Cleric | 0 | | Amanuensis | Copy non-magical text. | |
Cleric | 0 | | Candlelight (3.0) | You cause an object to glow like a candle, shedding light in a 5-foot radius | |
Cleric | 0 | | Create Water | Creates 2 gallons/level of pure water. | |
Cleric | 0 | | Cure Minor Wounds | Cures 1 point of damage. | |
Cleric | 0 | | Detect Ghost (3.0) | Reveals ghosts within 60 ft. | |
Cleric | 0 | | Detect Magic | Detects spells and magic items within 60 ft. | |
Cleric | 0 | | Detect Poison | Detects poison in one creature or object. | |
Cleric | 0 | | Disrupt Ectoplasm (3.0) | Deals 1d6 damage to ectoplasm. | |
Cleric | 0 | | Guidance | +1 on one attack roll, saving throw, or skill check. | |
Cleric | 0 | | Inflict Minor Wounds | Touch attack, 1 point of damage. | |
Cleric | 0 | | Light | Object shines like a torch. | |
Cleric | 0 | | Mending | Makes minor repairs on an object. | |
Cleric | 0 | | Preserve Organ (3.0) | Protects one detached organ from decay for 24 hours. | |
Cleric | 0 | | Purify Food and Drink | Purifies 1 cu. ft./level of food or water. | |
Cleric | 0 | | Read Magic | Read scrolls and spellbooks. | |
Cleric | 0 | | Resistance | Subject gains +1 on saving throws. | |
Cleric | 0 | | Slash Tongue (3.0) | Subject takes 1 penalty on attacks, saves and checks for 1 round. | |
Cleric | 0 | | Summon Holy Symbol | Wooden holy symbol appears in your hand. | |
Cleric | 0 | | Virtue | Subject gains 1 temporary hp. | |
Cleric | 1 | | Anarchic Water | Makes chaotic-aligned anarchic water. | |
Cleric | 1 | | Angry Ache (3.0) | Subject takes 2 penalty on attack rolls. | |
Cleric | 1 | | Axiomatic Water | Makes lawful-aligned axiomatic water. | |
Cleric | 1 | | Bane | Enemies take -1 on attack rolls and saves against fear. | |
Cleric | 1 | | Blade of Blood | Weapon deals +1d6 damage, or +3d6 if you take 5 points of damage. | |
Cleric | 1 | | Bless | Allies gain +1 on attack rolls and saves against fear. | |
Cleric | 1 | | Bless Water | Makes holy water. | |
Cleric | 1 | | Blessed Aim | +2 bonus for allies ranged attacks. | |
Cleric | 1 | | Blood Wind | Subject uses natural weapon at range. | |
Cleric | 1 | | Burial Blessing (3.0) | Prevents a corpse from rising as undead. | |
Cleric | 1 | | Cause Fear | One creature of 5 HD or less flees for 1d4 rounds. | |
Cleric | 1 | | Cloak of Shade | Touched creature gains protection from heat and sun. | |
Cleric | 1 | | Cold Fire | Fire becomes blue and white, emits cold. | |
Cleric | 1 | | Command | One subject obeys selected command for 1 round. | |
Cleric | 1 | | Comprehend Languages | You understand all spoken and written languages. | |
Cleric | 1 | | Conjure Ice Beast I | Conjures ice creature to fight for you. | |
Cleric | 1 | | Conviction | Subject gains +2 or higher save bonus. | |
Cleric | 1 | | Create Ectoplasm (3.0) | Create 1 lb./level of raw ectoplasm. | |
Cleric | 1 | | Cure Light Wounds | Cures 1d8 damage +1/level (max +5). | |
Cleric | 1 | | Curse Water | Makes unholy water. | |
Cleric | 1 | | Deathwatch | Reveals how near death subjects within 30 ft. are. | |
Cleric | 1 | | Delay Disease | Ravages of disease staved off for a day. | |
Cleric | 1 | | Detect Chaos | Reveals chaotic creatures, spells, or objects. | |
Cleric | 1 | | Detect Dragonmark | Detect and identify dragonmarks within 60 ft. | |
Cleric | 1 | | Detect Evil | Reveals evil creatures, spells, or objects. | |
Cleric | 1 | | Detect Fire | Detect fire within 60 ft. | |
Cleric | 1 | | Detect Good | Reveals good creatures, spells, or objects. | |
Cleric | 1 | | Detect Incarnum | Detect soulmelds and essentia within 60 ft. | |
Cleric | 1 | | Detect Law | Reveals lawful creatures, spells, or objects. | |
Cleric | 1 | | Detect Manifest Zone | You can sense the presence of manifest zones. | |
Cleric | 1 | | Detect Taint | Reveals creatures or objects with taint. | |
Cleric | 1 | | Detect Undead | Reveals undead within 60 ft. | |
Cleric | 1 | | Detect Vestige | Reveals bound vestiges within 60 ft. | |
Cleric | 1 | | Detect Weaponry | Reveals weapons within 60 feet. | |
Cleric | 1 | | Devastating Smite | Double the extra damage dealt by your next smite attack. | |
Cleric | 1 | | Dispel Ward | As dispel magic, but affects only wards. | |
Cleric | 1 | | Divine Favor | You gain +1 per three levels on attack and damage rolls. | |
Cleric | 1 | | Doom | One subject takes -2 on attack rolls, saves, and checks. | |
Cleric | 1 | | Drug Resistance (3.0) | Subject is immune to addiction. | |
Cleric | 1 | | Ease of Breath | +20 inherent bonus on Fortitude saves to resist altitude sickness. | |
Cleric | 1 | | Ebon Eyes | Subject can see through magical darkness. | |
Cleric | 1 | | Endure Elements | Exist comfortably in hot or cold environments. | |
Cleric | 1 | | Entropic Shield | Ranged attacks against you have 20% miss chance. | |
Cleric | 1 | | Exorcism | Drive a fiend out of the body of a creature or object it possesses. | |
Cleric | 1 | | Extract Drug (3.0) | Creates drug from inanimate object. | |
Cleric | 1 | | Eyes of the Avoral | Subject gets +8 on Spot checks. | |
Cleric | 1 | | Faith Healing | Cures 8 hp damage +1/level (max +5) for worshiper of your patron. | |
Cleric | 1 | | Fortify Cold Creatures | Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects. | |
Cleric | 1 | | Foundation of Stone | +2 AC, +4 bonus to resist bull rush and trip attacks. | |
Cleric | 1 | | Grave Strike | Swift. You can sneak attack undead for 1 round. | |
Cleric | 1 | | Guiding Light | +2 on ranged attacks against creatures in illuminated area. | |
Cleric | 1 | | Healers Vision | Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks. | |
Cleric | 1 | | Healthful Rest | Subjects heal at twice the normal rate. | |
Cleric | 1 | | Heartache (3.0) | Subject helpless for 1 round. | |
Cleric | 1 | | Hide from Undead | Undead cant perceive one subject/level. | |
Cleric | 1 | | Ice Gauntlet | A spiked gauntlet of ice forms around your fist. | |
Cleric | 1 | | Ice Slick | Creates a 20-ft. square of slippery ice. | |
Cleric | 1 | | Impede | Subject is locked in place and takes a -1 penalty on melee attack rolls and a -2 penalty on Reflex saves. | |
Cleric | 1 | | Incite | Subjects cant ready actions or delay. | |
Cleric | 1 | | Inflict Light Wounds | Touch deals 1d8 damage +1/level (max +5). | |
Cleric | 1 | | Inhibit | Subject delays until next round. | |
Cleric | 1 | | Invest Light Protection | Heal 1d4 damage + 1/2 levels, grant DR 1/evil. | |
Cleric | 1 | | Ironguts | Subject gains +5 bonus on saving throws against poison. | |
Cleric | 1 | | Lantern Light | Ranged touch attacks deal 1d6 points of damage. | |
Cleric | 1 | | Light of Lunia | You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage. | |
Cleric | 1 | | Locate Water | Reveals location, size, and quality of water sources. | |
Cleric | 1 | | Magic Stone | Three stones gain +1 on attack, deal 1d6 +1 damage. | |
Cleric | 1 | | Magic Weapon | Weapon gains +1 bonus. | |
Cleric | 1 | | Moon Lust | Subject obsesses about moon, is fascinated or dazzled. | |
Cleric | 1 | | Necrotic Awareness | Sense encysted subjects. | |
Cleric | 1 | | Nightshield | You gain resistance bonus on saves, and spell absorbs magic missile damage. | |
Cleric | 1 | | Nimbus of Light | Sunlight illuminates you until released as an attack for 1d8 +1/level damage. | |
Cleric | 1 | | Obscuring Mist | Fog surrounds you. | |
Cleric | 1 | | Omen of Peril | You know how dangerous the future will be. | |
Cleric | 1 | | Painless Death (3.0) | Willing creature dies instantly and painlessly. | |
Cleric | 1 | | Peacebond | Weapon is impossible to draw. | |
Cleric | 1 | | Pleasant Visage (3.0) | Makes gruesome ghost appear normal and unwounded. | |
Cleric | 1 | | Portal Beacon | You grant others knowledge of a magic portals location. | |
Cleric | 1 | | Protection from Chaos | +2 AC and saves, counter mind control, hedge out elementals and outsiders. | |
Cleric | 1 | | Protection from Evil | +2 AC and saves, counter mind control, hedge out elementals and outsiders. | |
Cleric | 1 | | Protection from Good | +2 AC and saves, counter mind control, hedge out elementals and outsiders. | |
Cleric | 1 | | Protection from Incarnum | Ward a target from attacks by soulmelds and incarnum creatures. | |
Cleric | 1 | | Protection from Law | +2 AC and saves, counter mind control, hedge out elementals and outsiders. | |
Cleric | 1 | | Protection from Possession (3.0) | Warded creature cannot be possessed or mentally controlled. | |
Cleric | 1 | | Protection from Winged Flyers | Like protection from evil, but benefits apply to winged flyers. | |
Cleric | 1 | | Protective Interposition | Trade places with ally, who gains +2 to AC; you gain +2 on next attack. | |
Cleric | 1 | | Random Action (3.0) | Enchanted creature is compelled to act randomly for 1 round. | |
Cleric | 1 | | Ray of Hope | Subject gains +2 bonus on attacks, saves, and checks. | |
Cleric | 1 | | Ray of Resurgence | Yellow light restores 1 point per caster level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1 per caster level, max 1d6+5) and either converts exhaustion to fatigue or removes fatigue. | |
Cleric | 1 | | Reaving Aura | All creatures below 0 hit points within 10 feet of you take 1 point of damage. | |
Cleric | 1 | | Remove Fear | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. | |
Cleric | 1 | | Resist Planar Alignment | Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. | |
Cleric | 1 | | Resurgence | You grant subject a second chance at a saving throw. | |
Cleric | 1 | | Sacrificial Skill (3.0) | Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice. | |
Cleric | 1 | | Sanctuary | Opponents cant attack you, and you cant attack. | |
Cleric | 1 | | Scholars Touch | Read books in seconds. | |
Cleric | 1 | | Scramble True Position | You teleport your foes 10 feet in a random direction, knocking them over. | |
Cleric | 1 | | Sea Legs | Target creature can maneuver easily while on a ship. | |
Cleric | 1 | | Shield of Faith | Aura grants +2 or higher deflection bonus. | |
Cleric | 1 | | Shivering Touch, Lesser | Touch deals 1d6 Dex damage. | |
Cleric | 1 | | Sign | You gain +4 bonus on next initiative check. | |
Cleric | 1 | | Slow Consumption (3.0) | Caster absorbs health and sustenance from helpless subject. | |
Cleric | 1 | | Snowshoes | Subject walks easily on ice and snow. | |
Cleric | 1 | | Sorrow (3.0) | Subject takes 3 penalty on attacks, saves, and checks. | |
Cleric | 1 | | Spell Flower | Hold the charge on one touch spell per forelimb. | |
Cleric | 1 | | Spider Hand (3.0) | Casters hand becomes a Small monstrous spider. | |
Cleric | 1 | | Spittle Spray (3.0) | You can spit up to close range. | |
Cleric | 1 | | Stupor (3.0) | One helpless subject is put in a state that allows him to be moved but take no other actions. | |
Cleric | 1 | | Summon Monster I | Calls extra-planar creature to fight for you. | |
Cleric | 1 | | Summon Undead I | Summons undead to fight for you. | |
Cleric | 1 | | Suspend Disease (3.0) | Keeps disease from harming creature for 24 hours. | |
Cleric | 1 | | Tongue of Baalzebul (3.0) | Caster gains +2 bonus on Bluff, | |
Cleric | 1 | | Touch of Jorasco | Touch heals up to 2 hp/level divided among multiple targets. | |
Cleric | 1 | | Transference | You can transfer xps to other creatures for the purpose of making magic items. | |
Cleric | 1 | | Unity Wine | Drinking a glass of wine inspires +1 morale bonus on skill checks. | |
Cleric | 1 | | Updraft | Column of wind lifts you aloft. | |
Cleric | 1 | | Vigor, Lesser | Creature heals 1 hp/round (max 15 rounds). | |
Cleric | 1 | | Vision of Glory | Subject gains morale bonus equal to your Cha modifier to one saving throw. | |
Cleric | 1 | | Vision of Heaven | Evil creature is dazed for 1 round. | |
Cleric | 1 | | Wings of the Sea | +30 ft. to subjects swim speed. | |
Cleric | 2 | | Addiction (3.0) | Subject becomes addicted to a drug. | |
Cleric | 2 | | Adept Spirit | Subject can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute. | |
Cleric | 2 | | Aid | +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). | |
Cleric | 2 | | Alicorn Lance (3.0) | You create a horn on your head that you can launch for 3d6 force damage. | |
Cleric | 2 | | Align Weapon | Weapon becomes good, evil, lawful, or chaotic. | |
Cleric | 2 | | Animalistic Power | Subject gains +2 bonus to Str, Dex, and Con. | |
Cleric | 2 | | Augment Truefriend | Subject gains +2 to Str, Dex, and Con for 1 min./level. | |
Cleric | 2 | | Augury | Learns whether an action will be good or bad. | |
