Bard Spells

ClassLevelSchoolSpell nameShort Description
Bard0Candlelight (3.0) You cause an object to glow like a candle, shedding light in a 5-foot radius
Bard0Dancing LightsCreates torches or other lights.
Bard0DazeHumanoid creature of 4 HD or less loses next action.
Bard0Detect Crossroads (3.0)Detects fey crossroads within 60 ft.
Bard0Detect Ghost (3.0)Reveals ghosts within 60 ft.
Bard0Detect MagicDetects spells and magic items within 60 ft.
Bard0Easy Math (3.0)Solve complex math problems with a perform check.
Bard0Fine-Tuning (3.0)+2 Circumstance bonus on perform checks.
Bard0FlareDazzles one creature (-1 on attack rolls).
Bard0Ghost SoundFigment sounds.
Bard0Ghostharp Object records, plays a song at your command.
Bard0Know DirectionYou discern north.
Bard0LightObject shines like a torch.
Bard0Lullaby Makes subject drowsy; -5 on Spot and Listen checks, -2 on Will saves against sleep.
Bard0Mage Hand5-pound telekinesis.
Bard0MendingMakes minor repairs on an object.
Bard0MessageWhispered conversation at distance.
Bard0Minor DisguiseMakes slight changes to your appearance.
Bard0Open/CloseOpens or closes small or light things.
Bard0Percussion (3.0)Fill the area with the sound of percussive instruments.
Bard0PrestidigitationPerforms minor tricks.
Bard0Read MagicRead scrolls and spellbooks.
Bard0ResistanceSubject gains +1 on saving throws.
Bard0SongbirdGrants +1 bonus on your next Cha check after performance.
Bard0StickGlues an object weighing 5 pounds or less to another object.
Bard0Summon InstrumentSummons one instrument of the caster’s choice.
Bard1Accelerated Movement Balance, Climb, or Move Silently at normal speed with no penalty on skill check.
Bard1AlarmWards an area for 2 hours/level.Subject can avoid a single attack of opportunity.
Bard1AlibiTarget believes he encountered you recently.
Bard1Alustriel's Banner (3.0)Create a glowing banner and the sound of a horn blowing.
Bard1Ambient Song (3.0)Transform bardic music into background noise.
Bard1AmplifyLowers Listen DC by 20.
Bard1Ancient KnowledgeGain a +5 insight bonus on a single Knowledge check.
Bard1Animate RopeMakes a rope move at your command.
Bard1Appraising TouchGain +10 bonus on Appraise checks.
Bard1Armor Lock Target’s armor becomes restrictive, slowing movement to 10 ft.
Bard1Barlen’s CrabwalkTouched creature gains bonus while charging.
Bard1Beastland FerocitySubject fights without penalty while disabled or dying.
Bard1Beckon PersonForce a humanoid to approach you against its will.
Bard1Bonerattle (3.0)Vibration deals 1d4/level to bone.
Bard1Catsfeet Reroll a Balance, Climb, Jump, or Move Silently check with +5 bonus.
Bard1Cause FearOne creature of 5 HD or less flees for 1d4 rounds.
Bard1Charm PersonMakes one person your friend.
Bard1CheatCaster rerolls when determining the success of a game of chance.
Bard1Combat ReadinessTarget gains +1 per three levels on initiative checks; no bonus from being flanked.
Bard1Combined TalentAllows one subject to use the skill ranks of a second subject in place of her own.
Bard1Comprehend LanguagesYou understand all spoken and written languages.
Bard1Confusion, LesserOne creature is confused for 1 round.
Bard1Corrupt WeaponWeapon confirms critical hits against good foes.
Bard1Critical Strike Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits.
Bard1Cure Light WoundsCures 1d8 damage +1/level (max +5).
Bard1Dead EndRemoves spoor of one creature/level.
Bard1Detect IncarnumDetect soulmelds and essentia within 60 feet.
Bard1Detect Secret DoorsReveals hidden doors within 60 ft.
Bard1Detect WeaponryReveals weapons within 60 feet.
Bard1Discern BloodlineKnow the race of one creature/level.
Bard1Disguise SelfChanges your appearance.
Bard1DisquietudeTarget avoids physical contact with others.
Bard1Distort Speech Target’s speech becomes unintelligible, hampers spellcasting.
Bard1Distract Subjects take –4 on Concentration, Listen, Search, and Spot.
Bard1Distracting Shadows–5 penalty on Search and Spot checks in a 20-ft.-radius spread.
Bard1EraseMundane or magical writing vanishes.
Bard1Expeditious RetreatYour speed increases by 30 ft.
Bard1Expeditious Retreat, SwiftYour speed increases by 30 ft. for 1 round.
Bard1Extract Drug (3.0)Creates drug from inanimate object.
Bard1Feather FallObjects or creatures fall slowly.
Bard1Focusing Chant Gain +1 on attack rolls, skill checks, and ability checks.
Bard1Friendly FaceGain +5 bonus on Diplomacy and Gather Information checks.
Bard1Ghost PipesCauses an instrument to float above the ground and play itself.
Bard1GreaseMakes 10-ft. square or one object slippery.
Bard1Guided PathFind nearest establishment of designated type.
Bard1Guiding Light+2 on ranged attacks against creatures in illuminated area.
