaken.
Druid0Daze Animal (3.0)Animal loses one action.
Druid0Detect Crossroads (3.0)Detects fey crossroads within 60 ft.
Druid0Detect Ghost (3.0)Reveals ghosts within 60 ft.
Druid0Detect MagicDetects spells and magic items within 60 ft.
Druid0Detect PoisonDetects poison in one creature or object.
Druid0Fire Eyes (3.0) You see through natural fire, smoke, and fog.
Druid0FlareDazzles one creature (-1 penalty on attack rolls).
Druid0Guidance +1 on one attack roll, saving throw, or skill check.
Druid0Know DirectionYou discern north.
Druid0LightObject shines like a torch.
Druid0MendingMakes minor repairs on an object.
Druid0Naturewatch As deathwatch, but only for animals and plants.
Druid0Preserve Organ (3.0)Protects one detached organ from decay for 24 hours.
Druid0Purify Food and DrinkPurifies 1 cu. ft./level of food or water.
Druid0Read MagicRead scrolls and spellbooks.
Druid0ResistanceSubject gains +1 bonus on saving throws.
Druid0Scarecrow (3.0)Animal becomes shaken.
Druid0VirtueSubject gains 1 temporary hp.
Druid1Animate FireTurn campfire into Small elemental.
Druid1Animate WaterTurn Small or smaller quantity of water into animated object.
Druid1Animate WoodTurn Small or smaller wooden item into animated object.
Druid1Aquatic EscapeTake the form of a fish.
Druid1Aspect of the WolfYou change into a wolf and gain some of its abilities.
Druid1Aura Against FlameIgnores 10 fire damage/round and extinguishes fires.
Druid1Babau SlimeSecrete a body-covering acid that damages foes’ weapons.
Druid1Barlen’s CrabwalkTouched creature gains bonus while charging.
Druid1Beast ClawsYour hands become slashing natural weapons.
Druid1Beastland FerocitySubject fights without penalty while disabled or dying.
Druid1Beget BogunYou create a Tiny nature servant.
Druid1BlockadeFill 5-ft. square with enormous block of wood.
Druid1Branch to BranchYou gain +10 competence bonus on Climb checks in trees and can brachiate through forest.
Druid1Breath of the JungleFog makes poison and diseases harder to resist.
Druid1Buoyant LiftingUnderwater creatures rise to surface.
Druid1Calm AnimalsCalms (2d4 + level) HD of animals.
Druid1Camouflage+10 bonus on Hide checks.
Druid1Charm AnimalMakes one animal your friend.
Druid1Claws of the BearYour hands become weapons that deal 1d8 damage.
Druid1Climb WallsTouched creature gains increased climbing ability.
Druid1Climbing TreeTemporarily grow a tall tree for use as a ladder.
Druid1Cloak of ShadeTouched creature gains protection from heat and sun.
Druid1Cloudburst Hampers vision and ranged attacks, puts out normal fires.
Druid1Cold Fire Fire becomes blue and white, emits cold.
Druid1Conjure Ice Beast IConjures ice creature to fight for you.
Druid1Crunchy Snow–20 penalty on Move Silently checks in area.
Druid1Cure Light WoundsCures 1d8 damage +1/level (max +5).
Druid1Darsson’s Cooling BreezeCreate light breeze that travels in one direction.
Druid1Deep BreathYour lungs are filled with air.
Druid1Delay DiseaseRavages of disease staved off for a day.
Druid1Detect Animals or PlantsDetects kinds of animals or plants.
Druid1Detect Snares and PitsReveals natural or primitive traps.
Druid1Ease of Breath+20 inherent bonus on Fortitude saves to resist altitude sickness.
Druid1Endure ElementsExist comfortably in hot or cold environments.
Druid1Enrage Animal Animal rages like barbarian, not fatigued.
Druid1EntanglePlants entangle everyone in 40-ft.-radius.
Druid1Extend ShiftingExtend duration of shifting ability by 4 rounds.
Druid1Extract Drug (3.0)Creates drug from inanimate object.
Druid1Eyes of the AvoralSubject gets +8 on Spot checks.
Druid1Faerie Fire Outlines subjects with light, canceling blur, concealment, and the like.
Druid1Foundation of Stone +2 AC, +4 bonus to resist bull rush and trip attacks.
Druid1Goodberry2d4 berries each cure 1 hp (max 8 hp/24 hours).
Druid1Handfire Your hand glows and can make a touch attack dealing 1d4 +1/level, more against undead.
Druid1Hawkeye Increase range increments by 50%, +5 on Spot checks.
Druid1Healthful RestSubjects heal at twice the normal rate.
Druid1Hide from AnimalsAnimals can’t perceive one subject/level.
Druid1Horrible TasteTouched creature or object nauseates biting or swallowing foes.
Druid1Ice Skate While on ice, your speed increases by 60 feet.
Druid1Impede Sun’s BrillianceDiminishes the heat and light of the sun in an area.
Druid1Impeding Stones Earthen ground and cobblestones crack and shift, hampering foes.
Druid1Instant of Power Grant ally a brief +4 bonus on attacks, saves, or damage, even when it is not your turn.
Druid1Invisibility to Animals (3.0)You are invisible to animals
Druid1Ivory Flesh Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.
Druid1JumpSubject gets bonus on Jump checks.
Druid1Kuo-Toa SkinSubject gains +8 on Escape Artist checks and cannot be snared by webs.
Druid1Locate TouchstoneFind nearest planar touchstone on the plane you currently inhabit.
Druid1Locate Water Reveals location, size, and quality of water sources.
Druid1LongstriderYour speed increases by 10 ft.
Druid1Low-Light VisionSee twice as far as a human in poor illumination.
Druid1Magic FangOne natural weapon of subject creature gets +1 on attack and damage rolls.
Druid1Magic Stone Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Druid1Obscuring MistFog surrounds you.
Druid1Omen of PerilYou know how dangerous the future will be.
Druid1Pass without TraceOne subject/level leaves no tracks.
Druid1Path of FrostCreate a frozen path on the ground that slows movement and deals cold damage.
Druid1Power Sight (3.0)Determines a creature’s HD or level.
Druid1Produce Flame 1d6 damage +1/level, touch or thrown.
Druid1Protection from Winged Flyers Like protection from evil, but benefits apply to winged flyers.
Druid1QuickswimYour swim speed increases by 10 ft.
Druid1Raging Flame Fires burn twice as hot, half as long.
Druid1Ram’s MightGain +2 to Strength and your unarmed attacks deal normal damage.
Druid1Rapid Burrowing+20 ft. to subject’s burrow speed.
Druid1Raptor’s SightGain +5 on Spot checks; range increment penalty halved.
Druid1Remove ScentHides touched creature’s scent.
Druid1Resist Planar AlignmentSubject can resist penalties for being of an opposed alignment on an aligned Outer Plane.
Druid1Ride of the ValenarGain +5 bonus on Ride for 10 min./level.
Druid1Rot of Ages Cloud of rotting debris sickens or nauseates one creature, provides concealment for others.
Druid1Sandblast You fire hot sand that deals 1d6 non-lethal damage, stuns enemies.
Druid1Shifter ProwessShifter racial bonuses to skills increase by +8.
Druid1ShillelaghCudgel or quarterstaff becomes +1 weapon and deals damage as if two sizes larger.
Druid1Silvered ClawsOne creature’s natural attacks are treated as silvered weapons.
Druid1Skunk ScentSpit a stream of sickening fluid.
Druid1Slow BurnFires burn twice as long.
Druid1Snake’s SwiftnessSubject immediately makes one attack.
Druid1SnowdriftForms existing snow into another shape.
Druid1SnowshoesSubject walks easily on ice and snow.
