Cleric Spells

ClassLevel
SchoolSpell nameShort Description
Cleric0AmanuensisCopy non-magical text.
Cleric0Candlelight (3.0) You cause an object to glow like a candle, shedding light in a 5-foot radius
Cleric0Create WaterCreates 2 gallons/level of pure water.
Cleric0Cure Minor WoundsCures 1 point of damage.
Cleric0Detect Ghost (3.0)Reveals ghosts within 60 ft.
Cleric0Detect MagicDetects spells and magic items within 60 ft.
Cleric0Detect PoisonDetects poison in one creature or object.
Cleric0Disrupt Ectoplasm (3.0)Deals 1d6 damage to ectoplasm.
Cleric0Guidance +1 on one attack roll, saving throw, or skill check.
Cleric0Inflict Minor Wounds Touch attack, 1 point of damage.
Cleric0LightObject shines like a torch.
Cleric0MendingMakes minor repairs on an object.
Cleric0Preserve Organ (3.0)Protects one detached organ from decay for 24 hours.
Cleric0Purify Food and DrinkPurifies 1 cu. ft./level of food or water.
Cleric0Read MagicRead scrolls and spellbooks.
Cleric0ResistanceSubject gains +1 on saving throws.
Cleric0Slash Tongue (3.0) Subject takes –1 penalty on attacks, saves and checks for 1 round.
Cleric0Summon Holy SymbolWooden holy symbol appears in your hand.
Cleric0VirtueSubject gains 1 temporary hp.
Cleric1Anarchic WaterMakes chaotic-aligned anarchic water.
Cleric1Angry Ache (3.0)Subject takes –2 penalty on attack rolls.
Cleric1Axiomatic WaterMakes lawful-aligned axiomatic water.
Cleric1BaneEnemies take -1 on attack rolls and saves against fear.
Cleric1Blade of Blood Weapon deals +1d6 damage, or +3d6 if you take 5 points of damage.
Cleric1BlessAllies gain +1 on attack rolls and saves against fear.
Cleric1Bless WaterMakes holy water.
Cleric1Blessed Aim+2 bonus for allies’ ranged attacks.
Cleric1Blood WindSubject uses natural weapon at range.
Cleric1Burial Blessing (3.0)Prevents a corpse from rising as undead.
Cleric1Cause FearOne creature of 5 HD or less flees for 1d4 rounds.
Cleric1Cloak of ShadeTouched creature gains protection from heat and sun.
Cleric1Cold Fire Fire becomes blue and white, emits cold.
Cleric1CommandOne subject obeys selected command for 1 round.
Cleric1Comprehend LanguagesYou understand all spoken and written languages.
Cleric1Conjure Ice Beast IConjures ice creature to fight for you.
Cleric1ConvictionSubject gains +2 or higher save bonus.
Cleric1Create Ectoplasm (3.0)Create 1 lb./level of raw ectoplasm.
Cleric1Cure Light WoundsCures 1d8 damage +1/level (max +5).
Cleric1Curse WaterMakes unholy water.
Cleric1DeathwatchReveals how near death subjects within 30 ft. are.
Cleric1Delay DiseaseRavages of disease staved off for a day.
Cleric1Detect Chaos Reveals chaotic creatures, spells, or objects.
Cleric1Detect DragonmarkDetect and identify dragonmarks within 60 ft.
Cleric1Detect Evil Reveals evil creatures, spells, or objects.
Cleric1Detect FireDetect fire within 60 ft.
Cleric1Detect Good Reveals good creatures, spells, or objects.
Cleric1Detect IncarnumDetect soulmelds and essentia within 60 ft.
Cleric1Detect Law Reveals lawful creatures, spells, or objects.
Cleric1Detect Manifest ZoneYou can sense the presence of manifest zones.
Cleric1Detect TaintReveals creatures or objects with taint.
Cleric1Detect UndeadReveals undead within 60 ft.
Cleric1Detect VestigeReveals bound vestiges within 60 ft.
Cleric1Detect WeaponryReveals weapons within 60 feet.
Cleric1Devastating SmiteDouble the extra damage dealt by your next smite attack.
Cleric1Dispel Ward As dispel magic, but affects only wards.
Cleric1Divine FavorYou gain +1 per three levels on attack and damage rolls.
Cleric1Doom One subject takes -2 on attack rolls, saves, and checks.
Cleric1Drug Resistance (3.0)Subject is immune to addiction.
Cleric1Ease of Breath+20 inherent bonus on Fortitude saves to resist altitude sickness.
Cleric1Ebon EyesSubject can see through magical darkness.
Cleric1Endure ElementsExist comfortably in hot or cold environments.
Cleric1Entropic ShieldRanged attacks against you have 20% miss chance.
Cleric1ExorcismDrive a fiend out of the body of a creature or object it possesses.
Cleric1Extract Drug (3.0)Creates drug from inanimate object.
Cleric1Eyes of the AvoralSubject gets +8 on Spot checks.
Cleric1Faith HealingCures 8 hp damage +1/level (max +5) for worshiper of your patron.
Cleric1Fortify Cold CreaturesCold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects.
Cleric1Foundation of Stone +2 AC, +4 bonus to resist bull rush and trip attacks.
Cleric1Grave StrikeSwift. You can sneak attack undead for 1 round.
Cleric1Guiding Light+2 on ranged attacks against creatures in illuminated area.
Cleric1Healer’s Vision Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.
Cleric1Healthful RestSubjects heal at twice the normal rate.
Cleric1Heartache (3.0)Subject helpless for 1 round.
Cleric1Hide from UndeadUndead can’t perceive one subject/level.
Cleric1Ice GauntletA spiked gauntlet of ice forms around your fist.
Cleric1Ice SlickCreates a 20-ft. square of slippery ice.
Cleric1ImpedeSubject is locked in place and takes a -1 penalty on melee attack rolls and a -2 penalty on Reflex saves.
Cleric1InciteSubjects can’t ready actions or delay.
Cleric1Inflict Light WoundsTouch deals 1d8 damage +1/level (max +5).
Cleric1InhibitSubject delays until next round.
Cleric1Invest Light Protection Heal 1d4 damage + 1/2 levels, grant DR 1/evil.
Cleric1IrongutsSubject gains +5 bonus on saving throws against poison.
Cleric1Lantern LightRanged touch attacks deal 1d6 points of damage.
Cleric1Light of Lunia You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage.
Cleric1Locate Water Reveals location, size, and quality of water sources.
Cleric1Magic Stone Three stones gain +1 on attack, deal 1d6 +1 damage.
Cleric1Magic WeaponWeapon gains +1 bonus.
Cleric1Moon Lust Subject obsesses about moon, is fascinated or dazzled.
Cleric1Necrotic AwarenessSense encysted subjects.
Cleric1Nightshield You gain resistance bonus on saves, and spell absorbs magic missile damage.
Cleric1Nimbus of LightSunlight illuminates you until released as an attack for 1d8 +1/level damage.
Cleric1Obscuring MistFog surrounds you.
Cleric1Omen of PerilYou know how dangerous the future will be.
Cleric1Painless Death (3.0)Willing creature dies instantly and painlessly.
Cleric1PeacebondWeapon is impossible to draw.
Cleric1Pleasant Visage (3.0)Makes gruesome ghost appear normal and unwounded.
Cleric1Portal BeaconYou grant others knowledge of a magic portal’s location.
Cleric1Protection from Chaos +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Cleric1Protection from Evil +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Cleric1Protection from Good +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Cleric1Protection from IncarnumWard a target from attacks by soulmelds and incarnum creatures.
Cleric1Protection from Law +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Cleric1Protection from Possession (3.0)Warded creature cannot be possessed or mentally controlled.
Cleric1Protection from Winged Flyers Like protection from evil, but benefits apply to winged flyers.
Cleric1Protective Interposition Trade places with ally, who gains +2 to AC; you gain +2 on next attack.
Cleric1Random Action (3.0)Enchanted creature is compelled to act randomly for 1 round.
Cleric1Ray of Hope Subject gains +2 bonus on attacks, saves, and checks.
Cleric1Ray of Resurgence Yellow light restores 1 point per caster level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1 per caster level, max 1d6+5) and either converts exhaustion to fatigue or removes fatigue.
Cleric1Reaving AuraAll creatures below 0 hit points within 10 feet of you take 1 point of damage.
Cleric1Remove FearSuppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Cleric1Resist Planar AlignmentSubject can resist penalties for being of an opposed alignment on an aligned Outer Plane.
Cleric1ResurgenceYou grant subject a second chance at a saving throw.
Cleric1Sacrificial Skill (3.0)Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.
Cleric1Sanctuary Opponents can’t attack you, and you can’t attack.
Cleric1Scholar’s TouchRead books in seconds.
Cleric1Scramble True Position You teleport your foes 10 feet in a random direction, knocking them over.
Cleric1Sea LegsTarget creature can maneuver easily while on a ship.
Cleric1Shield of FaithAura grants +2 or higher deflection bonus.
Cleric1Shivering Touch, LesserTouch deals 1d6 Dex damage.
Cleric1SignYou gain +4 bonus on next initiative check.
Cleric1Slow Consumption (3.0)Caster absorbs health and sustenance from helpless subject.
Cleric1SnowshoesSubject walks easily on ice and snow.
Cleric1Sorrow (3.0) Subject takes –3 penalty on attacks, saves, and checks.
Cleric1Spell FlowerHold the charge on one touch spell per forelimb.
Cleric1Spider Hand (3.0)Caster’s hand becomes a Small monstrous spider.
Cleric1Spittle Spray (3.0)You can spit up to close range.
Cleric1Stupor (3.0)One helpless subject is put in a state that allows him to be moved but take no other actions.
Cleric1Summon Monster ICalls extra-planar creature to fight for you.
Cleric1Summon Undead ISummons undead to fight for you.
Cleric1Suspend Disease (3.0)Keeps disease from harming creature for 24 hours.
Cleric1Tongue of Baalzebul (3.0) Caster gains +2 bonus on Bluff,
Cleric1Touch of JorascoTouch heals up to 2 hp/level divided among multiple targets.
Cleric1TransferenceYou can transfer xps to other creatures for the purpose of making magic items.
Cleric1Unity WineDrinking a glass of wine inspires +1 morale bonus on skill checks.
Cleric1UpdraftColumn of wind lifts you aloft.
Cleric1Vigor, LesserCreature heals 1 hp/round (max 15 rounds).
Cleric1Vision of GlorySubject gains morale bonus equal to your Cha modifier to one saving throw.
Cleric1Vision of HeavenEvil creature is dazed for 1 round.
Cleric1Wings of the Sea+30 ft. to subject’s swim speed.
Cleric2Addiction (3.0)Subject becomes addicted to a drug.
Cleric2Adept Spirit Subject can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute.
Cleric2Aid +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Cleric2Alicorn Lance (3.0)You create a horn on your head that you can launch for 3d6 force damage.
Cleric2Align Weapon Weapon becomes good, evil, lawful, or chaotic.
Cleric2Animalistic Power Subject gains +2 bonus to Str, Dex, and Con.
Cleric2Augment Truefriend Subject gains +2 to Str, Dex, and Con for 1 min./level.
Cleric2AuguryLearns whether an action will be good or bad.
Cleric2Aura Against FlameIgnores 10 fire damage/round and extinguishes fires.