Cleric | 2 | | Aura Against Flame | Ignores 10 fire damage/round and extinguishes fires. | |
Cleric | 2 | | Avoid Planar Effects | Provides temporary protection against overtly damaging planar traits. | |
Cleric | 2 | | Balor Nimbus | Your flaming body damages foes in grapple. | |
Cleric | 2 | | Bears Endurance | Subject gains +4 to Con for 1 min./level. | |
Cleric | 2 | | Benediction | Subject gains a +2 luck bonus on saves, can reroll one attack roll, save, skill check, or ability check. | |
Cleric | 2 | | Bewildering Substitution | Seemingly swap one ally with one enemy. | |
Cleric | 2 | | Bewildering Visions | Subject is sickened or nauseated. | |
Cleric | 2 | | Black Karma Curse | Subject damages self with melee attack. | |
Cleric | 2 | | Black Lungs (3.0) | Target gains a debilitating lung infection. | and move on vertical surfaces. |
Cleric | 2 | | Blade Brothers | Use higher saving throw result between two creatures, but both suffer effects if the saves fail. | |
Cleric | 2 | | Blood Snow | Area of fallen snow drains 1d2 points of Con/round and causes nausea. | |
Cleric | 2 | | Body Blades | You attack as if armed, deal bonus damage, harm grapplers. | |
Cleric | 2 | | Body Ward | Subject is protected against 5 points of ability damage to Strength, Dexterity, or Constitution | |
Cleric | 2 | | Boneblast (3.0) | 1d3 Con damage to subject. | |
Cleric | 2 | | Brambles | Wooden weapon grows spikes that deal +1 damage/level (max +10). | |
Cleric | 2 | | Brumal Stiffening | Brittle weapons hardness reduced by 5. | |
Cleric | 2 | | Bulls Strength | Subject gains +4 to Str for 1 min./level. | |
Cleric | 2 | | Calm Emotions | Calms creatures, negating emotion effects. | |
Cleric | 2 | | Close Wounds | Cure 1d4 damage +1/level, even on anothers turn. | |
Cleric | 2 | | Cloud of Knives | Release one knife/round, 1d6 damage +1/3 levels (max +5). | |
Cleric | 2 | | Conduit of Life | Heal 2dl0+1/caster level (max. 10) points of damage to yourself while channeling positive energy. | |
Cleric | 2 | | Conjure Ice Beast II | Conjures ice creature to fight for you. | |
Cleric | 2 | | Conjure Ice Object | Conjures an object made of ice. | |
Cleric | 2 | | Consecrate | Fills area with positive energy, making undead weaker. | |
Cleric | 2 | | Cure Moderate Wounds | Cures 2d8 damage +1/level (max +10). | |
Cleric | 2 | | Curse of Ill Fortune | Subject suffers 3 penalty on attacks, saves, and checks. | |
Cleric | 2 | | Dance of Ruin (3.0) | Non-demons take 2d20 points of damage. | |
Cleric | 2 | | Dark Way | Creates temporary unbreakable bridge supporting up to 200 lb./level. | |
Cleric | 2 | | Darkness | 20-ft. radius of supernatural shadow. | |
Cleric | 2 | | Death Knell | Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. | |
Cleric | 2 | | Deific Vengeance | Gods punishment deals 1d6 damage/ two caster levels (max 5d6). | |
Cleric | 2 | | Delay Manifestation (3.0) | Delays creature from manifesting as a ghost if killed. | |
Cleric | 2 | | Delay Poison | Stops poison from harming subject for 1 hour/level. | |
Cleric | 2 | | Denounce | Target outsider takes 4 on attacks, saves, and checks. | |
Cleric | 2 | | Desecrate | Fills area with negative energy, making undead stronger. | |
Cleric | 2 | | Desiccate | Deals 1d6/2 levels desiccation damage and dehydrates living creature. | |
Cleric | 2 | | Detect Aberration | Detect the presence of aberrations. | |
Cleric | 2 | | Dispel Fog | cancels natural and magical fogs in affected area | |
Cleric | 2 | | Divine Flame (3.0) | Wards area against cold creatures. | |
Cleric | 2 | | Divine Insight | You gain insight bonus of 5 + caster level on one single skill check. | |
Cleric | 2 | | Divine Interdiction | Turn/rebuke attempts fail within the area. | |
Cleric | 2 | | Divine Presence | Gain a +5, +10, or +15 bonus on Intimidate checks against those who don't worship your deity. | |
Cleric | 2 | | Divine Protection | Allies gain +1 to AC, saves. | |
Cleric | 2 | | Divine Zephyr (3.0) | Wards area against fire creatures. | |
Cleric | 2 | | Eagles Splendor | Subject gains +4 to Cha for 1 min./level. | |
Cleric | 2 | | Ease Pain | Remove lingering effects of pain. | |
Cleric | 2 | | Elation | Allies gain +2 to Strength and Dexterity, +5 ft. of speed. | |
Cleric | 2 | | Energized Shield, Lesser | Shield provides user resistance 5, shield bash deals +1d6 damage. | |
Cleric | 2 | | Enthrall | Captivates all within 100 ft. + 10 ft./level. | |
Cleric | 2 | | Estannas Stew | Conjures stew that heals 1d6+1 per serving. | |
Cleric | 2 | | Execration | Target takes a -2 penalty on saves and must take the lower of two rolls on one attack. | |
Cleric | 2 | | Expose the Dead | Gain insight bonuses to locate undead or when investigating a corpse. | |
Cleric | 2 | | Extend Tentacles | +5 ft. to reach of tentacle attack. | |
Cleric | 2 | | Eyes of the Zombie (3.0) | Caster sees through a zombies eyes. | |
Cleric | 2 | | Filter (3.0) | Creates a bubble of air that filters out toxic elements in the air. | |
Cleric | 2 | | Find Traps | Notice traps as a rogue does. | |
Cleric | 2 | | Fortify Dragonmark | Your dragonmark has a chance of negating critical hits and sneak attacks. | |
Cleric | 2 | | Fortify Metal or Stone | Stone or metal objects have hardness and hit points doubled; weapons gain damage bonus; armor grants DR. | |
Cleric | 2 | | Freedom of Breath | Protects against suffocation and dangerous vapors. | |
Cleric | 2 | | Frost Breath | Icy breath deals 1d4 damage/2 levels. | |
Cleric | 2 | | Frost Weapon | Weapon gains frost special ability, +1d6 cold damage. | |
Cleric | 2 | | Frostburn, Lesser | Touch deals 1d12 frostburn damage +1/level (max +5). | |
Cleric | 2 | | Fuse Arms | Multiple arms/tentacles become one pair of stronger limbs. | |
Cleric | 2 | | Gaze Screen | You are partially shielded against gaze attacks. | |
Cleric | 2 | | Gentle Repose | Preserves one corpse. | |
Cleric | 2 | | Ghost Lock (3.0) | Non-humanoid creature can become a ghost. | |
Cleric | 2 | | Ghost Touch Armor | Armor works normally against incorporeal attacks. | |
Cleric | 2 | | Hand of Divinity | Gives +2 sacred or profane bonus to worshiper of your deity. | |
Cleric | 2 | | Healing Lorecall | If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. | |
Cleric | 2 | | Hold Person | Paralyzes one humanoid for 1 round/level. | |
Cleric | 2 | | Holy Fire | Cause sacred fire damage to undead you attempt to turn. | |
Cleric | 2 | | Horror of the Spoken Name | Frighten creature that hears its own truename. | |
Cleric | 2 | | Hydrate | Heals desiccation damage. | |
Cleric | 2 | | Ignite Dragonmark | Target takes 1d6/level fire damage, has dragonmarked powers temporarily suppressed. | |
Cleric | 2 | | Infernal Wound | Weapon deals persistent, bleeding wounds. | |
Cleric | 2 | | Inflict Moderate Wounds | Touch attack, 2d8 damage +1/level (max +10). | |
Cleric | 2 | | Inky Cloud | Obscures sight underwater beyond 5 ft. | |
Cleric | 2 | | Insight of Good Fortune | Subject rolls twice, takes best result. | |
Cleric | 2 | | Interfaith Blessing | Subjects gain combat benefits based on their individual deities. | |
Cleric | 2 | | Investiture of the Spined Devil | Target can launch up to three spikes at once. | |
Cleric | 2 | | Iron Silence | Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level. | |
Cleric | 2 | | Knife Spray (3.0) | Cone of droplets, 1d6 and +1/level damage (max +5). | |
Cleric | 2 | | Lastais Caress | Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken. | |
Cleric | 2 | | Lava Missile | 1d4 missile that never misses and sets things on fire. | |
Cleric | 2 | | Light of Faith | Gain a bonus equal to one-half your divine caster level (max. +5) on your next turning check. | |
Cleric | 2 | | Light of Mercuria | You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders. | |
Cleric | 2 | | Living Undeath | Subject becomes immune to critical hits and sneak attacks. | |
Cleric | 2 | | Local Tremor | Light tremor shakes in a 30-ft. line. | |
Cleric | 2 | | Locate Touchstone | Find nearest planar touchstone on the plane you currently inhabit. | |
Cleric | 2 | | Lore of the Gods | Gain a +5 insight bonus on Knowledge checks; make one check with an untrained Knowledge skill or retry a failed Knowledge check. | |
Cleric | 2 | | Magic Weapon, Mass | Allies weapons gain +1 enhancement bonus. | |
Cleric | 2 | | Make Whole | Repairs an object. | |
Cleric | 2 | | Manifestation of the Deity | Create illusion of your deity, rendering enemies shaken for 1 round. | |
Cleric | 2 | | Mark of Judgment | Creatures that attack subject heal 2 points of damage each successful hit.2nd | |
Cleric | 2 | | Mark of the Outcast | Subject takes 5 penalty on Bluff and Diplomacy checks and 2 penalty to AC. | |
Cleric | 2 | | Master Cavalier | Gain a +10 bonus on Ride checks, or +20 with special mount; use with other spells grants mount fly speed. | |
Cleric | 2 | | Necrotic Cyst | Encyst undead sac of tissue in subject. | |
Cleric | 2 | | Necrotic Scrying | Hear or see encysted subject at a distance. | |
Cleric | 2 | | Obscuring Snow | Obscures sight in a 30-ft. radius around the caster. | |
Cleric | 2 | | Owls Wisdom | Subject gains +4 to Wis for 1 min./level. | |
Cleric | 2 | | Peaceful Serenity of Io | Grant subject +4 bonus on Concentration checks and against compulsions and fear effects. | |
Cleric | 2 | | Portal Well | Creates a extra-dimensional space in a portal to hide in and observe from. | |
Cleric | 2 | | Protection from Negative Energy | Ignore 10 points of negative energy damage per attack. | |
Cleric | 2 | | Protection from Positive Energy | Ignore 10 points of positive energy damage per attack. | |
Cleric | 2 | | Quick March | Allies speed increases by 30 ft. for 1 round. | |
Cleric | 2 | | Razorscales | Your Scales become razor sharp and your grappling does lethal damage. | |
Cleric | 2 | | Remove Addiction | Cures target of drug addictions. | |
Cleric | 2 | | Remove Paralysis | Frees one or more creatures from paralysis or slow effect. | |
Cleric | 2 | | Resist Energy | Ignores 10 (or more) points of damage/attack from specified energy type. | |
Cleric | 2 | | Resounding Voice | Your voice carries 100 ft./level. | |
Cleric | 2 | | Restoration, Lesser | Dispels magical ability penalty or repairs 1d4 ability damage. | |
Cleric | 2 | | Rigor Mortis | Suspends all vital functions; target appears dead. | |
Cleric | 2 | | Rock Catch | Catch hurled rocks. | |
Cleric | 2 | | Sap Strength (3.0) | Subject becomes exhausted. | |
Cleric | 2 | | Sense Weakness | Automatically confirm one critical hit. | |
Cleric | 2 | | Shadow Shroud | Negate light blindness/vulnerability; +5 bonus on Hide checks. | |
Cleric | 2 | | Share Talents | Subjects gain +2 bonus on skill checks. | |
Cleric | 2 | | Shared Healing | Subject creature can cure up to twice your caster level of its own hit points. | |
Cleric | 2 | | Shatter | Sonic vibration damages objects or crystalline creatures. | |
Cleric | 2 | | Shield Other | You take half of subjects damage. | |
Cleric | 2 | | Shroud of Undeath | Negative energy shroud makes undead perceive you as undead. | |
Cleric | 2 | | Silence | Negates sound in 20-ft. radius. | |
Cleric | 2 | | Soul Ward | Subject is protected against 5 points of ability damage to Intelligence, Wisdom, or Charisma; repeated use for different scores also increases damage absorbed. | |
Cleric | 2 | | Soulmeld Blessing | Allies can reallocate essentia for free. | |
Cleric | 2 | | Sound Burst | Deals 1d8 sonic damage to subjects; may stun them. | |
Cleric | 2 | | Spawn Screen | Subject resists being transformed into an undead spawn if slain. | |
Cleric | 2 | | Spell Immunity, Lesser | As spell immunity, but only 1st and 2nd-level spells. | |
Cleric | 2 | | Spider Legs (3.0) | Caster grows long spider legs that have a speed of 30 ft | |
Cleric | 2 | | Spiritual Weapon | Magic weapon attacks on its own. | |
Cleric | 2 | | Spores of the Vrock (3.0) | All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds. | |
Cleric | 2 | | Stabilize | Cures 1 point of damage to all creatures in area. | |
Cleric | 2 | | Status | Monitors condition, position of allies. | |
Cleric | 2 | | Stay the Hand | Change subject creatures attitude to helpful for 1 round. | |
Cleric | 2 | | Stone Bones | Corporeal undead gains +3 natural armor bonus. | |
Cleric | 2 | | Stone Fist | Your fists turn into menacing, rocky lumps capable of inflicting deadly wounds. | |
Cleric | 2 | | Stretch Weapon | Melee weapon gains 5 ft. of reach for one attack. | |
Cleric | 2 | | Substitute Domain | Temporarily swap one domain for another your deity offers. | |