Druid1SnowsightNormal vision in winter weather conditions.
Druid1Speak with AnimalsYou can communicate with animals.
Druid1Speed Swim (3.0)Target gains swim speed 30.
Druid1Spider Hand (3.0)Caster’s hand becomes a Small monstrous spider.
Druid1Spore Field Mushrooms grow from ground, slowing movement and sickening living creatures.
Druid1Summon Desert Ally ICalls dust form creature to fight.
Druid1Summon Nature’s Ally ICalls creature to fight.
Druid1SunstrokeTarget takes 2d6 non-lethal damage and is fatigued.
Druid1Surefooted StrideYou can move over rubble as easily as you can over open ground.
Druid1Suspend Disease (3.0)Keeps disease from harming creature for 24 hours.
Druid1ThunderheadSmall lightning bolts deal 1d6 damage/ round.
Druid1TransferenceYou can transfer xps to other creatures for the purpose of making magic items.
Druid1Traveler’s MountCreature moves faster but can’t attack.
Druid1UpdraftColumn of wind lifts you aloft.
Druid1Vigor, LesserCreature heals 1 hp/round (max 15 rounds).
Druid1Vine StrikeSwift. You can sneak attack plant creatures for 1 round.
Druid1Wall of SmokeWall of black smoke obscures vision and nauseates those who pass through.
Druid1Waste StriderMove through the wasteland without penalties.
Druid1WebfootTarget gains +4 on Swim and is less hindered by bog terrain.
Druid1Winged WatcherTake the form of a bird.
Druid1Wings of the Sea+30 ft. to subject’s swim speed.
Druid1Winter ChillCreature takes 1d6 cold damage and is fatigued.
Druid1Wood WoseSummon minor nature spirit.
Druid1Woodwisp ArrowEnables a masterwork arrow or bolt to pass through wood.
Druid2Adrenaline Surge (3.0)Grants each of your summoned creatures +4 Str.
Druid2Alicorn Lance (3.0)You create a horn on your head that you can launch for 3d6 force damage.
Druid2Align Fang Natural weapon becomes good, evil, lawful, or chaotic.
Druid2Animal MessengerSends a Tiny animal to a specific place.
Druid2Animal Reduction (3.0)Animal shrinks in size.
Druid2Animal Spirit Subject can activate scent, low-light vision, and bonus on Wis-based checks for 1 minute.
Druid2Animal TranceFascinates 2d6 HD of animals.
Druid2Animalistic Power Subject gains +2 bonus to Str, Dex, and Con.
Druid2Augment Truefriend Subject gains +2 to Str, Dex, and Con for 1 min./level.
Druid2Avoid Planar EffectsProvides temporary protection against overtly damaging planar traits.
Druid2Balancing LorecallYou gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.
Druid2BarkskinGrants +2 (or higher) enhancement to natural armor.
Druid2Bear’s EnduranceSubject gains +4 to Con for 1 min./level.
Druid2Beastmask (3.0)Animals and beasts think subject is one of them.
Druid2Binding Winds Air prevents subject from moving, hinders ranged attacks.
Druid2Bite of the WereratYou gain the Dexterity and attacks of a wererat.
Druid2Blackrot Deal damage to plant creatures, or use wooden weapon to sicken foes.
Druid2Blaze of Light60-ft. cone of light dazzles creatures.
Druid2Blinding SpittleRanged touch attack blinds subject.
Druid2Blood FrenzyGrants extra use of rage.
Druid2Blood SnowArea of fallen snow drains 1d2 points of Con/round and causes nausea.
Druid2Body of the Sun Your body emanates fire, dealing 1d4 fire damage/2 levels.
Druid2Body Ward Subject is protected against 5 points of ability damage to Strength, Dexterity, or Constitution.
Druid2Brambles Blunt wooden weapon +1 attack, +1/level damage (max +10).
Druid2Briar Web As entangle, but thorns deal damage each round.
Druid2Brumal StiffeningBrittle weapon’s hardness reduced by 5.
Druid2Bull’s StrengthSubject gains +4 to Str for 1 min./level.
Druid2BurrowSubject can burrow with a speed of 30 feet.
Druid2Camouflage, Mass As camouflage, but multiple subjects.
Druid2Cat’s GraceSubject gains +4 to Dex for 1 min./level.
Druid2Chill MetalCold metal damages those who touch it.
Druid2Circle of Nausea (3.0) Foes are denied all actions or take –2 penalty on attacks, saving throws, and skill checks.
Druid2Cloud Wings+30 ft. to subject’s fly speed.
Druid2Conjure Ice Beast IIConjures ice creature to fight for you.
Druid2Conjure Ice ObjectConjures an object made of ice.
Druid2CountermoonForces lycanthrope to its natural form.
Druid2Creeping ColdDeals progressive damage from cold (+1d6/round).
Druid2Daggerspell Stance You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action.
Druid2DecompositionWounds deal 3 extra points of damage each round.
Druid2Delay PoisonStops poison from harming subject for 1 hour/level.
Druid2DesiccateDeals 1d6/2 levels desiccation damage and dehydrates living creature.
Druid2Detect AberrationDetect the presence of aberrations.
Druid2Dispel FogCancels natural and magical fogs in affected area.
Druid2Divine Presence Gain a +5, +10, or +15 bonus on Intimidate checks against those who don't worship your deity.
Druid2Drifts of the Shalm Create difficult terrain made of snow, leaves, or ash.
Druid2EarthbindSubject creature can’t fly.
Druid2Earthen GraceSubject takes only non-lethal damage from stone and earth.
Druid2EarthfastDoubles the hit points of stone structure or rock formation and increases hardness to 10.
Druid2Easy TrailCreate safe passage through overgrown areas and hide your back trail.
Druid2Embrace the WildYou gain an animal’s senses for 10 min./level.
Druid2Estanna’s StewConjures stew that heals 1d6+1 per serving (one serving/two caster levels).
Druid2Evergreen Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold.
Druid2Filter (3.0)Creates a bubble of air that filters out toxic elements in the air.
Druid2Fins to Feet Transforms tails, tentacles, or finned extremities into humanoid legs and feet.
Druid2Fire TrapOpened object deals 1d4 +1/level damage.
Druid2Flame BladeTouch attack deals 1d8 +1/two levels damage.
Druid2Flaming Sphere Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Druid2Flash-Freeze Earth, stone, and water become frozen.
Druid2Fog CloudFog obscures vision.
Druid2Freedom of BreathProtects against suffocation and dangerous vapors.
Druid2Frost BreathIcy breath deals 1d4 damage/2 levels.
Druid2Frost Weapon Weapon gains frost special ability, +1d6 cold damage.
Druid2Gaze ScreenYou are partially shielded against gaze attacks.
Druid2Ghost Companion (3.0) Animal companion, familiar, or special mount temporarily becomes a ghost.
Druid2Green Blockade (3.0)Creates a wall of vegetable matter.
Druid2Gust of WindBlows away or knocks down smaller creatures.
Druid2Halo of SandSwirling sand grants +1 deflection bonus/3 levels.
Druid2Healing Lorecall If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells.
Druid2Healing StingTouch deals 1d12 damage +1/level; caster gains damage as hp.
Druid2Heart of Air Gain +10 on Jump checks, +10 ft. to fly speed, feather fall once.
Druid2Heartfire Subjects outlined by fire, take 1d4 damage/ round.
Druid2Heat MetalMake metal so hot it damages those who touch it.
Druid2Hold AnimalParalyzes one animal for 1 round/level.
Druid2HydrateHeals desiccation damage.
Druid2Ignite Dragonmark Target takes 1d6/level fire damage, has dragonmarked powers temporarily suppressed.