Cleric2Avoid Planar EffectsProvides temporary protection against overtly damaging planar traits.
Cleric2Balor NimbusYour flaming body damages foes in grapple.
Cleric2Bear’s EnduranceSubject gains +4 to Con for 1 min./level.
Cleric2Benediction Subject gains a +2 luck bonus on saves, can reroll one attack roll, save, skill check, or ability check.
Cleric2Bewildering SubstitutionSeemingly swap one ally with one enemy.
Cleric2Bewildering VisionsSubject is sickened or nauseated.
Cleric2Black Karma CurseSubject damages self with melee attack.
Cleric2Black Lungs (3.0)Target gains a debilitating lung infection.and move on vertical surfaces.
Cleric2Blade Brothers Use higher saving throw result between two creatures, but both suffer effects if the saves fail.
Cleric2Blood SnowArea of fallen snow drains 1d2 points of Con/round and causes nausea.
Cleric2Body Blades You attack as if armed, deal bonus damage, harm grapplers.
Cleric2Body Ward Subject is protected against 5 points of ability damage to Strength, Dexterity, or Constitution
Cleric2Boneblast (3.0)1d3 Con damage to subject.
Cleric2BramblesWooden weapon grows spikes that deal +1 damage/level (max +10).
Cleric2Brumal StiffeningBrittle weapon’s hardness reduced by 5.
Cleric2Bull’s StrengthSubject gains +4 to Str for 1 min./level.
Cleric2Calm Emotions Calms creatures, negating emotion effects.
Cleric2Close Wounds Cure 1d4 damage +1/level, even on another’s turn.
Cleric2Cloud of Knives Release one knife/round, 1d6 damage +1/3 levels (max +5).
Cleric2Conduit of LifeHeal 2dl0+1/caster level (max. 10) points of damage to yourself while channeling positive energy.
Cleric2Conjure Ice Beast IIConjures ice creature to fight for you.
Cleric2Conjure Ice ObjectConjures an object made of ice.
Cleric2Consecrate Fills area with positive energy, making undead weaker.
Cleric2Cure Moderate WoundsCures 2d8 damage +1/level (max +10).
Cleric2Curse of Ill Fortune Subject suffers –3 penalty on attacks, saves, and checks.
Cleric2Dance of Ruin (3.0)Non-demons take 2d20 points of damage.
Cleric2Dark WayCreates temporary unbreakable bridge supporting up to 200 lb./level.
Cleric2Darkness20-ft. radius of supernatural shadow.
Cleric2Death Knell Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
Cleric2Deific VengeanceGod’s punishment deals 1d6 damage/ two caster levels (max 5d6).
Cleric2Delay Manifestation (3.0)Delays creature from manifesting as a ghost if killed.
Cleric2Delay PoisonStops poison from harming subject for 1 hour/level.
Cleric2Denounce Target outsider takes –4 on attacks, saves, and checks.
Cleric2Desecrate Fills area with negative energy, making undead stronger.
Cleric2DesiccateDeals 1d6/2 levels desiccation damage and dehydrates living creature.
Cleric2Detect AberrationDetect the presence of aberrations.
Cleric2Dispel Fogcancels natural and magical fogs in affected area
Cleric2Divine Flame (3.0)Wards area against cold creatures.
Cleric2Divine InsightYou gain insight bonus of 5 + caster level on one single skill check.
Cleric2Divine InterdictionTurn/rebuke attempts fail within the area.
Cleric2Divine Presence Gain a +5, +10, or +15 bonus on Intimidate checks against those who don't worship your deity.
Cleric2Divine Protection Allies gain +1 to AC, saves.
Cleric2Divine Zephyr (3.0)Wards area against fire creatures.
Cleric2Eagle’s SplendorSubject gains +4 to Cha for 1 min./level.
Cleric2Ease PainRemove lingering effects of pain.
Cleric2Elation Allies gain +2 to Strength and Dexterity, +5 ft. of speed.
Cleric2Energized Shield, Lesser Shield provides user resistance 5, shield bash deals +1d6 damage.
Cleric2EnthrallCaptivates all within 100 ft. + 10 ft./level.
Cleric2Estanna’s StewConjures stew that heals 1d6+1 per serving.
Cleric2ExecrationTarget takes a -2 penalty on saves and must take the lower of two rolls on one attack.
Cleric2Expose the DeadGain insight bonuses to locate undead or when investigating a corpse.
Cleric2Extend Tentacles+5 ft. to reach of tentacle attack.
Cleric2Eyes of the Zombie (3.0)Caster sees through a zombie’s eyes.
Cleric2Filter (3.0)Creates a bubble of air that filters out toxic elements in the air.
Cleric2Find TrapsNotice traps as a rogue does.
Cleric2Fortify DragonmarkYour dragonmark has a chance of negating critical hits and sneak attacks.
Cleric2Fortify Metal or StoneStone or metal objects have hardness and hit points doubled; weapons gain damage bonus; armor grants DR.
Cleric2Freedom of BreathProtects against suffocation and dangerous vapors.
Cleric2Frost BreathIcy breath deals 1d4 damage/2 levels.
Cleric2Frost Weapon Weapon gains frost special ability, +1d6 cold damage.
Cleric2Frostburn, LesserTouch deals 1d12 frostburn damage +1/level (max +5).
Cleric2Fuse ArmsMultiple arms/tentacles become one pair of stronger limbs.
Cleric2Gaze ScreenYou are partially shielded against gaze attacks.
Cleric2Gentle ReposePreserves one corpse.
Cleric2Ghost Lock (3.0)Non-humanoid creature can become a ghost.
Cleric2Ghost Touch ArmorArmor works normally against incorporeal attacks.
Cleric2Hand of DivinityGives +2 sacred or profane bonus to worshiper of your deity.
Cleric2Healing Lorecall If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells.
Cleric2Hold PersonParalyzes one humanoid for 1 round/level.
Cleric2Holy FireCause sacred fire damage to undead you attempt to turn.
Cleric2Horror of the Spoken NameFrighten creature that hears its own truename.
Cleric2HydrateHeals desiccation damage.
Cleric2Ignite Dragonmark Target takes 1d6/level fire damage, has dragonmarked powers temporarily suppressed.
Cleric2Infernal Wound Weapon deals persistent, bleeding wounds.
Cleric2Inflict Moderate Wounds Touch attack, 2d8 damage +1/level (max +10).
Cleric2Inky CloudObscures sight underwater beyond 5 ft.
Cleric2Insight of Good Fortune Subject rolls twice, takes best result.
Cleric2Interfaith BlessingSubjects gain combat benefits based on their individual deities.
Cleric2Investiture of the Spined DevilTarget can launch up to three spikes at once.
Cleric2Iron SilenceArmor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level.
Cleric2Knife Spray (3.0) Cone of droplets, 1d6 and +1/level damage (max +5).
Cleric2Lastai’s Caress Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken.
Cleric2Lava Missile1d4 missile that never misses and sets things on fire.
Cleric2Light of FaithGain a bonus equal to one-half your divine caster level (max. +5) on your next turning check.
Cleric2Light of Mercuria You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders.
Cleric2Living UndeathSubject becomes immune to critical hits and sneak attacks.
Cleric2Local TremorLight tremor shakes in a 30-ft. line.
Cleric2Locate TouchstoneFind nearest planar touchstone on the plane you currently inhabit.
Cleric2Lore of the GodsGain a +5 insight bonus on Knowledge checks; make one check with an untrained Knowledge skill or retry a failed Knowledge check.
Cleric2Magic Weapon, MassAllies’ weapons gain +1 enhancement bonus.
Cleric2Make WholeRepairs an object.
Cleric2Manifestation of the Deity Create illusion of your deity, rendering enemies shaken for 1 round.
Cleric2Mark of JudgmentCreatures that attack subject heal 2 points of damage each successful hit.2nd
Cleric2Mark of the OutcastSubject takes –5 penalty on Bluff and Diplomacy checks and –2 penalty to AC.
Cleric2Master Cavalier Gain a +10 bonus on Ride checks, or +20 with special mount; use with other spells grants mount fly speed.
Cleric2Necrotic CystEncyst undead sac of tissue in subject.
Cleric2Necrotic ScryingHear or see encysted subject at a distance.
Cleric2Obscuring SnowObscures sight in a 30-ft. radius around the caster.
Cleric2Owl’s WisdomSubject gains +4 to Wis for 1 min./level.
Cleric2Peaceful Serenity of IoGrant subject +4 bonus on Concentration checks and against compulsions and fear effects.
Cleric2Portal WellCreates a extra-dimensional space in a portal to hide in and observe from.
Cleric2Protection from Negative EnergyIgnore 10 points of negative energy damage per attack.
Cleric2Protection from Positive EnergyIgnore 10 points of positive energy damage per attack.
Cleric2Quick MarchAllies’ speed increases by 30 ft. for 1 round.
Cleric2RazorscalesYour Scales become razor sharp and your grappling does lethal damage.
Cleric2Remove AddictionCures target of drug addictions.
Cleric2Remove ParalysisFrees one or more creatures from paralysis or slow effect.
Cleric2Resist EnergyIgnores 10 (or more) points of damage/attack from specified energy type.
Cleric2Resounding VoiceYour voice carries 100 ft./level.
Cleric2Restoration, LesserDispels magical ability penalty or repairs 1d4 ability damage.
Cleric2Rigor MortisSuspends all vital functions; target appears dead.
Cleric2Rock CatchCatch hurled rocks.
Cleric2Sap Strength (3.0)Subject becomes exhausted.
Cleric2Sense WeaknessAutomatically confirm one critical hit.
Cleric2Shadow ShroudNegate light blindness/vulnerability; +5 bonus on Hide checks.
Cleric2Share TalentsSubjects gain +2 bonus on skill checks.
Cleric2Shared HealingSubject creature can cure up to twice your caster level of its own hit points.
Cleric2ShatterSonic vibration damages objects or crystalline creatures.
Cleric2Shield OtherYou take half of subject’s damage.
Cleric2Shroud of UndeathNegative energy shroud makes undead perceive you as undead.
Cleric2SilenceNegates sound in 20-ft. radius.
Cleric2Soul Ward Subject is protected against 5 points of ability damage to Intelligence, Wisdom, or Charisma; repeated use for different scores also increases damage absorbed.
Cleric2Soulmeld BlessingAllies can reallocate essentia for free.
Cleric2Sound BurstDeals 1d8 sonic damage to subjects; may stun them.
Cleric2Spawn ScreenSubject resists being transformed into an undead spawn if slain.
Cleric2Spell Immunity, Lesser As spell immunity, but only 1st and 2nd-level spells.
Cleric2Spider Legs (3.0)Caster grows long spider legs that have a speed of 30 ft
Cleric2Spiritual WeaponMagic weapon attacks on its own.
Cleric2Spores of the Vrock (3.0)All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds.
Cleric2StabilizeCures 1 point of damage to all creatures in area.
Cleric2Status Monitors condition, position of allies.
Cleric2Stay the HandChange subject creature’s attitude to helpful for 1 round.
Cleric2Stone BonesCorporeal undead gains +3 natural armor bonus.
Cleric2Stone Fist Your fists turn into menacing, rocky lumps capable of inflicting deadly wounds.
Cleric2Stretch WeaponMelee weapon gains 5 ft. of reach for one attack.
Cleric2Substitute DomainTemporarily swap one domain for another your deity offers.