Bard1HarmonyIncreased moral bonus when you inspire.
Bard1Healthful RestSubjects heal at twice the normal rate.
Bard1Herald’s CallSwift. Creatures of 5 HD or less within 20 ft. slowed for 1 round.
Bard1Hidden WardHide magical effects on an object.
Bard1HypnotismFascinates 2d4 HD of creatures.
Bard1IdentifyDetermines properties of magic item.
Bard1Immediate AssistanceAllow subject to reroll a skill check.
Bard1Improvisation You gain a pool of luck bonus points equal to twice your caster level and can spend them to improve attack rolls, skill checks, and ability checks.
Bard1InciteSubject can’t ready actions or delay.
Bard1InhibitSubject delays until next round.
Bard1Insidious Rhythm Subject has –4 penalty on Intelligence-based skill checks and Concentration checks, and must make Concentration check to cast spells.
Bard1Inspirational BoostSwift. The bonuses granted by your inspire courage ability increase by 1.
Bard1Instant DiversionCreates illusory doubles of you.
Bard1Instant of Power Grant ally a brief +4 bonus on attacks, saves, or damage, even when it is not your turn.
Bard1Invisibility, SwiftYou are invisible for 1 round or until you attack.
Bard1IrongutsSubject gains +5 bonus on saving throws against poison.
Bard1Ironthunder HornIntense vibrations trip those in area.
Bard1Ivory Flesh Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.
Bard1Joyful NoiseYou negate silence in a 10-ft.-radius emanation for as long as you concentrate.
Bard1Know Protections (3.0)Determine target’s defenses.
Bard1Locate CityFind nearest city.
Bard1Locate TouchstoneFind nearest planar touchstone on the plane you currently inhabit.
Bard1Lucky StreakTarget gains +2 luck bonus on rerolls made with luck feats.
Bard1Mage BurrDouble arcane spell failure chance for target’s armor.
Bard1Magic MouthSpeaks once when triggered.
Bard1Mask Aberrant DragonmarkReshapes your aberrant dragonmark into the likeness of a true dragonmark.
Bard1Master’s TouchSwift. You gain proficiency in a weapon or shield touched for 1 min./level.
Bard1Mimicry Perfectly mimic familiar sounds, voices, or accents.
Bard1Nystul’s Magic Aura Alters object’s magic aura.
Bard1Obscure ObjectMasks object against scrying.
Bard1Phantom ThreatSubject thinks it’s flanked.
Bard1Pleasant Visage (3.0)Makes gruesome ghost appear normal and unwounded.
Bard1Protection from Possession (3.0)Warded creature cannot be possessed or mentally controlled.
Bard1QuickswimYour swim speed increases by 10 ft.
Bard1Ray of Hope Subject gains +2 bonus on attacks, saves, and checks.
Bard1Remove FearSuppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Bard1Remove ScentHides touched creature’s scent.
Bard1Resinous TarSticky substance slows movement or renders object difficult to drop.
Bard1Scholar’s TouchRead books in seconds.
Bard1Scramble True Position Teleport your foes 10 feet in a random direction, knocking them over.
Bard1Sea LegsTarget creature can maneuver easily while on a ship.
Bard1Secret WeaponMakes hidden weapon almost impossible to detect.
Bard1Serene VisageGain insight bonus on Bluff checks equal to half your level.
Bard1Share TalentsSubjects gain +2 bonus on skill checks.
Bard1Shock and AweFlat-footed creatures get –10 on initiative.
Bard1Silent ImageCreates minor illusion of your design.
Bard1SleepPuts 4 HD of creatures into magical slumber.
Bard1Snuff the LightExtinguish on non-magical light source.
Bard1Sorrow (3.0) Subject takes –3 penalty on attacks, saves, and checks.
Bard1Stay the HandChange subject creature’s attitude to helpful for 1 round.
Bard1Sticky FingersYou get +10 on Sleight of Hand checks.
Bard1Summon ComponentCreate a non-costly spell component.
Bard1Summon Monster ICalls extra-planar creature to fight for you.
Bard1Targeting RayYou and allies are +1 to hit/3 levels against subject.
Bard1Tasha's Hideous LaughterSubject loses actions for 1 round/ level.
Bard1TransferenceYou can transfer xps to other creatures for the purpose of making magic items.
Bard1Treacherous WeaponTarget’s manufactured weapon takes a penalty for 1 round.
Bard1UndersongMake Perform checks in place of Concentration checks.
Bard1Undetectable AlignmentConceals alignment for 24 hours.
Bard1Unseen ServantInvisible force obeys your commands.
Bard1VentriloquismThrows voice for 1 min./level.
Bard1Vigilant SlumberSet specific conditions under which you immediately wake up.
Bard2Addiction (3.0)Subject becomes addicted to a drug.
Bard2Alarm, Greater As alarm, and it works on coexistent planes.
Bard2Alter SelfAssume form of a similar creature.
Bard2Animal MessengerSends a Tiny animal to a specific place.
Bard2Animal TranceFascinates 2d6 HD of animals.
Bard2Animate InstrumentYour instrument animates and plays by itself.
Bard2Augment Truefriend Subject gains +2 to Str, Dex, and Con for 1 min./level.