Cleric | 2 | | Summon Elysian Thrush | Summon an Elysian thrush, which accelerates natural healing. | |
Cleric | 2 | | Summon Monster II | Calls extra-planar creature to fight for you. | |
Cleric | 2 | | Summon Undead II | Summons undead to fight for you. | |
Cleric | 2 | | Sun Bolt | Ray deals 2d6 damage, more against undead, and might blind target. | |
Cleric | 2 | | Suppress Magic | Magic item or soulmeld is suppressed for 1 round/level. | |
Cleric | 2 | | Thin Air | Creatures suffer from altitude sickness. | |
Cleric | 2 | | True Prayer of the Faithful | Allies gain +1 bonus on most rolls. | |
Cleric | 2 | | Turn Anathema | Use your turn/rebuke ability to turn creatures with the opposing alignment subtype. | |
Cleric | 2 | | Tyches Touch | Confers a decreasing sacred bonus or penalty on the subjects next four saving throws. | |
Cleric | 2 | | Undead Eyes | Form a telepathic link with a mindless undead. | |
Cleric | 2 | | Undetectable Alignment | Conceals alignment for 24 hours. | |
Cleric | 2 | | Unseen Crafter | Invisible force obeys your command and can use the Craft skill. | |
Cleric | 2 | | Veil of Shadow | Darkness grants you concealment. | |
Cleric | 2 | | Vestigewrack | Damage incorporeal creatures. | |
Cleric | 2 | | Wave of Grief | Cone imposes 3 penalty on attacks, checks, and saves. | |
Cleric | 2 | | Whispering Flame | Instant communication between two candles. | |
Cleric | 2 | | Wither Limb | Caster reduces subjects speed to 5 ft. or makes it impossible for subject to use objects or cast somatic spells. | |
Cleric | 2 | | Zone of Truth | Subjects within range cannot lie. | |
Cleric | 3 | | Adoration of the Frightful | Make fearful creatures friendly to you. | |
Cleric | 3 | | Affliction | Infects evil subject with chosen affliction. | |
Cleric | 3 | | Aid, Mass | Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15). | |
Cleric | 3 | | Air Breathing | Subjects can breathe air freely. | |
Cleric | 3 | | Align Weapon, Mass | Allies weapons become good, evil, lawful, or chaotic. | |
Cleric | 3 | | Alter Fortune | Cause one creature to reroll any die roll. | |
Cleric | 3 | | Analyze Touchstone | Find a nearby planar touchstone and discover its properties. | |
Cleric | 3 | | Anarchic Storm | Chaotic-aligned rain falls in 20-ft. radius. | |
Cleric | 3 | | Animate Dead | Creates undead skeletons and zombies. | |
Cleric | 3 | | Antidragon Aura | Allies gain bonus to AC and saves against dragons. | |
Cleric | 3 | | Attune Form | Grant creature temporary protection against overtly damaging planar traits. | |
Cleric | 3 | | Augment Object (3.0) | +20 to the break DC of the object and doubles its hardness and hit points. | |
Cleric | 3 | | Aura of Cold, Lesser | Intense cold deals 1d6 damage to creatures within 5 ft. | |
Cleric | 3 | | Awaken Sin | Subject faces its sins, takes 1d6 non-lethal damage/level (10d6 max). | |
Cleric | 3 | | Axiomatic Storm | Lawful-aligned rain falls in 20-ft. radius. | |
Cleric | 3 | | Bane of the Archrival | +4 to AC and saves, counter mind control, and keep specific truenamed enemy away. | |
Cleric | 3 | | Battlemagic Perception | Sense and counter spellcasting within 100 feet. | |
Cleric | 3 | | Beastmask | Animals and beasts think subject is one of them. | |
Cleric | 3 | | Bestow Curse | -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. | |
Cleric | 3 | | Binding Snow | Snow freezes, impeding movement. | |
Cleric | 3 | | Black Sand | Creates a 20-ft.-radius area of black sand. | |
Cleric | 3 | | Blade of Pain and Fear | Creates blade of gnashing teeth. | |
Cleric | 3 | | Bladebane | Slashing weapon becomes a bane weapon. | |
Cleric | 3 | | Blessed Sight | Evil auras become visible to you. | |
Cleric | 3 | | Blessing of the Snake Mother (3.0) | Target temporarily gains yuan-ti traits. | |
Cleric | 3 | | Blindness/Deafness | Makes subject blinded or deafened. | |
Cleric | 3 | | Blindsight | Subject gains blindsight 30 ft. for 1 minute/ level. | |
Cleric | 3 | | Bolster Aura | Subject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does. | |
Cleric | 3 | | Boneblade (3.0) | Turns a bone into a magic weapon. | |
Cleric | 3 | | Burrow | Subject grows claws and gains burrow speed of 10 ft. | |
Cleric | 3 | | Chain of Eyes | Scrying sensor passed along by touch. | |
Cleric | 3 | | Channeled Divine Shield | Gain DR, amount based on casting time. | |
Cleric | 3 | | Checkmates Light | Your weapon becomes a +1 axiomatic weapon and bolsters the morale of allies. | |
Cleric | 3 | | Circle Dance | Indicates direction to known target. | |
Cleric | 3 | | Circle of Nausea (3.0) | Foes are denied all actions or take 2 penalty on attacks, saving throws, and skill checks. | |
Cleric | 3 | | Cloak of Bravery | You and your allies gain a bonus on saves against fear. | |
Cleric | 3 | | Clutch of Orcus | Deals 1d12 damage/round and paralyzes foe. | |
Cleric | 3 | | Conjure Ice Beast III | Conjures ice creature to fight for you. | |
Cleric | 3 | | Contagion | Infects subject with chosen disease. | |
Cleric | 3 | | Continual Flame | Makes a permanent, heatless torch. | |
Cleric | 3 | | Control Sand | Raise or lower the level of sand. | |
Cleric | 3 | | Control Snow and Ice | Raise or lower ice or snow. | |
Cleric | 3 | | Conviction, Mass | Allies gain +2 or higher save bonus. | |
Cleric | 3 | | Corona of Cold | Aura of cold protects you, damages others. | |
Cleric | 3 | | Create Food and Water | Feeds three humans (or one horse)/level. | |
Cleric | 3 | | Crown of Might | Gain +2 Strength, discharge to gain +8 bonus for 1 round. | |
Cleric | 3 | | Crown of Protection | +1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round. | |
Cleric | 3 | | Crown of Smiting | +2 damage bonus, discharge to gain +8 damage on single attack. | |
Cleric | 3 | | Crown of the Grave | Command undead, discharge to gain +4 on turn or rebuke. | |
Cleric | 3 | | Cure Serious Wounds | Cures 3d8 damage +1/level (max +15). | |
Cleric | 3 | | Curse of Arrow Attraction | Subject takes 5 penalty to AC against ranged attacks. | |
Cleric | 3 | | Curse of the Brute (3.0) | Up to +1/level to Str, Dex, or Con, both Int and Cha down the same. | |
Cleric | 3 | | Cursed Dragonmark | Any dragonmark power used by the target has a 50% chance of failing. | |
Cleric | 3 | | Dark Way | Creates temporary unbreakable bridge supporting up to 200 lbs./level. | |
Cleric | 3 | | Darkfire | Dark flames deal 1d6 damage/2 levels, touch or thrown. | |
Cleric | 3 | | Daylight | 60-ft. radius of bright light. | |
Cleric | 3 | | Death Lock (3.0) | Target cannot become a ghost and goes to the True Afterlife if killed. | |
Cleric | 3 | | Deeper Darkness | Object sheds supernatural shadow in 60-ft. radius. | |
Cleric | 3 | | Defile Snow and Ice | Grants undead a +4 profane bonus against turning and cold creatures SR 15 against fire spells. | |
Cleric | 3 | | Deific Bastion | Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity. | |
Cleric | 3 | | Demon Dirge | Demons are stunned and take 3d6 damage/ round for 1d4 rounds. | |
Cleric | 3 | | Detect Metal and Minerals (3.0) | Detects large accumulations of metal and other minerals. | |
Cleric | 3 | | Devil Blight | Damage and stun baatezu; damage other lawful and evil creatures. | |
Cleric | 3 | | Devils Eye | See through magical darkness up to 30 ft. | |
Cleric | 3 | | Dispel Magic | Cancels spells and magical effects. | |
Cleric | 3 | | Divine Retaliation | Weapon appears and strikes those who attack you. | |
Cleric | 3 | | Dominate Vermin | Subject vermin obeys psychic commands. | |
Cleric | 3 | | Downdraft | Flying creatures knocked down. | |
Cleric | 3 | | Dragonmarked Weapon | Weapon deals +1d6 damage to dragonmarked foes, hardness increases by 50%. | |
Cleric | 3 | | Eilistraees Grace | Silvery light grants +2 Dexterity, +10 feet to land speed, melee attacks treated as good; take 20 to Hide checks. | |
Cleric | 3 | | Energize Potion | Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst. | |
Cleric | 3 | | Energized Shield | Shield provides user resistance 10, shield bash deals +2d6 damage. | |
Cleric | 3 | | Energy Aegis | Subject gains resistance 20 against one energy type for one attack. | |
Cleric | 3 | | Energy Vortex | Burst of energy centered on you damages nearby creatures. | |
Cleric | 3 | | Energy Vulnerability | Subjects gain vulnerability to the specified energy. | |
Cleric | 3 | | Entropic Shield, Mass | Ranged attacks against many creatures have 20% miss chance. | |
Cleric | 3 | | Faith Healing Wand | Like convert wand, but only into a wand of faith healing. | |
Cleric | 3 | | Favor of Yathagjera (3.0) | You give the target creature large feathered wings. | |
Cleric | 3 | | Favorable Sacrifice | Subject gains better protection the more gems you sacrifice. | |
Cleric | 3 | | Fell the Greatest Foe | Deal extra damage to creatures larger than you. | |
Cleric | 3 | | Flame of Faith | Gives weapon the flaming burst quality. | |
Cleric | 3 | | Flesh Ripper (3.0) | Black claw deals 1d8 damage/level and critical hits deal bleeding wounds. | |
Cleric | 3 | | Footsteps of the Divine | Gain a new movement type and speed based on the deity chosen. | |
Cleric | 3 | | Forced Incorporeality (3.0) | Manifested creature becomes incorporeal. | |
Cleric | 3 | | Forced Manifestation (3.0) | Incorporeal creature manifests fully. | |
Cleric | 3 | | Forceward | Creates a sphere of force that protects against force effects and keeps out incorporeal creatures. | |
Cleric | 3 | | Furnace Within | Flame bursts from your body, deals 1d8/level damage in 10-ft. radius. | |
Cleric | 3 | | Ghost Touch Weapon | Weapon works normally against incorporeal creatures. | |
Cleric | 3 | | Girallons Blessing | Subject gains one additional pair of arms. | |
Cleric | 3 | | Glyph of Turning (3.0) | As glyph of warding, except channeling positive or negative energy. | |
Cleric | 3 | | Glyph of Warding | Inscription harms those who pass it. | |
Cleric | 3 | | Guardian Spirit | Subject can activate bonus on AC, Reflex saves, and Dex-based checks for 1 minute. | |
Cleric | 3 | | Haboob | Cloud of dust obscures sight and abrades those passing through it. | |
Cleric | 3 | | Hamatula Barbs | Subjects grow barbs, which damage foes that attack subject in melee. | |
Cleric | 3 | | Handfang | Biting mouth in your palm deals 1d8 damage and starts grapple. | |
Cleric | 3 | | Hearts Ease | Removes fear, despair, confusion, insanity and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage. | |
Cleric | 3 | | Helping Hand | Ghostly hand leads subject to you. | |
Cleric | 3 | | Hesitate | Force subject to lose actions. | |
Cleric | 3 | | Holy Storm | Good-aligned rain falls in 20-ft. radius. | |
Cleric | 3 | | Humanoid Essence, Lesser | Grants a construct the ability to accept healing magic. | |
Cleric | 3 | | Ice Axe | You create a battleaxe made of ice. | |
Cleric | 3 | | Ice Shape | Sculpts ice into any shape. | |
Cleric | 3 | | Infallible Servant | Target is utterly destroyed if slain or captured. | |
Cleric | 3 | | Inflict Serious Wounds | Touch attack, 3d8 damage +1/level (max +15). | |
Cleric | 3 | | Insignia of Blessing | Bearers of special insignia gain +1 bonus on attacks and saves against fear. | |
Cleric | 3 | | Insignia of Warding | Bearers of special insignia gain +1 to AC, Fortitude saves. | |
Cleric | 3 | | Inspired Aim | Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. | |
Cleric | 3 | | Interplanar Message | You send a short mental message that can reach a subject regardless of planar boundaries. | |
Cleric | 3 | | Invest Moderate Protection | Heal 3d4 damage + 1/2 levels, grant DR 3/evil. | |
Cleric | 3 | | Investiture of the Bearded Devil | Target deals extra melee damage each round that it hits a foe. | |
Cleric | 3 | | Investiture of the Chain Devil | Target gains +5-ft. reach and extra attack of opportunity. | |
Cleric | 3 | | Invisibility Purge | Dispels invisibility within 5 ft./level. | |
Cleric | 3 | | Invoke the Cerulean Sign | Aberrations become sickened, nauseated, dazed, or stunned. | |
Cleric | 3 | | Irians Light | Ranged touch attack heals 2d8 damage, +1 ray/four levels (max 3). | |
Cleric | 3 | | Knights Move | You instantly move to flank a subject. | |
Cleric | 3 | | Know Bloodline | Reveals targets type, race, sub-race, and all subtypes possessed. | |
Cleric | 3 | | Know Opponent | Learn strengths and weaknesses of foe. | |
Cleric | 3 | | Know Vulnerabilities | Determine subjects vulnerabilities and resistances. | |
Cleric | 3 | | Laogzeds Breath | Stinking cloud for 10 rounds. | |