Cleric2Summon Elysian Thrush Summon an Elysian thrush, which accelerates natural healing.
Cleric2Summon Monster IICalls extra-planar creature to fight for you.
Cleric2Summon Undead IISummons undead to fight for you.
Cleric2Sun Bolt Ray deals 2d6 damage, more against undead, and might blind target.
Cleric2Suppress MagicMagic item or soulmeld is suppressed for 1 round/level.
Cleric2Thin AirCreatures suffer from altitude sickness.
Cleric2True Prayer of the FaithfulAllies gain +1 bonus on most rolls.
Cleric2Turn AnathemaUse your turn/rebuke ability to turn creatures with the opposing alignment subtype.
Cleric2Tyche’s TouchConfers a decreasing sacred bonus or penalty on the subject’s next four saving throws.
Cleric2Undead EyesForm a telepathic link with a mindless undead.
Cleric2Undetectable AlignmentConceals alignment for 24 hours.
Cleric2Unseen CrafterInvisible force obeys your command and can use the Craft skill.
Cleric2Veil of ShadowDarkness grants you concealment.
Cleric2VestigewrackDamage incorporeal creatures.
Cleric2Wave of Grief Cone imposes –3 penalty on attacks, checks, and saves.
Cleric2Whispering FlameInstant communication between two candles.
Cleric2Wither LimbCaster reduces subject’s speed to 5 ft. or makes it impossible for subject to use objects or cast somatic spells.
Cleric2Zone of TruthSubjects within range cannot lie.
Cleric3Adoration of the FrightfulMake fearful creatures friendly to you.
Cleric3AfflictionInfects evil subject with chosen affliction.
Cleric3Aid, Mass Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15).
Cleric3Air BreathingSubjects can breathe air freely.
Cleric3Align Weapon, Mass Allies’ weapons become good, evil, lawful, or chaotic.
Cleric3Alter FortuneCause one creature to reroll any die roll.
Cleric3Analyze TouchstoneFind a nearby planar touchstone and discover its properties.
Cleric3Anarchic StormChaotic-aligned rain falls in 20-ft. radius.
Cleric3Animate DeadCreates undead skeletons and zombies.
Cleric3Antidragon AuraAllies gain bonus to AC and saves against dragons.
Cleric3Attune FormGrant creature temporary protection against overtly damaging planar traits.
Cleric3Augment Object (3.0)+20 to the break DC of the object and doubles its hardness and hit points.
Cleric3Aura of Cold, LesserIntense cold deals 1d6 damage to creatures within 5 ft.
Cleric3Awaken Sin Subject faces its sins, takes 1d6 non-lethal damage/level (10d6 max).
Cleric3Axiomatic StormLawful-aligned rain falls in 20-ft. radius.
Cleric3Bane of the Archrival +4 to AC and saves, counter mind control, and keep specific truenamed enemy away.
Cleric3Battlemagic PerceptionSense and counter spellcasting within 100 feet.
Cleric3BeastmaskAnimals and beasts think subject is one of them.
Cleric3Bestow Curse -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Cleric3Binding Snow Snow freezes, impeding movement.
Cleric3Black SandCreates a 20-ft.-radius area of black sand.
Cleric3Blade of Pain and FearCreates blade of gnashing teeth.
Cleric3BladebaneSlashing weapon becomes a bane weapon.
Cleric3Blessed SightEvil auras become visible to you.
Cleric3Blessing of the Snake Mother (3.0)Target temporarily gains yuan-ti traits.
Cleric3Blindness/DeafnessMakes subject blinded or deafened.
Cleric3BlindsightSubject gains blindsight 30 ft. for 1 minute/ level.
Cleric3Bolster AuraSubject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does.
Cleric3Boneblade (3.0)Turns a bone into a magic weapon.
Cleric3BurrowSubject grows claws and gains burrow speed of 10 ft.
Cleric3Chain of EyesScrying sensor passed along by touch.
Cleric3Channeled Divine Shield Gain DR, amount based on casting time.
Cleric3Checkmate’s LightYour weapon becomes a +1 axiomatic weapon and bolsters the morale of allies.
Cleric3Circle DanceIndicates direction to known target.
Cleric3Circle of Nausea (3.0) Foes are denied all actions or take –2 penalty on attacks, saving throws, and skill checks.
Cleric3Cloak of BraveryYou and your allies gain a bonus on saves against fear.
Cleric3Clutch of OrcusDeals 1d12 damage/round and paralyzes foe.
Cleric3Conjure Ice Beast IIIConjures ice creature to fight for you.
Cleric3ContagionInfects subject with chosen disease.
Cleric3Continual Flame Makes a permanent, heatless torch.
Cleric3Control SandRaise or lower the level of sand.
Cleric3Control Snow and IceRaise or lower ice or snow.
Cleric3Conviction, MassAllies gain +2 or higher save bonus.
Cleric3Corona of Cold Aura of cold protects you, damages others.
Cleric3Create Food and WaterFeeds three humans (or one horse)/level.
Cleric3Crown of Might Gain +2 Strength, discharge to gain +8 bonus for 1 round.
Cleric3Crown of Protection +1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round.
Cleric3Crown of Smiting +2 damage bonus, discharge to gain +8 damage on single attack.
Cleric3Crown of the Grave Command undead, discharge to gain +4 on turn or rebuke.
Cleric3Cure Serious WoundsCures 3d8 damage +1/level (max +15).
Cleric3Curse of Arrow AttractionSubject takes –5 penalty to AC against ranged attacks.
Cleric3Curse of the Brute (3.0) Up to +1/level to Str, Dex, or Con, both Int and Cha down the same.
Cleric3Cursed DragonmarkAny dragonmark power used by the target has a 50% chance of failing.
Cleric3Dark WayCreates temporary unbreakable bridge supporting up to 200 lbs./level.
Cleric3Darkfire Dark flames deal 1d6 damage/2 levels, touch or thrown.
Cleric3Daylight60-ft. radius of bright light.
Cleric3Death Lock (3.0)Target cannot become a ghost and goes to the True Afterlife if killed.
Cleric3Deeper DarknessObject sheds supernatural shadow in 60-ft. radius.
Cleric3Defile Snow and IceGrants undead a +4 profane bonus against turning and cold creatures SR 15 against fire spells.
Cleric3Deific BastionYour shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity.
Cleric3Demon DirgeDemons are stunned and take 3d6 damage/ round for 1d4 rounds.
Cleric3Detect Metal and Minerals (3.0)Detects large accumulations of metal and other minerals.
Cleric3Devil BlightDamage and stun baatezu; damage other lawful and evil creatures.
Cleric3Devil’s EyeSee through magical darkness up to 30 ft.
Cleric3Dispel MagicCancels spells and magical effects.
Cleric3Divine RetaliationWeapon appears and strikes those who attack you.
Cleric3Dominate VerminSubject vermin obeys psychic commands.
Cleric3DowndraftFlying creatures knocked down.
Cleric3Dragonmarked Weapon Weapon deals +1d6 damage to dragonmarked foes, hardness increases by 50%.
Cleric3Eilistraee’s Grace Silvery light grants +2 Dexterity, +10 feet to land speed, melee attacks treated as good; take –20 to Hide checks.
Cleric3Energize PotionTransforms potion into a grenade that deals energy damage in a 10-ft.-radius burst.
Cleric3Energized Shield Shield provides user resistance 10, shield bash deals +2d6 damage.
Cleric3Energy AegisSubject gains resistance 20 against one energy type for one attack.
Cleric3Energy VortexBurst of energy centered on you damages nearby creatures.
Cleric3Energy VulnerabilitySubjects gain vulnerability to the specified energy.
Cleric3Entropic Shield, MassRanged attacks against many creatures have 20% miss chance.
Cleric3Faith Healing Wand Like convert wand, but only into a wand of faith healing.
Cleric3Favor of Yathagjera (3.0)You give the target creature large feathered wings.
Cleric3Favorable SacrificeSubject gains better protection the more gems you sacrifice.
Cleric3Fell the Greatest FoeDeal extra damage to creatures larger than you.
Cleric3Flame of FaithGives weapon the flaming burst quality.
Cleric3Flesh Ripper (3.0)Black claw deals 1d8 damage/level and critical hits deal bleeding wounds.
Cleric3Footsteps of the DivineGain a new movement type and speed based on the deity chosen.
Cleric3Forced Incorporeality (3.0)Manifested creature becomes incorporeal.
Cleric3Forced Manifestation (3.0)Incorporeal creature manifests fully.
Cleric3ForcewardCreates a sphere of force that protects against force effects and keeps out incorporeal creatures.
Cleric3Furnace Within Flame bursts from your body, deals 1d8/level damage in 10-ft. radius.
Cleric3Ghost Touch WeaponWeapon works normally against incorporeal creatures.
Cleric3Girallon’s BlessingSubject gains one additional pair of arms.
Cleric3Glyph of Turning (3.0) As glyph of warding, except channeling positive or negative energy.
Cleric3Glyph of WardingInscription harms those who pass it.
Cleric3Guardian Spirit Subject can activate bonus on AC, Reflex saves, and Dex-based checks for 1 minute.
Cleric3HaboobCloud of dust obscures sight and abrades those passing through it.
Cleric3Hamatula Barbs Subjects grow barbs, which damage foes that attack subject in melee.
Cleric3HandfangBiting mouth in your palm deals 1d8 damage and starts grapple.
Cleric3Heart’s Ease Removes fear, despair, confusion, insanity and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage.
Cleric3Helping HandGhostly hand leads subject to you.
Cleric3HesitateForce subject to lose actions.
Cleric3Holy StormGood-aligned rain falls in 20-ft. radius.
Cleric3Humanoid Essence, LesserGrants a construct the ability to accept healing magic.
Cleric3Ice AxeYou create a battleaxe made of ice.
Cleric3Ice ShapeSculpts ice into any shape.
Cleric3Infallible ServantTarget is utterly destroyed if slain or captured.
Cleric3Inflict Serious Wounds Touch attack, 3d8 damage +1/level (max +15).
Cleric3Insignia of BlessingBearers of special insignia gain +1 bonus on attacks and saves against fear.
Cleric3Insignia of Warding Bearers of special insignia gain +1 to AC, Fortitude saves.
Cleric3Inspired AimAllies within 40 ft. gain +2 insight bonus on ranged attack rolls.
Cleric3Interplanar MessageYou send a short mental message that can reach a subject regardless of planar boundaries.
Cleric3Invest Moderate Protection Heal 3d4 damage + 1/2 levels, grant DR 3/evil.
Cleric3Investiture of the Bearded DevilTarget deals extra melee damage each round that it hits a foe.
Cleric3Investiture of the Chain DevilTarget gains +5-ft. reach and extra attack of opportunity.
Cleric3Invisibility PurgeDispels invisibility within 5 ft./level.
Cleric3Invoke the Cerulean Sign Aberrations become sickened, nauseated, dazed, or stunned.
Cleric3Irian’s Light Ranged touch attack heals 2d8 damage, +1 ray/four levels (max 3).
Cleric3Knight’s MoveYou instantly move to flank a subject.
Cleric3Know Bloodline Reveals target’s type, race, sub-race, and all subtypes possessed.
Cleric3Know OpponentLearn strengths and weaknesses of foe.
Cleric3Know VulnerabilitiesDetermine subject’s vulnerabilities and resistances.