Bard2Battle HymnAllies can reroll one Will save/round.
Bard2Beckoning CallLures target creature closer to you.
Bard2Blade Brothers Use higher saving throw result between two creatures, but both suffer effects if the saves fail.
Bard2BladeweaveYour melee attack dazes your opponent.
Bard2Blindness/DeafnessMakes subject blind or deaf.
Bard2BlurAttacks miss subject 20% of the time.
Bard2BonefiddleSpectral fiddle bow deals 3d6 damage/round.
Bard2Bothersome BabbleSubject's speech becomes incoherent; second casting makes speech painful.
Bard2Cacophonous AlarmFirst creature to trigger alarm affected by sound burst spell.
Bard2Calm Emotions Calms creatures, negating emotion effects.
Bard2Cat’s GraceSubject gains +4 to Dex for 1 min./level.
Bard2CatapultMagically propel an object from your hand. Opportune Dodge
Bard2CaterwaulHorrible wail renders creatures nauseated or sickened for 1 round.
Bard2Celerity, Lesser Take a move action immediately, but be dazed for a round.
Bard2Circle DanceIndicates direction to known target.
Bard2Cloak PoolHide a color pool on the Astral Plane from view.
Bard2Clothier’s ClosetConjure several sets of clothing.
Bard2Cloud of BewildermentGenerates a nauseating 10-ft cube.
Bard2Control Darkness and ShadowManipulate existing areas of darkness and shadow.
Bard2Crescendo (3.0)Create a inspiring martial fanfare.
Bard2Crown of Veils Gain +2 to Disguise and Hide, discharge to gain +8.
Bard2Cure Moderate WoundsCures 2d8 damage +1/level (max +10).
Bard2Curse of Impending BladesSubject takes –2 penalty to AC.
Bard2Dance of RuinNon-demons take 2d20 damage.
Bard2Dancing DragonmarkOne dragonmarked creature/level is nauseated
Bard2Dark WayCreates temporary unbreakable bridge supporting up to 200 lb./level.
Bard2Darkness20-ft. radius of supernatural shadow.
Bard2Daze MonsterLiving creature of 6 HD or less loses next action.
Bard2Deceptive FacadeDisguise appearance of another creature or object.
Bard2Delay PoisonStops poison from harming subject for 1 hour/ level.
Bard2Delusions of GrandeurSubject thinks it is better than it is.
Bard2Detect ThoughtsAllows “listening” to surface thoughts.
Bard2Dimension LeapTeleport 10 ft./level.
Bard2Discolor PoolChange the color of a color pool on the Astral Plane.
Bard2DisquietudeSubject avoids physical contact with others.
Bard2Dissonant Chant:Concentration checks more difficult within area of spell.
Bard2Distracting RayRay forces spellcaster to make Concentration check.
Bard2DoublespeakSubjects' speech is masked from listeners.
Bard2Eagle’s SplendorSubject gains +4 to Cha for 1 min./level.
Bard2Eilistraee’s Grace Silvery light grants +2 Dexterity, +10 feet to land speed, melee attacks treated as good; take –20 to Hide checks.
Bard2Elation Allies gain +2 to Strength and Dexterity, +5 ft. of speed.
Bard2EnthrallCaptivates all within 100 ft. + 10 ft./level.
Bard2Entice GiftSubject gives caster what it’s holding.
Bard2Ethereal Alarm (3.0) As alarm, but sensing only the Ethereal Plane.
Bard2Faerinaal’s HymnUp to one creature/level cannot take attacks of opportunity.
Bard2False Lie Subject seems to be lying, both to Sense Motive and divinations, even when she is not.
Bard2Flexform Target's form shifts and deforms, grants +10 on Escape Artist and Tumble.
Bard2Fly, SwiftGain fly speed of 60 ft. for 1 round.
Bard2Fool’s Goldmake metal objects appear to be made of gold.
Bard2Fortissimo (3.0)Double the volume of one source of sound.
Bard2Fox’s CunningSubject gains +4 to Int for 1 min./level.
Bard2Glitterdust Blinds creatures, outlines invisible creatures.
Bard2Glossolalia Cone-shaped shriek distracts smart foes, makes concentrating difficult.
Bard2Halaster’s Light StepFloat a foot off the ground.
Bard2Harmonic ChorusGive another caster +2 to caster level and +2 on save DCs as long as you concentrate.
Bard2HarmonizeStarting a bardic music effect requires only a move action.
Bard2Heartfire Subjects outlined by fire, take 1d4 damage/ round.
Bard2Heroism Gives +2 on attack rolls, saves, skill checks.
Bard2Hold PersonParalyzes one humanoid for 1 round/level.
Bard2Horror of the Spoken NameFrighten creature that hears its own truename.
Bard2HydrateHeals desiccation damage.
Bard2Hypnotic PatternFascinates (2d4 + level) HD of creatures.
Bard2Ice Darts Icicle missiles deal 2d4 damage, half of which is cold.
Bard2Incorporeal Disharmonics (3.0)Sonic energy harms an incorporeal creature.
Bard2Increase VirulencePoison’s DC increases by 2.
Bard2Insidious Insight Gain insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive against affected creature.
Bard2Insight of Good Fortune Subject rolls twice, takes best result.
Bard2Insignia of AlarmAlert bearers of special insignia.