Druid2Interfaith BlessingSubjects gain combat benefits based on their individual deities.
Druid2Invoke the Cerulean Sign Aberrations become sickened, nauseated, dazed, or stunned.
Druid2Jaws of the MoraySubject gains a bite attack.
Druid2KelpstrandStrands of kelp grapple foes.
Druid2Lava Missile1d4 missile that never misses and sets things on fire.
Druid2Leap Into AnimalMerge with animal and control its actions.
Druid2Linked PerceptionAllies gain +2 bonus/ally in spell area on Listen and Spot checks.
Druid2Listening Lorecall You gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen.
Druid2Local TremorLight tremor shakes in a 30-ft. line.
Druid2Locate NodeFinds closest earth node in 1 mile/level radius.
Druid2Mark of the OutcastSubject takes –5 penalty on Bluff and Diplomacy checks and –2 penalty to AC.
Druid2Master AirYou sprout insubstantial wings and can fly.
Druid2Metal FangOne of subject's natural weapons becomes cold iron or silvered and counts as magical for overcoming DR.
Druid2Might of the Oak (3.0) Grants +4 Str, –2 Dex.
Druid2Mountain StanceSubject becomes hard to move.
Druid2Nature’s FavorAnimal touched gains luck bonus on attack and damage rolls of +1/3 levels.
Druid2Numbing Sphere Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1 round/level.
Druid2Obscuring SnowObscures sight in a 30-ft. radius around the caster.
Druid2One with the LandLink with nature gives a +2 bonus on nature-related skill checks.
Druid2Owl’s WisdomSubject gains +4 to Wis for 1 min./level.
Druid2Peaceful Serenity of IoGrant subject +4 bonus on Concentration checks and against compulsions and fear effects.
Druid2Persistence of the Waves (3.0) Grants +4 Con, –2 Str.
Druid2Portal WellCreates a extradimensional space in a portal to hide in and observe from.
Druid2Predator’s CryEmit a terrifying bellow that panics animals.
Druid2Pressure SphereWater pressure deals 4d6 damage to submerged targets.
Druid2Primal Hunter Gain a +5 bonus on Climb, Jump, and Swim checks.
Druid2Protection from DesiccationAbsorb 10 points/level of desiccation damage.
Druid2RazorscalesYour Scales become razor sharp and your grappling does lethal damage.
Druid2Reachwalker’s WarinessAutomatically locate aberrations within 30 ft.
Druid2Reduce AnimalShrinks one willing animal.
Druid2Remove AddictionCures target of drug addictions.
Druid2Resist EnergyIgnores 10 (or more) points of damage/attack from specified energy type.
Druid2Restoration, LesserDispels magical ability penalty or repairs 1d4 ability damage.
Druid2Rockburst Cause stone object to explode, dealing 1d4 damage +1 point/level.
Druid2SaltrayRay deals 1d6 damage/2 levels and stuns.
Druid2ScentGrants the scent special ability.
Druid2Scimitar of SandSand sword deals 1d6 damage +1/2 levels and renders target dehydrated.
Druid2Share HuskSee and hear through the senses of a touched animal.
Druid2Smoke StairsWalk up a column of smoke as if it were solid.
Druid2Snake’s Swiftness, MassAllies each immediately make one attack.
Druid2Snow WalkIncrease your speed and walk effortlessly on top of snow without leaving tracks or scent.
Druid2Soften Earth and StoneTurns stone to clay or dirt to sand or mud.
Druid2Soul Ward Subject is protected against 5 points of ability damage to Intelligence, Wisdom, or Charisma; repeated use for different scores also increases damage absorbed.
Druid2Speed of the Wind (3.0) Grants +4 Dex, –2 Con.
Druid2Spider ClimbGrants ability to walk on walls and ceilings.
Druid2Splinterbolt4d6 piercing damage to subjects hit by ranged attack.
Druid2Summon Desert Ally IICalls dust form creature to fight.
Druid2Summon Dire HawkSummons dire hawk to serve you.
Druid2Summon Nature’s Ally IICalls creature to fight.
Druid2Summon Swarm Summons swarm of bats, rats, or spiders.
Druid2Sweet Water (3.0)Creates a well to fresh water up to 100 ft. down.
Druid2Swim Subject gains swim speed, +8 bonus on Swim checks.
Druid2Tern’s PersistenceSubject can travel overland 50% longer without fatigue.
Druid2Thaw Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice.
Druid2Thin AirCreatures suffer from altitude sickness.
Druid2Tiger’s ToothOne natural weapon of subject gets +1/4 levels on attack rolls and damage rolls (max +5) for 1 round.
Druid2Tojanida SightGain all-around vision.
Druid2Train AnimalAffected animal gains additional tricks equal to 1/2 caster level for 1 hour/level.
Druid2Tree ShapeYou look exactly like a tree for 1 hour/level.
Druid2Trip VinePlants trip creatures entering area.
Druid2Urchin’s SpinesTarget grows spines that damage opponents.
Druid2Warp Wood Bends wood (shaft, handle, door, plank).
Druid2Whip of ThornsCreate a thorny whip that can damage or entangle opponents.
Druid2Whispering FlameInstant communication between two candles.
Druid2Wild InstinctsYou gain +10 bonus on Listen and Spot checks and retain Dex bonus to AC when flat-footed.
Druid2Wings of AirSubject’s flight maneuverability improves by one step.
Druid2Winter’s EmbraceCreature takes 1d8 cold damage/ round and might become exhausted.
Druid2Wood ShapeRearranges wooden objects to suit you.
Druid2Woodland Veil Blend unobtrusively into natural surroundings, along with your friends.
Druid2Wracking TouchDeal 1d6 damage +1/level; you also deal sneak attack damage if you have any.
Druid2Zone of Glacial ColdDeals 1d6 cold damage to all creatures in area.
Druid3AfflictionInfects evil subject with chosen affliction.
Druid3Air BreathingSubjects can breathe air freely.
Druid3Align Fang, Mass Allies’ natural weapons become good, evil, lawful, or chaotic.
Druid3Alter FortuneCause one creature to reroll any die roll.
Druid3Arctic HazeFog obscures vision and deals 4 cold damage/ round.
Druid3Attune FormGrant creature temporary protection against overtly damaging planar traits.
Druid3Augment Object (3.0)+20 to the break DC of the object and doubles its hardness and hit points.
Druid3Aura of Cold, LesserIntense cold deals 1d6 damage to creatures within 5 ft.
Druid3Binding Snow Snow freezes, impeding movement.
Druid3Bite of the WerewolfYou gain the Strength and attacks of a werewolf.
Druid3BlindsightSubject gains blindsight 30 ft. for 1 minute/ level.
Druid3Bottle of SmokeUncorking bottle creates fast horse made of smoke.
Druid3Brittleskin Subject's natural armor becomes brittle, causing weapon attacks against it to deal more damage.
Druid3Call LightningCalls down lightning bolts (3d6 per bolt) from sky.
Druid3Capricious ZephyrGale-force winds push creatures.
Druid3Charge of the Triceratops Subject grows horns and skull plate, gains gore attack.
Druid3Circle DanceIndicates direction to known target.
Druid3Column of Ice Column of ice erupts from ground, lifting anything in its area into the air.
Druid3Conjure Ice Beast IIIConjures ice creature to fight for you.
Druid3ContagionInfects subject with chosen disease.
Druid3Control SandRaise or lower the level of sand.
Druid3Control TemperatureRaise or lower temperature by one band/5 levels.
Druid3Coral Growthcause living Coral to Grown into shape you desire.
Druid3Corona of Cold Aura of cold protects you, damages others.
Druid3Creaking CacophonySound distracts and makes foes vulnerable to sonic damage.