Cleric3Laogzed’s BreathStinking cloud for 10 rounds.
Cleric3Light of Venya You radiate silvery light, which you can expend as 2 bolts that either deal 6d6 against evil outsiders and undead or heal 1d6 +1/level (max +10).
Cleric3Light of WisdomYour effective turning level increases by l/three caster levels for the purpose of determining affected undead and destruction potential.
Cleric3Locate NodeFinds closest earth node in 1 mile/level radius.
Cleric3Locate ObjectSenses direction toward object (specific or type).
Cleric3Magic Circle against Chaos As protection from chaos, but 10-ft.radius and 10 min./level.
Cleric3Magic Circle against Evil As protection from evil, but 10-ft.radius and 10 min./level.
Cleric3Magic Circle against Good As protection from good, but 10-ft.radius and 10 min./level.
Cleric3Magic Circle against Law As protection from law, but 10-ft.radius and 10 min./level.
Cleric3Magic VestmentArmor or shield gains +1 enhancement per four levels.
Cleric3Mantle of ChaosYou gain SR 12 + caster level against spells with the lawful descriptor.
Cleric3Mantle of EvilYou gain SR 12 + caster level against spells with the good descriptor.
Cleric3Mantle of GoodYou gain SR 12 + caster level against spells with the evil descriptor.
Cleric3Mantle of LawYou gain SR 12 + caster level against spells with the chaotic descriptor.
Cleric3Mark of DoomSubject takes 1d6 damage for each hostile action.
Cleric3Masochism (3.0) For every 10 hp damage caster takes, he gains +1 on attacks, saves, and checks.
Cleric3Meld into IceYou and your gear merge with ice.
Cleric3Meld into StoneYou and your gear merge with stone.
Cleric3Misrepresent AlignmentProjects a false alignment for an object or creature.
Cleric3Nauseating BreathExhale a cone of nauseating gas.
Cleric3Necrotic BloatEncysted subject takes 1d6 damage/ level.
Cleric3Obscure ObjectMasks object against scrying.
Cleric3Phantom Plow (3.0) Creates a furrow in the earth, knocks creatures in its path prone.
Cleric3Plague Carrier (3.0) As contagion, but target is contagious during incubation period.
Cleric3Positive Energy Protection (3.0)Gain partial protection from positive energy.
Cleric3Prayer Allies +1 bonus on most rolls, enemies -1 penalty.
Cleric3Protection from DesiccationAbsorb 10 points/level of desiccation damage.
Cleric3Protection from EnergyAbsorb 12 points/level of damage from one kind of energy.
Cleric3Redirect SpellSpells targeting ally target you instead.
Cleric3RefreshmentCures creatures of all non-lethal damage.
Cleric3Rejuvenative Corpse Negative energy fills corpse, feeding undead healed.
Cleric3Remove Blindness/DeafnessCures normal or magical conditions.
Cleric3Remove CurseFrees object or person from curse.
Cleric3Remove DiseaseCures all diseases affecting subject.
Cleric3Remove NauseaCure a nauseated or sickened character.
Cleric3Rend Shadow WeaveYou damage the Shadow Weave.
Cleric3Resist Energy, MassCreatures ignore damage from specified energy type.
Cleric3Resist TaintBestows +4 bonus on saves against taint.
Cleric3Resurgence, Mass As resurgence, but multiple subjects.
Cleric3Revelation Reveals everything within 20-ft radius as true seeing spell for 1 round,
Cleric3Revitalize Legacy, LeastGet extra use of chosen least legacy ability.
Cleric3Ring of Blades Blades surround you, damaging other creatures (1d6 damage +1/level).
Cleric3Rockburst Cause stone object to explode, dealing 1d4 damage +1 point/level.
Cleric3Sadism (3.0) For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks.
Cleric3SafetyTouched creature knows shortest route to safety.
Cleric3Searing Light Ray deals 1d8/two levels damage, more against undead.
Cleric3Serpent ArrowYou imbue wooden arrows or darts with the potential to turn into Tiny vipers.
Cleric3Shield of WardingShield grants +1 bonus on AC and Reflex saves/5 levels (max +5).
Cleric3Shivering TouchTouch deals 3d6 Dex damage.
Cleric3Shriveling (3.0)Subject takes 1d4 damage per level.
Cleric3Sink Subject sinks in water, must make Swim checks.
Cleric3Skull WatchSkull shrieks when creature enters warded area.
Cleric3Slashing DarknessRay deals 1d8/two levels damage and heals undead the same amount.
Cleric3Snowshoes, Mass As snowshoes, affects one creature/ level.
Cleric3Soldiers of Sanctity Fellow worshipers provide bonuses to turn undead, gain AC bonus against undead.
Cleric3Sonorous HumRemoves need to concentrate to maintain next spell cast.
Cleric3Soul BoonGrant 1 point of essentia per three caster levels to subject.
Cleric3Soul of LightHealing spells cast by or on you have greater effect.
Cleric3Soul of ShadowInflict wounds spells cast by or on you have greater effect.
Cleric3Soul of the WasteMeld into surrounding sand.
Cleric3Spark of LifeUndead creature loses most immunities.
Cleric3Speak with DeadCorpse answers one question/two levels.
Cleric3SpiderbindA slow spell that only affects spiders or spider-like creatures.
Cleric3Spikes As brambles, but weapon gains +2 bonus and doubled threat range.
Cleric3Spiritual ChargerHorseman of force attacks enemy.
Cleric3Stand Firm Grant instant benefits against charges, bull rushes, grapples, trips, and similar attacks.
Cleric3Sticks and StonesCreate stone and wood skeleton with energy drain attack to fight for you.
Cleric3StiffenTouch imposes penalties to Dex and speed and reduces maneuverability.
Cleric3Stone ShapeSculpts stone into any shape.
Cleric3Storm ShieldGlowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft.
Cleric3Subdue AuraSubject's aura weakens as if it had 1 HD/ two caster levels fewer than it actually does.
Cleric3Summon Living DragonmarkSummons a living dragonmark for 1 round/level
Cleric3Summon Monster IIICalls extra-planar creature to fight for you.
Cleric3Summon Undead IIISummons undead to fight for you.
Cleric3Suppress GlyphYou notice but do not trigger magical writing traps.
Cleric3Sweet Water (3.0)Creates a well to fresh water up to 100 ft. down.
Cleric3Sword Stream (3.0) As knife spray, but 1d8 and max +10.
Cleric3Telepathic Bond, Lesser As Rary’s telepathic bond, but you and one other creature.
Cleric3TremorSubjects knocked prone.
Cleric3Unholy StormEvil-aligned rain falls in 20-ft. radius.
Cleric3Unliving Weapon (3.0)Undead subject explodes for 1d6 damage/2 levels when struck or at a specific time.
Cleric3VenomfireSubject’s venom does 1d6/level acid damage.
Cleric3Vigor As lesser vigor, but 2 hp/round (max 25 rounds).
Cleric3Vigor, Mass Lesser As lesser vigor, but multiple subjects (max 25 rounds).
Cleric3Vile Lance (3.0)Creates +2 shortspear that deals vile damage.
Cleric3Visage of the Deity, LesserYou gain +4 Cha and resistance 10 to certain energy types.
Cleric3Vision of the Omniscient Eye Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire.
Cleric3Wall of Light Creates wall of light, can dazzle creatures.
Cleric3Water BreathingSubjects can breathe underwater.
Cleric3Water WalkSubject treads on water as if solid.
Cleric3Weapon of EnergyWeapon deals extra energy damage.
Cleric3Weapon of Impact As keen edge, but aids blunt weapons.
Cleric3Weapon of the DeityYour weapon gains enhancement bonus and special ability.
Cleric3Willing SacrificeSubject takes 1d10 damage; you gain a profane bonus equal to half the damage.
Cleric3Wind Wall Deflects arrows, smaller creatures, and gases.
Cleric4Abate DracorageMitigates the effects of the Dracorage.
Cleric4Abyssal Might (3.0) Caster gains +2 to Str, Con, Dex, and SR.
Cleric4Aerial Summoning Dance (3.0)You and four aarakocra summon a Large air elemental by performing a flying dance.
Cleric4Aggravate DracorageInflicts the effects of the Dracorage on the subject.
Cleric4Air WalkSubject treads on air as if solid (climb at 45-degree angle).
Cleric4Aligned AuraGrant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment.
Cleric4Alliance UndoneSuppress team-oriented effects.
Cleric4Animate LegionCreates skeletons or zombies.
Cleric4Armored Vermin+2 to natural armor of vermin.
Cleric4Assay Spell Resistance+10 bonus on caster level checks to defeat one creature’s spell resistance.
Cleric4Astral Hospice While on the Astral Plane, open a portal to a demi-plane so natural healing can occur.
Cleric4Aura of the SunFills an area with light that damages undead and hampers magical darkness.
Cleric4Battlefield IlluminationImprove light in 80-ft.-radius cylinder.
Cleric4Beast ClawsYour hands become slashing natural weapons.
Cleric4Bleakness 1d6 damage/round to living creatures, grants undead turn resistance and fast healing.
Cleric4Blessing of the RighteousWeapons deal +1d6 holy damage and become good-aligned.
Cleric4Blindsight, GreaterSubject gains blindsight 60 ft.
Cleric4Blood of the MartyrYou heal a target at range and take a like amount of damage.
Cleric4CastigateVerbal rebuke damages those whose alignment differs from yours.
Cleric4Celestial Brilliance Object sheds brilliant light to 120 feet, hurts undead and evil outsiders.
Cleric4Channeled Divine Health Heal a creature, amount and range based on casting time.
Cleric4Claws of the Savage (3.0)Subject gains claws that deal damage based on size.
Cleric4ConfoundGain a +2 circumstance bonus on attack rolls against subject and impose a -2 penalty on its attack rolls against you; subject cannot make attacks of opportunity against you; repeated use extends benefits to allies.
Cleric4Conjure Ice Beast IVConjures ice creature to fight for you.
Cleric4Consumptive FieldDraw life from all creatures in 30-ft. radius with –1 or fewer hit points.
Cleric4Contingent Energy ResistanceEnergy damage triggers a resist energy spell.
Cleric4Control WaterRaises or lowers bodies of water.
Cleric4Create Spirit IdolKeeps a fallen elf away from Dolurrh and allows necromancers to call on his wisdom in the future.
Cleric4Cure Critical WoundsCures 4d8 damage +1/level (max +20).
Cleric4Damning DarknessDarkness deals either 2d6 or 1d6 damage per round.
Cleric4Dampen MagicDecrease enhancement bonus of magic weapons as well as save DC and caster level of magical effects used against subject by 1 or more points; subject can invoke a 5-ft. -radius anti-magic field.
Cleric4Death WardGrants immunity to death spells and negative energy effects.
Cleric4Delay DeathLosing hit points doesn’t kill subject.
Cleric4Demon DirgeDemons are stunned and take 3d6 damage/ round for 1d4 rounds.
Cleric4Dimensional AnchorBars extra-dimensional movement.
Cleric4Discern LiesReveals deliberate falsehoods.
Cleric4DismissalForces a creature to return to native plane.
Cleric4DivinationProvides useful advice for specific proposed actions.
Cleric4Divine Power You gain attack bonus, +6 to Str, and 1 hp/level.