Bard2InvisibilitySubject is invisible for 1 min./level or until it attacks.
Bard2Iron SilenceArmor touched has no armor check penalty on Hide and Move Silently for 1 hour/level.
Bard2Jig of the WavesForce creatures to dance a jig which causes penalties and forces random movement.
Bard2Know VulnerabilitiesDetermine subject’s vulnerabilities and resistances.
Bard2Lively StepYou and allies gain +10 increase to speed.
Bard2Locate ObjectSenses direction toward object (specific or type).
Bard2Magic SavantGain +4 bonus on Use Magic Device; take 10 on check if you have 10 ranks.
Bard2Magical BacklashTarget takes 2 points of damage per spell level affecting it.
Bard2Mask of the Ideal Gain +4 bonus on skill checks, checks to influence enchanted or conjured creatures.
Bard2Mesmerizing GlareYour gaze fascinates creatures.
Bard2Mindless RageTarget compelled to attack you physically for 1 round/level.
Bard2Minor Image As silent image, plus some sound.
Bard2Mirror Image Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Bard2MisdirectionMisleads divinations for one creature or object.
Bard2Miser’s EnvySubject jealously covets a nearby object.
Bard2Misrepresent AlignmentProjects a false alignment for an object or creature.
Bard2Nightmare LullabyTarget is confused as long as you concentrate +2 rounds.
Bard2Painful EchoesDeal 1d4 sonic damage per round and sicken targets.
Bard2Peaceful Serenity of IoGrant subject +4 bonus on Concentration checks and against compulsions and fear effects.
Bard2Persuade to Manifest (3.0)Target dead creature gains bonus on its attempt to manifest.
Bard2Portal AlarmYou are alerted when a creature passes through a warded portal.
Bard2Portal WellCreates a extra-dimensional space in a portal to hide in and observe from.
Bard2Proud Arrogance Targets gain +4 bonus on saves against charm, compulsion, and fear.
Bard2PyrotechnicsTurns fire into blinding light or choking smoke.
Bard2Rage Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
Bard2Ray of RetaliationRay attack is reflected back at its originator to deal force damage.
Bard2Ray of the Python Creature can only attack once per round, cannot make attacks of opportunity,–10 ft. penalty to speed.
Bard2Reflective DisguiseViewers see you as their own species and gender.
Bard2Resounding VoiceYour voice carries 100 ft./level.
Bard2ReveilleDead creature speaks a short sentence about what caused its death.
Bard2ScarePanics creatures of less than 6 HD.
Bard2ShatterSonic vibration damages objects or crystalline creatures.
Bard2SilenceNegates sound in 20-ft. radius.
Bard2Song of Festering Death (3.0)Subject takes 2d6 damage per round while caster concentrates.
Bard2Sonic WeaponWeapon touched deals +1d6 sonic damage with each hit.
Bard2Sonic WhipWhip of magical force keeps animals at bay and can frighten animals as ranged touch attack.
Bard2Sonorous HumRemoves need to concentrate to maintain next spell cast.
Bard2Soul of Anarchy Gain +5 on Escape Artist checks and grapple checks to avoid being grappled, your natural weapons are chaotic-aligned, and you are treated as being chaotic-aligned for adjudicating effects.
Bard2Sound BurstDeals 1d8 sonic damage to subjects; may stun them.
Bard2Speak to AlliesSubjects can converse at distance without moving lips.
Bard2Spymaster’s CoinHide a scrying sensor in a coin or other Tiny object for later activation.
Bard2Sting Ray Subject of ray can take only standard or move action, has –2 AC, and must make Concentration checks to cast spells.
Bard2Stretch WeaponMelee weapon gains 5 ft. of reach for one attack.
Bard2SuggestionCompels subject to follow stated course of action.
Bard2Summon Elysian Thrush Summon an Elysian thrush, which accelerates natural healing.
Bard2Summon Monster IICalls extra-planar creature to fight for you.
Bard2Summon Swarm Summons swarm of bats, rats, or spiders.
Bard2Summon Weapon Create normal, non-magical light weapon.
Bard2Surefooted StrideYou can move over rubble as easily as you can over open ground.
Bard2Swift ReadyEnchant armor and weapons so that they appear on you instantly when you wish.
Bard2Tactical PrecisionAllies gain additional +2 bonus on attack rolls and +1d6 additional damage against flanked foes.
Bard2TonguesSpeak any language.
Bard2Torrent of TearsSubject is temporarily blinded and emotionally distraught.
Bard2Unseen CrafterInvisible force obeys your command and can use the Craft skill.
Bard2VertigoSubject creature must succeed on a DC 10 Balance check to move each round.
Bard2Vision of EntropyConfronts target with a vision of the Abyss that causes increasing fear.
Bard2War CryGain +4 on attack rolls and damage rolls if you charge. Any opponent you damage must save or become panicked for 1 round.
Bard2Wave of Grief All within cone take –3 penalty on attacks, saves, and checks.
Bard2Weapon ShiftTouched weapon changes form.
Bard2Whirling BladeHurled slashing weapon magically attacks all foes in 60-ft. line.
Bard2Whispering WindSends a short message 1 mile/level.
Bard3Adoration of the FrightfulMake fearful creatures friendly to you.