Cleric | 3 | | Light of Venya | You radiate silvery light, which you can expend as 2 bolts that either deal 6d6 against evil outsiders and undead or heal 1d6 +1/level (max +10). | |
Cleric | 3 | | Light of Wisdom | Your effective turning level increases by l/three caster levels for the purpose of determining affected undead and destruction potential. | |
Cleric | 3 | | Locate Node | Finds closest earth node in 1 mile/level radius. | |
Cleric | 3 | | Locate Object | Senses direction toward object (specific or type). | |
Cleric | 3 | | Magic Circle against Chaos | As protection from chaos, but 10-ft.radius and 10 min./level. | |
Cleric | 3 | | Magic Circle against Evil | As protection from evil, but 10-ft.radius and 10 min./level. | |
Cleric | 3 | | Magic Circle against Good | As protection from good, but 10-ft.radius and 10 min./level. | |
Cleric | 3 | | Magic Circle against Law | As protection from law, but 10-ft.radius and 10 min./level. | |
Cleric | 3 | | Magic Vestment | Armor or shield gains +1 enhancement per four levels. | |
Cleric | 3 | | Mantle of Chaos | You gain SR 12 + caster level against spells with the lawful descriptor. | |
Cleric | 3 | | Mantle of Evil | You gain SR 12 + caster level against spells with the good descriptor. | |
Cleric | 3 | | Mantle of Good | You gain SR 12 + caster level against spells with the evil descriptor. | |
Cleric | 3 | | Mantle of Law | You gain SR 12 + caster level against spells with the chaotic descriptor. | |
Cleric | 3 | | Mark of Doom | Subject takes 1d6 damage for each hostile action. | |
Cleric | 3 | | Masochism (3.0) | For every 10 hp damage caster takes, he gains +1 on attacks, saves, and checks. | |
Cleric | 3 | | Meld into Ice | You and your gear merge with ice. | |
Cleric | 3 | | Meld into Stone | You and your gear merge with stone. | |
Cleric | 3 | | Misrepresent Alignment | Projects a false alignment for an object or creature. | |
Cleric | 3 | | Nauseating Breath | Exhale a cone of nauseating gas. | |
Cleric | 3 | | Necrotic Bloat | Encysted subject takes 1d6 damage/ level. | |
Cleric | 3 | | Obscure Object | Masks object against scrying. | |
Cleric | 3 | | Phantom Plow (3.0) | Creates a furrow in the earth, knocks creatures in its path prone. | |
Cleric | 3 | | Plague Carrier (3.0) | As contagion, but target is contagious during incubation period. | |
Cleric | 3 | | Positive Energy Protection (3.0) | Gain partial protection from positive energy. | |
Cleric | 3 | | Prayer | Allies +1 bonus on most rolls, enemies -1 penalty. | |
Cleric | 3 | | Protection from Desiccation | Absorb 10 points/level of desiccation damage. | |
Cleric | 3 | | Protection from Energy | Absorb 12 points/level of damage from one kind of energy. | |
Cleric | 3 | | Redirect Spell | Spells targeting ally target you instead. | |
Cleric | 3 | | Refreshment | Cures creatures of all non-lethal damage. | |
Cleric | 3 | | Rejuvenative Corpse | Negative energy fills corpse, feeding undead healed. | |
Cleric | 3 | | Remove Blindness/Deafness | Cures normal or magical conditions. | |
Cleric | 3 | | Remove Curse | Frees object or person from curse. | |
Cleric | 3 | | Remove Disease | Cures all diseases affecting subject. | |
Cleric | 3 | | Remove Nausea | Cure a nauseated or sickened character. | |
Cleric | 3 | | Rend Shadow Weave | You damage the Shadow Weave. | |
Cleric | 3 | | Resist Energy, Mass | Creatures ignore damage from specified energy type. | |
Cleric | 3 | | Resist Taint | Bestows +4 bonus on saves against taint. | |
Cleric | 3 | | Resurgence, Mass | As resurgence, but multiple subjects. | |
Cleric | 3 | | Revelation | Reveals everything within 20-ft radius as true seeing spell for 1 round, | |
Cleric | 3 | | Revitalize Legacy, Least | Get extra use of chosen least legacy ability. | |
Cleric | 3 | | Ring of Blades | Blades surround you, damaging other creatures (1d6 damage +1/level). | |
Cleric | 3 | | Rockburst | Cause stone object to explode, dealing 1d4 damage +1 point/level. | |
Cleric | 3 | | Sadism (3.0) | For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks. | |
Cleric | 3 | | Safety | Touched creature knows shortest route to safety. | |
Cleric | 3 | | Searing Light | Ray deals 1d8/two levels damage, more against undead. | |
Cleric | 3 | | Serpent Arrow | You imbue wooden arrows or darts with the potential to turn into Tiny vipers. | |
Cleric | 3 | | Shield of Warding | Shield grants +1 bonus on AC and Reflex saves/5 levels (max +5). | |
Cleric | 3 | | Shivering Touch | Touch deals 3d6 Dex damage. | |
Cleric | 3 | | Shriveling (3.0) | Subject takes 1d4 damage per level. | |
Cleric | 3 | | Sink | Subject sinks in water, must make Swim checks. | |
Cleric | 3 | | Skull Watch | Skull shrieks when creature enters warded area. | |
Cleric | 3 | | Slashing Darkness | Ray deals 1d8/two levels damage and heals undead the same amount. | |
Cleric | 3 | | Snowshoes, Mass | As snowshoes, affects one creature/ level. | |
Cleric | 3 | | Soldiers of Sanctity | Fellow worshipers provide bonuses to turn undead, gain AC bonus against undead. | |
Cleric | 3 | | Sonorous Hum | Removes need to concentrate to maintain next spell cast. | |
Cleric | 3 | | Soul Boon | Grant 1 point of essentia per three caster levels to subject. | |
Cleric | 3 | | Soul of Light | Healing spells cast by or on you have greater effect. | |
Cleric | 3 | | Soul of Shadow | Inflict wounds spells cast by or on you have greater effect. | |
Cleric | 3 | | Soul of the Waste | Meld into surrounding sand. | |
Cleric | 3 | | Spark of Life | Undead creature loses most immunities. | |
Cleric | 3 | | Speak with Dead | Corpse answers one question/two levels. | |
Cleric | 3 | | Spiderbind | A slow spell that only affects spiders or spider-like creatures. | |
Cleric | 3 | | Spikes | As brambles, but weapon gains +2 bonus and doubled threat range. | |
Cleric | 3 | | Spiritual Charger | Horseman of force attacks enemy. | |
Cleric | 3 | | Stand Firm | Grant instant benefits against charges, bull rushes, grapples, trips, and similar attacks. | |
Cleric | 3 | | Sticks and Stones | Create stone and wood skeleton with energy drain attack to fight for you. | |
Cleric | 3 | | Stiffen | Touch imposes penalties to Dex and speed and reduces maneuverability. | |
Cleric | 3 | | Stone Shape | Sculpts stone into any shape. | |
Cleric | 3 | | Storm Shield | Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft. | |
Cleric | 3 | | Subdue Aura | Subject's aura weakens as if it had 1 HD/ two caster levels fewer than it actually does. | |
Cleric | 3 | | Summon Living Dragonmark | Summons a living dragonmark for 1 round/level | |
Cleric | 3 | | Summon Monster III | Calls extra-planar creature to fight for you. | |
Cleric | 3 | | Summon Undead III | Summons undead to fight for you. | |
Cleric | 3 | | Suppress Glyph | You notice but do not trigger magical writing traps. | |
Cleric | 3 | | Sweet Water (3.0) | Creates a well to fresh water up to 100 ft. down. | |
Cleric | 3 | | Sword Stream (3.0) | As knife spray, but 1d8 and max +10. | |
Cleric | 3 | | Telepathic Bond, Lesser | As Rarys telepathic bond, but you and one other creature. | |
Cleric | 3 | | Tremor | Subjects knocked prone. | |
Cleric | 3 | | Unholy Storm | Evil-aligned rain falls in 20-ft. radius. | |
Cleric | 3 | | Unliving Weapon (3.0) | Undead subject explodes for 1d6 damage/2 levels when struck or at a specific time. | |
Cleric | 3 | | Venomfire | Subjects venom does 1d6/level acid damage. | |
Cleric | 3 | | Vigor | As lesser vigor, but 2 hp/round (max 25 rounds). | |
Cleric | 3 | | Vigor, Mass Lesser | As lesser vigor, but multiple subjects (max 25 rounds). | |
Cleric | 3 | | Vile Lance (3.0) | Creates +2 shortspear that deals vile damage. | |
Cleric | 3 | | Visage of the Deity, Lesser | You gain +4 Cha and resistance 10 to certain energy types. | |
Cleric | 3 | | Vision of the Omniscient Eye | Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. | |
Cleric | 3 | | Wall of Light | Creates wall of light, can dazzle creatures. | |
Cleric | 3 | | Water Breathing | Subjects can breathe underwater. | |
Cleric | 3 | | Water Walk | Subject treads on water as if solid. | |
Cleric | 3 | | Weapon of Energy | Weapon deals extra energy damage. | |
Cleric | 3 | | Weapon of Impact | As keen edge, but aids blunt weapons. | |
Cleric | 3 | | Weapon of the Deity | Your weapon gains enhancement bonus and special ability. | |
Cleric | 3 | | Willing Sacrifice | Subject takes 1d10 damage; you gain a profane bonus equal to half the damage. | |
Cleric | 3 | | Wind Wall | Deflects arrows, smaller creatures, and gases. | |
Cleric | 4 | | Abate Dracorage | Mitigates the effects of the Dracorage. | |
Cleric | 4 | | Abyssal Might (3.0) | Caster gains +2 to Str, Con, Dex, and SR. | |
Cleric | 4 | | Aerial Summoning Dance (3.0) | You and four aarakocra summon a Large air elemental by performing a flying dance. | |
Cleric | 4 | | Aggravate Dracorage | Inflicts the effects of the Dracorage on the subject. | |
Cleric | 4 | | Air Walk | Subject treads on air as if solid (climb at 45-degree angle). | |
Cleric | 4 | | Aligned Aura | Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment. | |
Cleric | 4 | | Alliance Undone | Suppress team-oriented effects. | |
Cleric | 4 | | Animate Legion | Creates skeletons or zombies. | |
Cleric | 4 | | Armored Vermin | +2 to natural armor of vermin. | |
Cleric | 4 | | Assay Spell Resistance | +10 bonus on caster level checks to defeat one creatures spell resistance. | |
Cleric | 4 | | Astral Hospice | While on the Astral Plane, open a portal to a demi-plane so natural healing can occur. | |
Cleric | 4 | | Aura of the Sun | Fills an area with light that damages undead and hampers magical darkness. | |
Cleric | 4 | | Battlefield Illumination | Improve light in 80-ft.-radius cylinder. | |
Cleric | 4 | | Beast Claws | Your hands become slashing natural weapons. | |
Cleric | 4 | | Bleakness | 1d6 damage/round to living creatures, grants undead turn resistance and fast healing. | |
Cleric | 4 | | Blessing of the Righteous | Weapons deal +1d6 holy damage and become good-aligned. | |
Cleric | 4 | | Blindsight, Greater | Subject gains blindsight 60 ft. | |
Cleric | 4 | | Blood of the Martyr | You heal a target at range and take a like amount of damage. | |
Cleric | 4 | | Castigate | Verbal rebuke damages those whose alignment differs from yours. | |
Cleric | 4 | | Celestial Brilliance | Object sheds brilliant light to 120 feet, hurts undead and evil outsiders. | |
Cleric | 4 | | Channeled Divine Health | Heal a creature, amount and range based on casting time. | |
Cleric | 4 | | Claws of the Savage (3.0) | Subject gains claws that deal damage based on size. | |
Cleric | 4 | | Confound | Gain a +2 circumstance bonus on attack rolls against subject and impose a -2 penalty on its attack rolls against you; subject cannot make attacks of opportunity against you; repeated use extends benefits to allies. | |
Cleric | 4 | | Conjure Ice Beast IV | Conjures ice creature to fight for you. | |
Cleric | 4 | | Consumptive Field | Draw life from all creatures in 30-ft. radius with 1 or fewer hit points. | |
Cleric | 4 | | Contingent Energy Resistance | Energy damage triggers a resist energy spell. | |
Cleric | 4 | | Control Water | Raises or lowers bodies of water. | |
Cleric | 4 | | Create Spirit Idol | Keeps a fallen elf away from Dolurrh and allows necromancers to call on his wisdom in the future. | |
Cleric | 4 | | Cure Critical Wounds | Cures 4d8 damage +1/level (max +20). | |
Cleric | 4 | | Damning Darkness | Darkness deals either 2d6 or 1d6 damage per round. | |
Cleric | 4 | | Dampen Magic | Decrease enhancement bonus of magic weapons as well as save DC and caster level of magical effects used against subject by 1 or more points; subject can invoke a 5-ft. -radius anti-magic field. | |
Cleric | 4 | | Death Ward | Grants immunity to death spells and negative energy effects. | |
Cleric | 4 | | Delay Death | Losing hit points doesnt kill subject. | |
Cleric | 4 | | Demon Dirge | Demons are stunned and take 3d6 damage/ round for 1d4 rounds. | |
Cleric | 4 | | Dimensional Anchor | Bars extra-dimensional movement. | |
Cleric | 4 | | Discern Lies | Reveals deliberate falsehoods. | |
Cleric | 4 | | Dismissal | Forces a creature to return to native plane. | |
Cleric | 4 | | Divination | Provides useful advice for specific proposed actions. | |
Cleric | 4 | | Divine Power | You gain attack bonus, +6 to Str, and 1 hp/level. | |
Cleric | 4 | | Divine Storm (3.0) | Create spinning disk of weapons. | |