Cleric4Divine Storm (3.0)Create spinning disk of weapons.
Cleric4Doomtide Black mist obscures vision, dazes creatures.
Cleric4Dragon Blight20-ft. radius; 1d8/2 caster levels damage to dragonblood creatures or 1d6/level damage to dragons; stun for 2d4 rounds.
Cleric4Dust to DustDisintegrate undead with your ray attack.
Cleric4Dweomer of TransferenceConvert spellcasting into psionic power points.
Cleric4Early TwilightReduce light in 80-ft.-radius cylinder.
Cleric4Embrace of Endless DayYou imbue the target with positive energy he can use to heal or damage undead.
Cleric4Energy VortexBurst of energy centered on you damages nearby creatures.
Cleric4Essentia LockTarget can’t reallocate essentia.
Cleric4Ether Blast (3.0)you detonate a small ether cyclone on the Ethereal Plane centered on you.
Cleric4Focus Touchstone EnergyConvert unused touchstone abilities into temporary hit points.
Cleric4Freedom of MovementSubject moves normally despite impediments.
Cleric4Freeze Armor Locks up suits of metal armor and equipment, dealing damage and impeding movement.
Cleric4FrostburnTouch deals 3d12 frostburn damage +1/level (max +20).
Cleric4Ghost Bane Weapon (3.0)Weapon gains the ghost bane property.
Cleric4Ghost Touch WeaponWeapon works normally against incorporeal creatures.
Cleric4Giant Vermin Turns centipedes, scorpions, or spiders into giant vermin.
Cleric4Glacial Globe of InvulnerabilityStops 1st through 3rd level fire spell effects and provides concealment.
Cleric4Glowing OrbCreates permanent magical light; you control brightness.
Cleric4Hand of the FaithfulImmobile zone of warding stuns those worshiping different deities from yours.
Cleric4Harrier (3.0)Summons an incorporeal bird of prey to fight for you.
Cleric4Healing SpiritBall of light heals 1d8/round.
Cleric4Hell’s Power (3.0)Caster gains +2 AC and +1 to existing DR.
Cleric4Holy Transformation, Lesser You change into protectar, gain abilities.
Cleric4Hypothermia Causes 1d6 cold damage/level, fatigue.
Cleric4Identify Transgressor (3.0)Caster learns the identity of one person.
Cleric4Imbue with Spell AbilityTransfer spells to subject.
Cleric4Infernal Transformation, Lesser You change into bearded devil, gain abilities.
Cleric4Inflict Critical Wounds Touch attack, 4d8 damage +1/level (max +20).
Cleric4Investiture of the AmnizuTarget can deal 1d4 Int damage with a touch.
Cleric4Investiture of the ErinyesTarget can force foes to move closer and take no action.
Cleric4Investiture of the Harvester DevilTarget can deal lingering wounds with melee attacks.
Cleric4Investiture of the Steel DevilTarget gains profane bonus on attacks and to AC.
Cleric4Iron BonesCorporeal undead gains +6 natural armor bonus.
Cleric4Life WardGrants immunity to healing spells and positive energy effects.
Cleric4Light of PurityYour turning damage increases by ld6/ four divine caster levels (maximum +Sd6) on your next successful turning check.
Cleric4Magic Weapon, Greater+1 bonus/four levels (max +5).
Cleric4Make ManifestYou cause a creature on a coexistent plane to appear on your plane.
Cleric4Mark of the Enlightened SoulSpells gain the good descriptor and deal extra damage to evil creatures.
Cleric4Moon Bolt1d4 Strength damage/3 levels; undead made helpless.
Cleric4Moral FacadeDivination spells give a false alignment reading.
Cleric4Mortal Wound (3.0)Negative energy ray for 3d8 damage +1/level.
Cleric4Mystic AegisYou gain SR 12 + caster level against one spell.
Cleric4Necrotic DominationCompletely control encysted subject.
Cleric4Negative Energy Aura10-ft. radius surrounding you deals 1 hp/3 levels for 1 round/level.
Cleric4Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject.
Cleric4Night’s Mantle (3.0)Invisible shield protects target from sunlight.
Cleric4Open Least Chakra Allow target to bind to its crown, feet, or hands chakra.
Cleric4PanaceaRemoves most afflictions.
Cleric4Planar Exchange, LesserTrade places with one of four lesser planar creatures (your choice).
Cleric4Planar ToleranceProvides long-term protection against overtly damaging planar traits.
Cleric4Poison Touch deals 1d10 Con damage, repeats in 1 min.
Cleric4Positive Energy Aura10-ft. radius surrounding you heals 1 hp/3 levels for 1 round/level.
Cleric4Profane Item Target object deals ld4/caster level (max. 10d4) points of negative energy damage to the next animal, plant, good outsider, or good shapechanger that touches it; animal or plant must also save or flee for ld4 minutes.
Cleric4Pronouncement of Fate Imposes a –4 penalty on an offender’s attacks, damage, saves, and checks; target loses actions.
Cleric4Proper State (3.0)Transforms willing incorporeal undead into a ghost.
Cleric4Psychic Poison (3.0) Poisons those casting divination or mind affecting spells at object, creature, or area.
Cleric4Raise Ghost (3.0)Restores dead person or ghost as a ghost.
Cleric4Recitation Your allies get bonus on AC, attacks and saves.
Cleric4Remove FatigueRemoves effects of fatigue as 8 hours of rest.
Cleric4Renewed VigorRemove fatigue and +2 bonus to Constitution for 1 round/level.
Cleric4Repel Vermin Insects, spiders, and other vermin stay 10 ft. away.
Cleric4Resistance, GreaterSubject gains +3 on saving throws.
Cleric4RestorationRestores level and ability score drains.
Cleric4RevenanceRestores dead creature to life for 1 minute/ level.
Cleric4Runic MarkerYou create a slender stone pillar with glyph of warding on it.
Cleric4Sacred Item Target object deals ld4/caster level (max. 10d4) points of positive energy damage to the next undead, evil outsider, or evil shapechanger that touches it; undead must also save or flee for ld4 minutes.
Cleric4Seed of LifeSubject gains fast healing 2 and can invoke a burst of healing.
Cleric4Seed of UndeathSubject that dies before spell expires rises as a zombie under your command.
Cleric4Sending Delivers short message anywhere, instantly.
Cleric4ShadowblastBlast of light stuns and damages natives to the Plane of Shadow.
Cleric4Shape Metal (3.0) As stone shape, but affects metal instead of stone.
Cleric4Sheltered Vitality Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain.
Cleric4Shield of Faith, MassAllies gain +3 or higher AC bonus.
Cleric4Sound LanceSonic energy deals 1d8/level damage.
Cleric4Spell ImmunitySubject is immune to one spell per four levels.
Cleric4Spell VulnerabilityReduce target creature’s spell resistance by 1 per caster level (max reduction 15).
Cleric4Spiritual AdvisorGain a +4 divine bonus on Knowledge checks; make checks with an untrained Knowledge skill or retry a failed Knowledge check.
Cleric4Stars of Arvandor Tiny starbursts each deal 1d8 damage (half non-lethal), or 1d8 damage (all lethal) to evil creatures.
Cleric4Stars of MystraTiny starbursts that cause target to lose spells.
Cleric4Stars of SeluneTiny starbursts that cause target to lose spells and each deal 1d8 damage force and 1d8 cold.
Cleric4Stifle SpellSubject must concentrate or botch spell.
Cleric4Stone MetamorphosisChanges type of stone.
Cleric4Stop Heart (3.0)Subject drops to –8 hp immediately.
Cleric4Summon Hound ArchonSummon a hound archon to follow your commands.
Cleric4Summon Monster IVCalls extra-planar creature to fight for you.
Cleric4Summon Pest SwarmSummons swarm of urban animals and vermin.
Cleric4Summon Undead IVSummons undead to fight for you.
Cleric4SustainRecipients need no food or drink for 6 hours/level.
Cleric4Sword of Conscience Evil creature confesses crimes, takes Wisdom damage.
Cleric4TonguesSpeak any language.
Cleric4Touch of the Blackened SoulSpells gain the evil descriptor and deal extra damage to good creatures.
Cleric4True Prayer of the ChosenYou gain +3 AC and save bonus.
Cleric4Undead Bane WeaponWeapon gains undead bane property and is considered good-aligned.
Cleric4Unfailing Endurance (3.0) +4 bonus against weakness or fatigue, endurance bonuses.
Cleric4Unshape SoulmeldOne of target’s soulmelds is destroyed.
Cleric4Valiant Spirit Subject can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute.
Cleric4Wall of Chaos As magic circle against law, except as a one-sided wall.
Cleric4Wall of Evil As magic circle against good, except as a one-sided wall.
Cleric4Wall of Good As magic circle against evil, except as a one-sided wall.
Cleric4Wall of Law As magic circle against chaos, except as a one-sided wall.
Cleric4Wall of PainWall causes pain to creatures passing through.
Cleric4Wall of SaltWall of salt that can be shaped.
Cleric4Wall of Sand Wall impedes movement, obscures vision, and blocks some attacks.
Cleric4Wall of WaterWall impedes movement and can drown creatures.
Cleric4Watchful AncestorsSpiritual manifestations prevent you from being flanked and grant insight bonus on one Reflex save.
Cleric4Weather EyeYou accurate predict weather up to one week ahead.
Cleric4Winter’s EmbraceSubject takes 1d8 damage/round; can cause fatigue.
Cleric4WrackRenders creature helpless with pain.
Cleric4Yochlol Blessing Target gains eight tentacle attacks, Resistance to acid and electricity, AC Bonus.
Cleric5AtonementRemoves burden of misdeeds from subject.
Cleric5Aura of EvasionAll within 10 ft. gain evasion against breath weapons.
Cleric5Banish DragonmarkTarget loses dragonmark for 1 day/level.
Cleric5Bear’s Heart (3.0)One ally/level +4 Strength and +1d4/level hit points.
Cleric5Bebilith BlessingTarget gain poisonous bite and sundering claw attacks.
Cleric5Bewildering Mischance Target must take the lower of two rolls for each save, attack roll, and skill check.
Cleric5BleedTouched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves.
Cleric5BlightWithers one plant or deals 1d6/level damage to plant creature.
Cleric5Blistering Radiance Light dazzles creatures, deals 2d6 fire damage in 50-ft.-radius spread.
Cleric5Boreal WindGust of cold wind deals 1d4 cold damage/ level and knocks creatures back.
Cleric5Break Enchantment Frees subjects from enchantments, alterations, curses, and petrifaction.
Cleric5Call ZelekhutA zelekhut performs one duty for you.
Cleric5Chaav’s Laugh Good creatures gain +2 on attack rolls and saves against fear, plus 1d8 temporary hp +1/level (max. +20). Evil creatures take –2 on attack rolls and saves against fear. 5
Cleric5Charnel Fire (3.0)Consumes one corpse or undead creature.
Cleric5Choking SandsTouched creature begins to suffocate on sand.
Cleric5Chromatic RaySuppresses powers of one good dragon or dragonblood creature.
Cleric5Circle of Doom (3.0)Deals 1d8 +1/level damage in all directions.
Cleric5Command, Greater As command, but affects one subject/level.
Cleric5CommuneDeity answers one yes-or-no question/level.
Cleric5Commune with Earth (3.0) You gain knowledge of hills, mountains, and underground areas.