Druid3Crown of Clarity +2 to Listen and Spot, discharge spell to gain +8.
Druid3CrumbleYou erode building or other structure.
Druid3Cure Moderate WoundsCures 2d8 damage +1/level (max +10).
Druid3Daylight60-ft. radius of bright light.
Druid3DehydrateDeals Con damage to subject.
Druid3Diminish PlantsReduces size or blights growth of normal plants.
Druid3Dominate AnimalSubject animal obeys silent mental commands.
Druid3Dominate VerminSubject vermin obeys psychic commands.
Druid3DowndraftFlying creatures knocked down.
Druid3Embrace the WildYou gain an animal’s senses for 10 min./level.
Druid3Energize PotionTransforms potion into a grenade that deals energy damage in a 10-ft.-radius burst.
Druid3Energy VortexBurst of energy centered on you damages nearby creatures.
Druid3Engulfing TerrorCreate a single gelatinous cube.
Druid3Enhanced ShiftingGain bonuses depending on shifter characteristics.
Druid3Entangling StaffQuarterstaff can grapple and constrict foes.
Druid3Evard’s Menacing TentaclesGrow two tentacles with 10-ft. reach that deal 1d8 damage each.
Druid3False Bravado (3.0)Causes false barbarian rage.
Druid3Favor of Yathagjera (3.0)You give the target creature large feathered wings.
Druid3Favorable WindProduces a strong wind that lasts 10 min./level.
Druid3Fire Wings Your arms become wings that enable flight, deal 2d6 fire damage.
Druid3Fly, SwiftGain fly speed of 60 ft. for 1 round.
Druid3Forest EyesSee through a distant plant.
Druid3Forest VoiceConverse with a creature through a distant plant.
Druid3ForestfoldGain +10 competence bonus on Hide and Move Silently checks in one type of terrain.
Druid3Ghost Venom (3.0) As poison, except affecting ectoplasm.
Druid3Giant’s WrathPebbles you throw become boulders.
Druid3Girallon’s BlessingSubject gains one additional pair of arms.
Druid3GreenfireEach creature in area takes 2d6 acid damage +1/level.
Druid3HaboobCloud of dust obscures sight and abrades those passing through it.
Druid3Harrier (3.0)Summons an incorporeal bird of prey to fight for you.
Druid3Heart of Water Gain swim speed, ability to breathe water, +5 on Escape Artist checks, freedom of movement once.
Druid3HeatstrokeSubject creature takes non-lethal damage and becomes fatigued.
Druid3Hypothermia Causes 1d6 cold damage/level, fatigue.
Druid3Ice ShapeSculpts ice into any shape.
Druid3Icelance Changes ice into lance, which attacks subject for 6d6 damage and stuns for 1d4 rounds.
Druid3Infestation of MaggotsTouch attack deals 1d4 Con damage/round.
Druid3Jagged ToothDoubles the critical threat range of natural weapons.
Druid3Jump, MassMany creatures gain bonuses to Jump checks.
Druid3Junglerazer Fey, vermin, plants, and animals take 1d10 damage/level.
Druid3Lion’s ChargeYou can make a full attack on a charge for 1 round.
Druid3Magic Fang, GreaterOne natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5).
Druid3Meld into IceYou and your gear merge with ice.
Druid3Meld into StoneYou and your gear merge with stone.
Druid3Nature’s BalanceYou transfer 4 ability score points to the subject for 10 minutes/level.
Druid3Nature’s PurityRay deals 2d6 force damage to undead and 5d6 to aberrations.
Druid3Nature’s RampartYou mold the terrain to provide fortifications.
Druid3Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject.
Druid3Node DoorAllows teleportation between any known nodes.
Druid3Phantom Plow (3.0) Creates a furrow in the earth, knocks creatures in its path prone.
Druid3Plague Carrier (3.0) As contagion, but target is contagious during incubation period.
Druid3Plant Growth Grows vegetation, improves crops.
Druid3Poison Touch deals 1d10 Con damage, repeats in 1 min.
Druid3Prickling Torment Target is sickened, takes damage whenever it acts.
Druid3Primal Form You change into elemental, gain some abilities.
Druid3Primal InstinctGain a +5 bonus on initiative checks and Survival checks.
Druid3Protection from EnergyAbsorb 12 points/level of damage from one kind of energy.
Druid3QuenchExtinguishes non-magical fires or one magic item.
Druid3QuillfireYour hand sprouts poisonous quills useful for melee or ranged attacks.
Druid3Remove DiseaseCures all diseases affecting subject.
Druid3Resist Energy, MassTargeted creatures ignore damage from specified energy type.
Druid3Resist TaintBestows +4 bonus on saves against taint.
Druid3Revitalize Legacy, LeastGet extra use of chosen least legacy ability.
Druid3Rusted BladeTouched weapon delivers filth fever.
Druid3Scales of the SealordAdd 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels.
Druid3Sink Subject sinks in water, must make Swim checks.
Druid3Sleet StormHampers vision and movement.
Druid3SnakebiteYour arm turns into poisonous snake you can use to attack.
Druid3SnareCreates a magic booby trap.
Druid3Snowshoes, Mass As snowshoes, affects one creature/ level.
Druid3Soul of the WasteMeld into surrounding sand.
Druid3Speak with PlantsYou can talk to normal plants and plant creatures.
Druid3Spiderskin Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks.
Druid3Spike Growth Creatures in area take 1d4 damage, may be slowed.
Druid3Spikes As brambles, but weapon gains +2 bonus and doubled threat range.
Druid3Spirit Jaws Ghostly jaws grapple creature, deal 2d6 damage.
Druid3Standing WaveMagically propels boat or swimming creature.
Druid3Stone ShapeSculpts stone into any shape.
Druid3Storm MoteDust devil of flensing sand.
Druid3Storm ShieldGlowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft.
Druid3Summon Desert Ally IIICalls dustform creature to fight.
Druid3Summon Nature’s Ally IIICalls creature to fight.
Druid3ThornskinYour unarmed attacks deal +1d6 damage; natural and unarmed attacks against you take 5 damage.
Druid3Thunderous Roar Roar deals 1d6 damage/2 levels, deafens.
Druid3Treasure ScentYou detect valuable metals and gems.
Druid3TremorSubjects knocked prone.
Druid3Unicorn HornYou grow a horn that functions as a natural weapon.
Druid3VenomfireSubject’s venom does 1d6/level acid damage.
Druid3Vigor As lesser vigor, but 2 hp/round (max 25 rounds).
Druid3Vigor, Mass Lesser As lesser vigor, but multiple targets (max 25 rounds).
Druid3Vine Mine Vines grow rapidly, giving various effects.
Druid3Vision of the Omniscient Eye Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire.
Druid3Walk the Mountain Path You infuse the subject with the strength and power of the earth, granting it great ability to climb, jump, and maneuver through mountain pathways.
Druid3Wall of Vermin Wall of biting pests provides concealment, attacks anyone passing through.
Druid3Water BreathingSubjects can breathe underwater.
Druid3Weather EyeForecast natural weather for 1 week.
Druid3Whispering SandSand delivers your message.
Druid3Wind Wall Deflects arrows, smaller creatures, and gases.
Druid3Wind’s FavorCreate strong wind for 1 hr./level.
Druid3WingblastCreate wings that can transform into a gust of wind or obscuring mist.
Druid3Wreath of FlamesFlames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage.
Druid4Air WalkSubject treads on air as if solid (climb at 45-degree angle).
Druid4Antiplant ShellKeeps animated plants at bay.
Druid4Arc of LightningLine of electricity between two creatures (1d6/level damage).
Druid4Armored Vermin+2 to natural armor of vermin.