Bard3AllegroYou and your allies gain +30 ft. speed for 1 min./level.
Bard3Alter FortuneCause one creature to reroll any die roll.
Bard3Analyze PortalFind a nearby portal and discover its properties.
Bard3Analyze TouchstoneFind a nearby planar touchstone and discover its properties.
Bard3Augment Object (3.0)+20 to the break DC of the object and doubles its hardness and hit points.
Bard3Beckon MonsterForce a creature to approach you against its will.
Bard3BlinkYou randomly vanish and reappear for 1 round/level.
Bard3Blunt Natural WeaponsWeakens the natural weapons of the target creature.
Bard3Blunt Weapon (3.0)Reduce the effectiveness of certain weapons by rendering them semi-substantial.
Bard3Charm MonsterMakes monster believe it is your ally.
Bard3Clairaudience/ClairvoyanceHear or see at a distance for 1 min./level.
Bard3Compel BreathForce Target to use breath weapon.
Bard3Cone of Euphoria20 ft cone dazes targets for 1d6 rounds.
Bard3ConfusionSubjects behave oddly for 1 round/level.
Bard3Creaking CacophonySound distracts and makes foes vulnerable to sonic damage.
Bard3Create FetchCraft a temporary duplicate of yourself that follows telepathic orders.
Bard3Crisis of Confidence Target loses commander rating, aura; can’t add Cha to rally checks.
Bard3Crown of Courage +1 on attacks and damage, +4 against fear; discharge to combat fear.
Bard3Crushing Despair Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Bard3Cure Serious WoundsCures 3d8 damage +1/level (max +15).
Bard3Curse of Impending Blades, MassEnemies take –2 penalty to AC.
Bard3Curse of the Putrid Husk (3.0)Subject is unconscious for 1d10 minutes.
Bard3Daylight60-ft. radius of bright light.
Bard3Deafening BlastPermanently deafen all targets in 20-footradius spread.
Bard3Deep SlumberPuts 10 HD of creatures to sleep.
Bard3Detect ShipDetect and identify ships.
Bard3Dirge of Discord All within 20 ft. take –4 on attack rolls and Dexterity, and reduce speed by 50%.
Bard3DisobedienceSubject is shielded from mind control.
Bard3Dispel MagicCancels magical spells and effects.
Bard3DisplacementAttacks miss subject 50%.
Bard3Dissonant ChordDeal 1d8/2 levels sonic damage in 10-ft. burst.
Bard3Dolorous BlowWeapon’s threat range is doubled and threats are automatically confirmed.
Bard3Dragonblood Affinity Grants +2 bonus on all saves, checks, attacks, and damage rolls to one dragon or dragonblood creature/level
Bard3Emotion (3.0)Arouse a single emotion in the target.
Bard3Enduring ScrutinyBecome aware when target performs designated action.
Bard3FearSubjects within cone flee for 1 round/level.
Bard3G’elsewhere ChantTeleports target to random safe place within 100 ft.
Bard3Gaseous FormSubject becomes insubstantial and can fly slowly.
Bard3Geas, LesserCommands subject of 7 HD or less.
Bard3Glibness You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
Bard3Good Hope Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Bard3HaltSubject’s feet become stuck to ground.
Bard3Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Bard3Haunting Tune1 target/level becomes shaken.
Bard3HesitateForce subject to lose actions.
Bard3Hymn of PraiseAdd +2 caster levels to all good divine casters within range.
Bard3Illusory ScriptOnly intended reader can decipher.
Bard3Infernal ThrenodyAdd +2 caster levels to all evil divine casters within range.
Bard3Insignia of HealingBearers of special insignia healed 1d8 damage +1 point/level (max +10)
Bard3Invisibility SphereMakes everyone within 10 ft. invisible.
Bard3Invoke the Cerulean Sign Aberrations become sickened, nauseated, dazed, or stunned.
Bard3Know OpponentLearn strengths and weaknesses of foe.
Bard3Leomund's Tiny HutCreates shelter for ten creatures.
Bard3Listening CoinYou can eavesdrop through a magic coin.
Bard3Love’s LamentCreatures in 60-ft. cone take 1d6 Wisdom damage and are nauseated for 1d4 rounds.
Bard3Major Image As silent image, plus sound, smell and thermal effects.
Bard3Moral FacadeDivination spells give a false alignment reading.
Bard3Nightmare TerrainCreate patch of illusory terrain that hinders foes and allows you to hide.
Bard3Otto's Imperative AmbulationSubject must move at least 10 feet each round.
Bard3Phantasmal InjuryImplant illusion that subject is disabled.
Bard3Phantom BattleIllusion of battle flanks creatures and denies attacks of opportunity.
Bard3Phantom SteedMagic horse appears for 1 hour/level.
Bard3PuppeteerTarget mimics your actions.
Bard3Ray of DizzinessSubject can take only move or standard actions.
Bard3RefreshmentCures all non-lethal damage on one creature.
Bard3Remove CurseFrees object or person from curse.
Bard3Revitalize Legacy, LeastGet extra use of chosen least legacy ability.
Bard3Roar of the WavesMake one target/2 levels deafened and shaken.
Bard3Sadism (3.0) For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks.
Bard3ScryingSpies on subject from a distance.