Cleric5CondemnationLowers subject outsider’s SR and stuns for 1 round.
Cleric5Conjure Ice Beast VConjures ice creature to fight for you.
Cleric5Contagion, Mass As contagion, but affects multiple creatures.
Cleric5Convert WandTransforms a magic wand into a healing wand (lasts 1 minute/level).
Cleric5Crawling DarknessShroud of tentacles conceals and protects you.
Cleric5Crown of Courage +1 on attacks and damage, +4 against fear; discharge to combat fear.
Cleric5Crown of Flame Aura burns evil outsiders, undead, and fey for 2d6 points of damage/round.
Cleric5Cure Light Wounds, MassCures 1d8 damage +1/level for many creatures.
Cleric5Curse of Ill Fortune, MassEnemies take –2 penalty on attack rolls and saves.
Cleric5Dance of the Unicorn Purifying mist washes the air clean of smoke, dust, and poisons.
Cleric5Dancing WebEnergy strands deal 1d6 non-lethal damage per level plus entangles evil creatures for 1d6 rounds.
Cleric5Darts of LifeCreate ten projectiles that you can launch at allies to cure ld8 points of damage each.
Cleric5Dawn ShroudYou cause the target to glow with the rosy light of the dawn.
Cleric5Death ThroesYour body explodes when you die.
Cleric5Dispel Chaos+4 bonus against attacks by chaotic creatures.
Cleric5Dispel ColdCancels cold spells and effects.
Cleric5Dispel Evil+4 bonus against attacks by evil creatures.
Cleric5Dispel FireCancels fire spells and effects.
Cleric5Dispel Good+4 bonus against attacks by good creatures.
Cleric5Dispel Law+4 bonus against attacks by lawful creatures.
Cleric5Dispel Possession (3.0)Forces possessing creature out of its host body.
Cleric5Dispel WaterCancels water spells and effects or dismisses water creatures.
Cleric5Disrupting WeaponMelee weapon destroys undead.
Cleric5Divine AgilitySubject gains +10 to Dexterity for 1 round/level.
Cleric5Divine RetributionAny creature that harms you takes ld6/caster level (max. 15d6) points of damage (half energy and half divine) and ld4 points of ability damage based on the deity selected.
Cleric5Doomtide Black mist obscures sight, dazes those inside.
Cleric5Door of DecayMove instantly from one willing or controlled undead to another.
Cleric5Dragon BreathYou choose a dragon type and mimic its breath weapon.
Cleric5Dragonmarked Weapon, Greater Weapon deals +2d6 damage to dragonmarked foes, hardness is doubled.
Cleric5Earth HammerBase damage of weapon Improves by one step.
Cleric5Earth ReaverEruption deals 7d6 damage to all in area.
Cleric5Energetic HealingTarget is immune to one energy type and gains 10% of the energy damage as healing.
Cleric5Etherealness, SwiftSubject momentarily becomes ethereal.
Cleric5Extract GiftExtracts essence from a willing or trapped demon to grant subject a lasting enhancement.
Cleric5False Sending (3.0) As sending, except caster imitates someone else.
Cleric5Fang TrapTrap an object or area.
Cleric5Fire in the BloodYour blood becomes a potent corrosive that burns attackers.
Cleric5Flame StrikeSmite foes with divine fire (1d6/level damage).
Cleric5Flaywind BurstCone blows away and knocks down smaller creatures and deals 1d6 damage/level.
Cleric5Fracturing WeaponEnchant a weapon so it bestows penalties to AC and DR when it strikes.
Cleric5FrostbiteChilled air causes 6d6 cold damage and 2d6 Dex damage.
Cleric5HallowDesignates location as holy.
Cleric5Haunt ShiftTurn corporeal and incorporeal undead into haunting presences.
Cleric5Healing CircleAllies can tap healing energy pool for cure spells.
Cleric5Heartclutch (3.0)Subject dies in 1d3 rounds or takes 3d6 damage +1/level.
Cleric5Hibernal Healing You absorb ice, slush, and snow, curing 10 points/level of damage (max 150).
Cleric5HibernateSends subject into state of hibernation for one week/level.
Cleric5Humanoid EssenceImposes upon a construct some of the weakness of the humanoid type.
Cleric5Incarnum WeaponWeapon shaped of incarnum attacks foe.
Cleric5Incorporeal NovaDestroy incorporeal undead.
Cleric5Inflict Light Wounds, MassDeals 1d8 damage +1/level to many creatures.
Cleric5Insect PlagueLocust swarms attack creatures.
Cleric5Invest Heavy Protection Heal 5d4 damage + 1/2 levels, grant DR 5/evil.
Cleric5Investiture of the NarzugonTarget gains a paralyzing gaze attack.
Cleric5Investiture of the OrthonTarget disrupts extra-dimensional movement within 20 feet and automatically deals sonic damage to attackers.
Cleric5Lava SplashWave of lava does 1d4/level. Heals fire creatures.
Cleric5Life’s GraceGrants immunity to many undead attacks and protection against incorporeal attacks.
Cleric5Light of XymorImbues object with natural daylight.
Cleric5Magic ConvalescenceSpells cast nearby heal you 1 hp/spell level.
Cleric5Mana FluxMagic in area has 20% failure chance.
Cleric5Manifest Death Draw negative energy from an undead, causing damage and granting you further options.
Cleric5Manifest Life Draw positive energy from a living creature, causing damage and granting you further options.
Cleric5Mark of JusticeDesignates action that will trigger curse on subject.
Cleric5Mark of SinSubject takes a -10 circumstance penalty on Diplomacy checks to change others' attitudes and a -4 penalty to one ability score based on your deity; all creatures begin interactions with subject one step close to hostile.
Cleric5Meteoric StrikeMelee attack deals an extra 1d6 damage + 1d6/4 levels; adjacent creatures take half damage.
Cleric5Mirror Walking (3.0)You may use a mirror to enter the plane of Mirrors.
Cleric5Morality UndoneSubject becomes evil.
Cleric5Necrotic Burst Encysted subject killed, cyst begins to roam.
Cleric5Necrotic Skull BombExploding skull releases negative energy; targets each gain 1d4 negative levels.
Cleric5Oath of BloodExtends a geas beyond death that compels the target to animate and continue her quest as undead.
Cleric5Orb of Dancing DeathOrb you control bestows 1 negative level each round.
Cleric5PacificationBreath pacifies 1 creature (As calm emotions spell).
Cleric5ParboilFlash-heated air deals fire and Intelligence damage to one or more creatures.
Cleric5Pass through IceSubject can pass through ice or snow like water.
Cleric5Plane ShiftAs many as eight subjects travel to another plane.
Cleric5Platinum RaySuppresses powers of one evil dragon or dragonblood creature.
Cleric5Psychic TurmoilInvisible field leeches psionic power points away.
Cleric5RadianceCreates daylight that dazzles undead.
Cleric5Raise DeadRestores life to subject who died as long as one day/level ago.
Cleric5Resonating Resistance (3.0)Foes must check spell resistance twice against caster.
Cleric5Revitalize Legacy, LesserGet extra use of chosen lesser legacy ability.
Cleric5RevivifyRestore recently dead to life with no level loss.
Cleric5Righteous Might Your size increases, and you gain combat bonuses.
Cleric5Righteous Wrath of the Faithful Your allies gain extra attack, +3 on attack rolls and damage rolls.
Cleric5Sacred GuardianYou know status of subject and can teleport or scry without error.
Cleric5Sanctuary, Mass One creature/level can’t be attacked, and can’t attack.
Cleric5Scry LocationSpy on a distant location.
Cleric5Scry TrapScry attempts against target deal 1d6/level damage and blind scrying creature.
Cleric5ScryingSpies on subject from a distance.
Cleric5Shadow of the Dark QueenImbues object with deeper darkness spell; evil dragon and dragonblood creatures unaffected.
Cleric5Slay LivingTouch attack kills subject.
Cleric5Soul Scour Touch deals 2d6 Cha damage and 1d6 Wis damage immediately, 1d6 Cha damage after 1 minute.
Cleric5Spell HavenStories one spell in your dragonmark.
Cleric5Spell ResistanceSubject gains SR 12 + level.
Cleric5Spiritual CavalryHorsemen of force attack enemies.
Cleric5Spurn the SupernaturalSuppresses one or more of a foe’s supernatural abilities.
Cleric5Stalwart PactYou gain combat bonuses automatically when reduced to half hit points or lower.
Cleric5Status, Greater As status, but cast some spells through bond.
Cleric5Stone Shape, GreaterSculpts 10 cu. ft. + 10 cu. ft./level of stone into any shape.
Cleric5Stone Storm Rain of bullet-sized stones pounds down, dealing bludgeoning and slashing damage.
Cleric5Stonefire Natural stone combusts, dealing fire damage to nearby creatures.
Cleric5Streamers Ranged touch attack deals 5d10 damage, +1 streamer/three levels (max four).
Cleric5Subvert Planar EssenceReduces subject’s damage reduction and spell resistance.
Cleric5Summon Bearded DevilSummon a bearded devil to follow your commands.
Cleric5Summon Bralani EladrinSummon a bralani eladrin to follow your commands.
Cleric5Summon Monster VCalls extra-planar creature to fight for you.
Cleric5Summon Undead VSummons undead to fight for you.
Cleric5Surge of Fortune Gain a +2 luck bonus on attack rolls and damage rolls, saving throws, skill checks, ability checks, AC, and spell penetration checks; take an automatic natural 20 on one of these rolls.
Cleric5Symbol of PainTriggered rune wracks nearby creatures with pain.
Cleric5Symbol of SleepTriggered rune puts nearby creatures into catatonic slumber.
Cleric5Symbol of Spell LossTriggered rune absorbs spells yet to be cast.
Cleric5Telepathy BlockBlocks all telepathic communication within 80-ft. radius.
Cleric5TriadspellCast a prepared spell three times.
Cleric5True SeeingLets you see all things as they really are.
Cleric5Undying Aura Subject gains immunity to death effects, energy drain, and negative energy; can harm one undead or heal one deathless.
Cleric5UnhallowDesignates location as unholy.
Cleric5Unholy StormEvil-aligned rain falls in 20-ft. radius.
Cleric5Vigor, Greater As lesser vigor, but 4 hp/round.
Cleric5VulnerabilityReduces an opponent’s damage reduction.
Cleric5Wall of Dispel MagicCreatures passing through a transparent wall become subjects of targeted dispel magic.
Cleric5Wall of MagmaDeals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level.
Cleric5Wall of Ooze (3.0)Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it.
Cleric5Wall of StoneCreates a stone wall that can be shaped.
Cleric5Warding Gems Creates gems that store healing energy, encircle the target, and release their healing power on command.
Cleric5Zone of Peace As peacebond, but affects all weapons in area.
Cleric5Zone of RespitePrevents teleportation and similar effects from functioning in the area.
Cleric5Zone of RevelationMakes invisible and ethereal creatures visible.
Cleric6Adept Spirit, Mass One subject/caster level can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute.
Cleric6Algid EnhancementGrant bonuses to creatures of the cold subtype.
Cleric6Animate ObjectsObjects attack your foes.
Cleric6Antilife Shell10-ft. field hedges out living creatures.
Cleric6Auril’s Ice FlowersIce and earth deal 1d6 damage/level.
Cleric6BanishmentBanishes 2 HD/level of extra-planar creatures.