Cleric | 4 | | Doomtide | Black mist obscures vision, dazes creatures. | |
Cleric | 4 | | Dragon Blight | 20-ft. radius; 1d8/2 caster levels damage to dragonblood creatures or 1d6/level damage to dragons; stun for 2d4 rounds. | |
Cleric | 4 | | Dust to Dust | Disintegrate undead with your ray attack. | |
Cleric | 4 | | Dweomer of Transference | Convert spellcasting into psionic power points. | |
Cleric | 4 | | Early Twilight | Reduce light in 80-ft.-radius cylinder. | |
Cleric | 4 | | Embrace of Endless Day | You imbue the target with positive energy he can use to heal or damage undead. | |
Cleric | 4 | | Energy Vortex | Burst of energy centered on you damages nearby creatures. | |
Cleric | 4 | | Essentia Lock | Target cant reallocate essentia. | |
Cleric | 4 | | Ether Blast (3.0) | you detonate a small ether cyclone on the Ethereal Plane centered on you. | |
Cleric | 4 | | Focus Touchstone Energy | Convert unused touchstone abilities into temporary hit points. | |
Cleric | 4 | | Freedom of Movement | Subject moves normally despite impediments. | |
Cleric | 4 | | Freeze Armor | Locks up suits of metal armor and equipment, dealing damage and impeding movement. | |
Cleric | 4 | | Frostburn | Touch deals 3d12 frostburn damage +1/level (max +20). | |
Cleric | 4 | | Ghost Bane Weapon (3.0) | Weapon gains the ghost bane property. | |
Cleric | 4 | | Ghost Touch Weapon | Weapon works normally against incorporeal creatures. | |
Cleric | 4 | | Giant Vermin | Turns centipedes, scorpions, or spiders into giant vermin. | |
Cleric | 4 | | Glacial Globe of Invulnerability | Stops 1st through 3rd level fire spell effects and provides concealment. | |
Cleric | 4 | | Glowing Orb | Creates permanent magical light; you control brightness. | |
Cleric | 4 | | Hand of the Faithful | Immobile zone of warding stuns those worshiping different deities from yours. | |
Cleric | 4 | | Harrier (3.0) | Summons an incorporeal bird of prey to fight for you. | |
Cleric | 4 | | Healing Spirit | Ball of light heals 1d8/round. | |
Cleric | 4 | | Hells Power (3.0) | Caster gains +2 AC and +1 to existing DR. | |
Cleric | 4 | | Holy Transformation, Lesser | You change into protectar, gain abilities. | |
Cleric | 4 | | Hypothermia | Causes 1d6 cold damage/level, fatigue. | |
Cleric | 4 | | Identify Transgressor (3.0) | Caster learns the identity of one person. | |
Cleric | 4 | | Imbue with Spell Ability | Transfer spells to subject. | |
Cleric | 4 | | Infernal Transformation, Lesser | You change into bearded devil, gain abilities. | |
Cleric | 4 | | Inflict Critical Wounds | Touch attack, 4d8 damage +1/level (max +20). | |
Cleric | 4 | | Investiture of the Amnizu | Target can deal 1d4 Int damage with a touch. | |
Cleric | 4 | | Investiture of the Erinyes | Target can force foes to move closer and take no action. | |
Cleric | 4 | | Investiture of the Harvester Devil | Target can deal lingering wounds with melee attacks. | |
Cleric | 4 | | Investiture of the Steel Devil | Target gains profane bonus on attacks and to AC. | |
Cleric | 4 | | Iron Bones | Corporeal undead gains +6 natural armor bonus. | |
Cleric | 4 | | Life Ward | Grants immunity to healing spells and positive energy effects. | |
Cleric | 4 | | Light of Purity | Your turning damage increases by ld6/ four divine caster levels (maximum +Sd6) on your next successful turning check. | |
Cleric | 4 | | Magic Weapon, Greater | +1 bonus/four levels (max +5). | |
Cleric | 4 | | Make Manifest | You cause a creature on a coexistent plane to appear on your plane. | |
Cleric | 4 | | Mark of the Enlightened Soul | Spells gain the good descriptor and deal extra damage to evil creatures. | |
Cleric | 4 | | Moon Bolt | 1d4 Strength damage/3 levels; undead made helpless. | |
Cleric | 4 | | Moral Facade | Divination spells give a false alignment reading. | |
Cleric | 4 | | Mortal Wound (3.0) | Negative energy ray for 3d8 damage +1/level. | |
Cleric | 4 | | Mystic Aegis | You gain SR 12 + caster level against one spell. | |
Cleric | 4 | | Necrotic Domination | Completely control encysted subject. | |
Cleric | 4 | | Negative Energy Aura | 10-ft. radius surrounding you deals 1 hp/3 levels for 1 round/level. | |
Cleric | 4 | | Neutralize Poison | Immunizes subject against poison, detoxifies venom in or on subject. | |
Cleric | 4 | | Nights Mantle (3.0) | Invisible shield protects target from sunlight. | |
Cleric | 4 | | Open Least Chakra | Allow target to bind to its crown, feet, or hands chakra. | |
Cleric | 4 | | Panacea | Removes most afflictions. | |
Cleric | 4 | | Planar Exchange, Lesser | Trade places with one of four lesser planar creatures (your choice). | |
Cleric | 4 | | Planar Tolerance | Provides long-term protection against overtly damaging planar traits. | |
Cleric | 4 | | Poison | Touch deals 1d10 Con damage, repeats in 1 min. | |
Cleric | 4 | | Positive Energy Aura | 10-ft. radius surrounding you heals 1 hp/3 levels for 1 round/level. | |
Cleric | 4 | | Profane Item | Target object deals ld4/caster level (max. 10d4) points of negative energy damage to the next animal, plant, good outsider, or good shapechanger that touches it; animal or plant must also save or flee for ld4 minutes. | |
Cleric | 4 | | Pronouncement of Fate | Imposes a 4 penalty on an offenders attacks, damage, saves, and checks; target loses actions. | |
Cleric | 4 | | Proper State (3.0) | Transforms willing incorporeal undead into a ghost. | |
Cleric | 4 | | Psychic Poison (3.0) | Poisons those casting divination or mind affecting spells at object, creature, or area. | |
Cleric | 4 | | Raise Ghost (3.0) | Restores dead person or ghost as a ghost. | |
Cleric | 4 | | Recitation | Your allies get bonus on AC, attacks and saves. | |
Cleric | 4 | | Remove Fatigue | Removes effects of fatigue as 8 hours of rest. | |
Cleric | 4 | | Renewed Vigor | Remove fatigue and +2 bonus to Constitution for 1 round/level. | |
Cleric | 4 | | Repel Vermin | Insects, spiders, and other vermin stay 10 ft. away. | |
Cleric | 4 | | Resistance, Greater | Subject gains +3 on saving throws. | |
Cleric | 4 | | Restoration | Restores level and ability score drains. | |
Cleric | 4 | | Revenance | Restores dead creature to life for 1 minute/ level. | |
Cleric | 4 | | Runic Marker | You create a slender stone pillar with glyph of warding on it. | |
Cleric | 4 | | Sacred Item | Target object deals ld4/caster level (max. 10d4) points of positive energy damage to the next undead, evil outsider, or evil shapechanger that touches it; undead must also save or flee for ld4 minutes. | |
Cleric | 4 | | Seed of Life | Subject gains fast healing 2 and can invoke a burst of healing. | |
Cleric | 4 | | Seed of Undeath | Subject that dies before spell expires rises as a zombie under your command. | |
Cleric | 4 | | Sending | Delivers short message anywhere, instantly. | |
Cleric | 4 | | Shadowblast | Blast of light stuns and damages natives to the Plane of Shadow. | |
Cleric | 4 | | Shape Metal (3.0) | As stone shape, but affects metal instead of stone. | |
Cleric | 4 | | Sheltered Vitality | Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. | |
Cleric | 4 | | Shield of Faith, Mass | Allies gain +3 or higher AC bonus. | |
Cleric | 4 | | Sound Lance | Sonic energy deals 1d8/level damage. | |
Cleric | 4 | | Spell Immunity | Subject is immune to one spell per four levels. | |
Cleric | 4 | | Spell Vulnerability | Reduce target creatures spell resistance by 1 per caster level (max reduction 15). | |
Cleric | 4 | | Spiritual Advisor | Gain a +4 divine bonus on Knowledge checks; make checks with an untrained Knowledge skill or retry a failed Knowledge check. | |
Cleric | 4 | | Stars of Arvandor | Tiny starbursts each deal 1d8 damage (half non-lethal), or 1d8 damage (all lethal) to evil creatures. | |
Cleric | 4 | | Stars of Mystra | Tiny starbursts that cause target to lose spells. | |
Cleric | 4 | | Stars of Selune | Tiny starbursts that cause target to lose spells and each deal 1d8 damage force and 1d8 cold. | |
Cleric | 4 | | Stifle Spell | Subject must concentrate or botch spell. | |
Cleric | 4 | | Stone Metamorphosis | Changes type of stone. | |
Cleric | 4 | | Stop Heart (3.0) | Subject drops to 8 hp immediately. | |
Cleric | 4 | | Summon Hound Archon | Summon a hound archon to follow your commands. | |
Cleric | 4 | | Summon Monster IV | Calls extra-planar creature to fight for you. | |
Cleric | 4 | | Summon Pest Swarm | Summons swarm of urban animals and vermin. | |
Cleric | 4 | | Summon Undead IV | Summons undead to fight for you. | |
Cleric | 4 | | Sustain | Recipients need no food or drink for 6 hours/level. | |
Cleric | 4 | | Sword of Conscience | Evil creature confesses crimes, takes Wisdom damage. | |
Cleric | 4 | | Tongues | Speak any language. | |
Cleric | 4 | | Touch of the Blackened Soul | Spells gain the evil descriptor and deal extra damage to good creatures. | |
Cleric | 4 | | True Prayer of the Chosen | You gain +3 AC and save bonus. | |
Cleric | 4 | | Undead Bane Weapon | Weapon gains undead bane property and is considered good-aligned. | |
Cleric | 4 | | Unfailing Endurance (3.0) | +4 bonus against weakness or fatigue, endurance bonuses. | |
Cleric | 4 | | Unshape Soulmeld | One of targets soulmelds is destroyed. | |
Cleric | 4 | | Valiant Spirit | Subject can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute. | |
Cleric | 4 | | Wall of Chaos | As magic circle against law, except as a one-sided wall. | |
Cleric | 4 | | Wall of Evil | As magic circle against good, except as a one-sided wall. | |
Cleric | 4 | | Wall of Good | As magic circle against evil, except as a one-sided wall. | |
Cleric | 4 | | Wall of Law | As magic circle against chaos, except as a one-sided wall. | |
Cleric | 4 | | Wall of Pain | Wall causes pain to creatures passing through. | |
Cleric | 4 | | Wall of Salt | Wall of salt that can be shaped. | |
Cleric | 4 | | Wall of Sand | Wall impedes movement, obscures vision, and blocks some attacks. | |
Cleric | 4 | | Wall of Water | Wall impedes movement and can drown creatures. | |
Cleric | 4 | | Watchful Ancestors | Spiritual manifestations prevent you from being flanked and grant insight bonus on one Reflex save. | |
Cleric | 4 | | Weather Eye | You accurate predict weather up to one week ahead. | |
Cleric | 4 | | Winters Embrace | Subject takes 1d8 damage/round; can cause fatigue. | |
Cleric | 4 | | Wrack | Renders creature helpless with pain. | |
Cleric | 4 | | Yochlol Blessing | Target gains eight tentacle attacks, Resistance to acid and electricity, AC Bonus. | |
Cleric | 5 | | Atonement | Removes burden of misdeeds from subject. | |
Cleric | 5 | | Aura of Evasion | All within 10 ft. gain evasion against breath weapons. | |
Cleric | 5 | | Banish Dragonmark | Target loses dragonmark for 1 day/level. | |
Cleric | 5 | | Bears Heart (3.0) | One ally/level +4 Strength and +1d4/level hit points. | |
Cleric | 5 | | Bebilith Blessing | Target gain poisonous bite and sundering claw attacks. | |
Cleric | 5 | | Bewildering Mischance | Target must take the lower of two rolls for each save, attack roll, and skill check. | |
Cleric | 5 | | Bleed | Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves. | |
Cleric | 5 | | Blight | Withers one plant or deals 1d6/level damage to plant creature. | |
Cleric | 5 | | Blistering Radiance | Light dazzles creatures, deals 2d6 fire damage in 50-ft.-radius spread. | |
Cleric | 5 | | Boreal Wind | Gust of cold wind deals 1d4 cold damage/ level and knocks creatures back. | |
Cleric | 5 | | Break Enchantment | Frees subjects from enchantments, alterations, curses, and petrifaction. | |
Cleric | 5 | | Call Zelekhut | A zelekhut performs one duty for you. | |
Cleric | 5 | | Chaavs Laugh | Good creatures gain +2 on attack rolls and saves against fear, plus 1d8 temporary hp +1/level (max. +20). Evil creatures take 2 on attack rolls and saves against fear. 5 | |
Cleric | 5 | | Charnel Fire (3.0) | Consumes one corpse or undead creature. | |
Cleric | 5 | | Choking Sands | Touched creature begins to suffocate on sand. | |
Cleric | 5 | | Chromatic Ray | Suppresses powers of one good dragon or dragonblood creature. | |
Cleric | 5 | | Circle of Doom (3.0) | Deals 1d8 +1/level damage in all directions. | |
Cleric | 5 | | Command, Greater | As command, but affects one subject/level. | |
Cleric | 5 | | Commune | Deity answers one yes-or-no question/level. | |
Cleric | 5 | | Commune with Earth (3.0) | You gain knowledge of hills, mountains, and underground areas. | |
Cleric | 5 | | Condemnation | Lowers subject outsiders SR and stuns for 1 round. | |