Bard3Sculpt SoundCreates new sounds or changes existing ones.
Bard3Secret PageChanges one page to hide its real content.
Bard3See InvisibilityReveals invisible creatures or objects.
Bard3Sepia Snake SigilCreates text symbol that immobilizes reader.
Bard3Shadow CacheYou open a small portal to the Plane of Shadow through which you can put an item for later retrieval.
Bard3Siren’s CallCompel one creature/2 levels to submerse itself.
Bard3Slow One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
Bard3Song of the Calling (3.0)Ghost departs immediately for the True Afterlife.
Bard3Sonic Shield+4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee.
Bard3Speak with AnimalsYou can communicate with animals.
Bard3Speechlink You and one other creature can talk, no matter how far apart.
Bard3StiffenTouch imposes penalties to Dex and speed and reduces maneuverability.
Bard3Stunning Screech (3.0)All within 30 ft. are stunned for 1 round.
Bard3Summon Living DragonmarkSummons a living dragonmark for 1 round/level
Bard3Summon Monster IIICalls extra-planar creature to fight for you.
Bard3Suppress Breath WeaponSubject can’t use breath weapon.
Bard3Tormenting ThirstSubject is overwhelmed by thirst.
Bard3Treasure ScentYou detect valuable metals and gems.
Bard3Unluck Subject remakes all rolls, uses worse result for 1 round/level.
Bard3Verraketh’s Shadow Crown (3.0) +4 competence bonus on Perform checks, and bardic music uses Shadow Weave.
Bard3Vision of the Omniscient Eye Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire.
Bard3War Cry You gain +2 morale bonus on attacks and damage, plus panic melee opponents.
Bard3WarcryCreatures within a 30-foot cone cower for 1d4 rounds.
Bard3Weapon of Impact As keen edge, but aids bludgeoning weapons.
Bard3Winding AlleysTrap foe in phantasmal maze.
Bard3Wounding WhispersSonic aura damages foes that strike you.
Bard4Baleful BlinkSubject has 50% chance of failure on attacks and spells.
Bard4Battlecry Gain bonus on attack, save; bardic music effects extended.
Bard4Blinding Beauty You become as beautiful as a nymph, and can blind humanoids who look at you.
Bard4Break Enchantment Frees subjects from enchantments, alterations, curses, and petrifaction.
Bard4Cacophonic Shield Shield 10 ft. from you blocks sounds, deals 1d6 sonic damage +1/level, and deafens creatures passing through.
Bard4CelebrationIntoxicate subjects.
Bard4Celerity Take a standard action immediately, but be dazed for a round.
Bard4Charm Person, Mass As charm person, but all within 30 feet.
Bard4Choir (3.0)This spell creates spectral accompanists.
Bard4Cure Critical WoundsCures 4d8 damage +1/level (max +20).
Bard4Detect ScryingAlerts you of magical eavesdropping.
Bard4Dimension DoorTeleports you short distance.
Bard4Diminish Breath WeaponReduces breath weapon damage by 1 die/level
Bard4Dispel Possession (3.0)Forces possessing creature out of its host body.
Bard4Dispel WaterCancels water spells and effects or dismisses water creatures.
Bard4Dolorous MotesCreates clouds of flickering light (1 10-ft. cube/level) that dazes creatures.
Bard4Dominate PersonControls humanoid telepathically.
Bard4Drums of WarEnemies take –2 penalty on attacks and saves.
Bard4Ethereal MountYou conjure swift mounts on the Ethereal Plane.
Bard4FlowsightYou can scry creatures in contact with a body of water.
Bard4Follow the Leader (3.0)You compel others to follow you.
Bard4Freedom of MovementSubject moves normally despite impediments.
Bard4FugueYour Perform check creates variety of effects.
Bard4Halaster’s Image SwapYou change places with a projected image.
Bard4Hallucinatory Terrain Makes one type of terrain appear like another (field into forest, or the like).
Bard4Harmonize, Greaterconcentrating on a bardic music effect that requires concentration only requires a move action.
Bard4Healing SpiritBall of light heals 1d8/round.
Bard4Hold Monster As hold person, but any creature.
Bard4Inner Beauty Target’s physical appearance changes to match its personality; creatures nearby might be nauseated or stunned, target’s Charisma and Dexterity scores are adjusted.
Bard4Insidious SuggestionSuggestion repeats over and over in creature’s mind.
Bard4Inspired AimAllies within 40 ft. gain +2 insight bonus on ranged attack rolls.
Bard4Interminable Echo Illusory sound applies –10 penalty on Listen checks, deals 2d6 damage each round.
Bard4Invisibility, Greater As invisibility, but subject can attack and stay invisible.
Bard4Know VulnerabilitiesDetermines target’s vulnerabilities and resistances.
Bard4Lay of the LandYou gain an overview of the geography around you.
Bard4Legend Lore Lets you learn tales about a person, place, or thing.
Bard4Leomund’s Spacious CarriageSummons carriage and horses to pull it.
Bard4Leomund's Secure ShelterCreates sturdy cottage.
Bard4Lingering ChorusMagic voices maintain your bardic music.
Bard4Locate CreatureIndicates direction to familiar creature.
Bard4Melf's Slumber ArrowsYour arrows cause the subject to fall asleep for 1 hour.