Cleric6Barghest’s Feast Destroy target corpse, potentially preventing its return to life.
Cleric6Bear’s Endurance, Mass As bear’s endurance, affects one subject/ level.
Cleric6Blade BarrierWall of blades deals 1d6/level damage.
Cleric6Bolt of GloryPositive energy ray deals extra damage to evil outsiders and undead.
Cleric6Bull’s Strength, Mass As bull’s strength, affects one subject/level.
Cleric6Call Faithful Servants Summons 1d4 lantern archons, coure eladrins, or musteval guardinals.
Cleric6Celestial Blood Grant energy resistance, +4 on saves against poison, and damage reduction 10/evil.
Cleric6Chasing PerfectionSubject gains +4 to all abilities.
Cleric6Cloak of Hate Target provokes hostile reactions, takes –10 penalty on Diplomacy checks.
Cleric6Cloud of the Achaierai (3.0)Cloud deals 2d6 damage plus confusion.
Cleric6Cold SnapYou lower temperature in area.
Cleric6Cometfall Comet falls atop foes, damaging them and knocking them prone.
Cleric6Conjure Ice Beast VIConjures ice creature to fight for you.
Cleric6Consecrate Battlefield Fills large area with positive energy, making undead weaker.
Cleric6Contingent Spell Lock (3.0)You store prepared spells or slots to use immediately if you become a ghost.
Cleric6Create Undead Create ghouls, ghasts, mummies, or mohrgs.
Cleric6Crown of Brilliance Holy light blinds or dazzles foes, repels light-sensitive creatures, and damages undead.
Cleric6Cure Moderate Wounds, MassCures 2d8 damage +1/level for many creatures.
Cleric6Demonic Blood Infusion (3.0)Grant target the fiendish template.
Cleric6Desecrate Battlefield Fills large area with negative energy, making undead stronger.
Cleric6Desiccate, MassDesiccates several creatures.
Cleric6Dispel Magic, Greater As dispel magic, but up to +20 on check.
Cleric6Dragonmark SymbolTriggered rune nauseates nearby creatures except those who share the caster’s dragonmark.
Cleric6Eagle’s Splendor, Mass As eagle’s splendor, affects one subject/level.
Cleric6Energy ImmunitySubject and equipment gain immunity to damage of specified energy type.
Cleric6Eyes of the OracleGain +2 bonus to AC and on Reflex saves; ready one extra action.
Cleric6Fiendish Quickening (3.0)Caster’s ability to teleport without error is quickened.
Cleric6Fiery VisionTwin eye rays deal 4d6 fire damage each for 1 round/level.
Cleric6Find the PathShows most direct way to a location.
Cleric6Fleshbound Possessing spirit is locked to host creature, takes damage if attacked.
Cleric6Forbiddance Blocks planar travel, damages creatures of different alignment.
Cleric6Frostburn, MassDeals 3d12 +1/level (max +20) frostburn damage to many creatures.
Cleric6Geas/Quest As lesser geas, plus it affects any creature.
Cleric6Ghost TrapIncorporeal creatures turn corporeal.
Cleric6Glimpse of the Prophecy Gain +1 insight bonus to AC and on saves; gain insight bonus equal to 1/2 caster level on one save, or enter prophetic favor as immediate action.
Cleric6Glyph of Warding, Greater As glyph of warding, but up to 10d8 damage or 6th-level spell.
Cleric6HarmDeals 10 points/level damage to target.
Cleric6Heal Cures 10 points/level of damage, all diseases and mental conditions.
Cleric6Heroes’ FeastFood for one creature/level cures and grants combat bonuses.
Cleric6Hidden TruenameSubject’s personal truename is hard to discover through research.
Cleric6Hide the PathArea warded against divinations.
Cleric6Ice RiftIntense quake shakes 40-ft. radius spread of ice.
Cleric6Incarnum VigorSubject gains fast healing; his healing spells cure extra damage.
Cleric6Inflict Moderate Wounds, MassDeals 2d8 damage +1/level to many creatures.
Cleric6Investiture of the Barbed DevilTarget can deal extra damage when grappling.
Cleric6Investiture of the MalebrancheTarget gains powerful charge ability.
Cleric6Light of Courage Each undead creature targeted by your turning check takes ld8/two caster levels (max. 10d8) points of damage, whether the check succeeds or not.
Cleric6Lucent Lance Ambient light forms lance, deals various damage.
Cleric6Magic Weapon, Mass GreaterAllies’ weapons gain +2 or greater enhancement bonus.
Cleric6Make Manifest, MassAs make manifest but affecting all creatures in the area.
Cleric6Mantle of the Icy SoulGives subject the cold subtype.
Cleric6MummifyTouched living creature dies and is mummified.
Cleric6Necrotic Eruption Encysted subject killed, those nearby damaged and possibly encysted.
Cleric6Opalescent Glare Kill evil creatures with a look, or make them very afraid.
Cleric6Owl’s Wisdom, Mass As owl’s wisdom, affects one subject/level.
Cleric6Planar Ally As lesser planar ally, but up to 12 HD.
Cleric6Planar ExchangeTrade places with one of three planar creatures (your choice).
Cleric6QuickshiftCaster can use teleport or greater teleport spell-like ability as a free action for 1 round/level.
Cleric6RejectionCreatures within cone are blasted away from you.
Cleric6Remorseless Charm Suppress the target’s alignment, removing all alignment-related inhibitions.
Cleric6Resistance, SuperiorSubject gains +6 on saving throws.
Cleric6Revive OutsiderYou restore life to a dead outsider.
Cleric6Sarcophagus of StoneSarcophagus entombs subject.
Cleric6Secure CorpseTraps corpse inside holy symbol.
Cleric6Semblance of LifeUndead take 3d6 damage per round; intelligent undead also dazed 1 round.
Cleric6Snare Astral Traveler (3.0)Captures one astral creature and holds it motionless.
Cleric6Spider PlagueSummons Large monstrous spiders to fight for you.
Cleric6Spiritual GuardianTranslucent knight grants you a +6 deflection bonus to Armor Class and attacks at your command.
Cleric6Stone BodyYour body becomes living stone.
Cleric6Stone Metamorphosis, GreaterChanges 10 cu. ft. + 10 cu. ft./level of stone into another type of stone.
Cleric6Summon Babau DemonSummon a babau demon to follow your commands.
Cleric6Summon Monster VICalls extra-planar creature to fight for you.
Cleric6Sun Scepter Scepter of light functions as a melee weapon with the axiomatic, disruption, and flaming burst special abilities.
Cleric6Symbol of FearTriggered rune panics nearby creatures.
Cleric6Symbol of PersuasionTriggered rune charms nearby creatures.
Cleric6Symbol of ThirstTriggered rune overwhelms nearby creatures with thirst.
Cleric6Thousand Needles (3.0) Subject takes 2d6 damage and –4 penalty on attacks, saves, and checks.
Cleric6Touch of AdamantineWeapon gains the properties of an adamantine weapon.
Cleric6Undeath to DeathDestroys 1d4 HD/level undead (max 20d4).
Cleric6Vengeance HaloAny creature that slays the spell’s recipient takes 1d6/level damage.
Cleric6Vigorous CircleAs mass lesser vigor except 3 hp/round (max 40 rounds).
Cleric6Visage of the Deity As lesser visage of the deity, but you become celestial or fiendish.
Cleric6Weight of SinSubject takes damage according to its degree of alignment difference from your own and suffers a secondary spell effect if its alignment opposes yours; repeated use increases severity of secondary effects.
Cleric6Whirl of FangsCreate a barrier of fangs of force doing 12d4 to those who try to cross it.
Cleric6Wind WalkYou and your allies turn vaporous and travel fast.
Cleric6Word of RecallTeleports you back to designated place.
Cleric6Zealot PactYou automatically gain combat bonuses when you attack someone of opposite alignment.
Cleric7Animalistic Power, Mass As animalistic power, but multiple subjects.
Cleric7Animate Siege WeaponSiege weapon attacks your foes.
Cleric7Aura of Cold, GreaterIntense cold deals 2d6 damage to creatures within 10 ft.
Cleric7Azuth’s Spell Shield (3.0)Multiple targets gain spell resistance.
Cleric7Bastion of GoodActs as minor globe of invulnerability and double-strength magic circle against evil.
Cleric7Bestow Curse, Greater As bestow curse, but more severe penalties.
Cleric7Blasphemy Kills, paralyzes, weakens, or dazes non-evil subjects.
Cleric7Blood to Water2d6 Constitution damage to subjects.
Cleric7Brain SpiderEavesdrop on thoughts of up to eight other creatures.
Cleric7Brilliant Blade Weapon or projectiles shed light, ignore armor.
Cleric7Call KolyarutA kolyarut performs one duty for you.
Cleric7Conjure Ice Beast VIIConjures ice creature to fight for you.
Cleric7Consumptive Field, GreaterDraw life from all creatures in 30-ft. radius with 9 or fewer hit points.
Cleric7Control WeatherChanges weather in local area.
Cleric7Cure Serious Wounds, MassCures 3d8 damage +1/level for many creatures.
Cleric7Death Dragon You gain +4 natural armor, +4 deflection, and natural attacks.
Cleric7DestructionKills subject and destroys remains.
Cleric7Dictum Kills, paralyzes, slows, or deafens non-lawful subjects.
Cleric7Energy EbbGive subject one negative level/round for 1 round/level.
Cleric7Ethereal JauntYou become ethereal for 1 round/level.
Cleric7Evil GlareParalyze creature with your glare.
Cleric7Fiendish Clarity Grants you darkvision 60 ft., allows you to see in magical darkness, see invisibility out to 60 ft., and detect good.
Cleric7Fortunate FateSubject immediately receives a heal if it would be killed by damage.
Cleric7Guardian Spirit, Mass One subject/caster level can activate bonus on AC, Reflex saves, and Dex-based checks for 1 minute.
Cleric7Harm, GreaterDeals 1d12 points/level to target within Close range.
Cleric7Heaven’s TrumpetBlast of music paralyzes foes.
Cleric7Holy Transformation You change into hound archon, gain abilities.
Cleric7Holy Word Kills, paralyzes, blinds, or deafens non-good subjects.
Cleric7Humanoid Essence, GreaterGives a construct the humanoid type.
Cleric7Infernal Transformation You change into bone devil, gain abilities.
Cleric7Inflict Serious Wounds, MassDeals 3d8 damage +1/level to many creatures.
Cleric7Intensify Manifest ZoneYou enhance the effects of a manifest zone of a specified plane.
Cleric7Investiture of the Ice DevilTarget deals +1d6 cold damage and slows foes with successful melee attacks.
Cleric7Leech UndeathHarm undead to gain temporary hit points.
Cleric7LifeboundPossessing spirit is locked to host creature and is destroyed if host is slain.
Cleric7Mark of the UnfaithfulMark someone as an enemy of your faith.
Cleric7Nar FiendbondGrants the subject the half-fiend template.
Cleric7Necrotic Curse Cure spells in area deal damage, living beings don't heal with rest.
Cleric7Necrotic TumorPermanently control encysted subject.
Cleric7Open Lesser Chakra Allow target to bind to its arms, brow, crown, feet, hands, or shoulders chakra.
Cleric7Pact of Return If you die as you predict, you are resurrected instantly.
Cleric7PlagueOne creature/level contracts quickly terminal disease.