Cleric | 5 | | Conjure Ice Beast V | Conjures ice creature to fight for you. | |
Cleric | 5 | | Contagion, Mass | As contagion, but affects multiple creatures. | |
Cleric | 5 | | Convert Wand | Transforms a magic wand into a healing wand (lasts 1 minute/level). | |
Cleric | 5 | | Crawling Darkness | Shroud of tentacles conceals and protects you. | |
Cleric | 5 | | Crown of Courage | +1 on attacks and damage, +4 against fear; discharge to combat fear. | |
Cleric | 5 | | Crown of Flame | Aura burns evil outsiders, undead, and fey for 2d6 points of damage/round. | |
Cleric | 5 | | Cure Light Wounds, Mass | Cures 1d8 damage +1/level for many creatures. | |
Cleric | 5 | | Curse of Ill Fortune, Mass | Enemies take 2 penalty on attack rolls and saves. | |
Cleric | 5 | | Dance of the Unicorn | Purifying mist washes the air clean of smoke, dust, and poisons. | |
Cleric | 5 | | Dancing Web | Energy strands deal 1d6 non-lethal damage per level plus entangles evil creatures for 1d6 rounds. | |
Cleric | 5 | | Darts of Life | Create ten projectiles that you can launch at allies to cure ld8 points of damage each. | |
Cleric | 5 | | Dawn Shroud | You cause the target to glow with the rosy light of the dawn. | |
Cleric | 5 | | Death Throes | Your body explodes when you die. | |
Cleric | 5 | | Dispel Chaos | +4 bonus against attacks by chaotic creatures. | |
Cleric | 5 | | Dispel Cold | Cancels cold spells and effects. | |
Cleric | 5 | | Dispel Evil | +4 bonus against attacks by evil creatures. | |
Cleric | 5 | | Dispel Fire | Cancels fire spells and effects. | |
Cleric | 5 | | Dispel Good | +4 bonus against attacks by good creatures. | |
Cleric | 5 | | Dispel Law | +4 bonus against attacks by lawful creatures. | |
Cleric | 5 | | Dispel Possession (3.0) | Forces possessing creature out of its host body. | |
Cleric | 5 | | Dispel Water | Cancels water spells and effects or dismisses water creatures. | |
Cleric | 5 | | Disrupting Weapon | Melee weapon destroys undead. | |
Cleric | 5 | | Divine Agility | Subject gains +10 to Dexterity for 1 round/level. | |
Cleric | 5 | | Divine Retribution | Any creature that harms you takes ld6/caster level (max. 15d6) points of damage (half energy and half divine) and ld4 points of ability damage based on the deity selected. | |
Cleric | 5 | | Doomtide | Black mist obscures sight, dazes those inside. | |
Cleric | 5 | | Door of Decay | Move instantly from one willing or controlled undead to another. | |
Cleric | 5 | | Dragon Breath | You choose a dragon type and mimic its breath weapon. | |
Cleric | 5 | | Dragonmarked Weapon, Greater | Weapon deals +2d6 damage to dragonmarked foes, hardness is doubled. | |
Cleric | 5 | | Earth Hammer | Base damage of weapon Improves by one step. | |
Cleric | 5 | | Earth Reaver | Eruption deals 7d6 damage to all in area. | |
Cleric | 5 | | Energetic Healing | Target is immune to one energy type and gains 10% of the energy damage as healing. | |
Cleric | 5 | | Etherealness, Swift | Subject momentarily becomes ethereal. | |
Cleric | 5 | | Extract Gift | Extracts essence from a willing or trapped demon to grant subject a lasting enhancement. | |
Cleric | 5 | | False Sending (3.0) | As sending, except caster imitates someone else. | |
Cleric | 5 | | Fang Trap | Trap an object or area. | |
Cleric | 5 | | Fire in the Blood | Your blood becomes a potent corrosive that burns attackers. | |
Cleric | 5 | | Flame Strike | Smite foes with divine fire (1d6/level damage). | |
Cleric | 5 | | Flaywind Burst | Cone blows away and knocks down smaller creatures and deals 1d6 damage/level. | |
Cleric | 5 | | Fracturing Weapon | Enchant a weapon so it bestows penalties to AC and DR when it strikes. | |
Cleric | 5 | | Frostbite | Chilled air causes 6d6 cold damage and 2d6 Dex damage. | |
Cleric | 5 | | Hallow | Designates location as holy. | |
Cleric | 5 | | Haunt Shift | Turn corporeal and incorporeal undead into haunting presences. | |
Cleric | 5 | | Healing Circle | Allies can tap healing energy pool for cure spells. | |
Cleric | 5 | | Heartclutch (3.0) | Subject dies in 1d3 rounds or takes 3d6 damage +1/level. | |
Cleric | 5 | | Hibernal Healing | You absorb ice, slush, and snow, curing 10 points/level of damage (max 150). | |
Cleric | 5 | | Hibernate | Sends subject into state of hibernation for one week/level. | |
Cleric | 5 | | Humanoid Essence | Imposes upon a construct some of the weakness of the humanoid type. | |
Cleric | 5 | | Incarnum Weapon | Weapon shaped of incarnum attacks foe. | |
Cleric | 5 | | Incorporeal Nova | Destroy incorporeal undead. | |
Cleric | 5 | | Inflict Light Wounds, Mass | Deals 1d8 damage +1/level to many creatures. | |
Cleric | 5 | | Insect Plague | Locust swarms attack creatures. | |
Cleric | 5 | | Invest Heavy Protection | Heal 5d4 damage + 1/2 levels, grant DR 5/evil. | |
Cleric | 5 | | Investiture of the Narzugon | Target gains a paralyzing gaze attack. | |
Cleric | 5 | | Investiture of the Orthon | Target disrupts extra-dimensional movement within 20 feet and automatically deals sonic damage to attackers. | |
Cleric | 5 | | Lava Splash | Wave of lava does 1d4/level. Heals fire creatures. | |
Cleric | 5 | | Lifes Grace | Grants immunity to many undead attacks and protection against incorporeal attacks. | |
Cleric | 5 | | Light of Xymor | Imbues object with natural daylight. | |
Cleric | 5 | | Magic Convalescence | Spells cast nearby heal you 1 hp/spell level. | |
Cleric | 5 | | Mana Flux | Magic in area has 20% failure chance. | |
Cleric | 5 | | Manifest Death | Draw negative energy from an undead, causing damage and granting you further options. | |
Cleric | 5 | | Manifest Life | Draw positive energy from a living creature, causing damage and granting you further options. | |
Cleric | 5 | | Mark of Justice | Designates action that will trigger curse on subject. | |
Cleric | 5 | | Mark of Sin | Subject takes a -10 circumstance penalty on Diplomacy checks to change others' attitudes and a -4 penalty to one ability score based on your deity; all creatures begin interactions with subject one step close to hostile. | |
Cleric | 5 | | Meteoric Strike | Melee attack deals an extra 1d6 damage + 1d6/4 levels; adjacent creatures take half damage. | |
Cleric | 5 | | Mirror Walking (3.0) | You may use a mirror to enter the plane of Mirrors. | |
Cleric | 5 | | Morality Undone | Subject becomes evil. | |
Cleric | 5 | | Necrotic Burst | Encysted subject killed, cyst begins to roam. | |
Cleric | 5 | | Necrotic Skull Bomb | Exploding skull releases negative energy; targets each gain 1d4 negative levels. | |
Cleric | 5 | | Oath of Blood | Extends a geas beyond death that compels the target to animate and continue her quest as undead. | |
Cleric | 5 | | Orb of Dancing Death | Orb you control bestows 1 negative level each round. | |
Cleric | 5 | | Pacification | Breath pacifies 1 creature (As calm emotions spell). | |
Cleric | 5 | | Parboil | Flash-heated air deals fire and Intelligence damage to one or more creatures. | |
Cleric | 5 | | Pass through Ice | Subject can pass through ice or snow like water. | |
Cleric | 5 | | Plane Shift | As many as eight subjects travel to another plane. | |
Cleric | 5 | | Platinum Ray | Suppresses powers of one evil dragon or dragonblood creature. | |
Cleric | 5 | | Psychic Turmoil | Invisible field leeches psionic power points away. | |
Cleric | 5 | | Radiance | Creates daylight that dazzles undead. | |
Cleric | 5 | | Raise Dead | Restores life to subject who died as long as one day/level ago. | |
Cleric | 5 | | Resonating Resistance (3.0) | Foes must check spell resistance twice against caster. | |
Cleric | 5 | | Revitalize Legacy, Lesser | Get extra use of chosen lesser legacy ability. | |
Cleric | 5 | | Revivify | Restore recently dead to life with no level loss. | |
Cleric | 5 | | Righteous Might | Your size increases, and you gain combat bonuses. | |
Cleric | 5 | | Righteous Wrath of the Faithful | Your allies gain extra attack, +3 on attack rolls and damage rolls. | |
Cleric | 5 | | Sacred Guardian | You know status of subject and can teleport or scry without error. | |
Cleric | 5 | | Sanctuary, Mass | One creature/level cant be attacked, and cant attack. | |
Cleric | 5 | | Scry Location | Spy on a distant location. | |
Cleric | 5 | | Scry Trap | Scry attempts against target deal 1d6/level damage and blind scrying creature. | |
Cleric | 5 | | Scrying | Spies on subject from a distance. | |
Cleric | 5 | | Shadow of the Dark Queen | Imbues object with deeper darkness spell; evil dragon and dragonblood creatures unaffected. | |
Cleric | 5 | | Slay Living | Touch attack kills subject. | |
Cleric | 5 | | Soul Scour | Touch deals 2d6 Cha damage and 1d6 Wis damage immediately, 1d6 Cha damage after 1 minute. | |
Cleric | 5 | | Spell Haven | Stories one spell in your dragonmark. | |
Cleric | 5 | | Spell Resistance | Subject gains SR 12 + level. | |
Cleric | 5 | | Spiritual Cavalry | Horsemen of force attack enemies. | |
Cleric | 5 | | Spurn the Supernatural | Suppresses one or more of a foes supernatural abilities. | |
Cleric | 5 | | Stalwart Pact | You gain combat bonuses automatically when reduced to half hit points or lower. | |
Cleric | 5 | | Status, Greater | As status, but cast some spells through bond. | |
Cleric | 5 | | Stone Shape, Greater | Sculpts 10 cu. ft. + 10 cu. ft./level of stone into any shape. | |
Cleric | 5 | | Stone Storm | Rain of bullet-sized stones pounds down, dealing bludgeoning and slashing damage. | |
Cleric | 5 | | Stonefire | Natural stone combusts, dealing fire damage to nearby creatures. | |
Cleric | 5 | | Streamers | Ranged touch attack deals 5d10 damage, +1 streamer/three levels (max four). | |
Cleric | 5 | | Subvert Planar Essence | Reduces subjects damage reduction and spell resistance. | |
Cleric | 5 | | Summon Bearded Devil | Summon a bearded devil to follow your commands. | |
Cleric | 5 | | Summon Bralani Eladrin | Summon a bralani eladrin to follow your commands. | |
Cleric | 5 | | Summon Monster V | Calls extra-planar creature to fight for you. | |
Cleric | 5 | | Summon Undead V | Summons undead to fight for you. | |
Cleric | 5 | | Surge of Fortune | Gain a +2 luck bonus on attack rolls and damage rolls, saving throws, skill checks, ability checks, AC, and spell penetration checks; take an automatic natural 20 on one of these rolls. | |
Cleric | 5 | | Symbol of Pain | Triggered rune wracks nearby creatures with pain. | |
Cleric | 5 | | Symbol of Sleep | Triggered rune puts nearby creatures into catatonic slumber. | |
Cleric | 5 | | Symbol of Spell Loss | Triggered rune absorbs spells yet to be cast. | |
Cleric | 5 | | Telepathy Block | Blocks all telepathic communication within 80-ft. radius. | |
Cleric | 5 | | Triadspell | Cast a prepared spell three times. | |
Cleric | 5 | | True Seeing | Lets you see all things as they really are. | |
Cleric | 5 | | Undying Aura | Subject gains immunity to death effects, energy drain, and negative energy; can harm one undead or heal one deathless. | |
Cleric | 5 | | Unhallow | Designates location as unholy. | |
Cleric | 5 | | Unholy Storm | Evil-aligned rain falls in 20-ft. radius. | |
Cleric | 5 | | Vigor, Greater | As lesser vigor, but 4 hp/round. | |
Cleric | 5 | | Vulnerability | Reduces an opponents damage reduction. | |
Cleric | 5 | | Wall of Dispel Magic | Creatures passing through a transparent wall become subjects of targeted dispel magic. | |
Cleric | 5 | | Wall of Magma | Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level. | |
Cleric | 5 | | Wall of Ooze (3.0) | Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it. | |
Cleric | 5 | | Wall of Stone | Creates a stone wall that can be shaped. | |
Cleric | 5 | | Warding Gems | Creates gems that store healing energy, encircle the target, and release their healing power on command. | |
Cleric | 5 | | Zone of Peace | As peacebond, but affects all weapons in area. | |
Cleric | 5 | | Zone of Respite | Prevents teleportation and similar effects from functioning in the area. | |
Cleric | 5 | | Zone of Revelation | Makes invisible and ethereal creatures visible. | |
Cleric | 6 | | Adept Spirit, Mass | One subject/caster level can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute. | |
Cleric | 6 | | Algid Enhancement | Grant bonuses to creatures of the cold subtype. | |
Cleric | 6 | | Animate Objects | Objects attack your foes. | |
Cleric | 6 | | Antilife Shell | 10-ft. field hedges out living creatures. | |
Cleric | 6 | | Aurils Ice Flowers | Ice and earth deal 1d6 damage/level. | |
Cleric | 6 | | Banishment | Banishes 2 HD/level of extra-planar creatures. | |