Druid4Aspect of the WerebeastGain bonuses from hybrid animal form.
Druid4Battlefield IlluminationImprove light in 80-ft.-radius cylinder.
Druid4Bear’s Heart (3.0)One ally/level +4 Strength and +1d4/level hit points.
Druid4Bite of the WereboarYou gain the Strength and attacks of a wereboar.
Druid4Blast of SandCone deals 1d6 damage/level.
Druid4BlightWithers one plant or deals 1d6/level damage to plant creature.
Druid4Blinding Beauty You become as beautiful as a nymph, and can blind humanoids who look at you.
Druid4Blindsight, GreaterSubject gains blindsight 60 ft. for 1 minute/level.
Druid4BloodbriarsWraps target in invisible briars that deal 1d8 points of damage per round if movement is attempted.
Druid4Boreal WindGust of cold wind deals 1d4 cold damage/ level and knocks creatures back.
Druid4Burrow, Mass As burrow, but affects 1/level subjects.
Druid4Call of StoneSlowly turn subject to stone.
Druid4Chain of EyesScrying sensor passed along by touch.
Druid4Claws of the Savage (3.0)Subject gains claws that deal damage based on size.
Druid4Command PlantsSway the actions of one or more plant creatures.
Druid4Cone of Euphoria20-ft. cone dazes targets for 1d6 rounds.
Druid4Conjure Ice Beast IVConjures ice creature to fight for you.
Druid4Contagious TouchYou infect one creature/round with chosen disease.
Druid4Contingent Energy ResistanceEnergy damage triggers a resist energy spell.
Druid4Control CurrentsChanges current direction and speed.
Druid4Control WaterRaises or lowers bodies of water.
Druid4Creeping Cold, Greater As creeping cold, but longer duration and more damage.
Druid4Cure Serious WoundsCures 3d8 damage +1/level (max +15).
Druid4Dispel MagicCancels spells and magical effects.
Druid4Dispel WaterCancels water spells and effects or dismisses water creatures.
Druid4Enhance Wild ShapeYour wild shape ability gains a bonus.
Druid4Essence of the Raptor Base speed becomes 60 feet, gain skill bonuses and scent.
Druid4Eye of the Hurricane Storm pushes creatures, calm at center.
Druid4Feathers (3.0)Polymorphs willing creature into bird.
Druid4Flame StrikeSmite foes with divine fire (1d6/level damage).
Druid4Freedom of MovementSubject moves normally despite impediments.
Druid4Freeze Armor Locks up suits of metal armor and equipment, dealing damage and impeding movement.
Druid4Friendly FireRedirect ranged attack against another target within 30 feet.
Druid4Frostfell SlideMove instantly from one area of frostfell to another.
Druid4Giant Vermin Turns centipedes, scorpions, or spiders into giant vermin.
Druid4Healing SpiritBall of light heals 1d8/round.
Druid4Heart of Earth Gain temporary hit points; +8 to resist bull rush, overrun, and trip; use stoneskin once.
Druid4Hibernal Healing You absorb ice, slush, and snow, curing 10 points/level of damage (max 150).
Druid4Hurtling Stone Stone deals 6d6 damage, knocks targets prone.
Druid4Ice StormHail deals 5d6 damage in cylinder 40 ft. across.
Druid4Iconic Manifestation Trade one daily use of wild shape to acquire celestial, fiendish, anarchic, or axiomatic template, according to your alignment.
Druid4Infallible ServantTarget is utterly destroyed if slain or captured.
Druid4Jaws of the WolfOne carving/2 levels turns into a wolf with SR 13 and frightful presence.
Druid4Land WombYou and one creature/level hide within the earth.
Druid4LanguorRay slows target and diminishes its Strength.
Druid4Last BreathReincarnate recently deceased creature with no level loss.
Druid4Lava SplashWave of lava does 1d4/level. Heals fire creatures.
Druid4Lay of the LandYou gain an overview of the geography around you.
Druid4Magic Fang, SuperiorYour natural weapons gain +1 enhancement bonus/4 levels.
Druid4Meteoric StrikeMelee attack deals an extra 1d6 damage + 1d6/4 levels; adjacent creatures take half damage.
Druid4Miasma of EntropyRot all natural materials in 30-ft. cone-shaped burst.
Druid4Moon Bolt1d4 Strength damage/3 levels; undead made helpless.
Druid4Murderous MistCloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter.
Druid4Passage of the Shifting SandsBecome a swirling sand cloud; gain one use of gust of wind.
Druid4PerinarchGain greater control over Limbo’s morphic essence.
Druid4Phantasmal WastingTouch causes foe to believe he has aged and become weaker.
Druid4Planar ToleranceProvides long-term protection against overtly damaging planar traits.
Druid4Poison VinesVines grow and poison creatures stuck within them.
Druid4Primal SensesGain low-light vision and a +5 bonus on Listen and Spot checks.
Druid4Raptor Cloud Avian shadows grant cover, deal damage to attackers, grant bonuses on Jump and Tumble checks.
Druid4ReincarnateBrings dead subject back in a random body.
Druid4Renewed VigorRemove fatigue and +2 bonus to Constitution for 1 round/level.
Druid4Repel Vermin Insects, spiders, and other vermin stay 10 ft. away.
Druid4Resistance, GreaterSubject gains +3 on saving throws.
Druid4Rushing WatersWave makes bull rush attack.
Druid4Rusting GraspYour touch corrodes iron and alloys.
Druid4SandformYou become an ooze-like being of sand.
Druid4ScryingSpies on subject from a distance.
Druid4Searing ExposureTarget suffers hours of wasteland exposure in a moment.
Druid4ShadowblastBlast of light stuns and damages natives to the Plane of Shadow.
Druid4Sheltered Vitality Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain.
Druid4Skin of the Cactus Grants natural armor, thorns, and resistance to dehydration.
Druid4SlipsandCreates a volume of slipsand.
Druid4Spark of LifeUndead creature loses most immunities.
Druid4Spike Stones Creatures in area take 1d8 damage, may be slowed.
Druid4Stars of Arvandor Tiny starbursts each deal 1d8 damage (half non-lethal), or 1d8 damage (all lethal) to evil creatures.
Druid4Starvation Hunger pangs deal 1d6 damage/level, cause fatigue.
Druid4Stone MetamorphosisChanges type of stone.
Druid4Sudden StalagmiteImpaling stalagmite damages and holds foes.
Druid4Summon Desert Ally IVCalls dustform creature to fight.
Druid4Summon Elementite SwarmSummon an elementite swarm to follow your commands.
Druid4Summon Nature’s Ally IVCalls creature to fight.
Druid4Summon Pest SwarmSummons swarm of urban animals and vermin.
Druid4Surefooted Stride, MassAs surefooted stride but multiple subjects.
Druid4Swim, Mass As swim, but one creature/level.
Druid4Thalassemia Turns blood to seawater, dealing 1d6/level damage.
Druid4Touchstone LightningUse your Planar Touchstone granted higher-order abilities to fuel damaging rays.
Druid4Unholy BeastTarget animal transforms into an unholy minion under your control.
Druid4Vortex of Teeth3d8 points of damage due to force per round to all creatures in the area.
Druid4Wake TrailingYou can track a ship across the sea.
Druid4Wall of SaltWall of salt that can be shaped.
Druid4Wall of WaterWall impedes movement and can drown creatures.
Druid4Warp TruenameGives foe a temporary form that’s grotesque and useless.
Druid4Waterball (3.0)Splash does subdual damage.
Druid4Wild Runner Change into centaur, gain some abilities.
Druid4Wind at BackDoubles overland speed of subjects for 12 hours.
Druid4Wings of Air, GreaterSubject’s flight maneuverability improves by two steps.