Cleric7Planar BubbleCreate bubble around target creature that emulates target’s native planar environment.
Cleric7Plane Shift, GreaterPlane shift accurately to your desired destination.
Cleric7Psychic Turmoil, Greater As psychic turmoil, but you gain power points as temporary hp.
Cleric7Pulse of HateNearby enemies take 2d6 damage/round.
Cleric7Radiant Assault 1d6 damage/level, victims dazed or dazzled.
Cleric7Ravage A pillar of black, unholy power deals 1d6 vile damage/2 levels (max 10d6).
Cleric7Ravenous DarknessTouched object sheds darkness; living creatures nearby take ld6/round negative energy damage while undead gain fast healing 1.
Cleric7RefugeAlters item to transport its possessor to you.
Cleric7Regenerate Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
Cleric7Rejuvenating LightTouched object sheds light; undead nearby take ld6/round positive energy damage while living creatures gain fast healing 1.
Cleric7Renewal PactCreature is automatically healed if adverse condition affects it.
Cleric7RepulsionCreatures can’t approach you.
Cleric7Restoration, Greater As restoration, plus restores all levels and ability scores.
Cleric7Restoration, Mass As restoration, but multiple subjects.
Cleric7ResurrectionFully restore dead subject.
Cleric7Righteous Burst Allies healed, enemies damaged 1d8 damage +1/level (max +35).
Cleric7Righteous Glare Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.
Cleric7Righteous SmiteDeals 1d6 damage/level (1d8 damage/level to evil outsiders) in 20-ft. radius and blinds evil foes for 1d4 rounds.
Cleric7Scrying, Greater As scrying, but faster and longer.
Cleric7Seed of Undeath, Greater As seed of undeath, but affects an area.
Cleric7Shadow TrapBind a greater shadow to an object as its guardian.
Cleric7Shield of the ArchonsProtective shield dissipates targeted magical attacks and grants +4 bonus on saving throws against magical areas and effects.
Cleric7Slime WaveCreates a 15-ft.-radius spread of green slime.
Cleric7Spell Resistance, Mass As spell resistance, but multiple targets.
Cleric7Stone Trap Block of stone turns invisible, hovers in the air, and drops when condition is met.
Cleric7Summon Aspect of BahamutSummon an aspect of Bahamut.
Cleric7Summon Monster VIICalls extra-planar creature to fight for you.
Cleric7Symbol of StunningTriggered rune stuns nearby creatures.
Cleric7Symbol of WeaknessTriggered rune weakens nearby creatures.
Cleric7Symphonic NightmareDiscordant noise haunts subject’s sleep.
Cleric7Tomb of LightEntraps and harms evil extra-planar creatures.
Cleric7Undead Mask (3.0)Imbue subject with characteristics of undead.
Cleric7Withering PalmTouch attack deals 1 point Str damage plus 1 point Con damage/two levels.
Cleric7Word of Chaos Kills, confuses, stuns, or deafens non-chaotic subjects.
Cleric7Wretched Blight (3.0)Deals 1d8 damage/level in 20-ft. radius and stuns foes for 1d4 rounds.
Cleric8Abyssal Frenzy Regresses target to brutish, demonic version of itself.
Cleric8Antidragon Aura, GreaterProtects subject from dragon attacks and magic.
Cleric8Antimagic FieldNegates magic within 10 ft.
Cleric8Axiomatic CreatureTransforms creature into an axiomatic creature.
Cleric8BefoulLarge amount of water becomes poisonous.
Cleric8Bodak BirthTransforms a willing subject into a bodak.
Cleric8Bodak’s Glare You slay a creature, which turns into a bodak 24 hours later.
Cleric8Brain SpiderListen to thoughts of up to eight other creatures.
Cleric8Brilliant Aura Allies’ weapons become brilliant energy, ignoring armor.
Cleric8Chain DispelDispel multiple magical effects in multiple creatures.
Cleric8Chain of Chaos (3.0)Creates plague of insanity passed by touch.
Cleric8Cloak of Chaos +4 to AC, +4 resistance, and SR 25 against lawful spells.
Cleric8Conjure Ice Beast VIIIConjures ice creature to fight for you.
Cleric8Create Greater Undead Create shadows, wraiths, spectres, or devourers.
Cleric8Cure Critical Wounds, MassCures 4d8 damage +1/level for many creatures.
Cleric8Death PactDeity brings subject back from the dead automatically.
Cleric8Death Ward, Mass As death ward, but more subjects.
Cleric8Dimensional LockTeleportation and inter-planar travel blocked for one day/level.
Cleric8Discern LocationReveals exact location of creature or object.
Cleric8EarthquakeIntense tremor shakes 80-ft.-radius.
Cleric8Embrace the Dark ChaosExchanges one of target’s feats for an Abyssal inheritor feat.
Cleric8Expunge the SupernaturalPermanently eliminates a foe’s supernatural ability.
Cleric8Familial Geas Commands subject to undertake a task, which passes to his nearest kin if he dies.
Cleric8Fierce Pride of the BeastlandsSummon celestial lions and celestial dire lions to follow your commands.
Cleric8Fire StormDeals 1d6/level fire damage.
Cleric8FlashfloodWave of water smashes everything in its path and floods area.
Cleric8General of UndeathIncreases your maximum HD of controlled undead by your level.
Cleric8Golem ImmunityGrants a construct the magic immunity special quality of a particular golem.
Cleric8Heat Drain Subjects take 1d6 cold damage/level, you gain equal amount hp.
Cleric8Holy Aura +4 to AC, +4 resistance, and SR 25 against evil spells.
Cleric8Illusion PurgeDispels illusions within 5 ft./level.
Cleric8Inflict Critical Wounds, MassDeals 4d8 damage +1/level to many creatures.
Cleric8Investiture of the Horned DevilTarget stuns foes with successful melee attack.
Cleric8Last JudgmentEvil creatures are struck dead and sent to Lower Planes.
Cleric8Lion’s Roar Deals 1d8 points of damage/2 levels to enemies; allies get +1 on attacks and saves against fear, plus temporary hp.
Cleric8Necrotic EmpowermentDraw vigor from mother cyst.
Cleric8Pestilence (3.0) Subject gains a disease, as do all who touch him.
Cleric8Planar Ally, Greater As lesser planar ally, but up to 18 HD.
Cleric8Planar Exchange, GreaterTrade places with one of three greater planar creatures (your choice).
Cleric8Restoration, Mass As restoration, but multiple targets.
Cleric8Ritual of Renaming You give a creature a new personal truename, expunging the old one.
Cleric8Shield of Law +4 to AC, +4 resistance, and SR 25 against chaotic spells.
Cleric8Shun the Dark ChaosExchanges one of target’s Abyssal inheritor feats for another kind of feat.
Cleric8Spell Immunity, Greater As spell immunity, but up to 8th-level spells.
Cleric8Spread of ContentmentCalms hostile creatures within 10-ft./level radius.
Cleric8StormrageYou can fly and fire lightning from your eyes.
Cleric8Summon GiantsSummons outsider giants to fight for you.
Cleric8Summon Monster VIIICalls extra-planar creature to fight for you.
Cleric8Symbol of DeathTriggered rune slays nearby creatures.
Cleric8Symbol of InsanityTriggered rune renders nearby creatures insane.
Cleric8Symbol of Spell LossSpellcasters in the area lose highest level spell.
Cleric8True BanishmentBanishes an extra-planar creature whose personal truename you know.
Cleric8Truename DispelCancels spells and magical effects on a creature whose personal truename you know.
Cleric8Unholy Aura +4 to AC, +4 resistance, and SR 25 against good spells.
Cleric8Valiant Spirit, Mass One subject/caster level can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute.
Cleric8Veil of UndeathYou gain undead traits.
Cleric8Visions of the Future +2 sacred bonus on saves, +2 dodge bonus to AC; discharge spell to gain bonus equal to half caster level.
Cleric8Wall of Greater Dispel MagicCreatures passing through a transparent wall become subjects of targeted greater dispel magic.
Cleric9Abyssal ArmySummons demons to fight for you.
Cleric9AnathemaBreak the divine link between your god and lower ranked members of your faith.
Cleric9Astral ProjectionProjects you and companions onto Astral Plane.
Cleric9Awaken ConstructConstruct gains humanlike sentience.
Cleric9Call MarutA marut performs one duty for you.
Cleric9Conjure Ice Beast IXConjures ice creature to fight for you.
Cleric9DespoilKills plants and damages objects in 100-ft./level radius.
Cleric9End to StrifeAny attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or non-lethal damage/caster level (max. 20d6).
Cleric9Energy DrainSubject gains 2d4 negative levels.
Cleric9EruptLava blast does 10 hp/level for 100 ft/level
Cleric9EtherealnessTravel to Ethereal Plane with companions.
Cleric9Feast of ChampionsFood for one creature/level heals and grants comprehensive bonuses.
Cleric9FimbulwinterCreates winter weather for miles around you that lasts for months.
Cleric9GateConnects two planes for travel or summoning.
Cleric9Glyph of Warding, ElderLike glyph of warding but has a max of 30d8 or store 9th level spells.
Cleric9Heal, Mass As heal, but with several subjects.
Cleric9Heavenly HostSummons archons to fight for you.
Cleric9Hellish HordeSummons devils to fight for you.
Cleric9Hunters of HadesSummons a pair of pack fiends to follow your commands.
Cleric9ImplosionKills one creature/round.
Cleric9Imprison SoulTraps soul in a small object; target takes 1d4 Con damage/day.
Cleric9Incarnate ConstructTurns construct into living creature.
Cleric9Investiture of the Hellfire EngineTarget gains iron body and 8d10 breath weapon of hellfire.
Cleric9Investiture of the Pit Fiend Target gains powerful claw attacks, ability to inflict disease, or ability to inflict terror.
Cleric9Mantle of the Fiery SpiritPermanently grants one creature the fire subtype.
Cleric9MiracleRequests a deity’s intercession.
Cleric9Necrotic TerminationPermanently eliminates encysted subject.
Cleric9Open Greater Chakra Allow target to bind to its arms, brow, crown, feet, hands, shoulders, throat, or waist chakra.
Cleric9Plague of UndeadAnimates horde of undead.
Cleric9Revitalize Legacy, GreaterGet extra use of chosen greater legacy ability.
Cleric9Righteous ExileDeal damage to evil creatures and banish evil outsiders.
Cleric9Soul BindTraps newly dead soul to prevent resurrection.
Cleric9Spread of Savagery (3.0)Creatures within 10 ft./level become hostile and savage.
Cleric9Storm of Vengeance Storm rains acid, lightning, and hail.
Cleric9Sublime Revelry Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks.
Cleric9Summon Elemental MonolithCalls powerful elemental creature to fight for you.
Cleric9Summon Golem Summon a clay, flesh, iron, or stone golem from a small amount of like material.
Cleric9Summon Monster IXCalls extra-planar creature to fight for you.
Cleric9True Resurrection As resurrection, plus remains aren’t needed.
Cleric9Vile DeathUndead creature gains fiendish template.
Cleric9Visage of the Deity, Greater As lesser visage of the deity, but you become half-celestial or half-fiendish.
Cleric9Were-Doom (3.0)1d4 creatures are infected with lycanthropy.
Cleric9Word of GenesisYou instigate a new demi-plane on the Astral Plane.
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