Bard4Mirror Image, Greater As mirror image, but gain an additional image each round.
Bard4Modify MemoryChanges 5 minutes of subject’s memories.
Bard4Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject.
Bard4PacificationBreath pacifies 1 creature (as calm emotion spell)
Bard4Phantasmal WastingTouch causes foe to believe he has aged and become weaker.
Bard4Portal Alarm, ImprovedWarded portal alerts you or a creature designated by you to creatures passing through it.
Bard4Portal ViewTurns target portal transparent.
Bard4ProtégéSubject can use bardic music and bardic knowledge as bard of half your level.
Bard4Rainbow PatternLights fascinate 24 HD of creatures.
Bard4Ray DeflectionRay attacks are reflected away.
Bard4Repel Vermin Insects, spiders, and other vermin stay 10 ft. away.
Bard4Resistance, GreaterSubject gains +3 on saving throws.
Bard4Resonating BoltSonic energy deals 1d4 damage/level (max 10d4).
Bard4Resounding Thunder Lasting sound deals 4d6 sonic damage per round, deafens creatures within area.
Bard4Ruin Delver’s FortuneCast on another creature’s turn and choose one of several benefits.
Bard4Shadow Conjuration Mimics conjuring below 4th level, but only 20% real.
Bard4ShoutDeafens all within cone and deals 5d6 sonic damage.
Bard4Sirine’s Grace You gain bonuses to Charisma and Dexterity, AC, and Perform checks, and can breathe water.
Bard4Speak with PlantsYou can talk to normal plants and plant creatures.
Bard4Spectral WeaponSwift. Use quasi-real weapon to make touch attacks.
Bard4SpeechlinkYou and the target can verbally communicate at any distance.
Bard4Spell TheftDispel spells on target and gain their benefit for yourself.
Bard4Spurn the SupernaturalSuppresses one or more of a foe’s supernatural abilities.
Bard4Stone ShatterShatter a stone object or creature.
Bard4Summon Monster IVCalls extra-planar creature to fight for you.
Bard4Taunt Dragon Dragon must attack you or take a penalty on attack rolls, skill checks, and saving throws.
Bard4Thunder Field Creatures in area take 1d8 sonic damage/ round, knocked prone.
Bard4Undeniable Gravity, Legion’sFlying creatures lose flying ability.
Bard4Valiant Spirit Subject can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute.
Bard4Voice of the Dragon +10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion.
Bard4Wall of Dispel MagicCreatures passing through a transparent wall become subjects of targeted dispel magic.
Bard4Watchful AncestorsSpiritual manifestations prevent you from being flanked and grant insight bonus on one Reflex save.
Bard4Zone of SilenceKeeps eavesdroppers from overhearing conversations.
Bard5Blink, GreaterControlled blinking between the Material and Ethereal Planes grants defenses for 1 round/level.
Bard5Body HarmonicPiercing tone deals 1d10 damage to one ability/round.
Bard5Bolts of Bedevilment One ray/round, dazes 1d3 rounds.
Bard5Boreal WindGust of cold wind deals 1d4 cold damage/level and knocks creatures back.
Bard5Cacophonic BurstNoise deals 1d6/level sonic damage to all within area.
Bard5Channeled Sound BurstDeal sonic damage in cone; area and damage increase based on casting time.
Bard5Cloak of Hate Target provokes hostile reactions, takes –10 penalty on Diplomacy checks.
Bard5Cure Light Wounds, MassCures 1d8 damage +1/level for many creatures.
Bard5Dimension JumperTeleport yourself up to 30 feet once per round.
Bard5Discordant MaledictionSubject takes sonic damage each time she casts a spell with a verbal component.
Bard5Dispel Magic, Greater As dispel magic, but +20 on check.
Bard5Dragonmark DemesneCreates hemispherical shelter for you an 25 creatures.
Bard5Dragonsight Gain low-light vision, darkvision, and blindsense.
Bard5DreamSends message to anyone sleeping.
Bard5Endless SlumberSubject falls asleep and is not easily roused.
Bard5Evacuation RuneCreate invisible rune that you can teleport to as swift action.
Bard5False VisionFools scrying with an illusion.
Bard5Fever Dream Illusory vision fatigues or exhausts target, makes spellcasting difficult.
Bard5Friend to FoeMake subject creature believe its allies are its enemies.
Bard5Glimpse of EternityTarget takes 1d6 nonlethal damage/level and is confused.
Bard5Harmonic VoidNearby casters must succeed on Concentration check to use verbal-component spells.
Bard5Heroism, Greater Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Bard5Hide from DragonsDragons can’t perceive one subject/ 2 levels.
Bard5Incite RiotSubjects attack nearest creature.
Bard5Leomund’s BilletCreates sturdy barracks.
Bard5Leomund’s Hidden LodgeCreates sturdy cottage camouflaged to blend into natural surroundings.
Bard5Magic ConvalescenceSpells cast nearby heal you 1 hp/spell level.
Bard5Mind FogSubjects in fog get -10 to Wis and Will checks.
Bard5Mirage Arcana As hallucinatory terrain, plus structures.
Bard5MisleadTurns you invisible and creates illusory double.
Bard5Morality UndoneSubject becomes evil.