Druid4Wood RotDestroy wooden items or deal 3d6 damage + 1/level (max +15) to plant creatures.
Druid5Animal GrowthOne animal/two levels doubles in size.
Druid5Anticold SphereSphere hedges out cold creatures and protects you from cold.
Druid5Astral Hospice While on the Astral Plane, open a portal to a demi-plane so natural healing can occur.
Druid5AtonementRemoves burden of misdeeds from subject.
Druid5Auril’s Ice FlowersIce and earth deal 1d6 damage/ level.
Druid5AwakenAnimal or tree gains human intellect.
Druid5Baleful PolymorphTransforms subject into harmless animal.
Druid5Big Sky (3.0)Sky spirits cause tear.
Druid5Bite of the WeretigerYou gain the Strength and attacks of a weretiger.
Druid5Blackwater TentacleCreate blackwater tentacle that attacks your foe.
Druid5BleedTouched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves.
Druid5BlizzardTemperature drops and powerful blizzard reduces visibility to zero.
Druid5Blood CreepersVines deal 1/level damage for multiple rounds and entangle one creature.
Druid5Call Avalanche Avalanche of ice and snow falls from the sky, burying subjects.
Druid5Call Lightning Storm As call lightning, but 5d6 damage per bolt.
Druid5Choking SandsTouched creature begins to suffocate on sand.
Druid5Cloak of the Sea Gain blur, freedom of movement, and water breathing while in water.
Druid5Cold SnapYou lower temperature in area.
Druid5Commune with Earth (3.0) You gain knowledge of hills, mountains, and underground areas.
Druid5Commune with NatureLearn about terrain for 1 mile/level.
Druid5Conjure Ice Beast VConjures ice creature to fight for you.
Druid5Contagion, Mass As contagion, but 20-ft. radius.
Druid5Control WindsChange wind direction and speed.
Druid5Cure Critical WoundsCures 4d8 damage +1/level (max +20).
Druid5Dance of the Unicorn Purifying mist washes the air clean of smoke, dust, and poisons.
Druid5Dancing WebEnergy strands deal 1d6 non-lethal damage per level plus entangles evil creatures for 1d6 rounds.
Druid5Dawn ShroudYou cause the target to glow with the rosy light of the dawn.
Druid5Death WardGrants immunity to all death spells and negative energy effects.
Druid5Dire Hunger Subject grows fangs, attacks creatures near it.
Druid5Druid Grove (3.0)Trees store spells for days.
Druid5Echo Skull See, hear, and speak through a prepared animal skull for 1 hour/level.
Druid5Energetic HealingTarget is immune to one energy type and gains 10% of the energy damage as healing.
Druid5Fireward As quench, but also suppresses magical fire effects in affected area.
Druid5Flaywind BurstCone blows away and knocks down smaller creatures and deals 1d6 damage/level.
Druid5Flesh to SaltTurns creature into a statue of salt.
Druid5FlowsightYou can scry creatures in contact with a body of water.
Druid5Focus Touchstone EnergyConvert unused touchstone abilities into temporary hit points.
Druid5Fuse SandHardens sand and may trap creatures.
Druid5HallowDesignates location as holy.
Druid5Heal Animal CompanionAs heal on your animal companion.
Druid5Heart of Fire Gain +10 ft. to land speed, resistance to fire 10, use fire shield once.
Druid5HibernateSends subject into state of hibernation for one week/level.
Druid5Ice ShieldSubject gains damage reduction 15/—.
Druid5InfernoCreature bursts into flames and takes 6d6 fire damage per round.
Druid5Insect PlagueLocust swarms attack creatures.
Druid5Jungle’s RaptureCurse causes 1d6 Dexterity drain.
Druid5Kiss of Death (3.0) Creates reusable poison, delivered by touch attack.
Druid5Longstrider, MassAllies within 60 ft. gain +10 ft. bonus to speed.
Druid5Magic ConvalescenceSpells cast nearby heal you 1 hp/spell level.
Druid5Mantle of the Icy SoulTouched creature gains the cold subtype.
Druid5Mark of the WildAnimals do not attack or threaten you.
Druid5Memory Rot Spores deal 1d6 Int drain to target, plus 1 Int/round.
Druid5Owl’s InsightSubject gains Wis bonus equal to half your level for 1 hour.
Druid5PanaceaRemoves most afflictions.
Druid5Pass through IceSubject can pass through ice or snow like water.
Druid5Phantom StagMagic stag appears for 1 hour/level.
Druid5Plant BodySubject’s type changes to plant.
Druid5Poison ThornsYou grow thorns that poison your attackers.
Druid5Quill Blast You fling quills in spread, dealing damage and imposing penalties.
Druid5RadianceCreates daylight that dazzles undead.
Druid5Rejuvenation Cocoon Energy cocoon shields creature, then heals it.
Druid5RevelationReveals everything within 20-ft. radius as true seeing spell for 1 round.
Druid5Revitalize Legacy, LesserGet extra use of chosen lesser legacy ability.
Druid5Seed of LifeSubject gains fast healing 2 and can invoke a burst of healing.
Druid5Sirine’s Grace You gain bonuses to Charisma and Dexterity, AC, and Perform checks, and can breathe water.
Druid5Sleep MoteDust devil of magic sand puts foes to sleep.
Druid5Spear of Valarian Transforms a non-magical weapon into a +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage).
Druid5Spore Cloak (3.0) Cloud of yellow mold spores gives you concealment, deals 1d6 Con damage to creatures that enter your square.
Druid5Spurn the SupernaturalSuppresses one or more of a foe’s supernatural abilities.
Druid5Stone Shape, GreaterSculpts 10 cu. ft. + 10 cu. ft./level of stone into any shape.
Druid5StoneskinIgnore 10 points of damage per attack.
Druid5Summon Desert Ally VCalls dustform creature to fight.
Druid5Summon Nature’s Ally VCalls creature to fight.
Druid5Swamp Stride As tree stride, but with bodies of water.
Druid5Trance, Mass (3.0) Like Animal Trance, but more targets.
Druid5Transformation of the Deeps Grant water breathing, darkvision, and pressure immunity to one creature/3 levels.
Druid5Transmute Mud to RockTransforms two 10-ft. cubes per level.
Druid5Transmute Rock to MudTransforms two 10-ft. cubes per level.
Druid5Transmute Sand to GlassTransforms two 10-ft. cubes per level.
Druid5Transmute Sand to StoneTransforms two 10-ft. cubes per level.
Druid5Transmute Stone to SandTransforms two 10-ft. cubes per level.
Druid5Tree StrideStep from one tree to another far away.
Druid5UnhallowDesignates location as unholy.
Druid5Unicorn Blood Gain immunity to poison, compulsion, charm effects; bestow temporary hp once.
Druid5Vigor, Greater As lesser vigor, but 4 hp/round.
Druid5Wall of ColdfireDeals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level.
Druid5Wall of Dispel MagicCreatures passing through a transparent wall become subjects of targeted dispel magic.
Druid5Wall of FireDeals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Druid5Wall of Sand Swirling sand blocks ranged attacks, slows movement through.
Druid5Wall of ThornsThorns damage anyone who tries to pass.
Druid5Wind TunnelRanged weapons gain +5 bonus and double range increment.
Druid6Anger of the Noonday Sun Blinds creatures within 20 ft., damages undead.
Druid6Animal Spirit, Mass One subject/caster level can activate scent, low-light vision, and bonus on Wis-based checks for 1 minute.
Druid6Animate SnowYou animate snow to attack foes.
Druid6Antilife Shell10-ft.-radius field hedges out living creatures.
Druid6Aspect of the Earth HunterChange into bulette and gain some of its abilities.