Cleric | 6 | | Barghests Feast | Destroy target corpse, potentially preventing its return to life. | |
Cleric | 6 | | Bears Endurance, Mass | As bears endurance, affects one subject/ level. | |
Cleric | 6 | | Blade Barrier | Wall of blades deals 1d6/level damage. | |
Cleric | 6 | | Bolt of Glory | Positive energy ray deals extra damage to evil outsiders and undead. | |
Cleric | 6 | | Bulls Strength, Mass | As bulls strength, affects one subject/level. | |
Cleric | 6 | | Call Faithful Servants | Summons 1d4 lantern archons, coure eladrins, or musteval guardinals. | |
Cleric | 6 | | Celestial Blood | Grant energy resistance, +4 on saves against poison, and damage reduction 10/evil. | |
Cleric | 6 | | Chasing Perfection | Subject gains +4 to all abilities. | |
Cleric | 6 | | Cloak of Hate | Target provokes hostile reactions, takes 10 penalty on Diplomacy checks. | |
Cleric | 6 | | Cloud of the Achaierai (3.0) | Cloud deals 2d6 damage plus confusion. | |
Cleric | 6 | | Cold Snap | You lower temperature in area. | |
Cleric | 6 | | Cometfall | Comet falls atop foes, damaging them and knocking them prone. | |
Cleric | 6 | | Conjure Ice Beast VI | Conjures ice creature to fight for you. | |
Cleric | 6 | | Consecrate Battlefield | Fills large area with positive energy, making undead weaker. | |
Cleric | 6 | | Contingent Spell Lock (3.0) | You store prepared spells or slots to use immediately if you become a ghost. | |
Cleric | 6 | | Create Undead | Create ghouls, ghasts, mummies, or mohrgs. | |
Cleric | 6 | | Crown of Brilliance | Holy light blinds or dazzles foes, repels light-sensitive creatures, and damages undead. | |
Cleric | 6 | | Cure Moderate Wounds, Mass | Cures 2d8 damage +1/level for many creatures. | |
Cleric | 6 | | Demonic Blood Infusion (3.0) | Grant target the fiendish template. | |
Cleric | 6 | | Desecrate Battlefield | Fills large area with negative energy, making undead stronger. | |
Cleric | 6 | | Desiccate, Mass | Desiccates several creatures. | |
Cleric | 6 | | Dispel Magic, Greater | As dispel magic, but up to +20 on check. | |
Cleric | 6 | | Dragonmark Symbol | Triggered rune nauseates nearby creatures except those who share the casters dragonmark. | |
Cleric | 6 | | Eagles Splendor, Mass | As eagles splendor, affects one subject/level. | |
Cleric | 6 | | Energy Immunity | Subject and equipment gain immunity to damage of specified energy type. | |
Cleric | 6 | | Eyes of the Oracle | Gain +2 bonus to AC and on Reflex saves; ready one extra action. | |
Cleric | 6 | | Fiendish Quickening (3.0) | Casters ability to teleport without error is quickened. | |
Cleric | 6 | | Fiery Vision | Twin eye rays deal 4d6 fire damage each for 1 round/level. | |
Cleric | 6 | | Find the Path | Shows most direct way to a location. | |
Cleric | 6 | | Fleshbound | Possessing spirit is locked to host creature, takes damage if attacked. | |
Cleric | 6 | | Forbiddance | Blocks planar travel, damages creatures of different alignment. | |
Cleric | 6 | | Frostburn, Mass | Deals 3d12 +1/level (max +20) frostburn damage to many creatures. | |
Cleric | 6 | | Geas/Quest | As lesser geas, plus it affects any creature. | |
Cleric | 6 | | Ghost Trap | Incorporeal creatures turn corporeal. | |
Cleric | 6 | | Glimpse of the Prophecy | Gain +1 insight bonus to AC and on saves; gain insight bonus equal to 1/2 caster level on one save, or enter prophetic favor as immediate action. | |
Cleric | 6 | | Glyph of Warding, Greater | As glyph of warding, but up to 10d8 damage or 6th-level spell. | |
Cleric | 6 | | Harm | Deals 10 points/level damage to target. | |
Cleric | 6 | | Heal | Cures 10 points/level of damage, all diseases and mental conditions. | |
Cleric | 6 | | Heroes Feast | Food for one creature/level cures and grants combat bonuses. | |
Cleric | 6 | | Hidden Truename | Subjects personal truename is hard to discover through research. | |
Cleric | 6 | | Hide the Path | Area warded against divinations. | |
Cleric | 6 | | Ice Rift | Intense quake shakes 40-ft. radius spread of ice. | |
Cleric | 6 | | Incarnum Vigor | Subject gains fast healing; his healing spells cure extra damage. | |
Cleric | 6 | | Inflict Moderate Wounds, Mass | Deals 2d8 damage +1/level to many creatures. | |
Cleric | 6 | | Investiture of the Barbed Devil | Target can deal extra damage when grappling. | |
Cleric | 6 | | Investiture of the Malebranche | Target gains powerful charge ability. | |
Cleric | 6 | | Light of Courage | Each undead creature targeted by your turning check takes ld8/two caster levels (max. 10d8) points of damage, whether the check succeeds or not. | |
Cleric | 6 | | Lucent Lance | Ambient light forms lance, deals various damage. | |
Cleric | 6 | | Magic Weapon, Mass Greater | Allies weapons gain +2 or greater enhancement bonus. | |
Cleric | 6 | | Make Manifest, Mass | As make manifest but affecting all creatures in the area. | |
Cleric | 6 | | Mantle of the Icy Soul | Gives subject the cold subtype. | |
Cleric | 6 | | Mummify | Touched living creature dies and is mummified. | |
Cleric | 6 | | Necrotic Eruption | Encysted subject killed, those nearby damaged and possibly encysted. | |
Cleric | 6 | | Opalescent Glare | Kill evil creatures with a look, or make them very afraid. | |
Cleric | 6 | | Owls Wisdom, Mass | As owls wisdom, affects one subject/level. | |
Cleric | 6 | | Planar Ally | As lesser planar ally, but up to 12 HD. | |
Cleric | 6 | | Planar Exchange | Trade places with one of three planar creatures (your choice). | |
Cleric | 6 | | Quickshift | Caster can use teleport or greater teleport spell-like ability as a free action for 1 round/level. | |
Cleric | 6 | | Rejection | Creatures within cone are blasted away from you. | |
Cleric | 6 | | Remorseless Charm | Suppress the targets alignment, removing all alignment-related inhibitions. | |
Cleric | 6 | | Resistance, Superior | Subject gains +6 on saving throws. | |
Cleric | 6 | | Revive Outsider | You restore life to a dead outsider. | |
Cleric | 6 | | Sarcophagus of Stone | Sarcophagus entombs subject. | |
Cleric | 6 | | Secure Corpse | Traps corpse inside holy symbol. | |
Cleric | 6 | | Semblance of Life | Undead take 3d6 damage per round; intelligent undead also dazed 1 round. | |
Cleric | 6 | | Snare Astral Traveler (3.0) | Captures one astral creature and holds it motionless. | |
Cleric | 6 | | Spider Plague | Summons Large monstrous spiders to fight for you. | |
Cleric | 6 | | Spiritual Guardian | Translucent knight grants you a +6 deflection bonus to Armor Class and attacks at your command. | |
Cleric | 6 | | Stone Body | Your body becomes living stone. | |
Cleric | 6 | | Stone Metamorphosis, Greater | Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone. | |
Cleric | 6 | | Summon Babau Demon | Summon a babau demon to follow your commands. | |
Cleric | 6 | | Summon Monster VI | Calls extra-planar creature to fight for you. | |
Cleric | 6 | | Sun Scepter | Scepter of light functions as a melee weapon with the axiomatic, disruption, and flaming burst special abilities. | |
Cleric | 6 | | Symbol of Fear | Triggered rune panics nearby creatures. | |
Cleric | 6 | | Symbol of Persuasion | Triggered rune charms nearby creatures. | |
Cleric | 6 | | Symbol of Thirst | Triggered rune overwhelms nearby creatures with thirst. | |
Cleric | 6 | | Thousand Needles (3.0) | Subject takes 2d6 damage and 4 penalty on attacks, saves, and checks. | |
Cleric | 6 | | Touch of Adamantine | Weapon gains the properties of an adamantine weapon. | |
Cleric | 6 | | Undeath to Death | Destroys 1d4 HD/level undead (max 20d4). | |
Cleric | 6 | | Vengeance Halo | Any creature that slays the spells recipient takes 1d6/level damage. | |
Cleric | 6 | | Vigorous Circle | As mass lesser vigor except 3 hp/round (max 40 rounds). | |
Cleric | 6 | | Visage of the Deity | As lesser visage of the deity, but you become celestial or fiendish. | |
Cleric | 6 | | Weight of Sin | Subject takes damage according to its degree of alignment difference from your own and suffers a secondary spell effect if its alignment opposes yours; repeated use increases severity of secondary effects. | |
Cleric | 6 | | Whirl of Fangs | Create a barrier of fangs of force doing 12d4 to those who try to cross it. | |
Cleric | 6 | | Wind Walk | You and your allies turn vaporous and travel fast. | |
Cleric | 6 | | Word of Recall | Teleports you back to designated place. | |
Cleric | 6 | | Zealot Pact | You automatically gain combat bonuses when you attack someone of opposite alignment. | |
Cleric | 7 | | Animalistic Power, Mass | As animalistic power, but multiple subjects. | |
Cleric | 7 | | Animate Siege Weapon | Siege weapon attacks your foes. | |
Cleric | 7 | | Aura of Cold, Greater | Intense cold deals 2d6 damage to creatures within 10 ft. | |
Cleric | 7 | | Azuths Spell Shield (3.0) | Multiple targets gain spell resistance. | |
Cleric | 7 | | Bastion of Good | Acts as minor globe of invulnerability and double-strength magic circle against evil. | |
Cleric | 7 | | Bestow Curse, Greater | As bestow curse, but more severe penalties. | |
Cleric | 7 | | Blasphemy | Kills, paralyzes, weakens, or dazes non-evil subjects. | |
Cleric | 7 | | Blood to Water | 2d6 Constitution damage to subjects. | |
Cleric | 7 | | Brain Spider | Eavesdrop on thoughts of up to eight other creatures. | |
Cleric | 7 | | Brilliant Blade | Weapon or projectiles shed light, ignore armor. | |
Cleric | 7 | | Call Kolyarut | A kolyarut performs one duty for you. | |
Cleric | 7 | | Conjure Ice Beast VII | Conjures ice creature to fight for you. | |
Cleric | 7 | | Consumptive Field, Greater | Draw life from all creatures in 30-ft. radius with 9 or fewer hit points. | |
Cleric | 7 | | Control Weather | Changes weather in local area. | |
Cleric | 7 | | Cure Serious Wounds, Mass | Cures 3d8 damage +1/level for many creatures. | |
Cleric | 7 | | Death Dragon | You gain +4 natural armor, +4 deflection, and natural attacks. | |
Cleric | 7 | | Destruction | Kills subject and destroys remains. | |
Cleric | 7 | | Dictum | Kills, paralyzes, slows, or deafens non-lawful subjects. | |
Cleric | 7 | | Energy Ebb | Give subject one negative level/round for 1 round/level. | |
Cleric | 7 | | Ethereal Jaunt | You become ethereal for 1 round/level. | |
Cleric | 7 | | Evil Glare | Paralyze creature with your glare. | |
Cleric | 7 | | Fiendish Clarity | Grants you darkvision 60 ft., allows you to see in magical darkness, see invisibility out to 60 ft., and detect good. | |
Cleric | 7 | | Fortunate Fate | Subject immediately receives a heal if it would be killed by damage. | |
Cleric | 7 | | Guardian Spirit, Mass | One subject/caster level can activate bonus on AC, Reflex saves, and Dex-based checks for 1 minute. | |
Cleric | 7 | | Harm, Greater | Deals 1d12 points/level to target within Close range. | |
Cleric | 7 | | Heavens Trumpet | Blast of music paralyzes foes. | |
Cleric | 7 | | Holy Transformation | You change into hound archon, gain abilities. | |
Cleric | 7 | | Holy Word | Kills, paralyzes, blinds, or deafens non-good subjects. | |
Cleric | 7 | | Humanoid Essence, Greater | Gives a construct the humanoid type. | |
Cleric | 7 | | Infernal Transformation | You change into bone devil, gain abilities. | |
Cleric | 7 | | Inflict Serious Wounds, Mass | Deals 3d8 damage +1/level to many creatures. | |
Cleric | 7 | | Intensify Manifest Zone | You enhance the effects of a manifest zone of a specified plane. | |
Cleric | 7 | | Investiture of the Ice Devil | Target deals +1d6 cold damage and slows foes with successful melee attacks. | |
Cleric | 7 | | Leech Undeath | Harm undead to gain temporary hit points. | |
Cleric | 7 | | Lifebound | Possessing spirit is locked to host creature and is destroyed if host is slain. | |
Cleric | 7 | | Mark of the Unfaithful | Mark someone as an enemy of your faith. | |
Cleric | 7 | | Nar Fiendbond | Grants the subject the half-fiend template. | |
Cleric | 7 | | Necrotic Curse | Cure spells in area deal damage, living beings don't heal with rest. | |
Cleric | 7 | | Necrotic Tumor | Permanently control encysted subject. | |
Cleric | 7 | | Open Lesser Chakra | Allow target to bind to its arms, brow, crown, feet, hands, or shoulders chakra. | |
Cleric | 7 | | Pact of Return | If you die as you predict, you are resurrected instantly. | |
Cleric | 7 | | Plague | One creature/level contracts quickly terminal disease. | |
Cleric | 7 | | Planar Bubble | Create bubble around target creature that emulates targets native planar environment. | |