Bard5Nightmare Sends vision dealing 1d10 damage, fatigue.
Bard5Otto's Resistible Dance (3.0)You play a tune that those who hear it must make a will save or dance.
Bard5Persistent Image As major image, but no concentration required.
Bard5Reflective Disguise, MassViewers see subjects as their own species and gender.
Bard5Remorseless Charm Suppress the target’s alignment, removing all alignment-related inhibitions.
Bard5Renewed VigorRemove fatigue and +2 bonus to Constitution for 1 round/level.
Bard5RevenanceSlain ally is restored to life for 1 min./level.
Bard5Revitalize Legacy, LesserGet extra use of chosen lesser legacy ability.
Bard5Scry LocationSpy on a distant location.
Bard5SeemingChanges appearance of one person per two levels.
Bard5Shadow Evocation Mimics evocation of lower than 5th level, but only 20% real.
Bard5Shadow WalkStep into shadow to travel rapidly.
Bard5Song of DiscordForces targets to attack each other.
Bard5Soul Shackles (3.0) Imprisons soul of dead creature in talisman, from which caster can question it.
Bard5Spell HavenStories one spell in your dragonmark.
Bard5Suggestion, Mass As suggestion, plus one subject/level.
Bard5Summon Monster VCalls extra-planar creature to fight for you.
Bard5Surefooted Stride, MassAs surefooted stride but multiple subjects.
Bard5Telepathy BlockBlocks all telepathic communication within 80-ft. radius.
Bard5Unfettered HeroismSpend more than one action point per round plus gain one free action point per round.
Bard5Wail of Doom Deal 1d4 damage/level in 30-ft. cone, plus targets panicked or shaken.
Bard5Wall of Greater Dispel MagicCreatures passing through a transparent wall become subjects of targeted greater dispel magic.
Bard6Analyze DweomerReveals magical aspects of subject.
Bard6Animate ObjectsObjects attack your foes.
Bard6Bestow Curse, Greater As bestow curse, but more severe penalties.
Bard6Cat’s Grace, Mass As cat’s grace, affects one subject/level.
Bard6Charm Monster, Mass As charm monster, but all within 30 ft.
Bard6City StrideTeleport between two cities.
Bard6Contingent Spell Lock (3.0)You store prepared spells or slots to use immediately if you become a ghost.
Bard6Cure Moderate Wounds, MassCures 2d8 damage +1/level for many creatures.
Bard6DirgeEnemies take 2 points of Str and Dex damage/round.
Bard6Eagle’s Splendor, Mass As eagle’s splendor, affects one subject/level.
Bard6Empyreal Ecstasy Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks; –4 to skill checks.
Bard6Expunge the SupernaturalPermanently eliminates a foe’s supernatural ability.
Bard6Eyebite Target becomes panicked, sickened, and comatose.
Bard6Familial Geas Commands subject to undertake a task, which passes to his nearest kin if he dies.
Bard6Fanfare (3.0)Create a trumpet blast so loud that it can shake the foundations of buildings or stop an army in its tracks.
Bard6Find the PathShows most direct way to a location.
Bard6Fox’s Cunning, Mass As fox’s cunning, affects one subject/level.
Bard6Geas/Quest As lesser geas, plus it affects any creature.
Bard6Glimpse of the Prophecy Gain +1 insight bonus to AC and on saves; gain insight bonus equal to 1/2 caster level on one save, or enter prophetic favor as immediate action.
Bard6Heaven’s TrumpetBlast of music paralyzes foes.
Bard6Heroes’ FeastFood for one creature/level cures and grants combat bonuses.
Bard6HindsightYou see into the past.
Bard6Irresistible DanceForces subject to dance.
Bard6Mephit MobSummons 2d6 mephits of a kind you designate.
Bard6Nixie’s Grace You gain a swim speed, water breathing, lowlight vision, damage reduction 5/cold iron, and enhancements to Dexterity and Wisdom.
Bard6Permanent Image Includes sight, sound, and smell.
Bard6Programmed Image As major image, plus triggered by event.
Bard6Project ImageIllusory double can talk and cast spells.
Bard6Rapture of the DeepTarget becomes comatose.
Bard6Ray of LightRay blinds subject.
Bard6Resistance, SuperiorSubject gains +6 on saving throws.
Bard6Resonating AgonySubject nauseated or sickened for 1 round/level.
Bard6RevenanceRestores dead creature to life for 1 minute/level.
Bard6Scrying, Greater As scrying, but faster and longer.
Bard6Shout, Greater Sonic energy deals damage, causes deafness.
Bard6Shout, Greater Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Bard6SnowsongMusical snowfall aids allies in within 30 ft. and hinders enemy spellcasters.
Bard6Soul Link Grants target a boon, allows monitoring, and establishes a telepathic link that enhances enchantments.
Bard6Summon Monster VICalls extra-planar creature to fight for you.
Bard6Sympathetic VibrationDeals 2d10 damage/round to freestanding structure.
Bard6Symphonic NightmareHaunting music disrupts target’s sleep for 1 day/level.
Bard6Truename DispelCancels spells and magical effects on a creature whose personal truename you know.
Bard6VeilChanges appearance of group of creatures.
Bard6Wave of Pain (3.0)Stuns all within cone for 1 round/2 levels.
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