Druid6Awaken Sand A region of sand forms into a Huge, sentient creature.
Druid6Bear’s Endurance, Mass As bear’s endurance, affects one subject/ level.
Druid6Bite of the WerebearYou gain the Strength and attacks of a werebear.
Druid6Blood SiroccoWind bowls over foes and draws away their blood.
Druid6Bones of the EarthCreate pillars of stone.
Druid6Bull’s Strength, Mass As bull’s strength, affects one subject/level.
Druid6Call of the Twilight DefenderSummon a twilight guardian to fight for you.
Druid6Cat’s Grace, Mass As cat’s grace, affects one subject/level.
Druid6Chasing PerfectionSubject gains +4 to all abilities.
Druid6Cometfall Comet falls atop foes, damaging them and knocking them prone.
Druid6Conjure Ice Beast VIConjures ice creature to fight for you.
Druid6Cure Light Wounds, MassCures 1d8 damage +1/level for many creatures.
Druid6Death HailSummons a storm of death hail.
Druid6Desiccate, MassDesiccates several creatures.
Druid6Dinosaur StampedeSpectral dinosaurs deal 1d12 damage +1/level.
Druid6Dispel Magic, Greater As dispel magic, but +20 on check.
Druid6Dragonblood Beast Target naimal gets improved bite attack, natural armor, wings and fly speed.
Druid6DrownSubject immediately begins to drown.
Druid6Energy ImmunitySubject and equipment gain immunity to damage of specified energy type.
Druid6Entomb Captures subjects in blocks of ice, suffocating them.
Druid6Enveloping CocoonEntraps target creature and denies save for attached spell.
Druid6Extract Water Elemental Pulls water from victim, forms water elemental.
Druid6Find the PathShows most direct way to a location.
Druid6Fire SeedsAcorns and berries become grenades and bombs.
Druid6Fires of Purity Subject bursts into magical flame, becoming a dangerous weapon.
Druid6FreezeDoes 2d6 cold damage and target is immobilized.
Druid6Hidden TruenameSubject’s personal truename is hard to discover through research.
Druid6Hide the PathArea warded against divinations.
Druid6Hungry Gizzard Gizzard engulfs victim, grapples and deals damage.
Druid6Ice RiftIntense quake shakes 40-ft. radius spread of ice.
Druid6IronwoodMagic wood is strong as steel.
Druid6LiveoakOak becomes treant guardian.
Druid6Mandragora (3.0) Deafens those who fail Will saves, grants true seeing to others.
Druid6Mephit MobSummons 2d6 mephits of a kind you designate.
Druid6Miasma Gas fills creature’s mouth, suffocating it.
Druid6Move EarthDigs trenches and builds hills.
Druid6Move Snow and IceDigs trenches and builds hills in ice and snow.
Druid6Mudslide Landslide buries, mires creatures within a 40-ft. radius.
Druid6MummifyTouched living creature dies and is mummified.
Druid6Owl’s Wisdom, Mass As owl’s wisdom, affects one subject/level.
Druid6Phantasmal Disorientation Fools creature’s sense of direction, making movement difficult.
Druid6PoxDeals 1d4 Con drain to one creature/level.
Druid6Primal SpeedGain a +5 bonus on Reflex saves and a +10-ft. bonus to speed.
Druid6Protection from All Elements (3.0)Reduces the effects of all elemental spells.
Druid6Repel WoodPushes away wooden objects.
Druid6Resistance, SuperiorSubject gains +6 on saving throws.
Druid6Rusting FogBillowing vapors destroy metal items.
Druid6SandstormCreates a controlled dust storm.
Druid6Scalding MudTransmute rock or earth into boiling muck.
Druid6ShuffleSubjects can teleport short distances as move actions.
Druid6Snow WaveKnocks creatures prone and deals 4d6 crushing damage and 1d6 cold damage.
Druid6SpellstaffStores one spell in wooden quarterstaff.
Druid6Stone Metamorphosis, GreaterChanges 10 cu. ft. + 10 cu. ft./level of stone into another type of stone.
Druid6Stone TellTalk to natural or worked stone.
Druid6StoneholdStony arm trap grapples and damages creatures.
Druid6Storm of Fire and Ice Storm provides concealment, slows movement, deals cold and fire damage.
Druid6StormwalkTeleport yourself and one creature/2 levels from a storm.
Druid6Summon Desert Ally VICalls dustform creature to fight.
Druid6Summon Greater ElementalSummon a greater elemental to follow your commands.
Druid6Summon Nature’s Ally VICalls creature to fight.
Druid6Thunder Field Creatures in area take 1d8 sonic damage/ round, knocked prone.
Druid6Tidal SurgeWave of water deals 1d6/level damage and bull rushes.
Druid6Tortoise Shell Creature gains +6 natural armor, +1/3 levels above 11th.
Druid6Touch of AdamantineWeapon gains the properties of an adamantine weapon.
Druid6Transport via PlantsMove instantly from one plant to another of the same kind.
Druid6Vigorous Circle As mass lesser vigor, but 3 hp/round (max 40 rounds).
Druid6Wall of MagmaDeals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level.
Druid6Wall of StoneCreates a stone wall that can be shaped.
Druid6Wooden Blight Subject turns to wood and takes ld4/ round Dex damage, becoming a wooden statue at 0 Dex.
Druid7Animalistic Power, Mass As animalistic power, but multiple subjects.
Druid7Animate PlantsOne or more plants animate and fight for you.
Druid7As the FrostTransform into a creature of cold.
Druid7Aura of Cold, GreaterIntense cold deals 2d6 damage to creatures within 10 ft.
Druid7Aura of Vitality Subjects gain +4 to Str, Dex, and Con.
Druid7Brilliant Blade Weapon or projectiles shed light, ignore armor.
Druid7ChangestaffYour staff becomes a treant on command.
Druid7ChangestonesPrepared stones become liths.
Druid7Cloudwalkers.Clouds support creatures, allowing flight.
Druid7Conjure Ice Beast VIIConjures ice creature to fight for you.
Druid7Control WeatherChanges weather in local area.
Druid7Create Crossroads and Backroad (3.0)Links two locations by magical path.
Druid7Creeping DoomSwarms of centipedes attack at your command.
Druid7Cure Moderate Wounds, MassCures 2d8 damage +1/level for many creatures.
Druid7Explosive Pinecone Transform a pinecone into an explosive, shrapnel-hurling weapon.
Druid7Fire StormDeals 1d6/level fire damage.
Druid7Flesh to Salt, MassTurns several creatures into statues of salt.
Druid7Great Worm of the EarthEnormous wormlike maw attempts to swallow target.
Druid7Haze of Smoldering StoneVolcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-ft. cone.
Druid7Heal Cures 10 points/level of damage, all diseases and mental conditions.
Druid7Incarnum VigorSubject gains fast healing; his healing spells cure extra damage.
Druid7Intensify Manifest ZoneYou enhance the effects of a manifest zone of a specified plane.
Druid7Mark of the UnfaithfulMark someone as an enemy of your faith.
Druid7Master EarthTravel through the earth to any location.
Druid7Pestilence (3.0) Subject gains a disease, as do all who touch him.
Druid7PlagueOne creature/level contracts quickly terminal disease.
Druid7Rain of RosesRoses fall from the sky; evil creatures take 1d4 Wis damage per round and are sickened.
Druid7Raise Ice ForestConjures trees of ice.
Druid7Scry LocationSpy on a distant location.
Druid7Scrying, Greater As scrying, but faster and longer.
Druid7Shifting Paths Illusion hides path, creates false new path.
Druid7Slime WaveCreates a 15-ft. spread of green slime.