Cleric | 7 | | Plane Shift, Greater | Plane shift accurately to your desired destination. | |
Cleric | 7 | | Psychic Turmoil, Greater | As psychic turmoil, but you gain power points as temporary hp. | |
Cleric | 7 | | Pulse of Hate | Nearby enemies take 2d6 damage/round. | |
Cleric | 7 | | Radiant Assault | 1d6 damage/level, victims dazed or dazzled. | |
Cleric | 7 | | Ravage | A pillar of black, unholy power deals 1d6 vile damage/2 levels (max 10d6). | |
Cleric | 7 | | Ravenous Darkness | Touched object sheds darkness; living creatures nearby take ld6/round negative energy damage while undead gain fast healing 1. | |
Cleric | 7 | | Refuge | Alters item to transport its possessor to you. | |
Cleric | 7 | | Regenerate | Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35). | |
Cleric | 7 | | Rejuvenating Light | Touched object sheds light; undead nearby take ld6/round positive energy damage while living creatures gain fast healing 1. | |
Cleric | 7 | | Renewal Pact | Creature is automatically healed if adverse condition affects it. | |
Cleric | 7 | | Repulsion | Creatures cant approach you. | |
Cleric | 7 | | Restoration, Greater | As restoration, plus restores all levels and ability scores. | |
Cleric | 7 | | Restoration, Mass | As restoration, but multiple subjects. | |
Cleric | 7 | | Resurrection | Fully restore dead subject. | |
Cleric | 7 | | Righteous Burst | Allies healed, enemies damaged 1d8 damage +1/level (max +35). | |
Cleric | 7 | | Righteous Glare | Your gaze attack kills evil creatures with less than 5 HD, causes fear in others. | |
Cleric | 7 | | Righteous Smite | Deals 1d6 damage/level (1d8 damage/level to evil outsiders) in 20-ft. radius and blinds evil foes for 1d4 rounds. | |
Cleric | 7 | | Scrying, Greater | As scrying, but faster and longer. | |
Cleric | 7 | | Seed of Undeath, Greater | As seed of undeath, but affects an area. | |
Cleric | 7 | | Shadow Trap | Bind a greater shadow to an object as its guardian. | |
Cleric | 7 | | Shield of the Archons | Protective shield dissipates targeted magical attacks and grants +4 bonus on saving throws against magical areas and effects. | |
Cleric | 7 | | Slime Wave | Creates a 15-ft.-radius spread of green slime. | |
Cleric | 7 | | Spell Resistance, Mass | As spell resistance, but multiple targets. | |
Cleric | 7 | | Stone Trap | Block of stone turns invisible, hovers in the air, and drops when condition is met. | |
Cleric | 7 | | Summon Aspect of Bahamut | Summon an aspect of Bahamut. | |
Cleric | 7 | | Summon Monster VII | Calls extra-planar creature to fight for you. | |
Cleric | 7 | | Symbol of Stunning | Triggered rune stuns nearby creatures. | |
Cleric | 7 | | Symbol of Weakness | Triggered rune weakens nearby creatures. | |
Cleric | 7 | | Symphonic Nightmare | Discordant noise haunts subjects sleep. | |
Cleric | 7 | | Tomb of Light | Entraps and harms evil extra-planar creatures. | |
Cleric | 7 | | Undead Mask (3.0) | Imbue subject with characteristics of undead. | |
Cleric | 7 | | Withering Palm | Touch attack deals 1 point Str damage plus 1 point Con damage/two levels. | |
Cleric | 7 | | Word of Chaos | Kills, confuses, stuns, or deafens non-chaotic subjects. | |
Cleric | 7 | | Wretched Blight (3.0) | Deals 1d8 damage/level in 20-ft. radius and stuns foes for 1d4 rounds. | |
Cleric | 8 | | Abyssal Frenzy | Regresses target to brutish, demonic version of itself. | |
Cleric | 8 | | Antidragon Aura, Greater | Protects subject from dragon attacks and magic. | |
Cleric | 8 | | Antimagic Field | Negates magic within 10 ft. | |
Cleric | 8 | | Axiomatic Creature | Transforms creature into an axiomatic creature. | |
Cleric | 8 | | Befoul | Large amount of water becomes poisonous. | |
Cleric | 8 | | Bodak Birth | Transforms a willing subject into a bodak. | |
Cleric | 8 | | Bodaks Glare | You slay a creature, which turns into a bodak 24 hours later. | |
Cleric | 8 | | Brain Spider | Listen to thoughts of up to eight other creatures. | |
Cleric | 8 | | Brilliant Aura | Allies weapons become brilliant energy, ignoring armor. | |
Cleric | 8 | | Chain Dispel | Dispel multiple magical effects in multiple creatures. | |
Cleric | 8 | | Chain of Chaos (3.0) | Creates plague of insanity passed by touch. | |
Cleric | 8 | | Cloak of Chaos | +4 to AC, +4 resistance, and SR 25 against lawful spells. | |
Cleric | 8 | | Conjure Ice Beast VIII | Conjures ice creature to fight for you. | |
Cleric | 8 | | Create Greater Undead | Create shadows, wraiths, spectres, or devourers. | |
Cleric | 8 | | Cure Critical Wounds, Mass | Cures 4d8 damage +1/level for many creatures. | |
Cleric | 8 | | Death Pact | Deity brings subject back from the dead automatically. | |
Cleric | 8 | | Death Ward, Mass | As death ward, but more subjects. | |
Cleric | 8 | | Dimensional Lock | Teleportation and inter-planar travel blocked for one day/level. | |
Cleric | 8 | | Discern Location | Reveals exact location of creature or object. | |
Cleric | 8 | | Earthquake | Intense tremor shakes 80-ft.-radius. | |
Cleric | 8 | | Embrace the Dark Chaos | Exchanges one of targets feats for an Abyssal inheritor feat. | |
Cleric | 8 | | Expunge the Supernatural | Permanently eliminates a foes supernatural ability. | |
Cleric | 8 | | Familial Geas | Commands subject to undertake a task, which passes to his nearest kin if he dies. | |
Cleric | 8 | | Fierce Pride of the Beastlands | Summon celestial lions and celestial dire lions to follow your commands. | |
Cleric | 8 | | Fire Storm | Deals 1d6/level fire damage. | |
Cleric | 8 | | Flashflood | Wave of water smashes everything in its path and floods area. | |
Cleric | 8 | | General of Undeath | Increases your maximum HD of controlled undead by your level. | |
Cleric | 8 | | Golem Immunity | Grants a construct the magic immunity special quality of a particular golem. | |
Cleric | 8 | | Heat Drain | Subjects take 1d6 cold damage/level, you gain equal amount hp. | |
Cleric | 8 | | Holy Aura | +4 to AC, +4 resistance, and SR 25 against evil spells. | |
Cleric | 8 | | Illusion Purge | Dispels illusions within 5 ft./level. | |
Cleric | 8 | | Inflict Critical Wounds, Mass | Deals 4d8 damage +1/level to many creatures. | |
Cleric | 8 | | Investiture of the Horned Devil | Target stuns foes with successful melee attack. | |
Cleric | 8 | | Last Judgment | Evil creatures are struck dead and sent to Lower Planes. | |
Cleric | 8 | | Lions Roar | Deals 1d8 points of damage/2 levels to enemies; allies get +1 on attacks and saves against fear, plus temporary hp. | |
Cleric | 8 | | Necrotic Empowerment | Draw vigor from mother cyst. | |
Cleric | 8 | | Pestilence (3.0) | Subject gains a disease, as do all who touch him. | |
Cleric | 8 | | Planar Ally, Greater | As lesser planar ally, but up to 18 HD. | |
Cleric | 8 | | Planar Exchange, Greater | Trade places with one of three greater planar creatures (your choice). | |
Cleric | 8 | | Restoration, Mass | As restoration, but multiple targets. | |
Cleric | 8 | | Ritual of Renaming | You give a creature a new personal truename, expunging the old one. | |
Cleric | 8 | | Shield of Law | +4 to AC, +4 resistance, and SR 25 against chaotic spells. | |
Cleric | 8 | | Shun the Dark Chaos | Exchanges one of targets Abyssal inheritor feats for another kind of feat. | |
Cleric | 8 | | Spell Immunity, Greater | As spell immunity, but up to 8th-level spells. | |
Cleric | 8 | | Spread of Contentment | Calms hostile creatures within 10-ft./level radius. | |
Cleric | 8 | | Stormrage | You can fly and fire lightning from your eyes. | |
Cleric | 8 | | Summon Giants | Summons outsider giants to fight for you. | |
Cleric | 8 | | Summon Monster VIII | Calls extra-planar creature to fight for you. | |
Cleric | 8 | | Symbol of Death | Triggered rune slays nearby creatures. | |
Cleric | 8 | | Symbol of Insanity | Triggered rune renders nearby creatures insane. | |
Cleric | 8 | | Symbol of Spell Loss | Spellcasters in the area lose highest level spell. | |
Cleric | 8 | | True Banishment | Banishes an extra-planar creature whose personal truename you know. | |
Cleric | 8 | | Truename Dispel | Cancels spells and magical effects on a creature whose personal truename you know. | |
Cleric | 8 | | Unholy Aura | +4 to AC, +4 resistance, and SR 25 against good spells. | |
Cleric | 8 | | Valiant Spirit, Mass | One subject/caster level can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute. | |
Cleric | 8 | | Veil of Undeath | You gain undead traits. | |
Cleric | 8 | | Visions of the Future | +2 sacred bonus on saves, +2 dodge bonus to AC; discharge spell to gain bonus equal to half caster level. | |
Cleric | 8 | | Wall of Greater Dispel Magic | Creatures passing through a transparent wall become subjects of targeted greater dispel magic. | |
Cleric | 9 | | Abyssal Army | Summons demons to fight for you. | |
Cleric | 9 | | Anathema | Break the divine link between your god and lower ranked members of your faith. | |
Cleric | 9 | | Astral Projection | Projects you and companions onto Astral Plane. | |
Cleric | 9 | | Awaken Construct | Construct gains humanlike sentience. | |
Cleric | 9 | | Call Marut | A marut performs one duty for you. | |
Cleric | 9 | | Conjure Ice Beast IX | Conjures ice creature to fight for you. | |
Cleric | 9 | | Despoil | Kills plants and damages objects in 100-ft./level radius. | |
Cleric | 9 | | End to Strife | Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or non-lethal damage/caster level (max. 20d6). | |
Cleric | 9 | | Energy Drain | Subject gains 2d4 negative levels. | |
Cleric | 9 | | Erupt | Lava blast does 10 hp/level for 100 ft/level | |
Cleric | 9 | | Etherealness | Travel to Ethereal Plane with companions. | |
Cleric | 9 | | Feast of Champions | Food for one creature/level heals and grants comprehensive bonuses. | |
Cleric | 9 | | Fimbulwinter | Creates winter weather for miles around you that lasts for months. | |
Cleric | 9 | | Gate | Connects two planes for travel or summoning. | |
Cleric | 9 | | Glyph of Warding, Elder | Like glyph of warding but has a max of 30d8 or store 9th level spells. | |
Cleric | 9 | | Heal, Mass | As heal, but with several subjects. | |
Cleric | 9 | | Heavenly Host | Summons archons to fight for you. | |
Cleric | 9 | | Hellish Horde | Summons devils to fight for you. | |
Cleric | 9 | | Hunters of Hades | Summons a pair of pack fiends to follow your commands. | |
Cleric | 9 | | Implosion | Kills one creature/round. | |
Cleric | 9 | | Imprison Soul | Traps soul in a small object; target takes 1d4 Con damage/day. | |
Cleric | 9 | | Incarnate Construct | Turns construct into living creature. | |
Cleric | 9 | | Investiture of the Hellfire Engine | Target gains iron body and 8d10 breath weapon of hellfire. | |
Cleric | 9 | | Investiture of the Pit Fiend | Target gains powerful claw attacks, ability to inflict disease, or ability to inflict terror. | |
Cleric | 9 | | Mantle of the Fiery Spirit | Permanently grants one creature the fire subtype. | |
Cleric | 9 | | Miracle | Requests a deitys intercession. | |
Cleric | 9 | | Necrotic Termination | Permanently eliminates encysted subject. | |
Cleric | 9 | | Open Greater Chakra | Allow target to bind to its arms, brow, crown, feet, hands, shoulders, throat, or waist chakra. | |
Cleric | 9 | | Plague of Undead | Animates horde of undead. | |
Cleric | 9 | | Revitalize Legacy, Greater | Get extra use of chosen greater legacy ability. | |
Cleric | 9 | | Righteous Exile | Deal damage to evil creatures and banish evil outsiders. | |
Cleric | 9 | | Soul Bind | Traps newly dead soul to prevent resurrection. | |
Cleric | 9 | | Spread of Savagery (3.0) | Creatures within 10 ft./level become hostile and savage. | |
Cleric | 9 | | Storm of Vengeance | Storm rains acid, lightning, and hail. | |
Cleric | 9 | | Sublime Revelry | Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks. | |
Cleric | 9 | | Summon Elemental Monolith | Calls powerful elemental creature to fight for you. | |
Cleric | 9 | | Summon Golem | Summon a clay, flesh, iron, or stone golem from a small amount of like material. | |
Cleric | 9 | | Summon Monster IX | Calls extra-planar creature to fight for you. | |
Cleric | 9 | | True Resurrection | As resurrection, plus remains arent needed. | |
Cleric | 9 | | Vile Death | Undead creature gains fiendish template. | |
Cleric | 9 | | Visage of the Deity, Greater | As lesser visage of the deity, but you become half-celestial or half-fiendish. | |
Cleric | 9 | | Were-Doom (3.0) | 1d4 creatures are infected with lycanthropy. | |
Cleric | 9 | | Word of Genesis | You instigate a new demi-plane on the Astral Plane. | |