Druid7Storm of Elemental Fury Magic cloud creates windstorm, then hail of stones, then rainstorm, then flame.
Druid7Storm Tower Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement.
Druid7Summon Desert Ally VIICalls dustform creature to fight.
Druid7Summon Nature’s Ally VIICalls creature to fight.
Druid7SunbeamBeam blinds and deals 4d6 damage.
Druid7Swamp Lung Water in lungs makes subject helpless, diseased.
Druid7Transmute Metal to WoodMetal within 40 ft. becomes wood.
Druid7True SeeingLets you see all things as they really are.
Druid7Unicorn Heart Gain speed 60 ft., +4 on Str-, Dex-, and Con based checks; use dimension door once.
Druid7WaterspoutWater rises up into a whirling vortex that deals 3d8 damage and sucks creatures in.
Druid7WhiteoutSnow and wind obscure sight; creatures affected may become lost.
Druid7Wind WalkYou and your allies turn vaporous and travel fast.
Druid7Word of Balance Kills, paralyzes, weakens, or nauseates non-neutral creatures.
Druid7Wrack EarthDeals 1d6 damage/level (max 15d6) to creatures in a line and creates a wall of rubble.
Druid8Animal ShapesOne ally/level polymorphs into chosen animal.
Druid8Awaken, Mass As awaken, but multiple creatures.
Druid8BombardmentFalling rocks deal 1d8 damage/level and bury subjects.
Druid8Brilliant AuraAllies glow and their weapons become brilliant energy weapons +1 damage/2 levels.
Druid8CocoonPreserves a corpse and reincarnates with no loss of level.
Druid8Conjure Ice Beast VIIIConjures ice creature to fight for you.
Druid8Control PlantsControl actions of one or more plant creatures.
Druid8Cure Serious Wounds, MassCures 3d8 damage +1/level for many creatures.
Druid8DeadfallFalling wood causes damage and knocks foes prone.
Druid8Deadly LaharCreate a wave of molten volcanic rock that sticks to creatures.
Druid8Depthsurge Water slam deals 2d6 + caster level damage to all within 20-ft. radius, pushes targets back, sinks ships.
Druid8Earth GlideGrants the ability to glide thru earth like an earth elemental.
Druid8EarthquakeIntense tremor shakes 80-ft.-radius.
Druid8Expunge the SupernaturalPermanently eliminates a foe’s supernatural ability.
Druid8FimbulwinterCreates winter weather for miles around you that lasts for months.
Druid8Finger of DeathKills one subject.
Druid8FlashfloodWave of water smashes everything in its path and floods area.
Druid8Forest ChildCreate a wooden duplicate of yourself.
Druid8FrostfellIntense cold turns all subjects in area into ice.
Druid8GlacierConjures glaciers that attack your enemies.
Druid8Leonal’s Roar Kills, paralyzes, weakens, or dazes non-good subjects, and deals 2d6 points of sonic damage.
Druid8MaelstromWater vortex traps and damages creatures and objects.
Druid8Mantle of the Fiery SpiritPermanently grants one creature the fire subtype.
Druid8Megalodon Empowerment Gain scent, water breathing, swim speed for 1 hour/level.
Druid8Phantom WolfIncorporeal wolf fights for you.
Druid8Red Tide Creates a surge of tainted water that sickens, weakens, and nauseates.
Druid8Repel Metal or StonePushes away metal and stone.
Druid8Reverse GravityObjects and creatures fall upward.
Druid8Ritual of Renaming You give a creature a new personal truename, expunging the old one.
Druid8Spark of LifeUndead creature loses most immunities.
Druid8Speak with Anything (3.0)Allows conversation with any creature or object.
Druid8Storm of Elemental Fury Magic cloud creates windstorm, then hail of stones, then rainstorm, then flame.
Druid8StormrageYou can fly and fire lightning from your eyes.
Druid8Summon Desert Ally VIIICalls dustform creature to fight.
Druid8Summon Nature’s Ally VIIICalls creature to fight.
Druid8Sunburst Blinds all within 10 ft., deals 6d6 damage.
Druid8Truename DispelCancels spells and magical effects on a creature whose personal truename you know.
Druid8Unearthly Beauty As blinding beauty, but creatures must save or die.
Druid8Unyielding RootsCreature grows roots that keep it stationary and heal it every round.
Druid8Wall of Greater Dispel MagicCreatures passing through a transparent wall become subjects of targeted greater dispel magic.
Druid8WhirlwindCyclone deals damage and can pick up creatures.
Druid8Word of RecallTeleports you back to designated place.
Druid9AnathemaBreak the divine link between your god and lower ranked members of your faith.
Druid9AntipathyObject or location affected by spell repels certain creatures.
Druid9Cast in StoneYou gain petrifying gaze attack.
Druid9Cometstrike Three comets per round strike targets, each dealing 3d6 bludgeoning damage and 1d4/level cold damage.
Druid9Conjure Ice Beast IXConjures ice creature to fight for you.
Druid9Cure Critical Wounds, MassCures 4d8 damage +1/level for many creatures.
Druid9Death Ward, Mass As death ward, but more subjects.
Druid9Doom of the SeasSummons a fiendish kraken under your command.
Druid9Drown, Mass As drown, but affects multiple subjects.
Druid9Elemental SwarmSummons multiple elementals.
Druid9Epidemic (3.0) Infects subject with chosen disease, and subject can infect others.
Druid9EruptLava blast does 10 hp/level for 100 ft/level
Druid9Foresight“Sixth sense” warns of impending danger.
Druid9Invulnerability to Elements (3.0)Grants immunity to energy damage.
Druid9Lookingglass (3.0)Connects two mirrored surfaces for clairvoyance and transport.
Druid9Nature’s Avatar Animal gains +10 on attack rolls and damage rolls, haste, and 1d8 hp/level.
Druid9Perinarch, PlanarGain control over a small area of any divinely morphic plane.
Druid9Phantom BearIncorporeal bear fights for you.
Druid9Rain of Black TulipsBlack tulips fall from the sky; evil creatures take 5d6 damage per round and are nauseated.
Druid9Regenerate Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
Druid9Revitalize Legacy, GreaterGet extra use of chosen greater legacy ability.
Druid9Ring of FireCreate a spreading area of lava.
Druid9Shadow Landscape Makes natural terrain more dangerous, creates guardians that you command.
Druid9ShamblerSummons 1d4+2 shambling mounds to fight for you.
Druid9Shapechange Transforms you into any creature, and change forms once per round.
Druid9Storm of Vengeance Storm rains acid, lightning, and hail.
Druid9Summon Desert Ally IXCalls dustform creature to fight.
Druid9Summon Elemental MonolithCalls powerful elemental creature to fight for you.
Druid9Summon Nature’s Ally IXCalls creature to fight.
Druid9SympathyObject or location attracts certain creatures.
Druid9Thunderswarm (3.0) Deals 16d8 points of lightning damage, plus bursts.
Druid9Towering Thunderhead Clouds provide concealment, block ranged attacks, empower sonic or electricity spells.
Druid9Transmute Rock to LavaTransforms one 10-ft. cube with subsequent fire damage and effects.
Druid9True Reincarnate (3.0) As reincarnate, plus remains aren’t needed and some choice of form exists.
Druid9TsunamiMassive wave deals 1d6 damage/level.
Druid9UndermasterYou gain earth-related spell-like abilities.
Druid9Were-Doom (3.0)1d4 creatures infected with lycanthropy.
Druid9Whirlwind, Greater As whirlwind, but larger and more destructive.
Powered by WordPress | Designed by: Free WordPress Themes | Thanks to wordpress themes free, Download Premium WordPress Themes and wordpress 4 themes
Verified by ExactMetrics